









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inferno Race Pack 1.7.0Adds a collection of my races. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Bloodruned |
| Class | Primitive |
| Level / Exp | 49 / 67% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 340 (base 60) |
| Dexterity | 183 (base 45) |
| Constitution | 241 (base 60) |
| Magic | 117 (base 60) |
| Willpower | 65 (base 50) |
| Cunning | 119 (base 60) |
Resources
| Life | 3739/3739 |
| Mana | 421/421 |
| Stamina | 332/332 |
| Healing Factor | 2.0316449431507 |
| Regeneration | 103.97922375362 |
Speed
| Mental | +91.94134589937% |
| Attack | 0% |
| Movement | +60.9208179593% |
| Spell | +27.2655602182% |
| Global | +176.24120965504% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 75.26547175949 |
| See Invisible | 75.26547175949 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 813 |
| Accuracy | 103 |
| Crit Chance | 122% |
| APR | 99 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 456 |
| Accuracy | 103 |
| Crit Chance | 120% |
| APR | 117 |
| Speed | 0.52 |
Offense: Spell
| Spellpower | 140 |
| Crit Chance | 70% |
| Speed | 0.78575853379773 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +172% |
| Lightning | +43% |
| Darkness | +77% |
| Temporal | +57% |
| Blight | +33% |
| Arcane | +70% |
| Fire | +52% |
| All | +15% |
Offense: Damage Penetration
| Physical | +89% |
| Darkness | +30% |
| Arcane | +18% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 108.59583112538 (100%) |
| Defense | 110 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 112 |
| Spell Save | 78 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 599 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 400 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1397 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (79% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 360 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.80 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat techniques | 1.40 |
| 4/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Bloodthirst | 1.80 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Temporal | 1.40 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.80 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Duelist | 1.40 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.80 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Basic combat | 1.70 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Primal Might | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Primal Agility | 1.70 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Primal Grit | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Bloodruned | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Inoculation | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 1.40 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.40 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Daunting Presence |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Blade Flurry |
| talent | Shadow Feed |
| talent | Essence of Speed |
| beneficial effect | Increases defense by 36. Mobile Defense |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 70 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Statstack. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1810. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | barbed quiver of dragonbone arrows of annihilation (19/19, 76-107 power, 30 apr)3.0 T5 arrow ammo [Ego++] Master Power 76.5 - 107.1 Physical Uses 50% Con, 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +37.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 579 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Uluchak1.0 T3 lite [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+1 eff.) Res.pen +15% physical ----- def ----- Armour +6 Max.HP +51.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Velenn' (18 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Mind.crit +5% Spell.pwr +30 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +20% physical +20% darkness +12% temporal ----- def ----- Defense +18 (+3 eff.) Resists +18% physical +19% darkness +15% temporal HP.reg +4.00 ---------- misc Max.hate +15.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Quasit's Skull. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 21 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | Xonor (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +18% blight Res.pen +18% physical ----- def ----- Resists +9% acid Crit.dmg- 15.00% Phys.save +18 (+3 eff.) Die.at -40.00 life Blind- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Darkquill'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +14 Str +4 Con dps ---------- Spell.crit +2% Phys.pwr +10 (+1 eff.) S.pwr/crit +6 Dmg.mod +12% darkness +15% physical ----- def ----- Armour +12 Resists +15% physical ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+1 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+8 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Arthidraharasta0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str +4 Wil +2 Cun +11 Con dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +12 ----- def ----- Resists +5% arcane +6% mind Amulets make your neck look great! |
| In main hand | Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 50% Con, 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 49 * Blasts creatures in a radius 1 shockwave around your target for 1115.82 to 3347.46 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 3116.13 to 6232.26 physical damage (based on Strength) to each. Uses 41 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This object's appearance was changed to Anmalice. |
| Around waist | Burnsting1.0 T5 belt armor [Rare] Psionic While equipped: Stats +3 Cun +5 Str dps ---------- Spell.pwr +30 (+4 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +21% arcane +9% fire ----- def ----- Armour +6 Resists +9% fire Phys.save +15 (+3 eff.) ---------- misc Mana/s.crit +2.09 Vim/s.crit +2.09 A belt that goes around your waist. |
| In off hand | Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Con, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 137 temporal damage and slows enemies in radius 6 of the target by 147% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 9 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. This object's appearance was changed to Anmalice. |
