












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inferno Race Pack 1.7.0Adds a collection of my races. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 36 / 76% |
| Size | huge |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 7th Mirth 122nd year of Ascendancy at 20:37 6 / 1 |
Primary Stats
| Strength | 86 (base 40) |
| Dexterity | 85 (base 60) |
| Constitution | 119 (base 60) |
| Magic | 101 (base 60) |
| Willpower | 60 (base 25) |
| Cunning | 58 (base 40) |
Resources
| Life | 1734/1734 |
| Paradox | 300 |
| Healing Factor | 1.8064243239819 |
| Regeneration | 46.45583547764 |
Speed
| Mental | +34.286134495286% |
| Attack | +34.286134495286% |
| Movement | +137.71680697172% |
| Spell | +34.286134495286% |
| Global | +117.5% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 42.951110524709 |
| See Invisible | 42.951110524709 |
Offense: Mainhand
| Damage | 255 |
| Accuracy | 86 |
| Crit Chance | 42% |
| APR | 53 |
| Speed | 0.74 |
Offense: Offhand
| Damage | 118 |
| Accuracy | 86 |
| Crit Chance | 49% |
| APR | 56 |
| Speed | 0.74 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 29% |
| Speed | 0.74467852080075 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 29% |
| Speed | 0.74467852080075 |
Offense: Damage Bonus
| Nature | +14% |
| Lightning | +11% |
| Light | +40% |
| Temporal | +17% |
| Darkness | +11% |
| Arcane | +11% |
| Mind | +14% |
| All | +8% |
Offense: Damage Penetration
| Acid | +43% |
| Fire | +20% |
| Nature | +25% |
| Physical | +50% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (53.292302510663%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 88 |
| Spell Save | 91 |
| Mental Save | 78 |
Defense: Resistances
| Cold | + 57%( 70%) |
| Acid | + 43%( 70%) |
| Light | + 63%( 70%) |
| Nature | + 47%( 70%) |
| Blight | + 59%( 70%) |
| Physical | + 51%( 70%) |
| Fire | + 52%( 70%) |
| All | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 804 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 171 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 326 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spellbinding | 1.40 |
| 0/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.70 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.70 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.80 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.70 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Temporal Combat | 1.70 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Ogre | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Fate Weaving | 1.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Matrix |
| talent | Extension |
| talent | Temporal Hounds |
| talent | Quicken |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 19%. 1 Time Dilation |
| beneficial effect | The target is moving is 116% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 520. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed black mamba head. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bear paw. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Loruledan (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +6 (+2 eff.) Mind.pwr +30 (+7 eff.) Res.pen +15% physical Acc +15 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% Phys.save +6 (+1 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of elven-wood arrows of annihilation (24/24, 66-93 power, 23 apr)3.0 T4 arrow ammo [Ego++] Master Power 66.5 - 93.1 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +17.5% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Erelidor the Snowborn2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +20 (+3 eff.) Res.pen +10% acid +15% physical Acc +5 (+1 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +3% acid +9% cold Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glarefear (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +4 Wil +4 Cun +12 Lck dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +3% blight +18% cold A cap made of leather. |
| On hands | Voruyabeth (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Wil dps ---------- Crit.mult +10.00% Phys.pwr +21 (+3 eff.) ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% ---------- misc Max.stam +10.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cyronor the Shockdare (dig speed 35 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +6% nature +3% lightning Res.pen +10% acid Acc +10 (+2 eff.) Melee Ret 2 acid ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cyromina0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +2 Con dps ---------- Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Melee+ 26 light Ranged+ 23 light Dmg.mod +26% light +3% arcane Phasing +10% ----- def ----- Resists +28% light Spell.save +14 (+3 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | painweaver's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +11 (+3 eff.) Mov.spd +22% Dmg.mod +8% all Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
| Around neck | Poxvortex0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Crit.mult +14.00% Acc +8 (+1 eff.) Apr +13 On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +6 Resists +9% blight +9% light Phys.save +20 (+4 eff.) Spell.save +22 (+5 eff.) Mind.save +18 (+4 eff.) Heal.mod +5% Amulets make your neck look great! |
| In main hand | Hathudas the Scorchdash (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature Power 45.0 - 63.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +43 acid +34 nature While equipped: Stats +15 Con +15 Wil dps ---------- Res.pen +23% acid +20% fire +25% nature Apr +14 Melee Ret 2 blight ----- def ----- Resists +18% blight Max.HP +110.00 Blunt and deadly. |
