











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Colossus |
| Class | Berserker (Barbarian) |
| Level / Exp | 40 / 0% |
| Size | gargantuan |
| Lifes / Deaths | Killed by herald of oblivion at level 26 on the 27th Wealth 122nd year of Ascendancy at 12:19 5 / 2Killed by Arivea the master vampire at level 30 on the 15th Loss 122nd year of Ascendancy at 09:02 |
Primary Stats
| Strength | 128.21352549156 (base 60) |
| Dexterity | 70.427050983125 (base 40) |
| Constitution | 128.42705098313 (base 60) |
| Magic | 24.213525491563 (base 10) |
| Willpower | 23.427050983125 (base 10) |
| Cunning | 53.427050983125 (base 32) |
Resources
| Life | 2653/2653 |
| Stamina | 313/313 |
| Steam | 100/100 |
| Healing Factor | 2.1740902113524 |
| Regeneration | 44.579863776519 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +90% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 34.591527595538 |
| See Invisible | 47.018578578663 |
Offense: Mainhand
| Damage | 263 |
| Accuracy | 71 |
| Crit Chance | 96% |
| APR | 79 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 244 |
| Accuracy | 71 |
| Crit Chance | 113% |
| APR | 98 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Mind | +6% |
| Arcane | +16% |
| Cold | -3% |
| All | -9% |
Offense: Damage Penetration
| Acid | +27% |
| Mind | +5% |
| Physical | +30% |
| Cold | +25% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 1 |
| Physical Save | 72 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 76%( 76%) |
| Physical | + 79%( 79%) |
| Cold | + 76%( 76%) |
| All | + 75%( 76%) |
| Darkness | + 83%( 87%) |
| Light | + 76%( 76%) |
| Mind | + 73%( 76%) |
| Lightning | + 76%( 76%) |
| Fire | + 76%( 76%) |
| Nature | + 76%( 76%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 52% |
| Bleed Resistance | 100% |
| Confusion Resistance | 34% |
| Stun Resistance | 35% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 538 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 151 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 798 damage for 8 turns. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.1 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.70 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Bloodthirst | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual techniques | 1.40 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Colossus | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.80 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.70 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.2)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 62% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.7% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 28 mind and 24 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 40 Mind damage, and deal 35 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+44% chance to avoid traps). Power 2+: -1 Luck, +11 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 50% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.2)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 17 turns, retch (level 4) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 44% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by 9%). Shroud of Weakness |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+21% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Porulera the orc archer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by Xaneseth the netherworm mass. Escort: temporal explorer (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Alaromibers the pair of drakeskin leather boots, restorative, miner, blood (Madness) (15 def, 13 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +35 (+6 eff.) Apr +11 ----- def ----- Armour +13 Defense +15 (+3 eff.) Phys.save +24 (+6 eff.) HP.reg +11.00 Heal.mod +15% Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.stam +30.00 Infravis +2 Curse of Madness A pair of boots made of leather. This object's appearance was changed to Wanderer's Rest. |
| Quiver | Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. This object's appearance was changed to Arkul's Siege Arrows (Nightmares). |
| Light source | alchemist's lamp 'Rimenight', nightwalker (Misfortune)1.0 T3 lite [Rare] Nature While equipped: Stats +5 Con +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +6% cold Res.pen +10% physical Melee Ret 6 cold ----- def ----- Defense +10 (+2 eff.) Resists +18% lightning ---------- misc Light +4 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Elynne the Burnslice, prismatic (Corpses) (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Cun +5 Str dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +15% fire Res.pen +20% physical Melee Ret 8 fire ----- def ----- Armour +3 Fatigue +3% Resists +16% light +14% darkness Phys.save +15 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.mana +40.00 Curse of Corpses A cap made of leather. This object's appearance was changed to Visage of Nektosh. |
