

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 110 / 71% |
| Size | huge |
| Lifes / Deaths | Killed by tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:51 / 331Killed by golem at level 5 on the 4th Mirth 122nd year of Ascendancy at 03:04 Killed by Arulena the forest troll at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:00 Killed by Arulena the forest troll at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:31 Killed by Arulena the forest troll at level 6 on the 7th Mirth 122nd year of Ascendancy at 01:07 Killed by ritch flamespitter at level 8 on the 1st Summertide 122nd year of Ascendancy at 10:44 Killed by ritch flamespitter at level 8 on the 1st Summertide 122nd year of Ascendancy at 11:48 Killed by yaech mindslayer at level 8 on the 2nd Summertide 122nd year of Ascendancy at 11:37 Killed by cold drake hatchling at level 9 on the 1st Flare 122nd year of Ascendancy at 00:45 Killed by venom drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:28 Killed by Gudakira the minotaur at level 9 on the 2nd Flare 122nd year of Ascendancy at 06:34 Killed by skeleton magus at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:27 Killed by degenerated skeleton archer at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:21 Killed by forest wight at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:58 Killed by Saliyanor the skeleton mage at level 10 on the 3rd Flare 122nd year of Ascendancy at 22:58 Killed by Norgos, the Guardian at level 11 on the 7th Flare 122nd year of Ascendancy at 22:41 Killed by devourer at level 12 on the 9th Flare 122nd year of Ascendancy at 18:03 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 18:40 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 19:31 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 20:32 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 21:04 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 21:44 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 22:24 Killed by Elureth the devourer at level 12 on the 9th Flare 122nd year of Ascendancy at 22:44 Killed by greater gwelgoroth at level 12 on the 9th Flare 122nd year of Ascendancy at 23:05 Killed by Elureth the devourer at level 12 on the 9th Flare 122nd year of Ascendancy at 23:56 Killed by Elureth the devourer at level 12 on the 10th Flare 122nd year of Ascendancy at 01:54 Killed by netherworm mass at level 12 on the 10th Flare 122nd year of Ascendancy at 12:50 Killed by onilug at level 12 on the 10th Flare 122nd year of Ascendancy at 17:51 Killed by Mirror Challenge of 500? at level 13 on the 4th Dusk 122nd year of Ascendancy at 19:34 Killed by war hound at level 13 on the 4th Dusk 122nd year of Ascendancy at 20:17 Killed by fire drake hatchling at level 14 on the 6th Dusk 122nd year of Ascendancy at 19:08 Killed by elven tempest at level 14 on the 7th Dusk 122nd year of Ascendancy at 04:57 Killed by Adolle the venom drake hatchling at level 14 on the 8th Dusk 122nd year of Ascendancy at 21:31 Killed by brown mold at level 15 on the 10th Dusk 122nd year of Ascendancy at 04:23 Killed by saw horror at level 15 on the 11st Dusk 122nd year of Ascendancy at 11:10 Killed by Animated warden's dwarven-steel steamgun of true flight at level 16 on the 11st Dusk 122nd year of Ascendancy at 13:25 Killed by Poltergeist Hazesquall the cured leather sling at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:29 Killed by Poltergeist Viletooth at level 16 on the 12nd Dusk 122nd year of Ascendancy at 05:10 Killed by forest wight at level 16 on the 12nd Dusk 122nd year of Ascendancy at 10:00 Killed by tempest at level 16 on the 12nd Dusk 122nd year of Ascendancy at 10:34 Killed by orc cryomancer at level 16 on the 12nd Dusk 122nd year of Ascendancy at 11:35 Killed by forest wight at level 16 on the 12nd Dusk 122nd year of Ascendancy at 12:25 Killed by netherworm mass at level 16 on the 12nd Dusk 122nd year of Ascendancy at 12:57 Killed by crimson ooze at level 16 on the 12nd Dusk 122nd year of Ascendancy at 13:37 Killed by wretchling at level 16 on the 12nd Dusk 122nd year of Ascendancy at 14:42 Killed by Animated greater ash magestaff of breaching at level 16 on the 12nd Dusk 122nd year of Ascendancy at 15:28 Killed by Voruta the oozing horror at level 18 on the 16th Dusk 122nd year of Ascendancy at 08:50 Killed by Voruta the oozing horror at level 18 on the 16th Dusk 122nd year of Ascendancy at 10:09 Killed by Voruta the oozing horror at level 18 on the 16th Dusk 122nd year of Ascendancy at 10:44 Killed by skeleton warrior at level 18 on the 17th Dusk 122nd year of Ascendancy at 19:11 Killed by forest wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 20:45 Killed by grave wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 21:46 Killed by Neretta the grave wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 22:19 Killed by Neretta the grave wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 23:03 Killed by skeleton archer at level 18 on the 17th Dusk 122nd year of Ascendancy at 23:19 Killed by Neretta the grave wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 23:33 Killed by Neretta the grave wight at level 18 on the 17th Dusk 122nd year of Ascendancy at 23:59 Killed by Neretta the grave wight at level 18 on the 18th Dusk 122nd year of Ascendancy at 00:58 Killed by Voremira the giant ice ant at level 18 on the 20th Dusk 122nd year of Ascendancy at 14:41 Killed by Dozing Emelitha at level 19 on the 22nd Dusk 122nd year of Ascendancy at 09:42 Killed by Dozing Emelitha at level 19 on the 22nd Dusk 122nd year of Ascendancy at 10:19 Killed by Dozing Emelitha at level 19 on the 22nd Dusk 122nd year of Ascendancy at 11:00 Killed by Dozing Emelitha at level 19 on the 22nd Dusk 122nd year of Ascendancy at 11:50 Killed by Sleeping Gabeth at level 19 on the 22nd Dusk 122nd year of Ascendancy at 12:33 Killed by naga myrmidon at level 19 on the 22nd Dusk 122nd year of Ascendancy at 21:35 Killed by naga psyren at level 19 on the 22nd Dusk 122nd year of Ascendancy at 23:39 Killed by master vampire at level 20 on the 23rd Dusk 122nd year of Ascendancy at 06:20 Killed by Yvama the giant eel at level 20 on the 24th Dusk 122nd year of Ascendancy at 14:29 Killed by faerlhing at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:08 Killed by faerlhing at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:41 Killed by luminous horror at level 22 on the 27th Dusk 122nd year of Ascendancy at 07:46 Killed by Mayedarin the dreaming horror at level 22 on the 28th Dusk 122nd year of Ascendancy at 02:20 Killed by Mayedarin the dreaming horror at level 22 on the 28th Dusk 122nd year of Ascendancy at 03:00 Killed by Mayedarin the dreaming horror at level 22 on the 28th Dusk 122nd year of Ascendancy at 03:44 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 08:00 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 10:03 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 11:03 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 12:03 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 13:56 Killed by Xarima the minotaur at level 22 on the 28th Dusk 122nd year of Ascendancy at 14:44 Killed by venom drake at level 23 on the 30th Dusk 122nd year of Ascendancy at 12:19 Killed by