| Around waist | Eclipseweeper the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +3% darkness Res.pen +20% physical Acc +20 (+4 eff.) ----- def ----- Resists +2% physical Phys.save +9 (+1 eff.) Stealth +5 ---------- misc T.Disarm +12 Infravis +5 A belt that goes around your waist. |
| In off hand | enhanced voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +8 Dex +9 Mag +9 Wil +6 Cun +5 Con dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
| Cloak | Ce'Nedhena the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +8 Wil +2 Cun +3 Con dps ---------- Mind.crit +2% Mind.pwr +30 (+7 eff.) Dmg.mod +6% mind +9% temporal Res.pen +10% mind Melee Ret 4 temporal ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Max.HP +42.00 HP.reg +4.30 Heal.mod +13% A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 390; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 390 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 328; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 328 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 651%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 651% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 513; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 641; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 335; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 658; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 44%; physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; temporal, darkness, cold, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (74% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 darkness, 3 cold, 5 arcane, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (390.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (74% of a turn) Is a spell Description: Inflicts 456.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 9; phase 32; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (74% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 115; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 173; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 173 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 161; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 161 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 435; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 386; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 541; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 541 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 697; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 697 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 227; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (74% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 227 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 180; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (74% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 180 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Silegamira0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Crit.mult +10.00% Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Melee Ret 10 mind ---------- misc Light +3 Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +22% Knockbk- +20% Amulets make your neck look great! |
Flashwitch0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% blight +3% fire Acc +10 (+2 eff.) Rings make your fingers look great! |
Nerunne the Morningusher0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +5 Wil +1 Cun +1 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +11% acid Res.pen +10% light ----- def ----- Resists +22% acid Max.HP +24.00 Disarm- +22% Pinning- +27% Knockbk- +25% ---------- misc See.Invis +3 Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Silasema the Phoenixmaster0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% fire ----- def ----- Resists +22% acid +2% physical Phys.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
marksman's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Silence- +21% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
psionicist's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Mind.save +6 (+1 eff.) Rings make your fingers look great! |
Glintwrecker (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 30.0 - 45.0 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 physical On Hit: * Create an explosion dealing 103 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +28% acid Res.pen +28% acid +25% temporal Apr +4 Melee Ret 4 light ----- def ----- Armour +6 Resists +2% physical Phys.save +15 (+3 eff.) ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
Berolach the stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 28.0 - 36.4 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +15% lightning +15% darkness Mind.save +6 (+1 eff.) Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Porosetira (23-30 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 23.0 - 29.9 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 mind On Hit: * 11% chance to reduce all saves and defense by 37 While equipped: Stats +4 Dex +3 Mag +3 Wil +3 Cun dps ---------- Res.pen +7% physical Acc +12 (+2 eff.) Apr +7 ---------- misc Infravis +2 Sharp, short and deadly. |