| Tool | Armochik, delving, brutal, iron.throne (Corpses) (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +2 Con dps ---------- Mind.crit +3% Crit.mult +24.00% Phys.pwr +8 (+2 eff.) Apr +5 Melee Ret 2 mind ----- def ----- Resists +3% mind Mind.save +3 (+1 eff.) Max.HP +23.00 ---------- misc Max.stam +18.00 Light +1 While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cyradata, gladiator, warrior, clarity (Nightmares)0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +16 Str +11 Con dps ---------- Phys.pwr +13 (+2 eff.) Apr +4 ----- def ----- Armour +18 Defense +20 (+5 eff.) Mind.save +10 (+3 eff.) Confus- +44% ---------- misc Max.stam +10.00 Curse of Nightmares Rings make your fingers look great! |
| On fingers | Isetira the gold ring, titan (Shrouds)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con ----- def ----- Defense +30 (+7 eff.) Resists +12% light +6% cold Crit.dmg- 15.00% Phys.save +14 (+4 eff.) Die.at -60.00 life Max.HP +100.00 Heal.mod +10% Curse of Shrouds Rings make your fingers look great! |
| Around waist | Bethanor, reckless (Misfortune) 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +2% Crit.mult +30.00% Phys.pwr +5 (+1 eff.) Dmg.mod +15% arcane Phasing +30% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Defense +10 (+2 eff.) Resists +12% acid Proj.slow +25% ---------- misc Vim/s.crit +2.00 Curse of Misfortune A belt that goes around your waist. |
| In main hand | caustic voratun greatsword of crippling (Corpses) (60-97 power, 4 apr) 3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +35% Undead +35% Demon +35% Horror On Crit.r2 +27 acid +26 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Res.pen +27% acid +30% nature Apr +13 Curse of Corpses Massive two-handed swords. This object's appearance was changed to Perseverance. |
| On hands | Porivea, magic (Madness) (10 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Phys.crit +3.0% Crit.mult +20.00% Dmg.mod +10% arcane +15% mind Apr +3 Melee Ret 10 mind ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +5% Phys.save +6 (+2 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Voroth the Floe's kiss, ruin (Shrouds) (54-81 power, 23 apr) 5.0 T4 greatmaul 2H weapon [Rare] Master Power 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +23 Crit +22.5% Atk.spd 100% On Crit.r2 +16 cold While equipped: Stats +2 Cun dps ---------- Phys.crit +19.0% Crit.mult +55.00% Res.pen +25% cold Apr +19 ----- def ----- Resists +12% cold Mind.save +18 (+6 eff.) ---------- misc Max.psi +30.00 Curse of Shrouds Massive two-handed mauls. This object's appearance was changed to Perseverance. |
| Cloak | Sleetorder, hunter (Corpses) (32 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Acc +26 (+6 eff.) ----- def ----- Defense +32 (+8 eff.) Fatigue -7% Resists +2% physical +25% nature +31% cold Phys.save +6 (+2 eff.) Max.HP +70.00 ---------- misc Stam/turn +2.00 Max.stam +44.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Ureslak's Molted Scales. |
| Around neck | Shadowbright of the Blightspawn (Shrouds)0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Crit.mult +15.00% Res.pen +5% mind Melee Ret 6 mind On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 13 * 28% chance to reduce damage dealt by 16% ----- def ----- Phys.save +16 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +16 (+5 eff.) ---------- misc Masteries +0.18 Cunning/Dirty fighting Curse of Shrouds Amulets make your neck look great! |
Inventory
medical injector implant of the sneak (efficiency 162% / cooldown 93%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 93%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 175% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 72%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 22)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 22.2 steam per turn. Can be activated for an instant burst of 111 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the warrior (heal 353; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 353 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 302; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 302 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 841%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 786%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 786% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 673; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 673 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 17; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 176; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 771; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 771 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 74; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 117; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Arevena, archmage, restful (Shrouds)0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil +5 Mag dps ---------- Spell.crit +8% Spell.pwr +8 (+4 eff.) Dmg.mod +10% acid +10% fire +9% cold +10% lightning ----- def ----- Armour +2 Fatigue -4% Resists +3% blight Phys.save +9 (+2 eff.) HP.reg +2.00 Curse of Shrouds Amulets make your neck look great! |