Glulrada the elven archer at level 23 on the 30th Dusk 122nd year of Ascendancy at 13:08 Killed by poison spore at level 23 on the 32nd Dusk 122nd year of Ascendancy at 07:02 Killed by elven guard at level 23 on the 32nd Dusk 122nd year of Ascendancy at 08:54 Killed by blade horror at level 24 on the 32nd Dusk 122nd year of Ascendancy at 14:16 Killed by temporal stalker at level 24 on the 32nd Dusk 122nd year of Ascendancy at 20:18 Killed by Poryth the giant blue ant at level 24 on the 32nd Dusk 122nd year of Ascendancy at 21:56 Killed by Poryth the giant blue ant at level 24 on the 32nd Dusk 122nd year of Ascendancy at 22:29 Killed by Poryth the giant blue ant at level 24 on the 32nd Dusk 122nd year of Ascendancy at 22:58 Killed by Poryth the giant blue ant at level 24 on the 32nd Dusk 122nd year of Ascendancy at 23:44 Killed by Poryth the giant blue ant at level 24 on the 33rd Dusk 122nd year of Ascendancy at 00:30 Killed by Poryth the giant blue ant at level 24 on the 33rd Dusk 122nd year of Ascendancy at 01:32 Killed by human sun-paladin at level 24 on the 33rd Dusk 122nd year of Ascendancy at 16:30 Killed by thought-forged bowman at level 24 on the 33rd Dusk 122nd year of Ascendancy at 17:03 Killed by gigantic sandworm tunneler at level 24 on the 33rd Dusk 122nd year of Ascendancy at 21:49 Killed by Aerilrariavena the rogue at level 25 on the 34th Dusk 122nd year of Ascendancy at 07:28 Killed by elven tempest at level 25 on the 34th Dusk 122nd year of Ascendancy at 12:10 Killed by Silodhewe the vampire at level 25 on the 34th Dusk 122nd year of Ascendancy at 12:45 Killed by skeleton archer at level 25 on the 35th Dusk 122nd year of Ascendancy at 01:07 Killed by skeleton archer at level 25 on the 35th Dusk 122nd year of Ascendancy at 01:54 Killed by Velawe the pyromancer at level 26 on the 36th Dusk 122nd year of Ascendancy at 17:38 Killed by luminous horror at level 26 on the 36th Dusk 122nd year of Ascendancy at 22:05 Killed by onilug at level 27 on the 38th Dusk 122nd year of Ascendancy at 02:09 Killed by Ak'Gishil at level 27 on the 38th Dusk 122nd year of Ascendancy at 07:00 Killed by Ak'Gishil at level 27 on the 38th Dusk 122nd year of Ascendancy at 08:05 Killed by thief at level 28 on the 38th Dusk 122nd year of Ascendancy at 16:03 Killed by radiant horror at level 28 on the 38th Dusk 122nd year of Ascendancy at 19:11 Killed by orc high cryomancer at level 28 on the 39th Dusk 122nd year of Ascendancy at 03:16 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 03:48 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 05:45 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 07:19 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 09:10 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 10:02 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 11:12 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 12:46 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 13:24 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 13:44 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 14:01 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 14:12 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 14:24 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 14:43 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 15:40 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 17:59 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 18:36 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 19:13 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 19:43 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 19:53 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 20:12 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 20:49 Killed by Pale Drake at level 28 on the 39th Dusk 122nd year of Ascendancy at 21:02 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 19:47 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 20:23 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 20:57 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 21:39 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 22:53 Killed by Veludanor the warg at level 29 on the 41st Dusk 122nd year of Ascendancy at 23:42 Killed by Veludanor the warg at level 29 on the 42nd Dusk 122nd year of Ascendancy at 00:29 Killed by Veludanor the warg at level 29 on the 42nd Dusk 122nd year of Ascendancy at 00:53 Killed by Veludanor the warg at level 29 on the 42nd Dusk 122nd year of Ascendancy at 02:16 Killed by dolleg at level 29 on the 44th Dusk 122nd year of Ascendancy at 18:14 Killed by ghoulking at level 29 on the 44th Dusk 122nd year of Ascendancy at 18:47 Killed by Lord of Skulls (warrior) at level 29 on the 45th Dusk 122nd year of Ascendancy at 16:17 Killed by daelach at level 29 on the 46th Dusk 122nd year of Ascendancy at 09:15 Killed by fire wyrm at level 29 on the 46th Dusk 122nd year of Ascendancy at 12:04 Killed by Draebor, the Imp at level 29 on the 46th Dusk 122nd year of Ascendancy at 16:59 Killed by luminous horror at level 29 on the 46th Dusk 122nd year of Ascendancy at 19:58 Killed by luminous horror at level 29 on the 46th Dusk 122nd year of Ascendancy at 21:28 Killed by luminous horror at level 29 on the 46th Dusk 122nd year of Ascendancy at 22:24 Killed by shadow at level 30 on the 49th Dusk 122nd year of Ascendancy at 03:08 Killed by venom drake at level 30 on the 49th Dusk 122nd year of Ascendancy at 10:53 Killed by Ivodavea the giant black ant at level 30 on the 49th Dusk 122nd year of Ascendancy at 12:28 Killed by orc master wyrmic at level 30 on the 49th Dusk 122nd year of Ascendancy at 20:32 Killed by ghast at level 30 on the 50th Dusk 122nd year of Ascendancy at 00:56 Killed by orc necromancer at level 30 on the 50th Dusk 122nd year of Ascendancy at 01:38 Killed by ghoul at level 30 on the 50th Dusk 122nd year of Ascendancy at 02:28 Killed by ghast at level 30 on the 50th Dusk 122nd year of Ascendancy at 06:40 Killed by ghoul at level 30 on the 50th Dusk 122nd year of Ascendancy at 07:13 Killed by giant spider at level 30 on the 50th Dusk 122nd year of Ascendancy at 09:57 Killed by orc necromancer at level 30 on the 50th Dusk 122nd year of Ascendancy at 10:36 Killed by worm that walks at level 30 on the 50th Dusk 122nd year of Ascendancy at 16:50 Killed by worm that walks at level 30 on the 50th Dusk 122nd year of Ascendancy at 23:14 Killed by orc necromancer at level 31 on the 51st Dusk 122nd year of Ascendancy at 03:04 Killed by elven corruptor at level 31 on the 51st Dusk 122nd year of Ascendancy at 06:17 Killed by Mayoyalle the golem at level 31 on the 51st Dusk 122nd year of Ascendancy at 09:02 Killed by luminous horror at level 31 on the 51st Dusk 122nd year of Ascendancy at 13:33 Killed by greater multi-hued wyrm at level 31 on the 53rd Dusk 122nd year of Ascendancy at 02:55 Killed by multi-hued drake at level 31 on the 53rd Dusk 122nd year of Ascendancy at 14:13 Killed by Glorodavena the multi-hued drake at level 32 on the 54th Dusk 122nd year of Ascendancy at 16:02 Killed by Salirina the giant spider at level 32 on the 55th Dusk 122nd year of Ascendancy at 00:00 Killed by onilug at level 32 on the 55th Dusk 122nd year of Ascendancy at 20:54 Killed by losselhing at level 33 on the 58th