| Cloak | cashmere cloak 'Zylen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +23 (+3 eff.) S.pwr/crit +6 Dmg.mod +10% arcane Res.pen +8% arcane ----- def ----- Defense +2 (+0 eff.) Resists +6% temporal +12% fire +5% physical HP.reg +4.00 Cut- +20% Knockbk- +20% ---------- misc Max.mana +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
| Main armor | elven-silk robe 'Camadunalen' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +11 Wil dps ---------- Spell.crit +3% Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +29% physical +30% darkness +24% arcane Res.pen +20% darkness +18% physical ----- def ----- Resists +15% all Crit.dmg- 16.97% ---------- misc Vim/s.crit +2.26 Max.hate +15.00 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Steam Powered Armour. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 522; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 522 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 738; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 738 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1229%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1229% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1205%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1205% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 879; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 879 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 40%; physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; acid, physical, mind, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 4 mind, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (410.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Inflicts 643.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 11; phase 34; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 8; phase 24; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 18; phase 53; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 18 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell Description: Activate the rune to teleport up to 18 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 50; resist 51%; move 60%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 51% all resistance, you move 60% faster, and you are invisible (power 50). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1396% over 10 turns; mana 70; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (79% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1396% for 10 turns (1686 total) and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 285; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 285 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 772; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 772 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 800; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 800 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1070; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1070 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 401; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 33; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Belylar the Shadowreeve0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness ----- def ----- Phys.save +14 (+3 eff.) Die.at -80.00 life Max.HP +38.00 HP.reg +3.00 ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 2170.15 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 49 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Aerireblek the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +4 Wil +4 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -20.00 life Blind- +24% ---------- misc Stam/turn +1.00 Infravis +3 See.Stealth +9 See.Invis +9 Rings make your fingers look great! |
Bethimira the Blizzardgasher0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +10 Dex dps ---------- Spell.crit +3% S.pwr/crit +6 Dmg.mod +6% cold Acc +27 (+4 eff.) Apr +17 ----- def ----- Defense +14 (+2 eff.) Max.HP +76.00 HP.reg +16.00 Heal.mod +15% ---------- misc Mana/s.crit +1.00 Max.vim +20.00 Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +11 Mag +5 Wil +4 Cun +1 Con dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +6% lightning Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
enhanced voratun greatmaul of ruin (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 67.0 - 100.5 Physical Uses 50% Con, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Str +9 Dex +13 Mag +12 Wil +13 Cun +16 Con dps ---------- Phys.crit +20.0% Crit.mult +35.00% Apr +14 Massive two-handed mauls. |
Branithel the Gloomglean (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 61.0 - 97.6 Physical Uses 50% Con, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 darkness Against +12% Living On Crit.r2 +10 fire On Hit: * 20% chance to reduce damage dealt by 34% While equipped: Stats +9 Dex dps ---------- All.spd +10% Phys.spd +10% Res.pen +10% darkness +24% fire Acc +24 (+4 eff.) ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Massive two-handed swords. |
chilling stralite greatsword of massacre (58-92 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 57.5 - 92.0 Physical Uses 50% Con, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +7 cold Massive two-handed swords. |
enhanced stralite greatsword of ruin (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 49.0 - 78.4 Physical Uses 50% Con, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +7 Mag +12 Wil +13 Cun +10 Con dps ---------- Phys.crit +13.0% Crit.mult +26.00% Apr +13 Massive two-handed swords. This object's appearance was changed to Anmalice. |
Brightdare (32-46 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 32.5 - 45.5 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 nature +12 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +6% acid ----- def ----- Resists +12% fire Sharp, long, and deadly. |
Infernogrinder (42-59 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.5 - 59.5 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +4 fire +20 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 316 damage over 5 turns and reducing armor and accuracy by 40 While equipped: dps ---------- Melee Ret 6 temporal Sharp, long, and deadly. |
chilling voratun longsword of massacre (54-76 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 54.0 - 75.6 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 cold Sharp, long, and deadly. This object's appearance was changed to Anmalice. |
