Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (spicy) |
Sex | Male |
Race | Doomelf |
Class | Demonologist |
Level / Exp | 12 / 4% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 63 (base 37) |
Dexterity | 51 (base 23) |
Constitution | 41 (base 12) |
Magic | 66 (base 37) |
Willpower | 37 (base 11) |
Cunning | 57 (base 32) |
Resources
Life | 338/338 |
Stamina | 138/138 |
Vim | 167/208 |
Healing Factor | 1.3381403954778 |
Regeneration | 11.708728460431 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +112% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 93 |
Accuracy | 63 |
Crit Chance | 34% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 55 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Blight | +22% |
Darkness | +14% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Blight | +7% |
Darkness | +7% |
Fire | +7% |
Defense: Base
Armour (hardiness) | 65.256760244076 (100%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 32 |
Physical Save | 35 |
Spell Save | 42 |
Mental Save | 36 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 25%( 70%) |
Light | + 18%( 70%) |
Temporal | + 36%( 70%) |
Lightning | + 20%( 70%) |
Fire | + 36%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 31% |
Knockback Resistance | 32% |
Stun Resistance | 30% |
Poison Resistance | 20% |
Blind Resistance | 21% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Corruption / Demonic pact | 2.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 2.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom covenant | 2.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 2.10 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Shield offense | 2.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 2.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 2.20 |
| 3/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Overkill |
talent | Hardened Core |
talent | Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Healparry' (0 def, 1 armour) pair of rough leather boots 'Healparry' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 Resists +6% fire +6% nature +5% arcane Stun/Frz- +10% A pair of boots made of leather. |
Light source | watchleader's brass lantern watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +11% ---------- misc Light +6 See.Stealth +5 See.Invis +5 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Elenudor the rough leather cap (0 def, 1 armour) Elenudor the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Poison- +20% Confus- +10% Knockbk- +10% A cap made of leather. |
On hands | Betowe the Duskspar (0 def, 1 armour) Betowe the Duskspar (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Acc +11 (+3 eff.) Melee Ret 6 darkness ----- def ----- Armour +1 Fatigue +1% Mind.save +6 (+3 eff.) Confus- +10% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe of deeplife (dig speed 31 turns) iron pickaxe of deeplife (dig speed 31 turns)3.0 T1 digger tool [Ego+] Nature While equipped: Stats +1 Str ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Radianceoracle Radianceoracle 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +11% acid Melee Ret 2 light ----- def ----- Resists +22% acid ---------- misc Psi/ret +0.04 Vim/melee +2.00 Rings make your fingers look great! |
On fingers | savage's copper ring of life savage's copper ring of life 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +1 Con ----- def ----- Spell.save +11 (+3 eff.) Max.HP +46.00 HP.reg +6.00 Heal.mod +11% ---------- misc Vim/ret +3.00 Max.stam +13.00 Rings make your fingers look great! |
Around neck | stabilizing copper amulet of manastreaming stabilizing copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +13% temporal Pinning- +21% Knockbk- +22% ---------- misc Mana/turn +0.13 Max.mana +24.00 Amulets make your neck look great! |
In main hand | Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight ---------- misc Talents +2 Flame Bolts A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | Darkpiety Darkpiety1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +6% darkness +6% nature +3% light A belt that goes around your waist. |
In off hand | Frostraptor (0 def, 6 armour, 12-14 power, 63.5 block) Frostraptor (0 def, 6 armour, 12-14 power, 63.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 12.0 - 14.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +64 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 6 fire Dmg.mod +14% blight +14% fire +14% darkness Res.pen +7% blight +7% fire +7% darkness Melee Ret 3 fire ----- def ----- Armour +6 Fatigue +8% Resists +3% blight +19% fire +6% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | spellcowled linen cloak of the guardian (7 def, 4 armour) spellcowled linen cloak of the guardian (7 def, 4 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +4 Defense +7 (+4 eff.) Phys.save +11 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating iron plate armour of the deep (0 def, 8 armour) rejuvenating iron plate armour of the deep (0 def, 8 armour) 17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature While equipped: dps ---------- All.spd +12% ----- def ----- Armour +8 Fatigue +22% Resists +6% acid +6% cold HP.reg +2.50 ---------- misc Stam/turn +0.50 Breathe water A suit of armour made of metal plates. |
Inventory
cleansing copper amulet cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +11% blight Poison- +20% Disease- +21% Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
acidic iron longsword of massacre (20-28 power, 5 apr) acidic iron longsword of massacre (20-28 power, 5 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +20 fire On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Sharp, long, and deadly. |
elemental iron longsword of daylight (12-17 power, 2 apr) elemental iron longsword of daylight (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 light Against +7% Undead On Hit: * Create an explosion dealing 93 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +7% lightning Sharp, long, and deadly. |
iron longsword (11-15 power, 2 apr) iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
acidic iron waraxe of massacre (19-27 power, 2 apr) acidic iron waraxe of massacre (19-27 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: One-handed war axes. |
corrosive iron shield of the stars (0 def, 2 armour, 10-12 power, 16 block) corrosive iron shield of the stars (0 def, 2 armour, 10-12 power, 16 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 Melee+ +11 acid +11 light +10 darkness While equipped: Stats +2 Mag +2 Cun +2 Con dps ---------- Dmg.mod +11% light +11% darkness On Melee Ret: * 10% chance to reduce armor by 37% ----- def ----- Armour +2 Fatigue +8% Resists +10% acid +10% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