Olorakhad the Stormedge, stabilizing (Shrouds)0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag +3 Wil +4 Con ----- def ----- Resists +3% lightning +12% temporal Pinning- +24% Knockbk- +22% ---------- misc See.Invis +6 Curse of Shrouds Amulets make your neck look great! |
copper amulet of constitution (+2) (Misfortune)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Curse of Misfortune Amulets make your neck look great! |
starlit copper amulet of mastery (0.11 Technique / Warcries) (Nightmares)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% light +10% darkness Blind- +20% ---------- misc Masteries +0.11 Technique/Warcries Curse of Nightmares Amulets make your neck look great! |
Filthbiter the gold ring, lightning, misery, sneakthief (Shrouds)0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 5 physical Ranged+ 10 physical Dmg.mod +12% lightning +3% nature Res.pen +10% acid Acc +7 (+1 eff.) On Hit (Melee): * 10% chance to reduce armor by 23% * 15% chance to reduce all saves and defense by 19 On Hit (Ranged): * 12% chance to reduce all saves and defense by 19 ----- def ----- Resists +24% lightning +12% acid ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Curse of Shrouds Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Iceblast the copper ring, sneakthief (Corpses)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +3.0% Dmg.mod +3% physical Res.pen +15% cold Acc +16 (+4 eff.) Apr +3 ----- def ----- Resists +2% physical Curse of Corpses Rings make your fingers look great! |
Migen, clarity (Shrouds)0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Dmg.mod +12% physical Melee Ret 2 physical ----- def ----- Armour +4 Defense +5 (+1 eff.) Mind.save +7 (+2 eff.) Confus- +27% Curse of Shrouds Rings make your fingers look great! |
copper ring 'Freezedare', savage (Nightmares)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Melee Ret 2 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +3% fire +9% nature Spell.save +10 (+3 eff.) ---------- misc Max.stam +11.00 Curse of Nightmares Rings make your fingers look great! |
copper ring 'Winterbrace', savage (Corpses)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Con ----- def ----- Resists +6% cold Spell.save +10 (+3 eff.) ---------- misc Max.stam +40.00 Curse of Corpses Rings make your fingers look great! |
gold ring 'Strikequake', sneakthief, mountain, psionic (Misfortune)0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +15% physical Res.pen +10% nature +15% lightning Acc +9 (+2 eff.) ----- def ----- Resists +18% lightning +15% physical Mind.save +8 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
savior's steel ring of the mind (+11%) (Nightmares)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
caustic stralite battleaxe of massacre (Misfortune) (49-74 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 49.0 - 73.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +7 acid +13 nature While equipped: dps ---------- Res.pen +26% acid +13% nature Apr +13 Curse of Misfortune Massive two-handed battleaxes. |
Morbusnaught, hateful (Corpses) (42-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 darkness Against +19% Living On Hit.r1 +4 acid While equipped: Stats +3 Con dps ---------- Dmg.mod +6% nature Melee Ret 8 physical ----- def ----- Armour +2 Resists +9% acid +6% nature Curse of Corpses Massive two-handed mauls. |
Stokeglamour the dwarven-steel greatsword, crippling (Madness) (40-63 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 39.5 - 63.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 fire On Hit.r1 +4 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun dps ---------- Phys.crit +10.0% Crit.mult +5.00% Mind.pwr +15 (+8 eff.) Res.pen +5% mind Curse of Madness Massive two-handed swords. |
balanced stralite greatsword of massacre (Madness) (62-99 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +41% Curse of Madness Massive two-handed swords. |
Gunudur the hardened leather belt, giant (Nightmares)1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +5.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% physical Apr +2 Melee Ret 2 physical ----- def ----- Phys.save +9 (+2 eff.) Spell.save +5 (+2 eff.) ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
reinforced hardened leather belt of containment (Misfortune)1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +10 (+2 eff.) Phys.save +15 (+4 eff.) Anom.red +10 Max.HP +98.00 ---------- misc Max.mana +56.00 Max.stam +40.00 Max.hate +14.00 Max.psi +22.00 Max.vim +25.00 Max.P.En +25.00 Max.N.En +23.00 Curse of Misfortune A belt that goes around your waist. |
rough leather belt of the mystic (Corpses)1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) Curse of Corpses A belt that goes around your waist. |