enhanced stralite dagger of shearing (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 29.0 - 37.7 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +8 Mag +5 Wil +7 Cun +8 Con dps ---------- Res.pen +10% all Acc +14 (+3 eff.) Apr +5 Sharp, short and deadly. |
quick stralite dagger (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 29.5 - 38.4 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+3 eff.) Sharp, short and deadly. |
Cloudpanic4.0 T3 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 lightning On Crit.r2 +16 lightning While equipped: dps ---------- Phys.crit +15.0% Acc +17 (+3 eff.) ----- def ----- Resists +12% acid +9% fire Phys.save +9 (+1 eff.) HP.reg +4.00 Longbows are used to shoot arrows at your foes. |
yew longbow 'Frigidhunter'4.0 T3 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +12 physical While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +13.0% Acc +15 (+3 eff.) Melee Ret 4 mind 8 physical ----- def ----- Resists +6% mind +12% cold Longbows are used to shoot arrows at your foes. |
flaming voratun longsword (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 41.0 - 57.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, long, and deadly. |
Yvolranor (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 28.0 - 39.2 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage While equipped: Stats +7 Dex dps ---------- Dmg.mod +9% physical Apr +2 ----- def ----- Resists +6% acid +12% light +6% darkness Die.at -80.00 life Blunt and deadly. |
Barayador (21-23 power, 27 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 21.0 - 23.1 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Mind.crit +3% Mind.pwr +6 (+1 eff.) Apr +8 ----- def ----- Max.HP +34.00 HP.reg +1.30 ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stralite waraxe 'Delekath' (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 30.5 - 42.7 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 arcane On Crit.r2 +49 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +18.0% Spell.crit +2% Mind.crit +2% Phys.pwr +9 (+1 eff.) All.spd +5% Dmg.mod +3% mind Res.pen +5% fire ---------- misc Max.mana +60.00 Max.psi +20.00 One-handed war axes. |
Thundercrack the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Mag +10 Wil +3 Cun dps ---------- Dmg.mod +6% lightning ----- def ----- Max.HP +51.00 ---------- misc See.Invis +9 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beregen the woollen robe (5 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Dmg.mod +11% physical Apr +1 ----- def ----- Defense +5 (+1 eff.) Resists +16% blight +11% physical +9% all Max.HP +94.00 HP.reg +4.20 Heal.mod +24% ---------- misc Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velatira (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +11% acid +14% physical +16% fire +11% cold Acc +10 (+2 eff.) ----- def ----- Resists +15% acid +15% physical +16% cold +13% fire +11% all Mind.save +6 (+1 eff.) Max.HP +60.00 Blind- +20% Stun/Frz- +20% ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazedeath (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Cun +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% light Melee Ret 8 fire ----- def ----- Armour +3 Resists +6% light +6% fire Phys.save +11 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) A pair of boots made of leather. |
Shocksorrow (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +5 Fatigue +4% Resists +12% lightning +3% temporal +5% arcane Phys.save +18 (+3 eff.) Spell.save +18 (+4 eff.) Mind.save +17 (+4 eff.) HP.reg +6.00 Heal.mod +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Flashrot' (3 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +3 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 37 ----- def ----- Armour +4 Defense +3 (+0 eff.) Fatigue +3% Resists +9% lightning Phys.save +5 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightrigor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +15% light Res.pen +15% acid Acc +8 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +2 Fatigue +3% Resists +6% light Phys.save +8 (+1 eff.) Mind.save +7 (+2 eff.) Disarm- +32% ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Icesin the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +5 Str dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +9% cold Acc +10 (+2 eff.) Apr +2 Melee Ret 6 acid ----- def ----- Defense +2 (+0 eff.) Resists +2% physical Phys.save +15 (+3 eff.) Mind.save +11 (+2 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... |
rough leather cap 'Demonblast' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% temporal +6% darkness +14% cold Spell.save +3 (+1 eff.) ---------- misc Breathe water A cap made of leather. |
Matar (16 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +6 Defense +16 (+3 eff.) Fatigue +8% Crit.dmg- 15.00% Phys.save +14 (+2 eff.) Max.HP +100.00 Stun/Frz- +20% ---------- misc Equi/ret +0.24 Max.hate +10.00 A suit of armour made of leather. |
Rhofang the quiver of ash arrows (21/21, 23-32 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 23.0 - 32.2 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 21 Rld cld 6 Proj.spd +100% Ranged+ +9 mind On Hit: * 15% chance to reduce all saves and defense by 37 * Create an explosion dealing 114 cold damage (1/turn) While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (17/18, 62-87 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 50% Dex, 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
