Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Delete Alternate Sandworm Lair 1.6.6Deletes alt SWL from the game. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Prismatic Golem |
Class | Arcane Blade |
Level / Exp | 20 / 36% |
Size | medium |
Lifes / Deaths | Killed by Isatha the cave troll at level 11 on the 5th Flare 122nd year of Ascendancy at 11:24 0 / 7Killed by Xatira the large brown snake at level 15 on the 59th Dusk 122nd year of Ascendancy at 16:28 Killed by Xawen the bandit at level 18 on the 6th Haze 122nd year of Ascendancy at 04:47 Killed by Glorodhetta the giant eel at level 19 on the 17th Haze 122nd year of Ascendancy at 09:53 Killed by Ce'Nivena the blade horror at level 20 on the 19th Haze 122nd year of Ascendancy at 03:27 Killed by Ce'Nivena the blade horror at level 20 on the 19th Haze 122nd year of Ascendancy at 04:54 Killed by Ce'Nivena the blade horror at level 20 on the 19th Haze 122nd year of Ascendancy at 04:55 |
Primary Stats
Strength | 55 (base 27) |
Dexterity | 34 (base 10) |
Constitution | 34 (base 10) |
Magic | 93 (base 48) |
Willpower | 56 (base 18) |
Cunning | 41 (base 19) |
Resources
Life | -90/562 |
Mana | 380/520 |
Stamina | 247/272 |
Healing Factor | 1.6264705882353 |
Regeneration | 0.40661764705881 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 90 |
Accuracy | 62 |
Crit Chance | 14% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 62 |
Crit Chance | 21% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Darkness | +15% |
Light | +27% |
Temporal | +18% |
Blight | +17% |
Arcane | +18% |
Mind | +14% |
All | +8% |
Offense: Damage Penetration
Darkness | +5% |
Physical | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (56.01246105919%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 54 |
Mental Save | 41 |
Defense: Resistances
Blight | + 26%( 70%) |
Arcane | + 22%( 70%) |
All | + 18%( 70%) |
Darkness | + 39%( 70%) |
Light | + 45%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 19%( 70%) |
Fire | + 26%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 26% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 404 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Effects
beneficial effect | Increases defense by 16. Mobile Defense |
beneficial effect | The target's accuracy is improved by 40. Perfect Accuracy |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Wolfmire. Escort: lost warrior (level 2 of Wolfmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Salivena the black bear. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 66. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Dourvault' (0 def, 1 armour) pair of rough leather boots 'Dourvault' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +3% mind Res.pen +5% physical ----- def ----- Armour +1 Resists +6% darkness +1% physical Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Crystal-imbued Gem | turquoise turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+9 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+9 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour) alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor [Ego++] Arcane While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 5 acid 5 lightning 4 cold 7 arcane 4 fire Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +8 ice +4 lightning +12 fire +6 arcane +7 acid On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | elm totem of healing 'Vorussra' [power 110] (15 cooldown) elm totem of healing 'Vorussra' [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +6 Wil dps ---------- Melee Ret 6 mind Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Aeregaretta' steel ring 'Aeregaretta'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Phys.save +14 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +14 (+5 eff.) ---------- misc See.Invis +3 Rings can have magical properties. |
On fingers | Urthularab the copper ring Urthularab the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +9 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Rings can have magical properties. |
Around neck | gold amulet of the eclipse gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 7 light 7 darkness Dmg.mod +9% light +7% darkness On Melee Ret: * 7% chance to blind * 7% chance to reduce damage dealt by 21% Amulets can have magical properties. |
In main hand | Delarain the stralite longsword (40.5-56.7 power, 5 apr) Delarain the stralite longsword (40.5-56.7 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +20 mind On Hit: 20% Curse of Impotence 4 On Hit: * 20% chance to reduce all saves and defense by 25 While equipped: dps ---------- Res.pen +5% physical Acc +8 (+2 eff.) Apr +8 On Hit (Melee): * 10% chance to reduce all saves and defense by 25 Sharp, long, and deadly. |
