












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inferno Race Pack 1.7.0Adds a collection of my races. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Bloodruned |
| Class | Archer |
| Level / Exp | 38 / 47% |
| Size | big |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 19th Voratun 122nd year of Ascendancy at 20:07 6 / 1 |
Primary Stats
| Strength | 113 (base 60) |
| Dexterity | 107 (base 60) |
| Constitution | 128 (base 60) |
| Magic | 85 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 108 (base 60) |
Resources
| Life | 1867/1867 |
| Mana | 182/182 |
| Stamina | 151/151 |
| Healing Factor | 1.7579029835256 |
| Regeneration | 84.793696916612 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +78.185404724801% |
| Spell | 0% |
| Global | +159.09758689996% |
Vision
| Sight | 13 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 81.862337278037 |
| See Invisible | 85.862337278037 |
Offense: Mainhand
| Damage | 461 |
| Accuracy | 96 |
| Crit Chance | 67% |
| APR | 74 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 153 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
| Lightning | +25% |
| Temporal | +20% |
| Physical | +6% |
| Mind | +6% |
| Fire | +43% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +75% |
| Lightning | +42% |
| Nature | +22% |
| Fire | +42% |
| Cold | +42% |
| Arcane | +42% |
| Mind | +42% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 78.104573345417 (84.647538266536%) |
| Defense | 68 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 78 |
| Mental Save | 67 |
Defense: Resistances
| Blight | + 48%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 51%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 47%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 58%( 70%) |
| Fire | + 70%( 70%) |
| Darkness | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 62% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 537 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 127 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.40 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Archery training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Marksmanship | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Bloodruned | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Lightning Archery | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Intuitive Shots |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Aim |
| talent | Thunderstorm |
| talent | Concealment |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 60%. Concealment |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 706. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | pair of hardened leather boots 'Armehor' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Mag dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +5 (+1 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +12% temporal Apr +8 ----- def ----- Armour +3 ---------- misc Vim/s.crit +2.00 Max.vim +30.00 A pair of boots made of leather. |
| Quiver | barbed quiver of dragonbone arrows of torment (21/21, 68-96 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 68.5 - 95.9 Physical Uses 50% Con, 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +14.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 552 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Nightdeath of the Blightspawn1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 51 * 24% chance to reduce damage dealt by 31% ----- def ----- Defense +5 (+1 eff.) Resists +14% blight +3% light Die.at -40.00 life HP.reg +14.00 Blind- +62% Confus- +20% ---------- misc Light +13 See.Stealth +17 See.Invis +21 Track: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Gibar' (15 def, 23 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +25 (+5 eff.) Res.pen +25% mind Apr +2 ----- def ----- Armour +23 Defense +15 (+4 eff.) Fatigue +3% Phys.save +6 (+1 eff.) ---------- misc Infravis +3 A cap made of leather. |
| Tool | Gunoldil [power 260] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Phys.pwr +30 (+5 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +15 (+3 eff.) Sting an enemy dealing 283 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Betybrena'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +20 Cun +17 Dex dps ---------- Phys.crit +2.0% Dmg.mod +18% fire Acc +27 (+5 eff.) ----- def ----- Resists +1% physical +36% fire +3% darkness +9% light Die.at -20.00 life ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 62 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | penetrating dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +33% physical +17% all Acc +24 (+4 eff.) Apr +23 Longbows are used to shoot arrows at your foes. This object's appearance was changed to Nacrush's Decimator. |
| On hands | Breezewinter the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Melee+ 10 temporal Ranged+ 13 temporal Dmg.mod +9% nature +8% temporal Res.pen +25% physical On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Armour +2 Fatigue +3% Resists +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +13 Str +5 Mag +8 Wil +5 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +6% Phys.pwr +16 (+3 eff.) Spell.pwr +22 (+3 eff.) Mind.pwr +22 (+5 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% lightning Max.HP +95.00 A suit of armour made of mail. |