plaguebringer's dwarven-steel longsword of rage (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 24.5 - 34.3 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 49 While equipped: Stats +6 Str dps ---------- Dmg.mod +7% physical Acc +9 (+1 eff.) ----- def ----- Disease- +21% Sharp, long, and deadly. |
Glydama (43-60 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 43.0 - 60.2 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +22 Dex dps ---------- Phys.spd +10% Acc +21 (+3 eff.) ----- def ----- Spell.save +9 (+2 eff.) HP.reg +4.00 ---------- misc Light +3 Infravis +3 See.Invis +12 Blunt and deadly. |
blazebringer's voratun mace of enduring (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature Power 45.5 - 63.7 Physical Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +11 fire While equipped: Stats +7 Con +9 Wil dps ---------- All.spd +6% Res.pen +20% fire ----- def ----- Max.HP +59.00 Blunt and deadly. |
Blindtrail (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +34% Crit.mult +40.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% acid +15% darkness Res.pen +18% darkness +5% fire Melee Ret 4 acid ----- def ----- Resists +6% darkness ---------- misc Mana/turn +0.39 Max.mana +89.00 Max.P.En +24.41 Max.N.En +24.41 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe 'Cloudfurnace' (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Psionic Power 38.0 - 53.2 Phys.bleed Uses 50% Con, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% Melee+ +13 darkness +12 lightning Against +20% Living On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +4 Str +4 Dex +12 Wil +14 Con dps ---------- Crit.mult +10.00% Mind.pwr +20 (+4 eff.) Res.pen +10% lightning +30% physical Acc +40 (+6 eff.) Apr +30 Melee Ret 2 mind 2 blight ----- def ----- Max.HP +110.00 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Umbrastinger of the Blightspawn1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 35% chance to reduce strength, dexterity, and constitution by 49 * 27% chance to reduce damage dealt by 34% ----- def ----- Resists +6% temporal +6% fire Phys.save +13 (+3 eff.) Max.HP +47.00 HP.reg +1.40 Heal.mod +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Vorira the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 49 ----- def ----- Resists +11% lightning +10% temporal +9% light +6% blight Crit.dmg- 15.00% Die.at -80.00 life Blind- +20% A belt that goes around your waist. |
Camumanik the Kilncutter (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+2 eff.) Res.pen +10% fire Acc +27 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Mind.save +8 (+2 eff.) Max.HP +42.00 ---------- misc Max.stam +13.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Radhorion the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +2 Dex +8 Mag +6 Wil +8 Con dps ---------- Phys.crit +1.0% Dmg.mod +41% lightning +25% physical +27% nature +20% cold ----- def ----- Resists +42% lightning +3% physical +14% cold +3% acid +15% all Poison- +43% Disease- +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Steam Powered Armour. |
Kindlewilter the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +12% light +6% temporal Res.pen +15% arcane +8% physical Phasing +30% ----- def ----- Armour +3 ---------- misc Vim/s.crit +2.00 Max.vim +50.00 Blindside: Puts all charms on 21 cooldown Level 2.5 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 73 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots 'Bethebeth' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Dex +5 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +18% physical Apr +3 ----- def ----- Armour +5 Fatigue -6% Phys.save +15 (+3 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.enc +49 Hate/m.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Buduldir (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 13 darkness Dmg.mod +3% temporal +5% darkness +6% arcane Res.pen +25% temporal Acc +15 (+2 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +7% darkness Mind.save +8 (+2 eff.) Max.HP +43.00 Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Phys.crit +10.0% Spell.crit +19% Mind.crit +13% Crit.mult +10.00% Melee+ 9 acid 6 fire 7 cold 6 lightning ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +20 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +19 (+4 eff.) Max.HP +62.00 Disarm- +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's drakeskin leather gloves of the juggernaut (0 def, 16 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +14 Con ----- def ----- Armour +16 Hardiness +9% Resists +8% physical Phys.save +17 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +4 (+1 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 cooldown Level 5.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Deepsravager' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Con +3 Wil dps ---------- Dmg.mod +15% physical Acc +25 (+4 eff.) Apr +1 Melee Ret 2 darkness ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly... This object's appearance was changed to Helm of the Dominated. |
Layomina the Healblight (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +12% temporal +9% fire +5% arcane +15% nature Spell.save +6 (+2 eff.) A suit of armour made of leather. |
radiant hardened leather armour of the deep (9 def, 8 armour)9.0 T3 light armor [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +9 (+1 eff.) Fatigue +8% Resists +5% acid +5% cold +10% darkness +10% blight ---------- misc Light +1 Breathe water A suit of armour made of leather. |
rejuvenating drakeskin leather armour of the deep (20 def, 12 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +20 (+3 eff.) Fatigue +8% Resists +10% acid +10% cold HP.reg +4.30 ---------- misc Stam/turn +1.60 Breathe water A suit of armour made of leather. |
Boritogrim (17/17, 14-20 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 14.0 - 19.6 Physical Uses 50% Con, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Proj.spd +200% Ranged+ +12 fire On Hit.r1 +12 temporal +4 physical On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Chargewinnow' (21/21, 48-68 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 48.5 - 67.9 Physical Uses 50% Con, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +8 mind +20 lightning On Hit.r1 +20 lightning On Crit.r2 +16 lightning Arrows are used with bows to pierce your foes to death. This object's appearance was changed to pouch of steel shots. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