Dusk 122nd year of Ascendancy at 06:11 Killed by blinkwyrm at level 33 on the 58th Dusk 122nd year of Ascendancy at 07:03 Killed by champion of Urh'Rok at level 33 on the 58th Dusk 122nd year of Ascendancy at 18:58 Killed by champion of Urh'Rok at level 33 on the 58th Dusk 122nd year of Ascendancy at 19:50 Killed by shadow at level 33 on the 58th Dusk 122nd year of Ascendancy at 22:11 Killed by searing horror at level 34 on the 59th Dusk 122nd year of Ascendancy at 00:33 Killed by luminous horror at level 34 on the 59th Dusk 122nd year of Ascendancy at 01:23 Killed by luminous horror at level 34 on the 59th Dusk 122nd year of Ascendancy at 02:03 Killed by luminous horror at level 34 on the 59th Dusk 122nd year of Ascendancy at 03:05 Killed by losselhing at level 34 on the 59th Dusk 122nd year of Ascendancy at 07:08 Killed by Amainmut the Guardian at level 34 on the 59th Dusk 122nd year of Ascendancy at 07:56 Killed by whitehoof invoker at level 34 on the 60th Dusk 122nd year of Ascendancy at 00:23 Killed by whitehoof invoker at level 34 on the 60th Dusk 122nd year of Ascendancy at 01:00 Killed by Nerath the rogue at level 34 on the 61st Dusk 122nd year of Ascendancy at 13:16 Killed by Areldakira the vampire rat at level 35 on the 61st Dusk 122nd year of Ascendancy at 18:43 Killed by faerlhing at level 35 on the 61st Dusk 122nd year of Ascendancy at 22:45 Killed by fire drake at level 35 on the 62nd Dusk 122nd year of Ascendancy at 19:45 Killed by Bethegavea the barrow wight at level 35 on the 62nd Dusk 122nd year of Ascendancy at 22:29 Killed by faerlhing at level 35 on the 63rd Dusk 122nd year of Ascendancy at 17:08 Killed by Salywyn the multi-hued drake at level 35 on the 64th Dusk 122nd year of Ascendancy at 18:51 Killed by onilug at level 36 on the 65th Dusk 122nd year of Ascendancy at 15:12 Killed by Greater Mummy Lord at level 36 on the 67th Dusk 122nd year of Ascendancy at 16:16 Killed by orc necromancer at level 37 on the 68th Dusk 122nd year of Ascendancy at 13:25 Killed by minotaur at level 37 on the 68th Dusk 122nd year of Ascendancy at 15:15 Killed by saw horror at level 38 on the 72nd Dusk 122nd year of Ascendancy at 05:47 Killed by saw horror at level 38 on the 72nd Dusk 122nd year of Ascendancy at 06:32 Killed by saw horror at level 39 on the 72nd Dusk 122nd year of Ascendancy at 10:12 Killed by worm that walks at level 39 on the 72nd Dusk 122nd year of Ascendancy at 11:12 Killed by saw horror at level 39 on the 72nd Dusk 122nd year of Ascendancy at 15:06 Killed by minotaur at level 39 on the 73rd Dusk 122nd year of Ascendancy at 02:37 Killed by Yvorithra the large white snake at level 40 on the 76th Dusk 122nd year of Ascendancy at 17:48 Killed by elven blood mage at level 40 on the 77th Dusk 122nd year of Ascendancy at 04:44 Killed by Horned Horror at level 40 on the 77th Dusk 122nd year of Ascendancy at 08:52 Killed by ghast at level 40 on the 77th Dusk 122nd year of Ascendancy at 10:25 Killed by ghast at level 40 on the 77th Dusk 122nd year of Ascendancy at 11:28 Killed by orc necromancer at level 40 on the 77th Dusk 122nd year of Ascendancy at 15:09 Killed by orc necromancer at level 40 on the 77th Dusk 122nd year of Ascendancy at 15:53 Killed by Eluselle the war bear at level 41 on the 79th Dusk 122nd year of Ascendancy at 18:36 Killed by orc corruptor at level 41 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:22 Killed by orc necromancer at level 41 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:38 Killed by Guwe the venom wyrm at level 41 on the 1st Haze 122nd year of Ascendancy at 13:42 Killed by Greater Mummy Lord at level 41 on the 1st Haze 122nd year of Ascendancy at 23:20 Killed by Greater Mummy Lord at level 41 on the 2nd Haze 122nd year of Ascendancy at 00:32 Killed by faerlhing at level 41 on the 2nd Haze 122nd year of Ascendancy at 02:00 Killed by orc cryomancer at level 41 on the 2nd Haze 122nd year of Ascendancy at 05:33 Killed by ice wyrm at level 41 on the 2nd Haze 122nd year of Ascendancy at 21:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 3rd Haze 122nd year of Ascendancy at 02:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 3rd Haze 122nd year of Ascendancy at 04:24 Killed by Rotting Titan at level 42 on the 3rd Haze 122nd year of Ascendancy at 12:17 Killed by naga myrmidon at level 42 on the 4th Haze 122nd year of Ascendancy at 10:00 Killed by faerlhing at level 44 on the 8th Haze 122nd year of Ascendancy at 07:01 Killed by Zubethra the orc assassin at level 44 on the 8th Haze 122nd year of Ascendancy at 20:53 Killed by orc cryomancer at level 44 on the 10th Haze 122nd year of Ascendancy at 08:03 Killed by orc necromancer at level 44 on the 13rd Haze 122nd year of Ascendancy at 02:13 Killed by orc corruptor at level 45 on the 16th Haze 122nd year of Ascendancy at 02:29 Killed by multi-hued drake at level 45 on the 16th Haze 122nd year of Ascendancy at 03:30 Killed by Guwen the dreaming horror at level 45 on the 16th Haze 122nd year of Ascendancy at 12:18 Killed by Guwen the dreaming horror at level 45 on the 16th Haze 122nd year of Ascendancy at 13:29 Killed by runed bone giant at level 45 on the 17th Haze 122nd year of Ascendancy at 10:44 Killed by Dozing Genor at level 46 on the 19th Haze 122nd year of Ascendancy at 23:44 Killed by Emodarin the orc warrior at level 48 on the 26th Haze 122nd year of Ascendancy at 07:17 Killed by Elolaith the dreaming horror at level 48 on the 26th Haze 122nd year of Ascendancy at 16:08 Killed by Zubavena the gwelgoroth at level 48 on the 28th Haze 122nd year of Ascendancy at 15:32 Killed by Shardskin at level 50 on the 31st Haze 122nd year of Ascendancy at 21:53 Killed by Elytira the devourer at level 50 on the 33rd Haze 122nd year of Ascendancy at 01:18 Killed by saw horror at level 51 on the 35th Haze 122nd year of Ascendancy at 14:21 Killed by Xanoseba the geomancer at level 51 on the 37th Haze 122nd year of Ascendancy at 06:08 Killed by elven cultist at level 54 on the 43rd Haze 122nd year of Ascendancy at 13:51 Killed by herald of oblivion at level 55 on the 47th Haze 122nd year of Ascendancy at 15:36 Killed by Eilineriavena the squid at level 56 on the 72nd Haze 122nd year of Ascendancy at 06:33 Killed by multi-hued drake at level 56 on the 72nd Haze 122nd year of Ascendancy at 20:04 Killed by 500? at level 56 on the 73rd Haze 122nd year of Ascendancy at 13:29 Killed by Pale Drake at level 57 on the 74th Haze 122nd year of Ascendancy at 04:44 Killed by Vor, Grand Geomancer of the Pride at level 57 on the 76th Haze 122nd year of Ascendancy at 01:00 Killed by Vor, Grand Geomancer of the Pride at level 57 on the 76th Haze 122nd year of Ascendancy at 07:51 Killed by Vor, Grand Geomancer of the Pride at level 57 on the 76th Haze 122nd year of Ascendancy at 08:28 Killed by Epoch at level 58 on the 77th Haze 122nd year of Ascendancy at 06:13 Killed by Epoch at level 58 on the 77th Haze 122nd year of Ascendancy at 07:47 Killed by nightmare horror at level 59 on the 5th Decay 122nd year of Ascendancy at 18:48 Killed by 500? at level 60 on the 6th Decay 122nd year of Ascendancy at 20:31 Killed by The Master at level 63 on the 3rd Allure 123rd year of Ascendancy at 22:16 Killed by umbral horror at level 65 on the 8th