Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Furrae Race 1.2.1Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Infinite Dungeon Challenges Every Level 1.6.5 Delete Alternate Sandworm Lair 1.6.6Deletes alt SWL from the game. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Equis |
Class | Wyrmic |
Level / Exp | 37 / 5% |
Size | huge |
Lifes / Deaths | Killed by Polada the venom drake at level 16 on the 64th Haze 122nd year of Ascendancy at 12:46 3 / 5Killed by Emyna the treant at level 17 on the 65th Haze 122nd year of Ascendancy at 11:58 Killed by Vorutta the elven blood mage at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 09:00 Killed by Adolrakira the elven tempest at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 18:02 Killed by Sleeping Ivunor at level 37 on the 10th Haze 123rd year of Ascendancy at 20:47 |
Antimagic | Follower |
Primary Stats
Strength | 99 (base 48) |
Dexterity | 81 (base 10) |
Constitution | 54 (base 10) |
Magic | 11 (base 10) |
Willpower | 106.66611712393 (base 58) |
Cunning | 119.66611712392 (base 44) |
Resources
Life | -7/1767 |
Psi | 167/167 |
Stamina | 462/462 |
Equilibrium | 58 |
Healing Factor | 1.5546428571429 |
Regeneration | 141.19978003675 |
Speed
Mental | +13.252538333973% |
Attack | +13.252538333973% |
Movement | +13.97870123233% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 51.590158553486 |
See Invisible | 60.590158553486 |
Offense: Mainhand
Damage | 154 |
Accuracy | 85 |
Crit Chance | 61% |
APR | 91 |
Speed | 0.88 |
Offense: Offhand
Damage | 163 |
Accuracy | 85 |
Crit Chance | 59% |
APR | 75 |
Speed | 0.88 |
Offense: Spell
Spellpower | 2.75 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 92 |
Crit Chance | 82% |
Speed | 0.88298241673937 |
Offense: Damage Bonus
Acid | +49% |
Blight | +19% |
Arcane | +12% |
Cold | +52% |
All | 0% |
Lightning | +51% |
Light | +3% |
Physical | +56% |
Mind | +10% |
Darkness | +19% |
Fire | +31% |
Nature | +107% |
Offense: Damage Penetration
Acid | +49% |
Blight | +19% |
Arcane | +15% |
Cold | +19% |
Darkness | +44% |
Light | +15% |
Physical | +26% |
Lightning | +19% |
Mind | +5% |
Fire | +19% |
Nature | +44% |
Defense: Base
Armour (hardiness) | 56.298656525209 (86.422018348624%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 46 |
Mental Save | 59 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 59%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Physical | + 55%( 70%) |
Lightning | + 31%( 70%) |
Light | + 40%( 70%) |
Temporal | + 20%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 65%( 70%) |
Fire | + 39%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 20% |
Knockback Resistance | 47% |
Poison Resistance | 25% |
Blind Resistance | 69% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 305 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Absorption | 1.20 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Fire drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.40 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Equis | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Charged Shield |
talent | Augmentation |
talent | Buck |
talent | Beyond the Flesh |
talent | Thermal Shield |
talent | Psiblades |
talent | Icy Skin |
talent | Antimagic Shield |
detrimental effect | The target has been dominated. It is unable to move and has lost 32 armor and 47 defense. Attacks from Sleeping Ivunor gain 64% damage penetration. Dominated |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
detrimental effect | Huge cut that bleeds, doing 45.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | The next Steady Shot or Shoot has 100% chance to be a critical hit and mark. Pinned Down |
beneficial effect | You gain 59% resistance against acid and cold. Resolve |
beneficial effect | The target has 39 increased life regeneration. Recovery |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Polerin the giant green ant. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)3.0 T5 trident 1H weapon [Unique] Nature/Psionic Power 84.0 - 117.6 Physical Uses 187% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +20.0% Atk.spd 100% On Hit: 10% Stunning Blow 1 On Hit: 10% Spit Poison 5 On Hit: 10% Silence 3 While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +10 Lck dps ---------- Mind.crit +12% Phys.