Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (spicy) |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 20 / 99% |
Size | big |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 20 on the 22nd Dearth 122nd year of Ascendancy at 14:21 / 1 |
Primary Stats
Strength | 55 (base 48) |
Dexterity | 8 (base 10) |
Constitution | 39 (base 33) |
Magic | 52 (base 48) |
Willpower | 65 (base 48) |
Cunning | 39 (base 30) |
Resources
Life | -38/666 |
Mana | 314/489 |
Equilibrium | 61 |
Healing Factor | 1.316254336803 |
Regeneration | 0.32906358420075 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 89 |
Accuracy | 50 |
Crit Chance | 14% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 50 |
Crit Chance | 13% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Light | +13% |
Fire | +6% |
Arcane | +9% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Temporal | +10% |
Physical | +6% |
Arcane | +15% |
Cold | +20% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 61.805873150801 (100%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 50 |
Physical Save | 65 |
Spell Save | 64 |
Mental Save | 69 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 67%( 70%) |
All | + 15%( 70%) |
Lightning | + 19%( 70%) |
Light | + 46%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 46%( 70%) |
Mind | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 44% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 84 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Eldritch shield | 2.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 2.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 2.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Wild-gift / Earthen power | 2.10 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Wild-gift / Earthen vines | 2.10 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Spell / Stone | 2.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 2.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Race / Dwarf | 2.20 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed skeleton mage skull. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of iron boots of invasion (0 def, 3 armour) dreamer's pair of iron boots of invasion (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +3 Fatigue +2% Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | mindcaging iron helm of knowledge (0 def, 3 armour) mindcaging iron helm of knowledge (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +11% mind Mind.save +10 (+3 eff.) Confus- +23% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets of spellstriking (0 def, 1 armour) iron gauntlets of spellstriking (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 5 arcane Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Noonbliss [power 1] (25 cooldown) Noonbliss [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% temporal Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ---------- misc Light +1 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Kindlestun' copper ring 'Kindlestun'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +3% mind Res.pen +10% light +20% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +6% light +6% cold Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +24% Rings make your fingers look great! |
On fingers | savior's copper ring of clarity savior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +13 (+3 eff.) Confus- +21% Rings make your fingers look great! |
Around neck | Erelodan the copper amulet Erelodan the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane +5% mind ----- def ----- Armour +4 Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
In main hand | acidic dwarven-steel shield (0 def, 6 armour, 31-37 power, 82 block) acidic dwarven-steel shield (0 def, 6 armour, 31-37 power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Hit: * 10% chance to reduce armor by 30% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | monstrous rough leather belt of dampening monstrous rough leather belt of dampening1.0 T1 belt armor [Ego++] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% acid +5% fire +5% lightning +6% cold Phys.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Blazegrinder (7 def, 0 armour) Blazegrinder (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% light Melee Ret 2 mind 8 light ----- def ----- Defense +7 (+7 eff.) Resists +9% fire Phys.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Blazevice the steel plate armour (0 def, 9 armour) Blazevice the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% fire Res.pen +15% mind ----- def ----- Armour +9 Fatigue +22% Resists +14% blight +34% cold +15% darkness +12% fire ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
heroism infusion of the wizard (die at -664; dur 6; cd 31) heroism infusion of the wizard (die at -664; dur 6; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -664 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1367 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 6; phase 21; cd 17) blink rune of the warrior (range 6; phase 21; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, darkness, physical, mind, acid) Prismatic Rune (6 turns; lightning, temporal, darkness, physical, mind, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 temporal, 4 darkness, 4 physical, 3 mind, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 77; cd 10) teleportation rune of the warrior (range 77; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of willpower (+2) copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