Allure 123rd year of Ascendancy at 22:11 Killed by 500? at level 65 on the 10th Allure 123rd year of Ascendancy at 11:04 Killed by Greater Mummy Lord at level 65 on the 1st Regrowth 123rd year of Ascendancy at 03:25 Killed by Greater Mummy Lord at level 66 on the 1st Regrowth 123rd year of Ascendancy at 05:31 Killed by bandit at level 68 on the 7th Regrowth 123rd year of Ascendancy at 08:08 Killed by nightmare horror at level 68 on the 7th Regrowth 123rd year of Ascendancy at 09:40 Killed by giant spider at level 68 on the 10th Regrowth 123rd year of Ascendancy at 01:40 Killed by Yvirille the water imp at level 70 on the 14th Regrowth 123rd year of Ascendancy at 11:43 Killed by Vor, Grand Geomancer of the Pride at level 70 on the 15th Regrowth 123rd year of Ascendancy at 02:15 Killed by Vor, Grand Geomancer of the Pride at level 70 on the 15th Regrowth 123rd year of Ascendancy at 03:11 Killed by fire drake (wild summon) at level 70 on the 15th Regrowth 123rd year of Ascendancy at 04:25 Killed by Elywen the spitting spider at level 71 on the 15th Regrowth 123rd year of Ascendancy at 23:49 Killed by Glacial Legion at level 71 on the 18th Regrowth 123rd year of Ascendancy at 09:25 Killed by ghast at level 72 on the 21st Regrowth 123rd year of Ascendancy at 21:13 Killed by elven corruptor at level 72 on the 21st Regrowth 123rd year of Ascendancy at 23:04 Killed by Corrupted Oozemancer at level 73 on the 24th Regrowth 123rd year of Ascendancy at 02:06 Killed by orc necromancer at level 74 on the 27th Regrowth 123rd year of Ascendancy at 13:06 Killed by Neroriara the rogue at level 74 on the 28th Regrowth 123rd year of Ascendancy at 18:26 Killed by ritch flamespitter (wild summon) at level 74 on the 29th Regrowth 123rd year of Ascendancy at 17:31 Killed by minotaur at level 74 on the 30th Regrowth 123rd year of Ascendancy at 07:24 Killed by Velyra the large brown snake at level 74 on the 30th Regrowth 123rd year of Ascendancy at 14:15 Killed by 500? at level 74 on the 30th Regrowth 123rd year of Ascendancy at 15:02 Killed by giant spider at level 75 on the 30th Regrowth 123rd year of Ascendancy at 17:09 Killed by 500? at level 75 on the 32nd Regrowth 123rd year of Ascendancy at 14:26 Killed by Pale Drake at level 76 on the 34th Regrowth 123rd year of Ascendancy at 04:31 Killed by Pale Drake at level 76 on the 34th Regrowth 123rd year of Ascendancy at 05:47 Killed by stone golem at level 76 on the 35th Regrowth 123rd year of Ascendancy at 01:35 Killed by ghast at level 76 on the 35th Regrowth 123rd year of Ascendancy at 18:06 Killed by Arch Zephyr at level 77 on the 40th Regrowth 123rd year of Ascendancy at 18:55 Killed by Glyvea the human guard at level 78 on the 41st Regrowth 123rd year of Ascendancy at 08:46 Killed by Ivemith the tempest at level 78 on the 45th Regrowth 123rd year of Ascendancy at 06:35 Killed by searing horror at level 79 on the 46th Regrowth 123rd year of Ascendancy at 05:03 Killed by faerlhing at level 79 on the 46th Regrowth 123rd year of Ascendancy at 14:05 Killed by Corrupted Oozemancer's mucus ooze at level 79 on the 47th Regrowth 123rd year of Ascendancy at 02:34 Killed by Lisylrabeth the giant eel at level 79 on the 47th Regrowth 123rd year of Ascendancy at 07:35 Killed by Nimisil at level 81 on the 50th Regrowth 123rd year of Ascendancy at 13:57 Killed by orc necromancer at level 81 on the 50th Regrowth 123rd year of Ascendancy at 18:29 Killed by Bethima the squid at level 81 on the 51st Regrowth 123rd year of Ascendancy at 08:10 Killed by Eilinalaith the elven sun-mage at level 82 on the 55th Regrowth 123rd year of Ascendancy at 09:13 Killed by Cyrydathra the wolf at level 82 on the 55th Regrowth 123rd year of Ascendancy at 22:52 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 56th Regrowth 123rd year of Ascendancy at 01:52 Killed by Glorawe the rotting mummy at level 83 on the 58th Regrowth 123rd year of Ascendancy at 08:29 Killed by Bethywe the Guardian at level 84 on the 60th Regrowth 123rd year of Ascendancy at 07:47 Killed by 500?'s Inner Demon at level 84 on the 60th Regrowth 123rd year of Ascendancy at 09:58 Killed by Sleeping Betubrevea at level 84 on the 61st Regrowth 123rd year of Ascendancy at 09:56 Killed by Aeryldamina the blood lich at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 07:33 Killed by Aeryldamina the blood lich at level 84 on the 62nd Regrowth 123rd year of Ascendancy at 09:19 Killed by 500? at level 86 on the 66th Regrowth 123rd year of Ascendancy at 10:55 Killed by Xisewyn the elven blood mage at level 86 on the 66th Regrowth 123rd year of Ascendancy at 15:41 Killed by Dozing Neryssra at level 86 on the 69th Regrowth 123rd year of Ascendancy at 13:07 Killed by Sleeping Elurabeth at level 86 on the 69th Regrowth 123rd year of Ascendancy at 14:45 Killed by Sleeping Elurabeth at level 86 on the 69th Regrowth 123rd year of Ascendancy at 16:25 Killed by eldritch eye at level 88 on the 76th Regrowth 123rd year of Ascendancy at 01:27 Killed by nightmare horror at level 89 on the 79th Regrowth 123rd year of Ascendancy at 18:13 Killed by 500?'s Inner Demon at level 89 on the 79th Regrowth 123rd year of Ascendancy at 20:10 Killed by blood lich at level 90 on the 1st Time of Balance 123rd year of Ascendancy at 04:09 Killed by 500? at level 90 on the 1st Pyre 123rd year of Ascendancy at 02:19 Killed by Porolrama the gwelgoroth at level 90 on the 1st Pyre 123rd year of Ascendancy at 12:09 Killed by shivgoroth at level 91 on the 3rd Pyre 123rd year of Ascendancy at 20:25 Killed by onilug at level 93 on the 11st Pyre 123rd year of Ascendancy at 07:49 Killed by luminous horror at level 93 on the 11st Pyre 123rd year of Ascendancy at 09:03 Killed by elven blood mage at level 93 on the 12nd Pyre 123rd year of Ascendancy at 02:49 Killed by Dozing Emelumina at level 95 on the 17th Pyre 123rd year of Ascendancy at 19:48 Killed by Isytira the netherworm mass at level 95 on the 19th Pyre 123rd year of Ascendancy at 15:49 Killed by orc corruptor at level 96 on the 23rd Pyre 123rd year of Ascendancy at 11:52 Killed by animated mummy wrappings at level 96 on the 24th Pyre 123rd year of Ascendancy at 10:17 Killed by rimebark at level 96 on the 24th Pyre 123rd year of Ascendancy at 11:13 Killed by 500? at level 97 on the 32nd Pyre 123rd year of Ascendancy at 16:57 Killed by Silewen the animated mummy wrappings at level 98 on the 34th Pyre 123rd year of Ascendancy at 20:38 Killed by Adiriamira the teluvorta at level 100 on the 43rd Pyre 123rd year of Ascendancy at 06:45 Killed by Adiriamira the teluvorta at level 100 on the 43rd Pyre 123rd year of Ascendancy at 09:30 Killed by Saloretira the fire wyrm at level 101 on the 46th Pyre 123rd year of Ascendancy at 14:27 Killed by Ivarathra the fire drake at level 101 on the 46th Pyre 123rd year of Ascendancy at 18:02 Killed by orc blood mage at level 102 on the 51st Pyre 123rd year of Ascendancy at 14:23 Killed by orc blood mage at level 105 on the 59th Pyre 123rd year of Ascendancy at 10:34 Killed by luminous horror at level 107 on the 65th Pyre 123rd year of Ascendancy at 13:42 Killed by Beladhewyn the squid at level 110 on the 1st Mirth 123rd year of Ascendancy at 00:29 Killed by Beladhewyn the squid at level 110 on the 1st Mirth 123rd year of Ascendancy at 01:48 Killed by Ce'Neba the fire wyrm at level 110 on the 2nd Mirth 123rd year of Ascendancy at 15:59 |