Dimfurnace of the Blightspawn (Nightmares) (1 def, 4 armour)2.0 T1 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun dps ---------- Mind.crit +5% On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 13 * 22% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Defense +1 (+0 eff.) Spell.save +13 (+4 eff.) Mind.save +6 (+2 eff.) Heal.mod +10% Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +43.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadewend, iron.throne (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+0 eff.) Resists +6% blight Max.HP +20.00 Heal.mod +10% Stun/Frz- +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of the guardian (Nightmares) (13 def, 6 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +13 (+3 eff.) Resists +0% nature +0% cold Phys.save +21 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +16 (+5 eff.) Max.HP +40.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak of Iron Throne. |
Chasus the pair of hardened leather boots, fleetfooted (Shrouds) (22 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +9 Dex dps ---------- Crit.mult +35.00% Phys.pwr +10 (+2 eff.) Res.pen +20% mind Apr +2 ----- def ----- Armour +3 Defense +22 (+5 eff.) ---------- misc Hate/m.crit +3.00 Curse of Shrouds A pair of boots made of leather. |
Steam Powered Boots (Misfortune) (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Curse of Misfortune Boots. But with steam power! |
pair of iron boots 'Duradudil', traveler (Shrouds) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +20 (+4 eff.) Dmg.mod +3% physical ----- def ----- Armour +5 Fatigue -3% Resists +3% physical Phys.save +5 (+1 eff.) ---------- misc Max.enc +20 Light +2 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Silamira', blood (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Resists +6% darkness +6% cold HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.vim +10.00 Curse of Shrouds A pair of boots made of leather. |
Getudular the voratun gauntlets, steady (Nightmares) (20 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +25% mind Acc +10 (+2 eff.) ----- def ----- Armour +13 Defense +20 (+5 eff.) Fatigue +5% Resists +3% blight +6% cold +5% arcane +9% nature Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Disarm- +45% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Glorurassra', nighthunter (Misfortune) (15 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +10 Defense +15 (+3 eff.) Fatigue +3% Resists +8% darkness Phys.save +9 (+2 eff.) Stun/Frz- +20% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Galibers', regen, polar, umbral (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +1 Dex +2 Wil dps ---------- Melee+ 10 darkness 8 cold Dmg.mod +3% cold +3% darkness +9% arcane Res.pen +10% arcane ----- def ----- Armour +2 Resists +7% darkness +7% cold HP.reg +2.70 ---------- misc Stam/turn +0.50 Psi/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Ce'Nelewe', corrosive (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid +6% mind Res.pen +15% mind ----- def ----- Armour +1 Resists +5% acid Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm 'Kindleraider', champion (Nightmares) (5 def, 14 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Wil +0 Cun dps ---------- Melee Ret 8 light ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +4% Resists +15% light +3% physical Mind.save +10 (+3 eff.) ---------- misc Stam/turn +3.00 Light +1 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scaldwill, troll, marauder, clarity (Corpses) (14 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +11 Dex +2 Con ----- def ----- Armour +6 Defense +14 (+3 eff.) Fatigue +8% Resists +6% mind +3% fire Phys.save +10 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +30.00 HP.reg +4.20 Heal.mod +11% Curse of Corpses A suit of armour made of leather. |
Yvetta the Unlighttitan, chilling, barbed, psychokinetic (19/19, 31-43 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 31.0 - 43.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +13.5% Capacity 19 Ranged+ +8 physical +16 darkness +8 cold On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
584 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivobeth the iron pickaxe, predation (Madness) (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Spell.pwr +10 (+5 eff.) Mov.spd +10% Res.pen +10% arcane ----- def ----- Resists +3% blight +6% mind While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (Misfortune) (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig Curse of Misfortune A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (Madness) (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Turoruilar the brass lantern, clarity (Shrouds)2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +12 Mind.save +6 (+2 eff.) Die.at -20.00 life ---------- misc Stam/turn +3.00 Max.stam +20.00 Light +3 See.Stealth +7 See.Invis +6 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing dwarven lantern of illusion (Shrouds)1.0 T5 lite [Ego++] Master/Psionic While equipped: dps ---------- Res.pen +9% all Apr +10 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +17 (+6 eff.) Mind.save +16 (+5 eff.) ---------- misc Light +6 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Spider's Fangs (20/20, 22-26 power, 8 apr)3.0 T4 shot ammo [Unique] Nature/Steamtech Power 22.0 - 26.4 Nature Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By War Titan the Colossus Berserker level 37