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +15% cold +25% nature +10% mind ----- def ----- Resists +10% acid +15% cold +20% nature ---------- misc Light +2 Cooldown Spit Poison -2 Rush -3 Masteries +0.30 Technique/Combat techniques +0.30 Psionic/Psychic Assault +0.30 Technique/Combat training Implode: Level 2.0 Pwr.cost 40 out of 60/60. Range 5 Travel.spd instantaneous Is a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 4 turns and dealing 78.1 Physical damage each turn. The duration and damage improve with Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Quiver | quiver of dragonbone arrows 'Thunderweeper' (21/21, 52-72.8 power, 18 apr) quiver of dragonbone arrows 'Thunderweeper' (21/21, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 52.0 - 72.8 Physical Uses 93% Wil, 74% Cun Acc+ +0.3% crit chance (max 25%) Acc +38 Apr +18 Crit +3.0% Capacity 21 Ranged+ +23 lightning +23 arcane On Hit.r1 +23 lightning On Crit.r2 +23 arcane +23 lightning On Hit: * 23% chance to reduce all saves and defense by 47 Arrows are used with bows to pierce your foes to death. |
Light source | alchemist's lamp 'Ivoyawe' alchemist's lamp 'Ivoyawe'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% physical Apr +7 On Hit (Melee): * 20% chance to reduce armor by 7% ----- def ----- Armour +8 Mind.save +15 (+4 eff.) Max.HP +64.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 82% Wil, 82% Cun Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 107.52 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | stralite ring 'Shadowtorrent' stralite ring 'Shadowtorrent'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +14 Dex +15 Cun +1 Con dps ---------- Res.pen +15% arcane +25% darkness Acc +17 (+4 eff.) ----- def ----- Resists +6% darkness +5% arcane Spell.save +14 (+4 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
On fingers | voratun Windborne Azurite ring voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Max.HP +76.00 HP.reg +19.00 Heal.mod +15% Rings can have magical properties. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Eilinerekira the voratun amulet Eilinerekira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +14 Dex +10 Cun +10 Con dps ---------- Crit.mult +20.00% Mov.spd +10% Acc +10 (+2 eff.) Apr +20 On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Defense +10 (+4 eff.) Fatigue -10% Resists +9% acid +6% temporal +30% light +30% darkness Mind.save +6 (+2 eff.) HP.reg +5.00 Blind- +46% ---------- misc Stam/turn +1.50 See.Invis +9 Amulets can have magical properties. |
Around neck | gold amulet 'Frigidgash' gold amulet 'Frigidgash'0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Dex +5 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +3% acid +6% cold Res.pen +15% acid Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 7% ----- def ----- Fatigue -7% Resists +16% nature +15% blight HP.reg +2.00 Poison- +25% Disease- +31% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
In main hand | Emelyrada (13-14.3 power, 64 apr, nature damage) Emelyrada (13-14.3 power, 64 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Nature Uses 137% Wil, 58% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +64 Crit +4.5% Atk.spd 100% Phasing +30% While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +15 (+3 eff.) Dmg.mod +8% physical +6% nature +12% arcane Res.pen +7% physical ----- def ----- Resists +6% blight +7% physical Spell.save +6 (+2 eff.) Disease- +14% ---------- misc Mana/s.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Elenyleg Elenyleg1.0 T3 belt armor [Random Unique] Disrupt/Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Phys.crit +3.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Res.pen +5% mind Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 47 ----- def ----- Resists +7% acid +3% mind +7% blight Stealth +8 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
In off hand | Eye of the Wyrm (16-17.6 power, 48 apr, physical damage) Eye of the Wyrm (16-17.6 power, 48 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 177% Wil, 19% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +48 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% lightning 20% cold While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% acid +12% fire ----- def ----- Resists +10% acid +10% physical +10% cold +10% lightning +10% fire ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 7.2 Pwr.cost 30 out of 7/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe acid in a frontal cone of radius 10. Any target caught in the area will take 521.58 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | Poluma the Shinespitter (0 def, 16 armour) Poluma the Shinespitter (0 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +3% light Res.pen +15% light +5% acid On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +20% darkness +59% cold +6% arcane +9% fire Max.HP +67.00 HP.reg +8.00 Heal.mod +16% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