Primary Stats
| Strength | 152 (base 60) |
| Dexterity | 51 (base 15) |
| Constitution | 121 (base 96) |
| Magic | 66 (base 40) |
| Willpower | 116 (base 90) |
| Cunning | 88 (base 60) |
Resources
| Mana | 480/1189 |
| Equilibrium | 20 |
| Life | 3895/4192 |
| Steam | 100/100 |
| Stamina | 342/723 |
| Psi | 182/196 |
| Healing Factor | 2.4764595209383 |
| Regeneration | 96.00163819666 |
Speed
| Mental | +20.20406133435% |
| Attack | 0% |
| Movement | +83% |
| Spell | +20.20406133435% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 44 |
| Infravision | 5 |
| See Stealth | 55 |
| See Invisible | 48 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 192 |
| Accuracy | 72 |
| Crit Chance | 46% |
| APR | 39 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 72 |
| Crit Chance | 46% |
| APR | 39 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 36% |
| Speed | 0.8319186464245 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +35% |
| Arcane | +29% |
| Cold | +29% |
| All | +8% |
| Darkness | +23% |
| Light | +43% |
| Temporal | +17% |
| Physical | +30% |
| Mind | +17% |
| Nature | +20% |
Offense: Damage Penetration
| Physical | +50% |
| Lightning | +21% |
| Fire | +15% |
| Temporal | +20% |
| Darkness | +20% |
| Arcane | +30% |
| Cold | +70% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 98.52442471581 (76.944513586642%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 35 |
| Physical Save | 61 |
| Spell Save | 69 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 52%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 67%( 70%) |
| Physical | + 46%( 70%) |
| Lightning | + 67%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 60% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 21% |
| Pinning Resistance | 57% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 85% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 50%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 223% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.4 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.0 steam per turn. Can be activated for an instant burst of 95 steam. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 4/5 |
| Wild-gift / Summoning (melee) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Steamtech / Butchery | 1.00 |
| 11/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
| Psionic / Psi-fighting | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 7/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Tempest of Metal |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Goresplosion |
| talent | Molten Iron Blood |
| talent | Augmentation |
| talent | Insidious Poison |
| talent | Arcane Power |
| talent | Apply Poison |
| talent | Overheat Saws |
| talent | Numbing Poison |
| talent | Beyond the Flesh |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| detrimental effect | The target is infected by a disease, reducing its constitution by 17 and doing 82.98 blight damage per turn. Rotting Disease |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 101): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 106): Rush Hour (323)Turns left: 204 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: Random Artifact: Borfast's Cage (10 def, 20 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 11): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 113): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 114): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 115): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 117): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: Random Artifact: Summertide Phial | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 120): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 122): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 123): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 124): Near SightedYou completed the challenge and received: Random Artifact: Vilevagrant | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 127): Near SightedYou completed the challenge and received: Random Artifact: Steam Powered Helm (3 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 134): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Wake up and kill the dreaming horror boss 'Mayedarin the dreaming horror'. Infinite Dungeon Challenge (Level 18): Dream HunterYou completed the challenge and received: Random Artifact: Snowspiker (19-23 power, 3 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (152)Turns left: 107 You completed the challenge and received: Random Artifact: Emelybrelle (14-20 power, 1 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: Random Artifact: Braniregohor (22-33 power, 0 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: Random Artifact: Cloth of Dreams (10 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (143)Turns left: 117 You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Guwen the dreaming horror'. Infinite Dungeon Challenge (Level 43): Dream HunterYou completed the challenge and received: Random Artifact: Decayed Visage (0 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 45): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: Random Artifact: Steam Powered Gauntlets (0 def, 12 armour) | done |
Wake up and kill the dreaming horror boss 'Elolaith the dreaming horror'. Infinite Dungeon Challenge (Level 47): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: Random Artifact: Inertial Twine | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 54): Rush Hour (251)Turns left: 187 You completed the challenge and received: Random Artifact: Spectral Cage | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 58): Rush Hour (287)Turns left: 250 You completed the challenge and received: Random Artifact: Lightningripper (22/22, 54-65 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 62): Rush Hour (269)Turns left: 263 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 63): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (77)Turns left: 71 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 69): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 71): Headhunter2 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): ExterminatorYou completed the challenge and received: Random Artifact: Searimmortal (62-98 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 76): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 79): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 85): Pacifist | active |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (311)Turns left: 253 You completed the challenge and received: Random Artifact: Pitchpyre (32-47 power, 0 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (128)Turns left: 120 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 93): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (299)Turns left: 282 You completed the challenge and received: Random Artifact: Hailwell (0 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 96): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: Random Artifact: Thunderfall (50-70 power, 6 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Blighted Maul (96-144 power, 22 apr) 12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 124% Wil Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight Against +35% Undead +35% Demon +35% Horror On Hit: * 50% chance to reduce strength, dexterity, and constitution by 30 * Blasts creatures in a radius 1 shockwave around your target for 288.60 to 865.80 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 755.30 to 1510.60 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Light source | Freezereaper 1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +4 Dmg.mod +24% blight +9% temporal +15% darkness +20% light Res.pen +10% cold ----- def ----- Resists +15% light Affinity +5% darkness Blind- +89% Confus- +60% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +22 Infravis +5 See.Stealth +55 See.Invis +48 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +50% A Helmet. But with steam power! |
