













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Customer |
| Level / Exp | 50 / 7553% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 6th Mirth 122nd year of Ascendancy at 18:45 6 / 1 |
Primary Stats
| Strength | 130 (base 45) |
| Dexterity | 66 (base 22) |
| Constitution | 290 (base 60) |
| Magic | 77 (base 12) |
| Willpower | 365 (base 60) |
| Cunning | 258 (base 60) |
Resources
| Life | 837/837 |
| Psi | 1881/1895 |
| Healing Factor | 2.5 |
| Regeneration | 495.67821002918 |
Speed
| Mental | 0% |
| Attack | +50.01466494661% |
| Movement | +10% |
| Spell | 0% |
| Global | +128.0545198163% |
Vision
| Sight | 10 |
| Lite | 26.598148562668 |
| Infravision | 16.623700194987 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 122 |
| Crit Chance | 102% |
| APR | 144 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 116 |
| Accuracy | 122 |
| Crit Chance | 100% |
| APR | 144 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 94 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 199 |
| Crit Chance | 100% |
| Speed | 0.66660149549772 |
Offense: Damage Bonus
| Blight | +61% |
| Arcane | +16% |
| Cold | +38% |
| All | +7% |
| Darkness | +120% |
| Light | +19% |
| Physical | +68% |
| Mind | +213% |
| Fire | +214% |
| Lightning | +30% |
Offense: Damage Penetration
| Physical | +129% |
| Lightning | +53% |
| Fire | +13% |
| Darkness | +129% |
| Cold | +28% |
| Arcane | +38% |
| Mind | +204% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 51.563361271635 (66.907551546746%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 113 |
| Spell Save | 121.4 |
| Mental Save | 143 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 62%( 70%) |
| Cold | + 70%( 70%) |
| All | + 38%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 62%( 70%) |
| Mind | + 67%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Pinning Resistance | 53% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 25 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 498 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 2732% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 498 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Comment | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Profanity | 1.70 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Solipsism | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Discord | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.80 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cursed / Rebuttal | 2.10 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Primal Grit | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Critique | 2.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Stress | 2.10 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cursed / Gloom | 1.80 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 2.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / False Form | 2.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.60 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cursed / Gestures | 2.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Inoculation | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Expression | 2.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Notion Rain | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mindstorm |
| talent | Eldritch Form |
| talent | Dean of Discord |
| talent | Verbal Abuse |
| talent | Gesture of Pain |
| talent | Thought-Form: Bowman |
| talent | Gloom |
| talent | Counterargument |
| talent | Overwhelming Pressure |
| beneficial effect | Guarding against melee damage: Will dismiss up to 55 damage from the next 4.2 attack(s) with a 9% chance to counterattack. Guarded |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+53% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Aryriwen the copperhead snake. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Xoseldaba the orc soldier. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4918. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arothel the Nimbusvenom, stealth (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +12 Lck +8 Dex dps ---------- Crit.mult +31.87% Mind.pwr +40 (+4 eff.) Dmg.mod +39% blight Res.pen +40% lightning Melee Ret 12 mind 10 acid ----- def ----- Armour +5 Resists +48% acid Stealth +15 ---------- misc Psi/ret +0.32 A pair of boots made of leather. This object's appearance was changed to Boots of the Hunter (Corpses). |
| Quiver | Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
| Light source | Adumikira the dwarven lantern, piercing, ethereal, moons0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +11 Mag dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +15% darkness Res.pen +13% all Apr +15 ----- def ----- Armour +2 Resists +3% acid +6% fire +13% light +2% physical Affinity +5% darkness Spell.save +21 (+2 eff.) Heal.mod +10% Poison- +20% Stun/Frz- +30% ---------- misc Light +9 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 621.66 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brightreek, arcana, balance, fearwoven (3 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +7 Mag +10 Wil +3 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Phys.pwr +15 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +17% physical +16% darkness +9% mind Res.pen +15% physical ----- def ----- Armour +4 Defense +3 (+0 eff.) Resists +20% darkness +20% physical ---------- misc Equi/ret +3.00 Psi/ret +2.90 Hate/ret +3.00 Max.hate +15.00 Light +3 A pointy cloth hat, very wizardly... This object's appearance was changed to Steamcatcher. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Glitterwind the elven-wood totem of stinging, overpower, stinging [power 434] (15 cooldown) =mind=2.0 T4 totem charm [Rare] Nature While equipped: Stats +10 Wil dps ---------- Crit.mult +20.00% Dmg.mod +30% mind Res.pen +30% mind ----- def ----- Crit.dmg- 20.29% ---------- misc Light +4 Infravis +4 Sting an enemy dealing 464 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zubathra the Snowviper, solipsist0.1 T5 ring jewelry [Random Unique] Psionic While equipped: Stats +23 Cun +24 Wil dps ---------- Mind.pwr +45 (+4 eff.) Dmg.mod +12% light +6% cold Res.pen +15% cold On Hit (Melee): * 33% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +9% blight +6% cold Rings make your fingers look great! |
| On fingers | Eclipsegore the voratun ring, pilfering0.1 T5 ring jewelry [Rare] Master While equipped: Stats +13 Mag +3 Con dps ---------- Dmg.mod +38% mind Acc +16 (+4 eff.) Apr +16 On Hit (Melee): * 25% chance to reduce damage dealt by 60% ----- def ----- Defense +15 (+3 eff.) Resists +12% light Crit.dmg- 19.09% ---------- misc Infravis +4 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Spiderclash the voratun amulet, wanderer, serend., dexterity0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +21 Dex +8 Cun +10 Con +15 Lck dps ---------- Mov.spd +10% Acc +15 (+3 eff.) ----- def ----- Armour +2 Defense +45 (+9 eff.) Fatigue -8% Resists +6% nature +2% physical Unseen.red 20% HP.reg +5.00 ---------- misc Stam/turn +4.20 Amulets make your neck look great! |
| In main hand | Samiyarach, hateful, projecting, resonating (26-28 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 25.5 - 28.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% On Hit.r1 +8 blight +16 physical While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +23% lightning +3% physical +24% darkness +25% fire +33% mind +25% cold Res.pen +25% mind +15% darkness ----- def ----- Defense +15 (+3 eff.) Resists +8% mind +12% blight Dmg.Resnn +25% ---------- misc Stam/turn +1.00 Psi/ret +1.40 Max.hate +10.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Nightwreck', magery1.0 T5 belt armor [Rare] Arcane While equipped: Stats +4 Str +11 Mag +11 Wil +4 Cun dps ---------- Spell.crit +5% Dmg.mod +27% darkness +21% mind On Hit (Melee): * 25% chance to reduce damage dealt by 60% ---------- misc Max.psi +60.00 Infravis +4 A belt that goes around your waist. |
| In off hand | Icebile the living mindstar, creative (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +16 cold On Hit.r1 +32 light While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +52.87% Phys.pwr +25 (+4 eff.) Mind.pwr +10 (+1 eff.) Apr +14 Melee Ret 16 acid ----- def ----- Defense +25 (+5 eff.) Resists +15% lightning +21% cold +27% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. This object's appearance was changed to Flashpoint. |
| Cloak | elven-silk cloak 'Minarilen', shaloren, backstab (3 def, 0 armour) =crit=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +7 Cun dps ---------- Crit.mult +68.00% Dmg.mod +9% arcane +15% blight Res.pen +25% arcane Acc +30 (+7 eff.) Apr +27 Melee Ret 4 arcane ----- def ----- Defense +3 (+0 eff.) Resists +12% blight Stealth +30 ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
| Main armor | Silinn, rejuv (6 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: Stats +7 Str +21 Cun +9 Con dps ---------- Dmg.mod +24% mind Res.pen +35% mind On Hit (Melee): * 30% chance to reduce all saves and defense by 76 ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% HP.reg +4.40 ---------- misc Stam/turn +1.30 Light +5 A suit of armour made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to rough leather armour. |
Inventory
Primal Infusion (affinity 78%; reduction 15; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 78% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 15 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 1394; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 1394 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 1393; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 1393 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 2501%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 2501% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 2591%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 2591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 2357; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 2357 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 2612; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 2612 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 1884; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1884 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 112%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 112% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 813 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (1610.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1722.