713 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Oakvalor (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +12% nature Melee Ret 2 arcane 2 mind ----- def ----- Resists +5% arcane ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 7.7 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 433.96 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Runurion (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Cun +4 Str dps ---------- Phys.pwr +5 (+0 eff.) Apr +2 Melee Ret 2 physical ----- def ----- Fatigue -5% Phys.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belatha the Flashrazor1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +15% light Res.pen +10% temporal ----- def ----- Resists +8% blight +3% light Mind.save +5 (+1 eff.) HP.reg +7.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 164 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blacktooth (23/56, 76-92 power, 16 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 76.5 - 91.8 Physical Uses 50% Con, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +16 Crit +21.0% Capacity 56 Rld cld 2 Ranged+ +8 mind +16 darkness On Hit.r1 +21 darkness On Crit.r2 +8 mind On Hit: 20% Curse of Vulnerability 5 On Hit: * 10% chance to reduce damage dealt by 34% On Crit: * Wound the target dealing 579 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Erazor the Blackarc [power 176] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Defense +10 (+1 eff.) Resists +3% acid +6% darkness Spell.save +9 (+2 eff.) Heal.mod +10% Disease- +20% Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 13 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Chargewreath' [power 200] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Str ----- def ----- Armour +16 Defense +25 (+4 eff.) Resists +6% lightning Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Statstack the Bloodruned Primitive level 38
29th Loss 122nd year of Ascendancy at 01:22 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Statstack the Bloodruned Primitive level 22
26th Dearth 122nd year of Ascendancy at 09:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Statstack the Bloodruned Primitive level 38
27th Loss 122nd year of Ascendancy at 06:47 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Statstack the Bloodruned Primitive level 42
11st Iron 123rd year of Ascendancy at 03:21 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Statstack the Bloodruned Primitive level 27
45th Dearth 122nd year of Ascendancy at 13:55 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Statstack the Bloodruned Primitive level 40
8th Iron 123rd year of Ascendancy at 06:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Statstack the Bloodruned Primitive level 32
16th Loss 122nd year of Ascendancy at 09:27 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Statstack the Bloodruned Primitive level 32
15th Loss 122nd year of Ascendancy at 20:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Statstack the Bloodruned Primitive level 20
24th Dearth 122nd year of Ascendancy at 09:14 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Statstack the Bloodruned Primitive level 28
7th Loss 122nd year of Ascendancy at 04:05 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Statstack the Bloodruned Primitive level 6
18th Voratun 122nd year of Ascendancy at 09:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Statstack the Bloodruned Primitive level 22
26th Dearth 122nd year of Ascendancy at 08:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Statstack the Bloodruned Primitive level 10
30th Voratun 122nd year of Ascendancy at 08:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Statstack the Bloodruned Primitive level 20
23rd Dearth 122nd year of Ascendancy at 16:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Statstack the Bloodruned Primitive level 30
11st Loss 122nd year of Ascendancy at 13:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Statstack the Bloodruned Primitive level 40
7th Iron 123rd year of Ascendancy at 17:36 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Statstack the Bloodruned Primitive level 26
44th Dearth 122nd year of Ascendancy at 01:41 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Statstack the Bloodruned Primitive level 29
11st Loss 122nd year of Ascendancy at 05:37 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Statstack the Bloodruned Primitive level 31
12nd Loss 122nd year of Ascendancy at 13:40 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Statstack the Bloodruned Primitive level 18
29th Wealth 122nd year of Ascendancy at 13:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Statstack the Bloodruned Primitive level 17
24th Wealth 122nd year of Ascendancy at 18:30 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Statstack the Bloodruned Primitive level 41
8th Iron 123rd year of Ascendancy at 09:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Statstack the Bloodruned Primitive level 8
27th Voratun 122nd year of Ascendancy at 23:22 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Statstack the Bloodruned Primitive level 22
26th Dearth 122nd year of Ascendancy at 09:03 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Statstack the Bloodruned Primitive level 25
42nd Dearth 122nd year of Ascendancy at 22:15 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Statstack the Bloodruned Primitive level 8
26th Voratun 122nd year of Ascendancy at 14:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Statstack the Bloodruned Primitive level 22
26th Dearth 122nd year of Ascendancy at 06:37 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Statstack the Bloodruned Primitive level 15
2nd Profit 122nd year of Ascendancy at 10:36 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Statstack the Bloodruned Primitive level 37
26th Loss 122nd year of Ascendancy at 20:17 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Statstack the Bloodruned Primitive level 45
18th Iron 123rd year of Ascendancy at 06:55 see stats
Log
You gain 8.26 gold from the transmogrification of pair of drakeskin leather boots 'Glina' (30 def, 5 armour).