| Cloak | Adyvena the Phoenixjustice (20 def, 20 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +1 Dex ----- def ----- Armour +20 Defense +20 (+5 eff.) Resists +3% blight +21% cold +5% arcane +15% fire Phys.save +37 (+7 eff.) Spell.save +29 (+6 eff.) Mind.save +30 (+7 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beluldir the Breezesting0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Cun +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +3% acid +6% physical Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 68% * 10% chance to reduce armor by 62% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 780%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 655; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 8; phase 27; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1818% over 10 turns; mana 91; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1818% for 10 turns (809 total) and instantly restoring 91 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 204; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Tundraream0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +3% mind +12% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 39 ----- def ----- Fatigue -5% Resists +5% arcane +6% lightning HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +10% cold Amulets make your neck look great! |
Aruba the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+0 eff.) ----- def ----- Resists +2% physical HP.reg +4.00 ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Getirim the Shadowkarma0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +4 Wil +8 Cun dps ---------- Crit.mult +10.00% Spell.pwr +7 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +3% darkness Melee Ret 2 arcane ----- def ----- Max.HP +24.00 Disarm- +26% Pinning- +29% Knockbk- +30% ---------- misc Max.mana +40.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 37 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring 'Drochik'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +2 Resists +6% temporal HP.reg +2.00 Confus- +10% Stun/Frz- +22% Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
gold ring 'Lisothra'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Phys.pwr +10 (+2 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +6% arcane ----- def ----- Resists +15% darkness Phys.save +6 (+1 eff.) HP.reg +4.00 Confus- +20% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+0 eff.) Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+3 eff.) Max.HP +88.00 HP.reg +12.00 Heal.mod +15% Rings make your fingers look great! |
Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 50% Con, 125% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 8 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Duvuran4.0 T3 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +6 Dex dps ---------- Phys.crit +5.0% Crit.mult +5.00% Res.pen +19% physical ----- def ----- Resists +1% physical Longbows are used to shoot arrows at your foes. |
Freezeravage4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +400% On Crit.r2 +17 lightning +21 cold While equipped: Stats +8 Cun dps ---------- Mov.spd +40% Phys.spd +10% Res.pen +11% lightning +17% cold +12% all Acc +15 (+3 eff.) Apr +12 ----- def ----- Resists +12% cold Die.at -80.00 life Longbows are used to shoot arrows at your foes. |
Zanyrig4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 acid +11 cold On Hit: * 20% chance to reduce armor by 62% While equipped: Stats +3 Str dps ---------- Spell.crit +2% Phys.pwr +8 (+1 eff.) Dmg.mod +12% acid +14% cold Melee Ret 2 blight Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Hellwither'4.0 T4 longbow 2H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 fire On Hit.r1 +4 temporal While equipped: Stats +8 Str +8 Dex dps ---------- Phys.crit +14.0% Phys.pwr +15 (+3 eff.) Dmg.mod +12% fire Res.pen +12% physical Acc +14 (+2 eff.) Melee Ret 2 fire ----- def ----- Resists +9% fire Def/telep +5 Res/telep +5% Dur/telep +5% Longbows are used to shoot arrows at your foes. |
steady elm longbow4.0 T1 longbow 2H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Con Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +3.0% Acc +9 (+1 eff.) Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Con, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 105 temporal damage and slows enemies in radius 6 of the target by 115% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 8 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon Reqs Wil 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 50% Con, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+4 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 50% Con, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Arabrenne the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+7 eff.) Dmg.mod +15% physical Res.pen +11% physical ----- def ----- Defense +30 (+7 eff.) Resists +6% temporal Spell.save +6 (+2 eff.) Blind- +20% Poison- +20% A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 312, based on Magic) for 10 turns. Uses 15 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Xymira1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+4 eff.) Acc +15 (+3 eff.) ----- def ----- Die.at -20.00 life Max.HP +34.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
balancing hardened leather belt of unlife1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +8% ----- def ----- Resists +11% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Belewyn'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +5.00% Phys.pwr +3 (+0 eff.) ----- def ----- Resists +5% arcane Spell.save +5 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Gloomsquall (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +5 Dex +1 Cun dps ---------- Acc +32 (+5 eff.) ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue -7% Resists +9% darkness +28% cold Phys.save +11 (+2 eff.) Mind.save +11 (+3 eff.) Die.at -50.00 life Max.HP +96.00 ---------- misc Max.stam +30.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelyhell the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +10.00% Phasing +20% Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) Resists +36% darkness +34% temporal Def/telep +28 Res/telep +22% Dur/telep +29% ---------- misc Vim/s.crit +2.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