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 2100; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 2099.55 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 31; phase 94; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 31 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 31 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 94%, your defense is increased by 94 and all your resistances by 94%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 94; resist 99%; move 83%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 99% all resistance, you move 83% faster, and you are invisible (power 94). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 4929% over 10 turns; mana 246; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 4929% for 10 turns (123 total) and instantly restoring 246 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 740; dur 8; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 740 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 2102; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 2102 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 2377; dur 6; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 2377 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 2489; dur 8; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 2489 damage for 8 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1699; dur 8; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1699 damage for 8 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Brightsting, perfection0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Spell.crit +5% S.pwr/crit +13 Dmg.mod +12% fire Res.pen +20% arcane Melee Ret 12 blight ----- def ----- Resists +18% light Spell.save +18 (+1 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.28 Max.mana +80.00 Light +4 Masteries +0.31 Psionic/Discord +0.31 Cunning/Hidden Hand Amulets make your neck look great! |
voratun amulet 'Lightmoon', starlit0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Mag dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +15% blight +15% mind Melee Ret 14 light ----- def ----- Resists +15% fire +20% light +30% darkness Spell.save +24 (+2 eff.) Blind- +50% ---------- misc Psi/ret +0.32 Mana/s.crit +2.71 Light +4 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Delyldir, tenacity0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +29.66% Dmg.mod +15% mind On Hit (Melee): * 30% chance to reduce armor by 48% ----- def ----- Resists +21% lightning +24% blight Mind.save +15 (+2 eff.) Max.HP +45.00 Heal.mod +25% Silence- +30% Disarm- +50% Pinning- +37% Knockbk- +50% ---------- misc Psi/ret +0.28 Max.hate +12.00 Rings make your fingers look great! |
Frigidlord the dragonbone longbow, mighty4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +32 cold On Crit.r2 +32 nature While equipped: Stats +11 Str dps ---------- Phys.pwr +21 (+3 eff.) Dmg.mod +42% cold ----- def ----- Resists +8% arcane +21% darkness Crit.dmg- 23.91% Mind.save +21 (+2 eff.) Heal.mod +32% Poison- +32% Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Light +4 Longbows are used to shoot arrows at your foes. |
Brightspawn, creative (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +22 Cun dps ---------- Mind.crit +5% Crit.mult +53.41% Mind.pwr +10 (+1 eff.) Res.pen +20% light ----- def ----- Armour +8 Resists +25% mind Crit.dmg- 20.00% Phys.save +30 (+3 eff.) Disarm- +33% Knockbk- +30% Teleport- +33% ---------- misc Max.psi +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ebonytouch the pulsing mindstar, life (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +24 darkness On Hit: * 27% chance to reduce all saves and defense by 76 While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +26.91% Mind.pwr +8 (+1 eff.) Res.pen +34% mind +15% cold ----- def ----- Resists +12% darkness Max.HP +42.00 HP.reg +1.70 ---------- misc Psi/ret +0.32 Hate/m.crit +3.00 Max.psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Icerebel, gifted, hateful, absorbing (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Crit.r2 +16 mind On Hit: * 10% chance to reduce all saves and defense by 76 While equipped: dps ---------- Mind.crit +5% Spell.pwr +10 (+2 eff.) Mind.pwr +18 (+2 eff.) Dmg.mod +21% mind +25% darkness Res.pen +13% mind +15% darkness ----- def ----- Resists +21% lightning +25% fire +33% cold Spell.save +9 (+1 eff.) ---------- misc Max.hate +8.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Frozenswift', horrifying, sand, gales (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 20 physical 13 mind 15 darkness Dmg.mod +16% lightning +33% physical +10% darkness +15% cold +10% mind Res.pen +15% temporal +20% physical ----- def ----- Defense +35 (+7 eff.) Resists +6% cold +15% physical +9% mind +3% nature Crit.dmg- 15.00% Spell.save +3 (+0 eff.) Die.at -100.00 life Cut- +30% Pinning- +40% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Glacia. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Spideroracle, nightruned1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% mind Res.pen +25% acid Melee Ret 6 acid ----- def ----- Resists +11% light +10% darkness +20% nature A belt that goes around your waist. |
drakeskin leather belt 'Deepsminister', transcend1.0 T5 belt armor [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Mind.pwr +53 (+5 eff.) Res.pen +20% mind On Hit (Melee): * 27% chance to reduce damage dealt by 60% ----- def ----- Resists +18% lightning +15% nature Phys.save +15 (+2 eff.) Spell.save +24 (+2 eff.) ---------- misc Max.hate +10.00 A belt that goes around your waist. |