You gain 0.50 gold from the transmogrification of Shoes of Moving Slowly (0 def, 0 armour).
You gain 0.20 gold from the transmogrification of Cinderfeet (3 def, 5 armour).
You gain 0.60 gold from the transmogrification of dispeller's silk robe of power (0 def, 0 armour).
You gain 0.61 gold from the transmogrification of cashmere robe of alchemy (0 def, 0 armour).
You gain 0.86 gold from the transmogrification of murderer's elven-silk cloak of mindcraft (3 def, 0 armour).
You gain 1.25 gold from the transmogrification of Ethereal Embrace (10 def, 0 armour).
You gain 0.83 gold from the transmogrification of inquisitor's voratun waraxe of rage (40-56 power, 6 apr).
You gain 4.09 gold from the transmogrification of Scabmire the stralite waraxe (46-64 power, 5 apr).
You gain 1.35 gold from the transmogrification of elemental orichalcum trident of evisceration (52-82 power, 16 apr).
You gain 0.99 gold from the transmogrification of imbued elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element).
You gain 0.80 gold from the transmogrification of cruel elven-wood vilestaff of greater warding (25-30 power, 5 apr, fire element).
You gain 0.85 gold from the transmogrification of blighted dragonbone magestaff of fate (30-36 power, 6 apr, arcane element).
You gain 4.84 gold from the transmogrification of Phoenixravage the elven-wood magestaff (25-30 power, 5 apr, cold element).
You gain 0.12 gold from the transmogrification of pulsing mindstar (12-14 power, 32 apr, nature damage).
You gain 0.90 gold from the transmogrification of honing pulsing mindstar of flames (12-14 power, 32 apr, mind damage).
You gain 1.06 gold from the transmogrification of truestriking voratun longsword of rage (43-60 power, 6 apr).
You gain 0.22 gold from the transmogrification of iron longsword of corruption (12-17 power, 2 apr).
You gain 5.37 gold from the transmogrification of Urorand the Mucussquall (32-46 power, 8 apr).
You gain 5.62 gold from the transmogrification of dragonbone longbow 'Ebonyspawner'.
You gain 0.49 gold from the transmogrification of acidic stralite greatmaul of crippling (57-86 power, 3 apr).
You gain 0.32 gold from the transmogrification of quick stralite dagger (26-34 power, 9 apr).
You gain 0.22 gold from the transmogrification of iron dagger of corruption (10-14 power, 5 apr).
You gain 0.66 gold from the transmogrification of arcing voratun dagger of evisceration (40-51 power, 9 apr).
You gain 1.05 gold from the transmogrification of conjurer's stralite ring of misery.
You gain 5.91 gold from the transmogrification of Ashwild the voratun amulet.
You gain 0.23 gold from the transmogrification of blink rune (range 8; phase 27; cd 15).
You gain 0.10 gold from the transmogrification of wild infusion (res 20%; mental; dur 2; cd 15).
There is a way to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
































































































































































