















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Doombringer |
| Level / Exp | 50 / 134% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 165 (base 60) |
| Dexterity | 123 (base 25) |
| Constitution | 147 (base 45) |
| Magic | 196 (base 60) |
| Willpower | 115 (base 10) |
| Cunning | 136 (base 39) |
Resources
| Life | 1945/2248 |
| Stamina | 334/440 |
| Vim | 269/269 |
| Healing Factor | 1.6522885204478 |
| Regeneration | 12.805236033471 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +142.21478174125% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 510 |
| Accuracy | 103 |
| Crit Chance | 218% |
| APR | 25 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +49% |
| Darkness | +41% |
| Arcane | +37% |
| All | +30% |
Offense: Damage Penetration
| Physical | +34% |
| Darkness | +35% |
| Arcane | +32% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 150.24883659717 (100%) |
| Defense | 89 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 74 |
| Mental Save | 60 |
Defense: Resistances
| Lightning | + 55%( 70%) |
| Acid | + 46%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 49%( 70%) |
| Cold | + 49%( 70%) |
| Physical | + 60%( 70%) |
| Fire | + 70%( 70%) |
| All | + 42%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 541 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Wrath | 5.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 5.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 5.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torture | 5.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 5.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Heart of Fire | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Brutality | 5.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 5.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 5.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Race / Whitehooves | 5.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 5.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 5.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Eternal Suffering |
| talent | Horrifying Blows |
| talent | Precise Strikes |
| talent | Abyssal Shield |
| beneficial effect | All stats increased by 82. Pain Enhancement System |
| beneficial effect | You have 5 charges. Death Momentum |
| beneficial effect | Next 8 melee attacks are certain to critically strike, and this unit has 81% more critical power. Voracious Blade |
| beneficial effect | The target assumes the form of a powerful demon. Destroyer |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | blood-soaked pair of voratun boots of invasion (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master While equipped: offense ------ Physical Crit +7.0% Physical Power +9 (+1 eff.) Ignore resists +9% physical Ignore Armor +8 defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Cun +5 Dex offense ------ Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +13% lightning +11% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | innervating yew totem of summon tentacle [power 240] (25 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 586 Base Damage: 261 Armor: 3 All Resist: 1 Puts all charms on 25 turn cooldown 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+1 eff.) Accuracy +9 (+1 eff.) Ignore Armor +7 defense ------ Defense +8 (+1 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | titan's voratun ring of the mountain (+19%)0.1 Encumbrance T5 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +19% physical defense ------ Resistance +19% physical Physical save +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | monstrous drakeskin leather belt of valiance1.0 Encumbrance T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +6 Wil +5 Con offense ------ Physical Power +11 (+1 eff.) defense ------ Physical save +13 (+3 eff.) Mind save +8 (+2 eff.) Life +91.00 other ------- Size +1 A belt that goes around your waist. |
| In main hand | balanced voratun battleaxe of massacre (75-112 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Master Weapon Damage 75.0 - 112.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Accuracy +14 (+2 eff.) defense ------ Defense +16 (+3 eff.) Disarm Resist +45% Massive two-handed battleaxes. |
| On hands | heroic drakeskin leather gloves (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +8 Mind save +10 (+3 eff.) Life +71.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | hardened voratun plate armour of fire resistance (0 def, 23 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: defense ------ Armor +23 Fatigue +22% Resistance +6% acid +12% physical +11% cold +9% lightning +31% fire A suit of armour made of metal plates. |
| Cloak | shadow cashmere cloak of conjuring (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +5% Critical power +18.00% Spellpower +7 (+1 eff.) Damage +7% arcane +11% darkness Ignore resists +7% arcane +10% darkness defense ------ Defense +2 (+0 eff.) Resistance +19% darkness Stealth +10 other ------- Max mana +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +17 (+4 eff.) Spell save +20 (+5 eff.) Mind save +16 (+4 eff.) Amulets make your neck look great! |
Inventory
wild infusion (res 20%; mental, magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 56%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 56% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the warrior (absorb 256; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 256 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
mule's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +5 (+2 eff.) Confus Resist +21% other ------- Encumbrance +20 Rings make your fingers look great! |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +20 (+4 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