barbed quiver of elven-wood arrows of erosion (19/19, 60-85 power, 14 apr)3.0 T4 arrow ammo [Ego+] Nature/Master Power 60.5 - 84.7 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +14.5% Capacity 19 Ranged+ +20 nature On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
866 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Elorin' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.pwr +10 (+2 eff.) Apr +6 ----- def ----- Resists +3% acid ---------- misc Max.psi +40.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lelehor the Lightningspire1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Str +5 Dex +3 Mag dps ---------- Dmg.mod +12% lightning +9% nature Melee Ret 8 lightning 17 fire ----- def ----- Resists +8% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Unrekalthorain the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Apr +3 Melee Ret 2 mind ----- def ----- Defense +10 (+2 eff.) Resists +2% physical Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xerassra [power 235] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Crit.mult +10.00% Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +6% mind ---------- misc Max.hate +8.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 254 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Serpentbraid the ash totem of thorny skin [power 33] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% nature +18% fire Res.pen +25% nature Melee Ret 10 fire ----- def ----- Resists +6% nature Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Temporus II the Ogre Temporal Warden level 36
1st Haze 122nd year of Ascendancy at 19:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Temporus II the Ogre Temporal Warden level 36
79th Dusk 122nd year of Ascendancy at 22:49 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Temporus II the Ogre Temporal Warden level 33
78th Dusk 122nd year of Ascendancy at 06:55 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Temporus II the Ogre Temporal Warden level 32
77th Dusk 122nd year of Ascendancy at 03:00 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Temporus II the Ogre Temporal Warden level 21
43rd Dusk 122nd year of Ascendancy at 20:04 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Temporus II the Ogre Temporal Warden level 21
43rd Dusk 122nd year of Ascendancy at 19:23 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Temporus II the Ogre Temporal Warden level 34
78th Dusk 122nd year of Ascendancy at 21:46 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Temporus II the Ogre Temporal Warden level 28
55th Dusk 122nd year of Ascendancy at 17:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Temporus II the Ogre Temporal Warden level 10
1st Flare 122nd year of Ascendancy at 17:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Temporus II the Ogre Temporal Warden level 20
34th Dusk 122nd year of Ascendancy at 12:59 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Temporus II the Ogre Temporal Warden level 30
60th Dusk 122nd year of Ascendancy at 19:14 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Temporus II the Ogre Temporal Warden level 22
44th Dusk 122nd year of Ascendancy at 14:29 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Temporus II the Ogre Temporal Warden level 22
44th Dusk 122nd year of Ascendancy at 14:29 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Temporus II the Ogre Temporal Warden level 33
77th Dusk 122nd year of Ascendancy at 17:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Temporus II the Ogre Temporal Warden level 20
38th Dusk 122nd year of Ascendancy at 20:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Temporus II the Ogre Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 06:17 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Temporus II the Ogre Temporal Warden level 20
39th Dusk 122nd year of Ascendancy at 01:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Temporus II the Ogre Temporal Warden level 14
7th Flare 122nd year of Ascendancy at 22:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Temporus II the Ogre Temporal Warden level 24
45th Dusk 122nd year of Ascendancy at 04:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Temporus II the Ogre Temporal Warden level 17
11st Dusk 122nd year of Ascendancy at 01:49 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Temporus II the Ogre Temporal Warden level 35
79th Dusk 122nd year of Ascendancy at 15:18 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Temporus II the Ogre Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 17:40 see stats
Log
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
There is a way to the next level here (press '' or right click to use).
Temporal hound is no longer out of phase.
Ran for 52 turns (stop reason: at exit).
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).
You consume the heart and feel the knowledge of this very old creature fill you!
You have 5 stat point(s) to spend. Press p to use them.
You have 24 class talent point(s) to spend. Press p to use them.
You have 28 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!
You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more Heart of the Sandworm Queen.
Temporal hound is no longer out of phase.
Temporus II deactivates Weapon Folding.
Temporus II activates Weapon Folding.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Matrix
- Extension
- Temporal Hounds
- Quicken
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.










































































































