Eilinoriwyn the Offalquake, mindcraft, eldoral, spellcowled (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +6 Mag +12 Wil +9 Cun dps ---------- Mind.crit +10% Mind.pwr +25 (+3 eff.) Dmg.mod +15% nature +6% acid On Hit (Melee): * 20% chance to slow global speed by 110% ----- def ----- Defense +3 (+0 eff.) Spell.save +15 (+1 eff.) ---------- misc Psi/ret +0.08 Max.mana +78.00 Max.hate +4.00 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
Glathra the Abysswhisper, protection (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Crit.mult +32.25% Mind.pwr +25 (+3 eff.) Res.pen +25% acid +40% fire Melee Ret 14 physical ----- def ----- Defense +3 (+0 eff.) Spell.save +14 (+1 eff.) Mind.save +15 (+2 eff.) Die.at -120.00 life ---------- misc Stam/turn +4.00 Equi/ret +0.40 Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
Lisakira the elven-silk cloak, thick (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Mag +12 Wil dps ---------- Spell.pwr +50 (+10 eff.) Mind.pwr +45 (+4 eff.) Dmg.mod +21% arcane +21% mind Melee Ret 14 temporal ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +25% cold Spell.save +21 (+2 eff.) Mind.save +21 (+2 eff.) Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Hate/m.crit +5.00 Max.mana +140.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvyranne the Radiancesweeper, thick (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% light +33% lightning Res.pen +20% mind Melee Ret 16 blight 16 light On Hit (Melee): * 32% chance to reduce damage dealt by 60% * 32% chance to reduce all saves and defense by 76 ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +21% blight +28% cold +12% light +21% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthutodir, thaloren (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Mind.pwr +45 (+4 eff.) Dmg.mod +18% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% fire +33% darkness +18% mind Mind.save +14 (+1 eff.) HP.reg +6.71 Heal.mod +25% Disease- +34% Stun/Frz- +34% A cap made of leather. |
Darkpulverizer, might (40 def, 5 armour) =phys=2.0 T5 head armor [Rare] Master While equipped: Stats +17 Str +8 Con dps ---------- Phys.pwr +31 (+5 eff.) Dmg.mod +24% physical Res.pen +34% fire Acc +40 (+10 eff.) Melee Ret 10 lightning 8 darkness ----- def ----- Armour +5 Defense +40 (+8 eff.) Fatigue +5% A cap made of leather. |
Eilinoma the Splendourwrither, dex (0 def, 5 armour) =zap=2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +50% lightning +24% light +12% acid Res.pen +15% light Melee Ret 17 light 8 blight ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +30% light +27% acid ---------- misc Light +5 A cap made of leather. |
Heatsting, ire (0 def, 5 armour) =acid=2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str +5 Wil +11 Cun +5 Con dps ---------- Dmg.mod +51% acid Res.pen +42% acid +40% lightning Melee Ret 10 fire On Hit (Melee): * 34% chance to slow global speed by 110% ----- def ----- Armour +5 Fatigue +5% Resists +15% fire Phys.save +14 (+1 eff.) Mind.save +11 (+1 eff.) ---------- misc Light +5 Infravis +5 Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Nightwrither, fortune (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Lck +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +3% Mind.crit +9% Crit.mult +10.00% Mind.pwr +25 (+3 eff.) Dmg.mod +18% mind On Hit (Melee): * 23% chance to slow global speed by 110% ----- def ----- Armour +3 Fatigue +3% Resists +9% darkness ---------- misc Psi/ret +0.16 Max.hate +10.00 A cap made of leather. |
Blindquill the drakeskin leather armour, stable, marauder, deep (30 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Str +7 Dex ----- def ----- Armour +13 Defense +30 (+6 eff.) Fatigue +8% Resists +11% acid +8% physical +9% light +14% cold +12% fire Phys.save +40 (+4 eff.) ---------- misc Light +3 Breathe water A suit of armour made of leather. |
voratun plate armour 'Mayotta', command (15 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +21 Str +6 Mag +6 Cun +5 Con dps ---------- Mind.crit +11% Crit.mult +31.87% Mind.pwr +25 (+3 eff.) ----- def ----- Armour +26 Defense +15 (+3 eff.) Fatigue +22% Resists +24% cold Mind.save +25 (+3 eff.) ---------- misc Light +5 A suit of armour made of metal plates. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1796 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glintmistress, smiths, wreckage, bloodhexed (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Str +10 Wil +9 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +15% fire +15% mind +15% light Res.pen +30% nature Apr +12 ----- def ----- Crit.dmg- 15.00% Mind.save +13 (+1 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Kindleradiance, smiths (dig speed 11 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +15% fire +15% mind +24% light Res.pen +20% light +25% arcane ----- def ----- Resists +18% lightning +18% fire +21% mind +12% darkness Crit.dmg- 20.00% Mind.save +15 (+2 eff.) Die.at -80.00 life Heal.mod +32% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 158.37 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
22 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
41 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