healing infusion (heal 75; cd 13) healing infusion (heal 75; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
18 infusion patches of clearing 18 infusion patches of clearing0.1 T1 infusion-patch scroll [Normal] Nature Cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of extra healing infusion patch of extra healing0.1 T4 infusion-patch scroll [Normal] Nature Heal yourself for 400 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of greater healing infusion patch of greater healing0.1 T5 infusion-patch scroll [Normal] Nature Heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of greater speed 2 infusion patches of greater speed0.1 T5 infusion-patch scroll [Normal] Nature Increase global speed by 50% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
5 infusion patches of healing 5 infusion patches of healing0.1 T3 infusion-patch scroll [Normal] Nature Heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of lesser healing infusion patch of lesser healing0.1 T2 infusion-patch scroll [Normal] Nature Heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
6 infusion patches of lesser speed 6 infusion patches of lesser speed0.1 T3 infusion-patch scroll [Normal] Nature Increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
4 infusion patches of light healing 4 infusion patches of light healing0.1 T1 infusion-patch scroll [Normal] Nature Heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of speed infusion patch of speed0.1 T4 infusion-patch scroll [Normal] Nature Increase global speed by 35% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
7 scrolls of phase door 7 scrolls of phase door0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! |
13 scrolls of teleportation 13 scrolls of teleportation0.1 T2 scroll [Normal] Arcane Teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 187.89 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (103). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
vitalizing voratun amulet of constitution (+12) vitalizing voratun amulet of constitution (+12)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +12 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +68.00 HP.reg +6.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of speed gladiator's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Mov.spd +22% Acc +8 (+2 eff.) ----- def ----- Defense +11 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 6.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 54% for 5 turns. Rings can have magical properties. |
pixie's voratun ring of power pixie's voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +23 (+4 eff.) Mind.pwr +8 (+2 eff.) Rings can have magical properties. |
solipsist's voratun ring of aether (+18%) solipsist's voratun ring of aether (+18%)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +18% arcane ----- def ----- Resists +18% arcane Rings can have magical properties. |
steel ring 'Pitchsmash' steel ring 'Pitchsmash'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil +5 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +6% darkness Mind.save +8 (+2 eff.) ---------- misc Light +3 Infravis +3 See.Invis +6 Rings can have magical properties. |
stralite ring 'Glorybrewen' stralite ring 'Glorybrewen'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +20.69% Res.pen +26% blight ----- def ----- Resists +15% darkness Spell.save +19 (+6 eff.) Blind- +44% Confus- +21% ---------- misc Vim/s.crit +2.07 Infravis +5 See.Stealth +21 See.Invis +21 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 177% Wil Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
stralite greatmaul 'Holathachik' (54.5-81.75 power, 3 apr) stralite greatmaul 'Holathachik' (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 54.5 - 81.8 Physical Uses 166% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str dps ---------- Phys.crit +17.0% Crit.mult +10.00% Phys.pwr +20 (+5 eff.) Res.pen +10% physical Apr +4 Melee Ret 4 physical ----- def ----- Resists +15% light Knockbk- +20% Massive two-handed mauls. |