Around waist | Glintzephyr Glintzephyr1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5 Str +2 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% mind Melee Ret 4 light ----- def ----- Resists +3% light Phys.save +6 (+2 eff.) A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Voidbreaker (1 def, 0 armour) Voidbreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +7 Wil +3 Cun dps ---------- Dmg.mod +9% blight Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cashmere robe 'Aerisin' (0 def, 0 armour) cashmere robe 'Aerisin' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Str +3 Dex +8 Mag +8 Wil +3 Cun +3 Con dps ---------- Spell.crit +6% Mind.crit +5% Spell.pwr +9 (+2 eff.) S.pwr/crit +3 Dmg.mod +5% arcane +10% temporal ----- def ----- Resists +11% all +3% temporal Spell.save +18 (+6 eff.) Silence- +26% ---------- misc Hate/m.crit +1.00 Max.mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shatter afflictions rune of the titan (absorb 54; cd 13) shatter afflictions rune of the titan (absorb 54; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 396; dur 5; cd 15) shielding rune of the wizard (absorb 396; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
10 scrolls of phase door 10 scrolls of phase door0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! |
5 scrolls of teleportation 5 scrolls of teleportation0.1 T2 scroll [Normal] Arcane Teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! |
Lavacutter the steel amulet Lavacutter the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +20 (+7 eff.) Resists +11% cold +14% fire Crit.dmg- 10.00% Max.HP +40.00 Stun/Frz- +20% Amulets can have magical properties. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savior's copper amulet savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) Amulets can have magical properties. |
copper ring 'Glowvein' copper ring 'Glowvein'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% acid Res.pen +15% light Acc +6 (+2 eff.) ----- def ----- Resists +3% cold Rings can have magical properties. |
Dazzlebloom the steel dagger (12.5-16.25 power, 6 apr) Dazzlebloom the steel dagger (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 12.5 - 16.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 102 cold damage (1/turn) On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% cold Res.pen +8% physical +11% cold +5% light +5% nature Melee Ret 4 nature ----- def ----- Disarm- +12% ---------- misc Light +3 Sharp, short and deadly. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Str, 10% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 176.06 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Wintersaw Wintersaw4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +8 cold While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +9% arcane +15% cold Res.pen +12% physical +15% cold Acc +12 (+3 eff.) ----- def ----- Resists +9% cold Longbows are used to shoot arrows at your foes. |
ash longbow 'Sunobeisance' ash longbow 'Sunobeisance'4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +19 fire While equipped: Stats +3 Cun +4 Mag dps ---------- Phys.spd +10% Dmg.mod +27% fire Melee Ret 2 arcane ----- def ----- Resists +3% light Longbows are used to shoot arrows at your foes. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Bethalle (30-36 power, 6 apr, physical element) Bethalle (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+3 eff.) Dmg.mod +15% acid +30% physical Melee Ret 6 acid ----- def ----- Phys.save +8 (+2 eff.) Spell.save +16 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Mana/turn +0.17 Vim/s.crit +1.00 Max.mana +76.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+3 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
shimmering yew vilestaff of breaching (20-24 power, 4 apr, blight element) shimmering yew vilestaff of breaching (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight Res.pen +10% blight ---------- misc Mana/turn +0.10 Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 bleed +22 poison On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+3 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 28.02 to 84.06 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Glarethorn Glarethorn1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Wil +2 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% light Melee Ret 4 light ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Infravis +2 See.Invis +9 A belt that goes around your waist. |
Galeneg the linen cloak (1 def, 0 armour) Galeneg the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Wil +5 Mag ----- def ----- Defense +1 (+1 eff.) Teleport- +10% ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +1 Str +1 Dex +4 Mag +1 Wil +1 Cun +4 Con dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Crystalline Dwarven-steel gauntlets (0 def, 2 armour) Crystalline Dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Unique] Arcane A part of set. While equipped: Stats +3 Con +3 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +10% arcane ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 24.8 - 34.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Dmg.conv 100% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Metal gloves protecting the hands up to the middle of the lower arm. Transformed with the power of the Spellblaze. |
Elamina the rough leather gloves (0 def, 1 armour) Elamina the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Dex +5 Mag +3 Con dps ---------- Dmg.mod +3% arcane +3% acid ----- def ----- Armour +1 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Betissra' (1 def, 0 armour) linen wizard hat 'Betissra' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +4 Wil +2 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire +3% cold ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