30 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazerot the pouch of voratun shots, deadly (20/20, 68-82 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 68.0 - 81.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +32 acid +32 fire +32 mind +32 lightning On Hit.r1 +32 lightning On Crit.r2 +32 lightning Shots are used with slings to pummel your foes to death. |
Ebonyminister, evasive, healing [power 320] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Mind.crit +5% Crit.mult +22.72% Phys.pwr +34 (+6 eff.) Res.pen +28% darkness Acc +15 (+3 eff.) Melee Ret 6 mind On Hit (Melee): * 23 arcane resource burn ----- def ----- Resists +6% darkness Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Emelanor', cleansing, stinging [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +7 Str +8 Mag +7 Wil +7 Cun dps ---------- Spell.crit +9% Crit.mult +30.00% Dmg.mod +24% blight Phasing +48% ----- def ----- Resists +24% mind Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Mana/s.crit +3.22 Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of summon tentacle 'Samilin', quick, tentacle [power 365] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +8 Wil dps ---------- Crit.mult +32.00% S.pwr/crit +16 ----- def ----- Defense +48 (+9 eff.) Resists +15% temporal Crit.dmg- 24.00% Mind.save +18 (+2 eff.) Silence- +32% ---------- misc Equi/ret +0.44 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 441 Armor: 20 All Resist: 37 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Corruptionwitch the elven-wood wand of clairvoyance, innervating, clairvoyance [power 13] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +10 Cun dps ---------- Crit.mult +30.00% Dmg.mod +9% acid +24% lightning +27% mind +18% light Res.pen +38% nature Melee Ret 8 acid ----- def ----- Resists +12% nature ---------- misc Light +4 Reveal the area around you, dispelling darkness (radius 13, power 79 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Tulisin the dragonbone wand of shielding, shielding, evasive [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +10 Dex +15 Con dps ---------- Dmg.mod +45% blight +21% physical Melee Ret 16 acid ----- def ----- Resists +12% temporal Die.at -133.63 life Cut- +33% Silence- +33% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 28/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
27 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Maddoom the Ogre Customer level 42
78th Haze 122nd year of Ascendancy at 12:36 see stats
A different point of view (Madness (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Maddoom the Ogre Customer level 50
36th Regrowth 123rd year of Ascendancy at 15:37 see stats
A living one! (Madness (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Maddoom the Ogre Customer level 50
7th Flare 123rd year of Ascendancy at 16:33 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By Maddoom the Ogre Customer level 41
73rd Haze 122nd year of Ascendancy at 15:11 see stats
Anti-Antimagic! (Madness (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Maddoom the Ogre Customer level 42
75th Haze 122nd year of Ascendancy at 20:56 see stats
Arachnophobia (Madness (Adventure) difficulty)
Destroyed the spydric menace.By Maddoom the Ogre Customer level 50
48th Regrowth 123rd year of Ascendancy at 01:36 see stats
Are you out of your mind?! (Madness (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Maddoom the Ogre Customer level 50
38th Regrowth 123rd year of Ascendancy at 08:54 see stats
Atamathoned! (Madness (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Maddoom the Ogre Customer level 50
79th Dusk 123rd year of Ascendancy at 21:39 see stats
Back and there again (Madness (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Maddoom the Ogre Customer level 50
15th Dusk 123rd year of Ascendancy at 05:15 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By Maddoom the Ogre Customer level 47
28th Regrowth 123rd year of Ascendancy at 23:23 see stats
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Maddoom the Ogre Customer level 36
39th Haze 122nd year of Ascendancy at 15:14 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Maddoom the Ogre Customer level 44
8th Decay 122nd year of Ascendancy at 10:59 see stats
Demonic Invasion (Madness (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Maddoom the Ogre Customer level 50
36th Regrowth 123rd year of Ascendancy at 07:42 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By Maddoom the Ogre Customer level 46
26th Regrowth 123rd year of Ascendancy at 06:30 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Maddoom the Ogre Customer level 29
63rd Dusk 122nd year of Ascendancy at 20:18 see stats
Entropy's End (Madness (Adventure) difficulty)
Destroyed the Hypostasis of Entropy.By Maddoom the Ogre Customer level 50
29th Haze 123rd year of Ascendancy at 07:43 see stats
Evil denied (Madness (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Maddoom the Ogre Customer level 50
36th Dusk 123rd year of Ascendancy at 20:26 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Maddoom the Ogre Customer level 23
56th Dusk 122nd year of Ascendancy at 21:57 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Maddoom the Ogre Customer level 37
45th Haze 122nd year of Ascendancy at 17:43 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Maddoom the Ogre Customer level 22
53rd Dusk 122nd year of Ascendancy at 03:33 see stats
