Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Delete Alternate Sandworm Lair 1.6.6Deletes alt SWL from the game. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Prismatic Golem |
Class | Arcane Blade |
Level / Exp | 12 / 19% |
Size | medium |
Lifes / Deaths | Killed by Aerathra the brown bear at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:08 2 / 3Killed by elven blood mage at level 11 on the 3rd Flare 122nd year of Ascendancy at 23:07 Killed by Mayytta the bloated horror at level 12 on the 4th Flare 122nd year of Ascendancy at 06:26 |
Primary Stats
Strength | 36 (base 19) |
Dexterity | 29 (base 10) |
Constitution | 17 (base 10) |
Magic | 46 (base 35) |
Willpower | 20 (base 15) |
Cunning | 35 (base 16) |
Resources
Life | -16/388 |
Mana | 36/36 |
Stamina | 138/138 |
Healing Factor | 1.5061497326203 |
Regeneration | 0.37653743315508 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 28.508560162218 |
See Invisible | 28.508560162218 |
Offense: Mainhand
Damage | 42 |
Accuracy | 49 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 49 |
Crit Chance | 14% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +18% |
Darkness | +23% |
Fire | +22% |
All | +8% |
Offense: Damage Penetration
Blight | +15% |
Acid | +10% |
Nature | +10% |
All | +5% |
Defense: Base
Armour (hardiness) | 20 (65.629139072848%) |
Defense | 42 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 24 |
Mental Save | 19 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 12%( 70%) |
All | + 7%( 70%) |
Lightning | + 10%( 70%) |
Light | + 35%( 70%) |
Darkness | + 52%( 70%) |
Fire | + 26%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 12% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 131 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 20.71 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (1599 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Technique / Magical combat | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
talent | Arcane Shield |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Shielding |
talent | Fiery Hands |
beneficial effect | The mana surge engulfs the target, regenerating 17.38 mana per turn. Surging mana |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases defense by 10. Mobile Defense |
detrimental effect | The more you use runes, the longer they will take to recharge (+5 cooldowns). Runic Saturation |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Poxwitch the pair of rough leather boots (0 def, 1 armour) Poxwitch the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Spell.crit +2% S.pwr/crit +6 Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 44% * 20% chance to reduce armor by 32% ----- def ----- Armour +1 Spell.save +3 (+2 eff.) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Crystal-imbued Gem | turquoise turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+9 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Amegalathel the Murkburst (1 def, 0 armour) Amegalathel the Murkburst (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Dex +1 Wil +3 Cun dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Res.pen +5% nature ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
On hands | umbral dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) umbral dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 13 darkness Dmg.mod +5% darkness Acc +14 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +13.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Hit: * 6% chance to reduce damage dealt by 16% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | focusing elm totem of healing [power 110] (8.5/15 cooldown) focusing elm totem of healing [power 110] (8.5/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Galumayon Galumayon0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Wil +9 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +10% fire Acc +7 (+2 eff.) ----- def ----- Resists +6% blight +20% fire +5% arcane +3% acid Spell.save +3 (+2 eff.) Rings can have magical properties. |
On fingers | warrior's copper ring of darkness (+20%) warrior's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% darkness ----- def ----- Armour +4 Resists +20% darkness Rings can have magical properties. |
Around neck | Bregoruigund Bregoruigund0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Res.pen +10% blight ----- def ----- Armour +6 ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
In main hand | Glorossra (20-28 power, 3 apr) Glorossra (20-28 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Res.pen +5% all Acc +7 (+2 eff.) Apr +7 ----- def ----- Resists +3% lightning +3% darkness +6% acid Crit.dmg- 5.00% Sharp, long, and deadly. |
Around waist | rough leather belt 'Blackvault' rough leather belt 'Blackvault'1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Str +1 Mag +3 Cun dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
In off hand | flaming iron dagger of daylight (9.5-12.35 power, 5 apr) flaming iron dagger of daylight (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.4 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +6% Undead On Hit.r1 +6 fire Sharp, short and deadly. |
Cloak | resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Mag +3 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Inventory
teleportation rune (range 23; cd 10) teleportation rune (range 23; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
rogue's copper ring of clarity rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings can have magical properties. |