elven-silk cloak 'Kindletrail' (33 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Con dps ---------- Dmg.mod +18% cold +15% fire Acc +30 (+5 eff.) ----- def ----- Defense +33 (+8 eff.) Spell.save +15 (+4 eff.) ---------- misc Stam/turn +4.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 11 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
mindwoven linen robe of the mountain (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +7% all +10% physical Mind.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Prismhunter (25 def, 25 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +6 Dex dps ---------- Phys.crit +5.0% ----- def ----- Armour +25 Defense +25 (+6 eff.) Resists +10% acid +11% fire +11% lightning +11% cold ---------- misc Light +3 A pair of boots made of leather. |
Shineprophet the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +5.0% Phys.pwr +35 (+6 eff.) Res.pen +10% light Acc +10 (+2 eff.) Apr +8 ----- def ----- Armour +4 Fatigue +3% Resists +12% light ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerabeth (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +2 Wil +2 Con dps ---------- Crit.mult +5.00% Spell.pwr +10 (+1 eff.) Melee+ 8 temporal Ranged+ 5 temporal Dmg.mod +5% arcane +4% temporal ----- def ----- Armour +2 Resists +7% temporal Phys.save +13 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) Disarm- +27% Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Ruthless Grip. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
hardened leather gloves 'Chamodunazor' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +13% Crit.mult +20.00% ----- def ----- Armour +2 Resists +12% nature +6% temporal Spell.save +9 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Haluran the Kindlewoe (5 def, 16 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +5% Resists +15% acid +3% all Phys.save +6 (+1 eff.) Die.at -40.00 life Stun/Frz- +10% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Helm of Knowledge. |
dwarven-steel helm 'Islymibeth' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Dex +5 Cun +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +13% cold Die.at -80.00 life ---------- misc Stam/turn +3.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Lightcut' (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +10 Str +5 Dex +5 Cun dps ---------- Apr +8 Melee Ret 8 nature 6 light ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +9% nature +12% light +5% all Phys.save +12 (+2 eff.) ---------- misc Light +1 Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 748.6 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayuta the Tundrawilder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +3 Wil +7 Cun dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% cold Melee Ret 4 cold ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +20% acid Mind.save +17 (+4 eff.) Max.HP +25.00 HP.reg +6.00 Heal.mod +14% A suit of armour made of mail. |
Jetwarden the hardened leather armour (16 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Str +5 Dex dps ---------- Crit.mult +15.00% Phys.pwr +30 (+5 eff.) Mov.spd +20% Res.pen +5% darkness Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Armour +6 Defense +16 (+4 eff.) Fatigue +8% Resists +1% physical ---------- misc Stam/turn +1.00 A suit of armour made of leather. This object's appearance was changed to Galen's Flowing Robe. |
troll-hide drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: ----- def ----- Armour +11 Defense +20 (+5 eff.) Fatigue +8% Resists +9% acid +10% cold Max.HP +44.00 HP.reg +7.20 Heal.mod +13% ---------- misc Breathe water A suit of armour made of leather. |
Duathelquick (21/21, 31-43 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 31.0 - 43.4 Physical Uses 50% Con, 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 21 Ranged+ +8 darkness On Hit.r1 +12 lightning On Crit.r2 +12 darkness On Hit: * 10% chance to reduce damage dealt by 31% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 552 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 336 damage over 5 turns and reducing armor and accuracy by 42 Arrows are used with bows to pierce your foes to death. |
Frigidroar the quiver of ash arrows (52/52, 23-32 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 23.0 - 32.2 Physical Uses 50% Con, 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 52 Ranged+ +8 cold +20 fire On Hit.r1 +12 cold On Crit.r2 +14 fire On Hit: * 10% chance to reduce armor by 62% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Gaba' (14/14, 48-68 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 48.5 - 67.9 Physical Uses 50% Con, 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 14 On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 68% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 552 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