Fear of Fours (Madness (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Maddoom the Ogre Customer level 50
9th Pyre 123rd year of Ascendancy at 16:44 see stats
Gem of the Moon (Madness (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Maddoom the Ogre Customer level 50
33rd Pyre 123rd year of Ascendancy at 00:11 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Maddoom the Ogre Customer level 28
61st Dusk 122nd year of Ascendancy at 05:47 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Maddoom the Ogre Customer level 50
38th Regrowth 123rd year of Ascendancy at 09:12 see stats
Invasion from the Depths (Madness (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Maddoom the Ogre Customer level 50
31st Pyre 123rd year of Ascendancy at 19:58 see stats
Is that how it feels to be an escort quest?! (Madness (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Maddoom the Ogre Customer level 35
78th Dusk 122nd year of Ascendancy at 20:16 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Maddoom the Ogre Customer level 10
3rd Flare 122nd year of Ascendancy at 10:16 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Maddoom the Ogre Customer level 20
51st Dusk 122nd year of Ascendancy at 01:02 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Maddoom the Ogre Customer level 30
64th Dusk 122nd year of Ascendancy at 21:32 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By Maddoom the Ogre Customer level 40
71st Haze 122nd year of Ascendancy at 21:45 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By Maddoom the Ogre Customer level 50
35th Regrowth 123rd year of Ascendancy at 05:16 see stats
Orcrist (Madness (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Maddoom the Ogre Customer level 50
8th Pyre 123rd year of Ascendancy at 16:48 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By Maddoom the Ogre Customer level 28
63rd Dusk 122nd year of Ascendancy at 19:57 see stats
Race through fire (Madness (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Maddoom the Ogre Customer level 50
57th Regrowth 123rd year of Ascendancy at 22:38 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Maddoom the Ogre Customer level 37
58th Haze 122nd year of Ascendancy at 05:19 see stats
Savior of the damsels in distress (Madness (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Maddoom the Ogre Customer level 31
66th Dusk 122nd year of Ascendancy at 13:49 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Maddoom the Ogre Customer level 23
56th Dusk 122nd year of Ascendancy at 22:47 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Maddoom the Ogre Customer level 16
24th Dusk 122nd year of Ascendancy at 07:47 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Maddoom the Ogre Customer level 47
26th Regrowth 123rd year of Ascendancy at 11:17 see stats
Tactical master (Madness (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Maddoom the Ogre Customer level 50
36th Dusk 123rd year of Ascendancy at 20:24 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Maddoom the Ogre Customer level 50
56th Regrowth 123rd year of Ascendancy at 06:02 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Maddoom the Ogre Customer level 10
4th Flare 122nd year of Ascendancy at 10:09 see stats
The Legend of Garkul (Madness (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Maddoom the Ogre Customer level 50
8th Pyre 123rd year of Ascendancy at 18:19 see stats
The Right thing to do (Madness (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Maddoom the Ogre Customer level 34
76th Dusk 122nd year of Ascendancy at 22:50 see stats
The Sun Still Shines (Madness (Adventure) difficulty)
Aeryn survived the last battle.By Maddoom the Ogre Customer level 50
36th Dusk 123rd year of Ascendancy at 20:26 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Maddoom the Ogre Customer level 25
58th Dusk 122nd year of Ascendancy at 15:55 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Maddoom the Ogre Customer level 6
10th Mirth 122nd year of Ascendancy at 10:13 see stats
The sky is falling! (Madness (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Maddoom the Ogre Customer level 31
68th Dusk 122nd year of Ascendancy at 02:26 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Maddoom the Ogre Customer level 50
37th Pyre 123rd year of Ascendancy at 14:50 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Maddoom the Ogre Customer level 17
24th Dusk 122nd year of Ascendancy at 19:08 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Maddoom the Ogre Customer level 1
76th Pyre 122nd year of Ascendancy at 19:16 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Maddoom the Ogre Customer level 40
73rd Haze 122nd year of Ascendancy at 08:27 see stats
Well trained (Madness (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Maddoom the Ogre Customer level 50
10th Pyre 123rd year of Ascendancy at 03:53 see stats
Log
Today is the 33rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:43.
Resting starts...
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Rested for 211 turns.
Resting starts...
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Player used:T_ACTIVATE_OBJECT_21
Maddoom brandishes the Burning Star which radiates in all directions!
Rested for 123 turns.




































































































