wanderer's copper amulet of willpower (+4) wanderer's copper amulet of willpower (+4)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +2 Wil +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
steel amulet 'Corruptionwilder' steel amulet 'Corruptionwilder'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Lck dps ---------- Res.pen +20% nature Acc +8 (+2 eff.) ----- def ----- Defense +7 (+7 eff.) Resists +13% lightning +6% nature Unseen.red 10% Stun/Frz- +30% ---------- misc Masteries +0.21 Spell/Stone Amulets make your neck look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator's copper ring of warding gladiator's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +14% acid +12% fire +11% lightning +12% cold Rings make your fingers look great! |
painweaver's copper ring of life painweaver's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% all ----- def ----- Max.HP +43.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
cruel ash magestaff (15-18 power, 3 apr, lightning element) cruel ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +13.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Umbraguile the steel greatsword (22-35 power, 2 apr) Umbraguile the steel greatsword (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 22.0 - 35.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +20 acid While equipped: Stats +10 Con +13 Wil ----- def ----- Armour +6 Resists +3% temporal +5% arcane +3% darkness Spell.save +9 (+3 eff.) Max.HP +110.00 Massive two-handed swords. |
plaguebringer's steel waraxe of evisceration (14-19 power, 3 apr) plaguebringer's steel waraxe of evisceration (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 20 On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+2 eff.) ----- def ----- Disease- +11% One-handed war axes. |
elemental dwarven-steel waraxe (22-30 power, 4 apr) elemental dwarven-steel waraxe (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 66 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +16% fire Res.pen +10% fire One-handed war axes. |
plaguebringer's dwarven-steel waraxe (19-27 power, 4 apr) plaguebringer's dwarven-steel waraxe (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 20 While equipped: ----- def ----- Disease- +10% One-handed war axes. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
plaguebringer's dwarven-steel dagger of massacre (24-32 power, 7 apr) plaguebringer's dwarven-steel dagger of massacre (24-32 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 24.5 - 31.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: ----- def ----- Disease- +15% Sharp, short and deadly. |
acidic iron shield of winter (0 def, 2 armour, 10-13 power, 24 block) acidic iron shield of winter (0 def, 2 armour, 10-13 power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 Melee+ +11 cold On Hit: * 12% chance to reduce armor by 30% While equipped: Stats +1 Wil dps ---------- Melee+ 6 acid On shield block: * Deals 142 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 1 acid ----- def ----- Armour +2 Fatigue +8% Resists +10% cold ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive iron shield of the stars (0 def, 2 armour, 10-11 power, 23.5 block) corrosive iron shield of the stars (0 def, 2 armour, 10-11 power, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 Melee+ +11 acid +10 light +10 darkness While equipped: Stats +1 Mag +1 Cun +1 Con dps ---------- Dmg.mod +10% light +10% darkness On Melee Ret: * 11% chance to reduce armor by 30% ----- def ----- Armour +2 Fatigue +8% Resists +11% acid +10% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating hardened leather armour of acid resistance (9 def, 6 armour) rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Resists +20% acid HP.reg +2.50 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
rejuvenating dwarven-steel mail armour of command (8 def, 13 armour) rejuvenating dwarven-steel mail armour of command (8 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +8 (+7 eff.) Fatigue +12% Mind.save +10 (+3 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
iron plate armour of the dragon (0 def, 7 armour) iron plate armour of the dragon (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature While equipped: dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ----- def ----- Armour +7 Fatigue +22% Resists +5% acid +6% physical +6% fire +6% lightning +5% cold Disarm- +20% Stun/Frz- +22% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
blurring rough leather belt of the mystic blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Defense +9 (+8 eff.) Mind.save +5 (+1 eff.) Stealth +5 A belt that goes around your waist. |