4th Shortage 122nd year of Ascendancy at 10:04 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By War Titan the Colossus Berserker level 25
25th Wealth 122nd year of Ascendancy at 01:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By War Titan the Colossus Berserker level 36
1st Shortage 122nd year of Ascendancy at 02:10 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By War Titan the Colossus Berserker level 33
27th Loss 122nd year of Ascendancy at 19:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By War Titan the Colossus Berserker level 28
6th Dearth 122nd year of Ascendancy at 11:43 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By War Titan the Colossus Berserker level 39
28th Iron 123rd year of Ascendancy at 03:44 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By War Titan the Colossus Berserker level 32
24th Loss 122nd year of Ascendancy at 06:01 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By War Titan the Colossus Berserker level 20
8th Wealth 122nd year of Ascendancy at 15:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By War Titan the Colossus Berserker level 22
18th Wealth 122nd year of Ascendancy at 21:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By War Titan the Colossus Berserker level 29
31st Dearth 122nd year of Ascendancy at 11:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By War Titan the Colossus Berserker level 25
25th Wealth 122nd year of Ascendancy at 01:14 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By War Titan the Colossus Berserker level 37
3rd Shortage 122nd year of Ascendancy at 17:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By War Titan the Colossus Berserker level 10
10th Profit 122nd year of Ascendancy at 03:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By War Titan the Colossus Berserker level 20
7th Wealth 122nd year of Ascendancy at 18:58 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By War Titan the Colossus Berserker level 30
14th Loss 122nd year of Ascendancy at 12:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By War Titan the Colossus Berserker level 40
28th Iron 123rd year of Ascendancy at 05:39 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By War Titan the Colossus Berserker level 31
23rd Loss 122nd year of Ascendancy at 13:01 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By War Titan the Colossus Berserker level 19
7th Wealth 122nd year of Ascendancy at 12:43 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By War Titan the Colossus Berserker level 28
29th Wealth 122nd year of Ascendancy at 14:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By War Titan the Colossus Berserker level 25
26th Wealth 122nd year of Ascendancy at 01:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By War Titan the Colossus Berserker level 19
43rd Profit 122nd year of Ascendancy at 08:41 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By War Titan the Colossus Berserker level 5
19th Voratun 122nd year of Ascendancy at 00:28 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By War Titan the Colossus Berserker level 27
28th Wealth 122nd year of Ascendancy at 13:19 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By War Titan the Colossus Berserker level 9
6th Profit 122nd year of Ascendancy at 09:40 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By War Titan the Colossus Berserker level 25
25th Wealth 122nd year of Ascendancy at 01:53 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By War Titan the Colossus Berserker level 27
27th Wealth 122nd year of Ascendancy at 20:32 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By War Titan the Colossus Berserker level 9
4th Profit 122nd year of Ascendancy at 11:22 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By War Titan the Colossus Berserker level 21
9th Wealth 122nd year of Ascendancy at 10:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By War Titan the Colossus Berserker level 15
32nd Profit 122nd year of Ascendancy at 17:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By War Titan the Colossus Berserker level 35
30th Loss 122nd year of Ascendancy at 12:16 see stats
Log
Today is the 28th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:43.
Ran for 4 turns (stop reason: interesting character).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 29th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 30th Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 31st Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 1st Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Saving done.
Today is the 2nd Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 3rd Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 4th Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 5th Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Ran for 3 turns (stop reason: hostile spotted to the south (adventurers party)).







































































































