flaming iron shield of lightning resistance (+16%) (0 def, 2 armour, 11-13 power, 17.5 block) flaming iron shield of lightning resistance (+16%) (0 def, 2 armour, 11-13 power, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 8-10 power, 18 block) iron shield (0 def, 2 armour, 8-10 power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of Eyal (2 def, 4 armour) iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of mail. |
dreamer's pair of rough leather boots of void walking (0 def, 1 armour) dreamer's pair of rough leather boots of void walking (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +10% darkness +11% temporal ----- def ----- Armour +1 Resists +12% darkness +10% temporal Phys.save +5 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+3 eff.) Def/telep +11 Res/telep +11% Dur/telep +10% A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour) insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 49.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
alchemist's iron gauntlets (0 def, 1 armour) alchemist's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 3 acid 3 fire 3 cold 3 lightning ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of magic (+2) (0 def, 1 armour) steady iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dragonslayer's rough leather cap of the bounder (0 def, 1 armour) dragonslayer's rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% acid +5% fire +5% lightning +6% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 122.2 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [dúathedlen] (9, body) demon seed [dúathedlen] (9, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +1 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (10, body) demon seed [quasit] (10, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +1 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (8, finger) demon seed [onilug] (8, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (12, finger) demon seed [fire imp] (12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (13, finger) demon seed [quasit] (13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (14, finger) demon seed [thaurhereg] (14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (12, finger) demon seed [wretchling] (12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (8, mainhand) demon seed [onilug] (8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (10, mainhand) demon seed [thaurhereg] (10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Silence Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (10, mainhand) demon seed [water imp] (10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (13, mainhand) demon seed [quasit] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (9, offhand) demon seed [dúathedlen] (9, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (8, offhand) demon seed [wretchling] (8, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% acid +14% darkness +14% blight Dmg.red +4 acid +4 darkness +4 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, offhand) demon seed [dolleg] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (11, offhand) demon seed [quasit] (11, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +13% acid +13% physical +13% blight Res.pen +6% acid +6% physical +6% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (13, offhand) demon seed [thaurhereg] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Blood Shield Demon status: alive (100% life). The seed of a demon. |
Achievements
By Ldita the Doomelf Demonologist level 6
79th Pyre 122nd year of Ascendancy at 04:21 see stats
By Ldita the Doomelf Demonologist level 6
78th Pyre 122nd year of Ascendancy at 15:17 see stats
By Ldita the Doomelf Demonologist level 10
5th Flare 122nd year of Ascendancy at 12:00 see stats
By Ldita the Doomelf Demonologist level 6
79th Pyre 122nd year of Ascendancy at 03:12 see stats
By Ldita the Doomelf Demonologist level 9
10th Mirth 122nd year of Ascendancy at 00:26 see stats
By Ldita the Doomelf Demonologist level 6
79th Pyre 122nd year of Ascendancy at 04:21 see stats
By Ldita the Doomelf Demonologist level 6
79th Pyre 122nd year of Ascendancy at 04:21 see stats
Log
You gain 0.05 gold from the transmogrification of 110 alchemist agate.
You gain 0.80 gold from the transmogrification of iron helm of strength (+3) (0 def, 3 armour).
You gain 1.14 gold from the transmogrification of insulating iron helm of constitution (+3) (0 def, 3 armour).
You gain 8.42 gold from the transmogrification of linen wizard hat 'Salodanne' (1 def, 0 armour).
You gain 9.59 gold from the transmogrification of linen wizard hat 'Lightfurnace' (1 def, 0 armour).
You gain 6.78 gold from the transmogrification of linen wizard hat 'Bregigen' (6 def, 2 armour).
You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 8.47 gold from the transmogrification of Blazethorn (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 7.50 gold from the transmogrification of Mighty Girdle.
You gain 1.77 gold from the transmogrification of impenetrable iron mail armour of clarity (2 def, 10 armour).
You gain 0.80 gold from the transmogrification of woollen robe of fire (+9%) (0 def, 0 armour).
You gain 2.04 gold from the transmogrification of shimmering woollen robe of the mind (+16%) (0 def, 0 armour).
You gain 0.67 gold from the transmogrification of spellwoven linen robe (0 def, 0 armour).
You gain 0.87 gold from the transmogrification of shimmering linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of rough leather sling.
You gain 2.34 gold from the transmogrification of ranger's elm longbow of acid.
You gain 2.77 gold from the transmogrification of hateful iron waraxe of erosion (11-15 power, 2 apr).
You gain 2.94 gold from the transmogrification of arcing iron mace of the mystic (12-16 power, 2 apr).
You gain 1.81 gold from the transmogrification of acidic iron greatmaul of erosion (16-25 power, 1 apr).
You gain 7.84 gold from the transmogrification of Shiverpyre the steel battleaxe (28-42 power, 2 apr).
You gain 0.75 gold from the transmogrification of arcing iron battleaxe (16-25 power, 1 apr).
You gain 1.83 gold from the transmogrification of potent ash magestaff (18-22 power, 3 apr, cold element).
You gain 2.83 gold from the transmogrification of ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 10.00 gold from the transmogrification of Crystal Shard (16-19 power, 4 apr, physical element).
You gain 1.24 gold from the transmogrification of potent elm starstaff (13-16 power, 2 apr, darkness element).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.