| On feet | pair of voratun boots 'Lightweeper' (18 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +7 Dex +9 Wil +4 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% light Res.pen +20% darkness +10% physical +10% arcane +20% temporal ----- def ----- Armour +5 Defense +18 (+5 eff.) Fatigue +4% Resists +30% darkness +30% temporal Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Def/telep +28 Res/telep +20% Dur/telep +30% Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 48 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Shadecrack the dragonbone totem of summon tentacle [power 470] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 4 darkness On Hit (Melee): * 21% chance to reduce armor by 40% ----- def ----- Armour +4 Resists +21% nature Spell.save +19 (+5 eff.) Die.at -40.00 life Heal.mod +15% Stun/Frz- +21% Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1141 Base Damage: 550 Armor: 29 All Resist: 20 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Snowsear'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +23% Dmg.mod +17% acid +12% cold +12% nature +9% light Res.pen +20% cold Acc +15 (+3 eff.) Melee Ret 2 nature ----- def ----- Defense +10 (+3 eff.) Resists +34% acid +9% cold Max.HP +85.00 HP.reg +20.00 Heal.mod +15% ---------- misc Light +1 Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +3 Str +5 Wil +5 Cun +4 Con dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +15% fire Apr +2 ----- def ----- Phys.save +3 (+1 eff.) Spell.save +30 (+8 eff.) Max.HP +20.00 Disease- +20% Stun/Frz- +29% ---------- misc Max.stam +61.00 Cannot be unequipped or rerolled until level 111. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Galumagen the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +17 Lck dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +6 Defense +48 (+12 eff.) Resists +21% blight Phys.save +9 (+3 eff.) Spell.save +18 (+5 eff.) Unseen.red 18% Cut- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | Shiverstar the voratun steamsaw (39-58 power, 0 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Hit.r1 +16 arcane On Crit.r2 +16 cold On Hit: * 30% chance to reduce armor by 40% * splashes acid on your target dealing 69 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str dps ---------- Dmg.mod +6% acid +9% cold Res.pen +10% arcane +15% physical Acc +25 (+6 eff.) Apr +14 Melee Ret 31 fire ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +29% temporal +20% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +3 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (415) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Kheletohad 1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +21% arcane +9% mind Res.pen +25% physical Acc +20 (+5 eff.) ----- def ----- Armour +4 Fatigue -20% HP.reg +3.40 Heal.mod +30% ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | stormbringer's voratun steamsaw of fire resistance (+30%) (41-62 power, 0 apr) 3.0 T5 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 On Crit.r2 +43 lightning +45 cold On Hit: * injects a simple virus dealing 98 blight damage on hit and lowering the victims highest stat Uses 1.0 Steam While equipped: dps ---------- Mov.spd +50% Res.pen +21% lightning +25% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +30% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Aerysena the Hazelash (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% blight Res.pen +10% arcane +15% cold Melee Ret 6 arcane ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +39% lightning +20% blight +10% cold +16% nature +16% fire HP.reg +10.00 Heal.mod +20% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 34 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck dps ---------- Melee Ret 50 physical ----- def ----- Armour +34 Defense +10 (+3 eff.) Fatigue +17% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 26%; reduction 5; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 542 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, light, physical, arcane, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 4 light, 4 physical, 5 arcane, 3 mind, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 282 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 582.40 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 438.77 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Hettodar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +20 Mag dps ---------- Crit.mult +16.00% Spell.pwr +13 (+3 eff.) Dmg.mod +18% blight +15% fire +6% arcane ----- def ----- Resists +12% acid +12% light Silence- +20% ---------- misc Max.mana +80.00 Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Kumayon the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +13 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +15% mind Crit.dmg- 15.00% Mind.save +16 (+5 eff.) ---------- misc Equi/ret +0.40 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
titan's stralite ring of speed0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Con dps ---------- Mov.spd +14% Acc +5 (+1 eff.) ----- def ----- Defense +9 (+3 eff.) Phys.save +12 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun ring 'Chamedar'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +11 Wil +16 Cun dps ---------- Crit.mult +5.00% Spell.pwr +14 (+3 eff.) Mind.pwr +42 (+8 eff.) ----- def ----- Resists +6% arcane Mind.save +26 (+9 eff.) Confus- +50% ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
voratun ring 'Hailclamor'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +8 Mag dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +28 (+7 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +18% blight +9% cold +7% all Res.pen +15% cold Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +9% blight +9% temporal Mind.save +15 (+5 eff.) Confus- +50% Rings make your fingers look great! |
voratun ring 'Obsidianjustice'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +2 Cun +5 Con dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +6% darkness Melee Ret 2 arcane 6 blight ----- def ----- Spell.save +20 (+5 eff.) Mind.save +15 (+5 eff.) Max.HP +49.00 HP.reg +9.00 Disarm- +48% Pinning- +50% Stun/Frz- +49% Knockbk- +50% ---------- misc Mana/s.crit +2.00 Max.stam +40.00 Rings make your fingers look great! |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+7 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