Glowrace the stralite greatsword (63-100.8 power, 3 apr) Glowrace the stralite greatsword (63-100.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 63.0 - 100.8 Physical Uses 166% Wil Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +19 Wil +14 Con dps ---------- Res.pen +15% light Acc +13 (+3 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +3% light Max.HP +21.00 Disarm- +60% ---------- misc Vim/s.crit +2.00 Massive two-handed swords. |
Thaloren-Tree Longbow Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.3% crit chance (max 25%) Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Ce'Nawen the living mindstar (17-18.7 power, 40 apr, mind damage) Ce'Nawen the living mindstar (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 arcane On Crit.r2 +16 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 acid Dmg.mod +18% acid +20% darkness +9% arcane +15% mind Res.pen +19% acid +13% mind +15% darkness ----- def ----- Resists +11% acid Spell.save +10 (+3 eff.) HP.reg +3.00 ---------- misc Psi/ret +0.04 Max.hate +9.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Bethoyabeth Bethoyabeth4.0 T5 sling 1H weapon [Random Unique] Nature/Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +8 acid On Crit.r2 +41 acid +45 cold +29 nature +43 lightning While equipped: Stats +3 Mag +7 Wil +8 Cun +8 Con dps ---------- Mind.pwr +11 (+2 eff.) Mov.spd +47% Res.pen +35% acid +19% cold +21% nature +23% lightning Apr +10 On Hit (Ranged): * 23 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr) Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 145% Wil Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 135% Wil, 42% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 88 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+5 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +9% blight +13% all Max.HP +72.00 HP.reg +4.70 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.8 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 49%) for 3 turns. The sound wave is so strong, your foes also take 218.46 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
Wyrm Bile Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
75 alchemist agate 75 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hettyyon the dwarven-steel pickaxe (dig speed 16 turns) Hettyyon the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +14 Cun +2 Str dps ---------- Dmg.mod +12% arcane +18% mind Res.pen +25% mind +15% arcane ----- def ----- Max.HP +32.00 ---------- misc Hate/m.crit +5.00 Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Kilnsmasher the dwarven-steel pickaxe (dig speed 10 turns) Kilnsmasher the dwarven-steel pickaxe (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +8% mind +19% fire Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Resists +6% darkness +6% fire Phys.save +8 (+2 eff.) Spell.save +20 (+6 eff.) Mind.save +15 (+4 eff.) Max.HP +52.00 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(155 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern of the zealot dwarven lantern of the zealot1.0 T5 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +11 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of detect monster (1/1) rod of detect monster (1/1)2.0 rod charm [Normal] Unknown Detect monster in a radius of 25. Uses 10 power out of 10/10 A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyraretira (18/18, 34.5-41.4 power, 9 apr) Cyraretira (18/18, 34.5-41.4 power, 9 apr)3.0 T3 shot ammo [Random Unique] Nature/Disrupt/Master Power 34.5 - 41.4 Physical Uses 40% Wil, 124% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +5.0% Capacity 18 Proj.spd +200% Ranged+ +9 lightning On Crit.r2 +7 lightning On Hit: * 5% chance to slow global speed by 77% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
2 enormous geode 2 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 84 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
iron torque of clear mind 'Cloudpassion' [power 1] (25 cooldown) iron torque of clear mind 'Cloudpassion' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +3% nature ---------- misc Equi/ret +0.04 Max.psi +20.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Airrupture [power 188] (15 cooldown) Airrupture [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% acid Melee Ret 4 acid 4 cold 8 lightning Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Nysh the Equis Wyrmic level 30
62nd Pyre 123rd year of Ascendancy at 04:51 see stats
By Nysh the Equis Wyrmic level 30
56th Pyre 123rd year of Ascendancy at 01:17 see stats
