Ghost the level 4 Banshee Flenser by Lamentations

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceBanshee
ClassFlenser
Level / Exp4 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity27 (base 19)
Constitution15.742305735974 (base 13)
Magic22 (base 19)
Willpower19 (base 10)
Cunning13 (base 10)

Resources

Life195/195
Stamina132/132
Vim24/26
Healing Factor1.0523927863212
Regeneration0.2630981965803

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy29
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy29
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+6%

Defense: Base

Armour (hardiness)0 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save9
Spell Save14
Mental Save11

Defense: Resistances

Nature+ 40%( 70%)
Lightning+ 15%( 70%)
Fire+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance50%
Silence Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Corruption / Desecration1.30
1/5
1/5
0/5
0/5
Corruption / Bone1.30
3/5
0/5
0/5
0/5
Technique / Flensing style1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Banshee1.10
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 2 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 24 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 11 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).