Demonarc (16-24 power, 1 apr) Demonarc (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +11 darkness Against +9% Living While equipped: ----- def ----- Resists +6% temporal Phys.save +6 (+4 eff.) Heal.mod +5% Pinning- +10% ---------- misc Max.mana +40.00 Massive two-handed battleaxes. |
acidic voratun dagger of massacre (43-55.9 power, 9 apr) acidic voratun dagger of massacre (43-55.9 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 43.0 - 55.9 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Sharp, short and deadly. |
iron dagger of erosion (11-14.3 power, 5 apr) iron dagger of erosion (11-14.3 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature Sharp, short and deadly. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Elasetta the iron mace (13-18.2 power, 2 apr) Elasetta the iron mace (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living While equipped: Stats +1 Mag +1 Con dps ---------- Dmg.mod +9% acid ---------- misc Equi/ret +0.16 Blunt and deadly. |
earthen elm magestaff of might (10-12 power, 2 apr, cold element) earthen elm magestaff of might (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ----- def ----- Armour +4 Hardiness +3% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glorowe Glorowe1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% lightning +3% temporal Phys.save +6 (+4 eff.) Die.at -20.00 life Disarm- +10% A belt that goes around your waist. |
rough leather belt 'Elenaromilar' rough leather belt 'Elenaromilar'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +10% arcane ----- def ----- Fatigue -5% ---------- misc Max.enc +25 Stam/turn +1.00 Mana/turn +0.12 A belt that goes around your waist. |
linen cloak 'Falandil' (1 def, 5 armour) linen cloak 'Falandil' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Cun +1 Con dps ---------- Res.pen +20% blight ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Bleakravager' (0 def, 1 armour) pair of rough leather boots 'Bleakravager' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +1 Resists +6% darkness Die.at -80.00 life ---------- misc Stam/turn +1.50 Max.stam +10.00 A pair of boots made of leather. |
Frozenwild the iron gauntlets (0 def, 1 armour) Frozenwild the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% cold Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% lightning +3% darkness +3% nature Unarmed combat: Power 14.5 - 20.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Elenudas' (0 def, 3 armour) iron helm 'Elenudas' (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+5 eff.) Spell.save +6 (+3 eff.) HP.reg +4.00 Disease- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Galathel' (1 def, 0 armour) linen wizard hat 'Galathel' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Mind.crit +1% Dmg.mod +11% arcane ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +9 (+5 eff.) ---------- misc Max.mana +41.00 Max.vim +10.00 A pointy cloth hat, very wizardly... |
Flarewrecker the iron shield (0 def, 5 armour, 42 block) Flarewrecker the iron shield (0 def, 5 armour, 42 block)7.0 T1 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +15.00% Melee+ 6 fire Dmg.mod +9% blight Melee Ret 3 fire ----- def ----- Armour +5 Fatigue +8% ---------- misc Max.vim +10.00 Talents +1 Block Handheld deflection devices. |
5 nuummite 5 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
370 alchemist agate 370 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 verdite 4 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+4 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
spinel spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lysh the Prismatic Golem Arcane Blade level 10
1st Mirth 122nd year of Ascendancy at 01:13 see stats
By Lysh the Prismatic Golem Arcane Blade level 6
77th Pyre 122nd year of Ascendancy at 12:12 see stats
By Lysh the Prismatic Golem Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 16:08 see stats
Log
Mayytta the bloated horror's mind surges with critical power!
Lysh is no longer suffering from insomnia.
Talent Chain Lightning is ready to use.
Talent Gem Focus is ready to use.
Talent Displacement Shield is ready to use.
Mayytta the bloated horror converts some damage to Psi!
Burning from Lysh hits Mayytta the bloated horror for 1 to psi, 1 fire (2 total damage).
Sileta the mean looking elven guard uses Shield Pummel.
Sileta the mean looking elven guard hits Lysh for 11 physical, 14 physical (26 total damage).
Mayytta the bloated horror's projectile hits Sileta the mean looking elven guard for 55 mind damage.
Mayytta the bloated horror activates a prepared device.
Mayytta the bloated horror converts some damage to Psi!
Burning from Lysh hits Mayytta the bloated horror for 1 to psi, 1 fire (2 total damage).
Sileta the mean looking elven guard uses Bleeding Edge.
Sileta the mean looking elven guard hits Lysh for 62 physical, 3 mind, 3 light (67 total damage).
Mayytta the bloated horror's Mind Storm hits Lysh for 30 mind damage.
Mayytta the bloated horror's projectile hits Sileta the mean looking elven guard for 32 mind damage.
Mayytta the bloated horror casts Mind Disruption.
Lysh shrugs off the effect 'Confused'!
Mayytta the bloated horror stops burning.
Talent Lightning is ready to use.
Talent Arcane Strike is ready to use.
Talent Displacement Shield is ready to use.
Sileta the mean looking elven guard uses Repulsion.
Sileta the mean looking elven guard performs a melee critical strike against Lysh!
Sileta the mean looking elven guard hits Lysh for 31 physical damage.
Mayytta the bloated horror's Mind Storm hits Sileta the mean looking elven guard for 32 mind damage.
Mayytta the bloated horror uses Mind Sear.