By Nysh the Equis Wyrmic level 17
9th Decay 122nd year of Ascendancy at 16:24 see stats
By Nysh the Equis Wyrmic level 36
78th Dusk 123rd year of Ascendancy at 16:17 see stats
By Nysh the Equis Wyrmic level 31
75th Pyre 123rd year of Ascendancy at 17:13 see stats
By Nysh the Equis Wyrmic level 24
69th Regrowth 123rd year of Ascendancy at 10:44 see stats
By Nysh the Equis Wyrmic level 14
39th Dusk 122nd year of Ascendancy at 05:24 see stats
By Nysh the Equis Wyrmic level 31
68th Pyre 123rd year of Ascendancy at 05:10 see stats
By Nysh the Equis Wyrmic level 33
9th Mirth 123rd year of Ascendancy at 17:39 see stats
By Nysh the Equis Wyrmic level 16
63rd Haze 122nd year of Ascendancy at 20:36 see stats
By Nysh the Equis Wyrmic level 27
2nd Pyre 123rd year of Ascendancy at 07:25 see stats
By Nysh the Equis Wyrmic level 27
5th Pyre 123rd year of Ascendancy at 12:16 see stats
By Nysh the Equis Wyrmic level 32
5th Mirth 123rd year of Ascendancy at 13:47 see stats
By Nysh the Equis Wyrmic level 34
60th Dusk 123rd year of Ascendancy at 21:25 see stats
By Nysh the Equis Wyrmic level 17
1st Wintertide 123rd year of Ascendancy at 16:11 see stats
By Nysh the Equis Wyrmic level 10
2nd Mirth 122nd year of Ascendancy at 18:37 see stats
By Nysh the Equis Wyrmic level 20
5th Regrowth 123rd year of Ascendancy at 19:43 see stats
By Nysh the Equis Wyrmic level 30
54th Pyre 123rd year of Ascendancy at 23:13 see stats
By Nysh the Equis Wyrmic level 17
80th Haze 122nd year of Ascendancy at 18:47 see stats
By Nysh the Equis Wyrmic level 27
75th Regrowth 123rd year of Ascendancy at 05:28 see stats
By Nysh the Equis Wyrmic level 33
44th Dusk 123rd year of Ascendancy at 21:17 see stats
By Nysh the Equis Wyrmic level 24
68th Regrowth 123rd year of Ascendancy at 06:33 see stats
By Nysh the Equis Wyrmic level 31
68th Pyre 123rd year of Ascendancy at 07:56 see stats
By Nysh the Equis Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 11:03 see stats
By Nysh the Equis Wyrmic level 14
6th Dusk 122nd year of Ascendancy at 05:50 see stats
By Nysh the Equis Wyrmic level 33
14th Dusk 123rd year of Ascendancy at 20:02 see stats
By Nysh the Equis Wyrmic level 24
68th Regrowth 123rd year of Ascendancy at 23:19 see stats
By Nysh the Equis Wyrmic level 13
7th Flare 122nd year of Ascendancy at 06:44 see stats
By Nysh the Equis Wyrmic level 29
54th Pyre 123rd year of Ascendancy at 23:13 see stats
Log
Ice wall hits Nysh for (2 to psi shield), (3 antimagic), 0 cold (0 total damage).
Dozing Layuleda uses Pin Down.
Sleeping Ivunor recovers sight.
Poison from Nysh hits Iceblock for 73 nature damage.
Dozing Lisumina receives 111 healing from Poison from Nysh.
Dozing Layuleda's Pin Down hits Nysh for (71 to ice), 106 physical (106 total damage).
Ice wall hits Nysh for (3 to psi shield), (4 antimagic), 0 cold (0 total damage).
Nysh's manaburn arcane area effect hits Iceblock for 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Nysh's manaburn arcane area effect hits Iceblock for 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Nysh's Beyond the Flesh performs a melee critical strike against Sleeping Ivunor!
Sleeping Ivunor shrugs off the effect 'Silenced'!
Nysh is free from the ice.
Nysh has recovered!
Talent Matter is Energy is ready to use.
Talent Conversion is ready to use.
Talent Telekinetic Grasp is ready to use.
Deep Wound from Dozing Layuleda hits Nysh for (11 to ice), 17 physical (17 total damage).
Nysh's Beyond the Flesh hits Iceblock for 402 physical, 17 physical, 0 arcane (418 total damage).
Melee retaliation hits Nysh for (16 to psi shield), (24 antimagic), 0 cold, (16 to psi shield), (24 antimagic), 0 cold (0 total damage).
Dozing Lisumina hits Nysh for 0 physical damage.
Melee retaliation hits Dozing Lisumina for (10 blocked), 0 cold, 3 mind, (5 blocked), 0 physical (3 total damage).
Melee retaliation hits Nysh for (14 to psi shield), (21 antimagic), 0 cold, (14 to psi shield), (21 antimagic), 0 cold, (14 to psi shield), (21 antimagic), 0 cold, (14 to psi shield), (21 antimagic), 0 cold (0 total damage).
Nysh hits Sleeping Ivunor for 95 nature, 20 physical, 0 arcane, 11 acid, 13 physical, 8 cold, 11 fire, 12 lightning, 11 physical, 0 arcane (182 total damage).
Dozing Layuleda gains 0% of a turn from Ancestral Life.
Nysh gains 0% of a turn from Ancestral Life.
Sleeping Ivunor uses Dominate.
Nysh has been dominated!
Nysh is recovering from the damage!
Nysh is no longer being stalked by Sleeping Ivunor.