noble's rough leather belt of recklessness noble's rough leather belt of recklessness1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Against +15% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Bethinor the hardened leather belt Bethinor the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +4.0% Crit.mult +19.00% Phys.pwr +14 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +9% blight Acc +20 (+6 eff.) ----- def ----- Resists +9% light +8% darkness Phys.save +8 (+2 eff.) A belt that goes around your waist. |
spellcowled linen cloak of the guardian (7 def, 4 armour) spellcowled linen cloak of the guardian (7 def, 4 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +4 Defense +7 (+7 eff.) Phys.save +10 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of iron boots of rushing (0 def, 3 armour) restorative pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Fatigue +2% HP.reg +1.00 Heal.mod +11% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's rough leather gloves of the juggernaut (0 def, 1 armour) brawler's rough leather gloves of the juggernaut (0 def, 1 armour)1.0 T1 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun +1 Con ----- def ----- Armour +1 Phys.save +19 (+5 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) Disarm- +23% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
119 alchemist agate 119 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
73 alchemist spinel 73 alchemist spinel0.0 T1 green alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Iseretta the steel torque of mindblast [power 170] (15 cooldown) Iseretta the steel torque of mindblast [power 170] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% S.pwr/crit +2 Blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Genxiis the Dwarf Stone Warden level 17
21st Wealth 122nd year of Ascendancy at 12:08 see stats
By Genxiis the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:57 see stats
By Genxiis the Dwarf Stone Warden level 10
5th Profit 122nd year of Ascendancy at 17:47 see stats
By Genxiis the Dwarf Stone Warden level 20
20th Dearth 122nd year of Ascendancy at 21:06 see stats
By Genxiis the Dwarf Stone Warden level 18
11st Dearth 122nd year of Ascendancy at 07:34 see stats
By Genxiis the Dwarf Stone Warden level 20
22nd Dearth 122nd year of Ascendancy at 09:11 see stats
By Genxiis the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:02 see stats
By Genxiis the Dwarf Stone Warden level 8
2nd Profit 122nd year of Ascendancy at 18:05 see stats
By Genxiis the Dwarf Stone Warden level 12
9th Profit 122nd year of Ascendancy at 10:09 see stats
By Genxiis the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:57 see stats
By Genxiis the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:57 see stats
Log
Stone Half (Genxiis) is dazed!
Genxiis casts Deeprock Form.
Genxiis is imbued by the power of the Stone.
Stone Half (Genxiis) uses Taunt.
Stone Half (Genxiis) is not dazed anymore.
Hurricane from Urkis, the High Tempest hits Stone Half (Genxiis) for (89 flat reduction), 23 lightning (23 total damage).
Hurricane from Urkis, the High Tempest hits Genxiis for (89 flat reduction), 16 lightning (16 total damage).
Hurricane from Urkis, the High Tempest hits Crystaline Half (Genxiis) for (89 flat reduction), 23 lightning (23 total damage).
Hurricane from Urkis, the High Tempest hits Stone Half (Genxiis) for (89 flat reduction), 82 lightning (82 total damage).
Hurricane from Urkis, the High Tempest hits Genxiis for (89 flat reduction), 71 lightning (71 total damage).
Hurricane from Urkis, the High Tempest hits Crystaline Half (Genxiis) for (89 flat reduction), 82 lightning (82 total damage).
Hurricane from Urkis, the High Tempest hits Stone Half (Genxiis) for (89 flat reduction), 56 lightning (56 total damage).
Hurricane from Urkis, the High Tempest hits Genxiis for (89 flat reduction), 46 lightning (46 total damage).
Hurricane from Urkis, the High Tempest hits Crystaline Half (Genxiis) for (89 flat reduction), 56 lightning (56 total damage).
Genxiis shrugs off the effect 'Frozen'!
Genxiis shrugs off the effect 'Wet'!
Genxiis shrugs off the effect 'Frozen'!
Genxiis shrugs off the effect 'Wet'!
Urkis, the High Tempest's Ice Shards hits Genxiis for (89 flat reduction), 11 cold (11 total damage).
Urkis, the High Tempest's Ice Shards hits Genxiis for (89 flat reduction), 11 cold (11 total damage).
Urkis, the High Tempest casts Lightning.
Stone Vine from Genxiis hits Urkis, the High Tempest for 49 nature, 39 arcane (88 total damage).
Urkis, the High Tempest hits Genxiis for (89 flat reduction), 251 lightning (251 total damage).
Urkis, the High Tempest hits Stone Half (Genxiis) for (89 flat reduction), 274 lightning (274 total damage).
Thunderstorm hits Stone Half (Genxiis) for (29 flat reduction), 0 lightning, (58 flat reduction), 0 lightning (0 total damage).
Thunderstorm hits Genxiis for (27 flat reduction), 0 lightning, (54 flat reduction), 0 lightning (0 total damage).
Genxiis the level 20 dwarf stone warden was electrocuted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Stone Half (Genxiis) shrugs off Urkis, the High Tempest's 'Dazed'!
Genxiis resists Urkis, the High Tempest's 'Dazed'!
Stone Half (Genxiis) is dazed!