685 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Kindlevengeance' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Cun dps ---------- Dmg.mod +12% acid +27% fire +27% mind Res.pen +15% mind Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 39 * 20% chance to reduce armor by 62% ----- def ----- Resists +9% acid +12% fire ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blastspiker the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Dex +5 Wil dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +8% mind Res.pen +10% lightning ----- def ----- Armour +4 Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Voidstalker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% darkness ----- def ----- Resists +3% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Zeremas' (20/20, 28-34 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 28.0 - 33.6 Physical Uses 50% Con, 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 20 Rld cld 6 Proj.spd +200% Ranged+ +4 physical +9 cold +5 mind On Hit: * 10% chance to reduce all saves and defense by 39 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Runodas the Noonsmasher [power 206] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% light ----- def ----- Resists +9% nature +12% temporal Crit.dmg- 15.00% HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Torudan [power 14] (11 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +5.0% Phys.pwr +30 (+5 eff.) ----- def ----- Armour +6 Defense +15 (+4 eff.) Die.at -80.00 life Reveal the area around you, dispelling darkness (radius 14, power 83 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Brad the Bloodruned Archer level 37
33rd Dearth 122nd year of Ascendancy at 16:31 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Brad the Bloodruned Archer level 37
34th Dearth 122nd year of Ascendancy at 15:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Brad the Bloodruned Archer level 31
7th Wealth 122nd year of Ascendancy at 19:22 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Brad the Bloodruned Archer level 34
2nd Dearth 122nd year of Ascendancy at 01:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Brad the Bloodruned Archer level 22
39th Profit 122nd year of Ascendancy at 14:49 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Brad the Bloodruned Archer level 6
18th Voratun 122nd year of Ascendancy at 21:52 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brad the Bloodruned Archer level 24
41st Profit 122nd year of Ascendancy at 06:37 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Brad the Bloodruned Archer level 32
16th Wealth 122nd year of Ascendancy at 10:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Brad the Bloodruned Archer level 10
27th Voratun 122nd year of Ascendancy at 16:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Brad the Bloodruned Archer level 20
31st Profit 122nd year of Ascendancy at 06:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Brad the Bloodruned Archer level 30
3rd Wealth 122nd year of Ascendancy at 06:59 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Brad the Bloodruned Archer level 31
4th Wealth 122nd year of Ascendancy at 15:41 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brad the Bloodruned Archer level 36
9th Dearth 122nd year of Ascendancy at 13:39 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Brad the Bloodruned Archer level 25
45th Profit 122nd year of Ascendancy at 23:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Brad the Bloodruned Archer level 18
30th Profit 122nd year of Ascendancy at 02:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Brad the Bloodruned Archer level 12
30th Voratun 122nd year of Ascendancy at 12:10 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Brad the Bloodruned Archer level 38
36th Dearth 122nd year of Ascendancy at 17:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Brad the Bloodruned Archer level 9
24th Voratun 122nd year of Ascendancy at 17:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Brad the Bloodruned Archer level 23
39th Profit 122nd year of Ascendancy at 23:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Brad the Bloodruned Archer level 15
1st Profit 122nd year of Ascendancy at 16:26 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Brad the Bloodruned Archer level 38
36th Dearth 122nd year of Ascendancy at 18:41 see stats
Log
Bleeding from Brad hits Training Dummy for 2873 fire, 2511 cold, 2511 lightning, 2511 arcane (10407 total damage).
Talent Fragmentation Shot is ready to use.
Brad uses Fragmentation Shot.
Thunderstorm hits Training Dummy for 16 fire, 14 cold, 14 lightning, 14 arcane (59 total damage).
Brad's Fragmentation Shot hits Training Dummy for 430 fire, 376 cold, 376 lightning, 376 arcane, 6 fire, 5 cold, 5 lightning, 5 arcane (1578 total damage).
Brad shoots!
Brad's Shoot performs a ranged critical strike against Training Dummy!
Brad's Shoot hits Training Dummy for 646 fire, 565 cold, 565 lightning, 565 arcane, 6 fire, 5 cold, 5 lightning, 5 arcane (2361 total damage).
Bleeding from Brad hits Training Dummy for 2623 fire, 2293 cold, 2293 lightning, 2293 arcane (9501 total damage).
Deep Wound from Brad hits Training Dummy for 114 fire, 99 cold, 99 lightning, 99 arcane (411 total damage).
Brad's spell attains critical power!
Talent Steady Shot is ready to use.
Thunderstorm hits Training Dummy for 133 fire, 116 cold, 116 lightning, 116 arcane (483 total damage).
Brad uses Track.
Talent Volley is ready to use.
Talent Sentinel is ready to use.
Talent Pin Down is ready to use.
Talent Concealment is ready to use.
Brad activates Concealment.
Talent Trueshot is ready to use.
Talent Fragmentation Shot is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around Brad calms down and disappears.





















































































































