dragonbone starstaff of greater warding (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Damage +30% light defense ------ Armor +9 Defense +9 (+2 eff.) other ------- Wards +3 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+4 eff.) Damage +30% fire Ignore Shields +18% defense ------ Defense +19 (+4 eff.) Shield Power +12% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% On Hit: 15% Sunder Armour level 3 While equipped: offense ------ Accuracy +20 (+3 eff.) defense ------ Pinning Resist +100% Knockbk Resist +100% Fearless Cleave: Effective talent level: 3.0 Power cost 18 out of 18/18. Range melee/personal Cooldown: 0 Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
horrifying pulsing mindstar (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 11 mind 12 darkness Damage +6% mind +4% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
throat-seeking dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Ego+] Disrupt Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +26 nature On Critical: * silences the target While equipped: offense ------ Ignore resists +20% nature Longbows are used to shoot arrows at your foes. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
monstrous hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Crit +5.0% Critical power +11.00% Physical Power +13 (+2 eff.) defense ------ Physical save +10 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+3 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
303 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
evasive stralite torque of mindblast [power 290] (15 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 377 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing elven-wood wand of shielding [power 374] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elven-wood wand of shielding [power 248] (16 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Item Vault (Portable) Item Vault (Portable)0.0 Encumbrance vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Insane (Roguelike) difficulty)
Got to wave 20 in the arena.By Gorifast the Whitehoof Doombringer level 25
76th Pyre 122nd year of Ascendancy at 00:01 see stats
Arena Battler 50 (Insane (Roguelike) difficulty)
Got to wave 50 in the arena.By Gorifast the Whitehoof Doombringer level 45
78th Pyre 122nd year of Ascendancy at 23:23 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Gorifast the Whitehoof Doombringer level 3
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Grand Master (Insane (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Gorifast the Whitehoof Doombringer level 30
76th Pyre 122nd year of Ascendancy at 14:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gorifast the Whitehoof Doombringer level 10
74th Pyre 122nd year of Ascendancy at 19:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gorifast the Whitehoof Doombringer level 20
75th Pyre 122nd year of Ascendancy at 15:03 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Gorifast the Whitehoof Doombringer level 30
76th Pyre 122nd year of Ascendancy at 12:20 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Gorifast the Whitehoof Doombringer level 40
77th Pyre 122nd year of Ascendancy at 23:50 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Gorifast the Whitehoof Doombringer level 50
79th Pyre 122nd year of Ascendancy at 22:43 see stats
Master of Arena (Insane (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Gorifast the Whitehoof Doombringer level 50
1st Mirth 122nd year of Ascendancy at 01:05 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Gorifast the Whitehoof Doombringer level 48
79th Pyre 122nd year of Ascendancy at 22:18 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Gorifast the Whitehoof Doombringer level 25
76th Pyre 122nd year of Ascendancy at 02:30 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Gorifast the Whitehoof Doombringer level 18
75th Pyre 122nd year of Ascendancy at 12:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Gorifast the Whitehoof Doombringer level 32
76th Pyre 122nd year of Ascendancy at 22:28 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gorifast the Whitehoof Doombringer level 3
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gorifast the Whitehoof Doombringer level 3
74th Pyre 122nd year of Ascendancy at 11:48 see stats
XXX the Destroyer (Insane (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Gorifast the Whitehoof Doombringer level 23
75th Pyre 122nd year of Ascendancy at 23:01 see stats
Log
Talent Abduction is ready to use.
Gorifast rushes out!
Gorifast revels in the pain.
Gorifast performs a melee critical strike against Naga tide huntress!
You destroy naga tide huntress in a single blow!
You collect a new ingredient: naga tongue (1).
Gorifast's spell attains critical power!
Gorifast's weapon glows with critical power!
Gorifast hits Naga tide huntress for 1796 physical damage.
Gorifast killed Naga tide huntress!
WARNING! Rej Arkatis, the master of the arena, appears!!!
Gorifast casts Destroyer.
Gorifast turns into a demon!
Gorifast casts Detonating Charge.
Gorifast's spell attains critical power!
Gorifast performs a melee critical strike against Rej Arkatis!
Rej Arkatis is disabled.
Rej Arkatis suffers!
Rej Arkatis begins to fear you.
Rej Arkatis is on fire!
Gorifast's spell attains critical power!
Rej Arkatis resists the searing flame!
Rej Arkatis's is surrounded with an all-consuming flame!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Insane (Roguelike) difficulty)!
Gorifast hits Rej Arkatis for 4347 physical, 63 fire, 510 fire (4920 total damage).
Gorifast killed Rej Arkatis!




































































