stormbringer's stralite battleaxe of projection (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Psionic Power 43.0 - 64.5 Physical Uses 112% Wil Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +52 lightning +52 cold On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +53% Res.pen +30% lightning +30% cold Massive two-handed battleaxes. |
Silidanne the voratun battleaxe (56-84 power, 4 apr) 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 56.0 - 84.0 Physical Uses 112% Wil Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * chills your foe dealing 31 damage and slowing them by one tenth of a turn On Crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% arcane Res.pen +21% physical Acc +35 (+8 eff.) Apr +21 ----- def ----- Defense +20 (+5 eff.) Resists +3% physical ---------- misc Max.stam +37.71 Massive two-handed battleaxes. |
Dream Malleus (56-84 power, 5 apr) 5.0 T4 greatmaul 2H weapon [Unique] Master/Psionic Power 56.0 - 84.0 Physical Uses 152% Wil Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +17 mind +8 physical On Hit: * 14% chance to reduce all saves and defense by 43 * chills your foe dealing 26 damage and slowing them by one tenth of a turn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +10.0% Mind.crit +5% Mind.pwr +15 (+3 eff.) Dmg.mod +10% mind +10% physical ---------- misc Psi/turn +0.10 Max.hate +10.00 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 118% Wil Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +10% all Acc +20 (+5 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Blood-Edge (46-64 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 100% Wil, 10% Mag Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Wil Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Turbocutter (30-45 power, 23 apr)3.0 T3 steamsaw 1H weapon [Unique] Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +4.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +16 (+4 eff.) Fatigue +8% ---------- misc Talents +2 Block Masteries +0.20 Steamtech/Battlefield management +0.20 Steamtech/Sawmaiming Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
Grinder (36-54 power, 20 apr)3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Getodobers the voratun steamsaw (41-62 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 Melee+ +20 nature On Hit.r1 +8 temporal Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Dex +7 Con dps ---------- Phys.spd +10% Acc +17 (+4 eff.) ----- def ----- Armour +27 Defense +10 (+3 eff.) Fatigue +12% Resists +9% light +9% acid Phys.save +10 (+3 eff.) Mind.save +15 (+5 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Turynariran' (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Melee+ +17 nature Uses 1.0 Steam While equipped: dps ---------- Phys.crit +12.0% Crit.mult +42.00% S.pwr/crit +2 Dmg.mod +9% blight Apr +11 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Max.HP +60.00 ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 60.88 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
radiant voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Disrupt While equipped: Stats +1 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +43% blight +11% nature +19% darkness D.Red.from +8% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 265, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +0% lightning +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Steampwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +6% Pinning- +575% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 4.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 100% of base Is a mind power a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 29.35 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 156.50 lightning and 188.38 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
Phoenixumbra (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +15% fire Res.pen +15% nature +25% fire ----- def ----- Armour +11 Fatigue -8% Resists +12% lightning +12% temporal +9% fire Max.HP +52.00 ---------- misc Stam/turn +0.80 Infravis +2 A pair of boots made of leather. |
Lorinaridig the pair of dwarven-steel boots (15 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +18% acid +15% physical Apr +2 ----- def ----- Armour +10 Defense +15 (+4 eff.) Fatigue +3% Die.at -60.00 life ---------- misc Stam/turn +0.80 Max.stam +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 119.64 fire damage and 136.25 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Cysttreason the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 12 darkness Dmg.mod +10% darkness Res.pen +10% temporal Acc +14 (+3 eff.) Melee Ret 4 temporal ----- def ----- Armour +2 Fatigue +3% Resists +11% darkness +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Mind.save -25 (-10 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
werebeast's drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +8 Str +7 Dex +4 Wil +11 Cun +9 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 97.85 fire and 117.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 289.50 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Grinolerand (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +16 Str +17 Dex +7 Wil dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +9% light +15% physical Crit.dmg- 10.00% Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) Heal.mod +10% Poison- +20% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 844.6 Physical damage. If the attack hits, the target is confused (39% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
12 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
6 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
NOTE: Report not to let enemies have the thing, they keep opening the dialouge window xD3 Telos's Staff Crystal 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
8 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
6 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(161 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 321.03 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Borerach1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +0% light Melee Ret 10 mind ----- def ----- Resists +21% lightning +12% cold +12% nature +9% light Phys.save +11 (+3 eff.) Spell.save +6 (+2 eff.) Heal.mod +22% Stun/Frz- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Morningbliss'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +12 (+2 eff.) Dmg.mod +15% light Res.pen +15% all Apr +15 ----- def ----- Resists +12% temporal +3% fire +9% light +6% cold Mind.save +11 (+4 eff.) Max.HP +71.00 HP.reg +2.00 Poison- +20% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Resists +15% blight Max.HP +61.00 HP.reg +14.