Bokulach the cured leather armour (10 def, 8 armour) Bokulach the cured leather armour (10 def, 8 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Str +7 Dex +6 Mag +5 Wil +6 Cun +2 Con ----- def ----- Armour +8 Defense +10 (+4 eff.) Fatigue +7% ---------- misc Light +1 Infravis +1 A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour) rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire HP.reg +2.00 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Shockwrest the quiver of ash arrows (19/19, 41-57.4 power, 7 apr) Shockwrest the quiver of ash arrows (19/19, 41-57.4 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 41.0 - 57.4 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 19 Ranged+ +9 nature +4 mind On Hit.r1 +8 mind On Crit.r2 +4 lightning +4 mind On Hit: * 20% chance to reduce all saves and defense by 25 On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Berumadir the Glowvortex (dig speed 15 turns) Berumadir the Glowvortex (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% light ----- def ----- Armour +8 Resists +8% darkness +5% fire ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Blackkill' (dig speed 20 turns) iron pickaxe 'Blackkill' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +12% acid +3% darkness Max.HP +23.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eilinariavea the Dourslicer Eilinariavea the Dourslicer2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% physical Acc +20 (+5 eff.) ----- def ----- Resists +3% darkness ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Heatnull Heatnull2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +3% temporal Apr +2 Melee Ret 10 fire ----- def ----- Defense +5 (+2 eff.) Resists +9% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of detect monster (1/1) rod of detect monster (1/1)2.0 rod charm [Normal] Unknown Detect monster in a radius of 25. Uses 10 power out of 10/10 A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Lysh the Prismatic Golem Arcane Blade level 17
5th Haze 122nd year of Ascendancy at 11:11 see stats
By Lysh the Prismatic Golem Arcane Blade level 20
19th Haze 122nd year of Ascendancy at 03:09 see stats
By Lysh the Prismatic Golem Arcane Blade level 10
2nd Mirth 122nd year of Ascendancy at 00:23 see stats
By Lysh the Prismatic Golem Arcane Blade level 20
17th Haze 122nd year of Ascendancy at 23:11 see stats
By Lysh the Prismatic Golem Arcane Blade level 10
2nd Mirth 122nd year of Ascendancy at 00:25 see stats
By Lysh the Prismatic Golem Arcane Blade level 16
74th Dusk 122nd year of Ascendancy at 07:34 see stats
By Lysh the Prismatic Golem Arcane Blade level 13
9th Dusk 122nd year of Ascendancy at 13:16 see stats
By Lysh the Prismatic Golem Arcane Blade level 20
19th Haze 122nd year of Ascendancy at 04:55 see stats
Log
Lysh has finished recovering.
Lysh deactivates Arcane Combat.
Lysh deactivates Shielding.
Lysh deactivates Feather Wind.
New Achievement: Unstoppable (Insane (Adventure) difficulty)!
Saving done.
Saving game...
Saving done.
Lysh casts Rune: Shielding.
A shield forms around Lysh.
Lysh uses Perfect Strike.
Lysh aims carefully.
Ce'Nivena the blade horror is afflicted by a weakness disease!
Lysh steals life from Ce'Nivena the blade horror!
Lysh hits Ce'Nivena the blade horror for (31 parried), (26 to psi shield), 39 physical, 5 lightning, 28 arcane, 4 fire, 19 light, (1 to psi shield), 2 acid, 8 darkness, 9 light, 10 arcane, 4 cold, (31 parried), (7 to psi shield), 10 physical, 23 blight, 26 fire, 6 lightning, 34 arcane, 5 fire, 23 light, (2 to psi shield), 3 acid, 9 darkness, 11 light, 12 arcane, 5 cold (296 total damage).
Melee retaliation hits Lysh for (6 absorbed), 0 physical, (6 absorbed), 0 physical (0 total damage).
Greater Weapon Focus from Ce'Nivena the blade horror performs a melee critical strike against Lysh!
Your shield crumbles under the damage!
The shield around Lysh crumbles.
Melee retaliation hits Ce'Nivena the blade horror for 6 light, 5 mind, 6 light, 5 mind, 6 light, 5 mind (32 total damage).
Greater Weapon Focus from Ce'Nivena the blade horror hits Lysh for (111 absorbed), 0 physical, (4 absorbed), 0 darkness, (4 absorbed), 0 nature, (12 absorbed), 0 arcane (0 total damage).
Ce'Nivena the blade horror hits Lysh for (73 absorbed), 0 physical, (4 absorbed), 0 darkness, (4 absorbed), 0 nature, (12 absorbed), 0 arcane, (84 absorbed), 0 physical, (9 absorbed), 3 arcane (3 total damage).
Ce'Nivena the blade horror performs a melee critical strike against Lysh!
Greater Weapon Focus from Ce'Nivena the blade horror performs a melee critical strike against Lysh!
Ce'Nivena the blade horror performs a melee critical strike against Lysh!
Melee retaliation hits Ce'Nivena the blade horror for 6 light, 5 mind, 6 light, 2 mind, 6 light, 5 mind (30 total damage).
Greater Weapon Focus from Ce'Nivena the blade horror hits Lysh for 122 physical, 4 darkness, 4 nature, 12 arcane (142 total damage).
Ce'Nivena the blade horror hits Lysh for 128 physical, 4 darkness, 4 nature, 12 arcane, 135 physical, 12 arcane (295 total damage).
Ce'Nivena the blade horror performs a melee critical strike against Lysh!
Saving game...