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun armour reinforcement0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+6 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 34] amazing fiery salve [power 34]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 151% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (34% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 34] amazing frost salve [power 34]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 151% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 484] amazing healing salve [power 484]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 151% efficiency and 50% cooldown modifier. Heal 484 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 424] amazing pain suppressor salve [power 424]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 151% efficiency and 50% cooldown modifier. Let you fight up to -424 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 34] amazing water salve [power 34]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 151% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (34% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Relgeduyon the Frozennail (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +6 Dex dps ---------- Crit.mult +20.00% Phys.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +3% cold Res.pen +25% physical Apr +8 ----- def ----- Armour +14 Resists +9% acid +6% light +9% lightning HP.reg +6.01 Pinning- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 116% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 466.56 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Chalurak the Firestake [power 420] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% acid +15% fire Res.pen +25% fire +26% cold On Hit (Melee): * 21% chance to reduce armor by 40% ----- def ----- Resists +9% acid +24% fire +5% arcane Blast the opponent's mind dealing 491 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Morningmarrow the dragonbone totem of stinging [power 560] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +2 ----- def ----- Resists +3% light ---------- misc Mana/turn +0.12 Vim/s.crit +1.00 Max.vim +10.00 Sting an enemy dealing 672 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Woeimmortal' [power 524] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% darkness On Hit (Melee): * 28% chance to reduce damage dealt by 35% ----- def ----- Resists +18% lightning +6% cold Blind- +28% Confus- +20% Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 28% for 2 turns. 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood wand of shielding [power 446] (24 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By 500? the Ogre Adventurer level 43
6th Haze 122nd year of Ascendancy at 01:00 see stats
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By 500? the Ogre Adventurer level 44
12nd Haze 122nd year of Ascendancy at 05:02 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By 500? the Ogre Adventurer level 84
61st Regrowth 123rd year of Ascendancy at 09:03 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By 500? the Ogre Adventurer level 50
33rd Haze 122nd year of Ascendancy at 12:14 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By 500? the Ogre Adventurer level 29
44th Dusk 122nd year of Ascendancy at 20:21 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By 500? the Ogre Adventurer level 34
61st Dusk 122nd year of Ascendancy at 05:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By 500? the Ogre Adventurer level 39
73rd Dusk 122nd year of Ascendancy at 02:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By 500? the Ogre Adventurer level 20
25th Dusk 122nd year of Ascendancy at 05:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By 500? the Ogre Adventurer level 40
75th Dusk 122nd year of Ascendancy at 23:39 see stats
For a Few Gold More (Exploration mode)
Completely deplete an AAA's stock.By 500? the Ogre Adventurer level 43
6th Haze 122nd year of Ascendancy at 01:00 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By 500? the Ogre Adventurer level 11
7th Flare 122nd year of Ascendancy at 18:51 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By 500? the Ogre Adventurer level 94
14th Pyre 123rd year of Ascendancy at 12:12 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By 500? the Ogre Adventurer level 22
30th Dusk 122nd year of Ascendancy at 01:38 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By 500? the Ogre Adventurer level 34
61st Dusk 122nd year of Ascendancy at 09:33 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By 500? the Ogre Adventurer level 43
7th Haze 122nd year of Ascendancy at 17:02 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By 500? the Ogre Adventurer level 51
34th Haze 122nd year of Ascendancy at 06:17 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By 500? the Ogre Adventurer level 59
80th Haze 122nd year of Ascendancy at 08:30 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By 500? the Ogre Adventurer level 67
4th Regrowth 123rd year of Ascendancy at 09:13 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By 500? the Ogre Adventurer level 76
35th Regrowth 123rd year of Ascendancy at 00:46 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By 500? the Ogre Adventurer level 86
66th Regrowth 123rd year of Ascendancy at 10:39 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By 500? the Ogre Adventurer level 45
14th Haze 122nd year of Ascendancy at 05:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By 500? the Ogre Adventurer level 10
2nd Flare 122nd year of Ascendancy at 08:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By 500? the Ogre Adventurer level 20
23rd Dusk 122nd year of Ascendancy at 05:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By 500? the Ogre Adventurer level 30
46th Dusk 122nd year of Ascendancy at 23:43 see stats
Level 40 (Exploration mode)
Got a character to level 40.By 500? the Ogre Adventurer level 40
75th Dusk 122nd year of Ascendancy at 18:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By 500? the Ogre Adventurer level 50
31st Haze 122nd year of Ascendancy at 08:33 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By 500? the Ogre Adventurer level 104
56th Pyre 123rd year of Ascendancy at 13:02 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By 500? the Ogre Adventurer level 19
22nd Dusk 122nd year of Ascendancy at 04:55 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By 500? the Ogre Adventurer level 78
44th Regrowth 123rd year of Ascendancy at 22:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By 500? the Ogre Adventurer level 43
7th Haze 122nd year of Ascendancy at 04:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By 500? the Ogre Adventurer level 29
46th Dusk 122nd year of Ascendancy at 21:28 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By 500? the Ogre Adventurer level 108
69th Pyre 123rd year of Ascendancy at 10:40 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By 500? the Ogre Adventurer level 10
3rd Flare 122nd year of Ascendancy at 21:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By 500? the Ogre Adventurer level 28
39th Dusk 122nd year of Ascendancy at 21:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By 500? the Ogre Adventurer level 17
13rd Dusk 122nd year of Ascendancy at 19:50 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By 500? the Ogre Adventurer level 34
60th Dusk 122nd year of Ascendancy at 00:17 see stats

















































































































































































































