Velomira the level 50 Whitehoof Archmage by Wittykitty

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1663%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 10)
Dexterity35 (base 10)
Constitution40 (base 29)
Magic101 (base 60)
Willpower73 (base 60)
Cunning78 (base 60)

Resources

Life1296/1296
Mana475/475
Steam90/90
Positive177/177
Healing Factor1.2222297605397
Regeneration0.30555744013492

Speed

Mental0%
Attack0%
Movement+174.56571854537%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision6
See Stealth110.20975750283
See Invisible143.17836356012

Offense: Mainhand

Damage67
Accuracy33
Crit Chance31%
APR4
Speed1.00

Offense: Spell

Spellpower112
Crit Chance88%
Speed1

Offense: Mind

Mindpower60
Crit Chance21%
Speed1

Offense: Damage Bonus

Arcane+132%
Mind+43%
All+40%
Lightning+77%
Light+56%
Temporal+89%
Physical+83%
Cold+77%
Fire+87%
Darkness+72%

Offense: Damage Penetration

Arcane+54%

Defense: Base

Armour (hardiness)80.793832803953 (48.304188961773%)
Defense66
Ranged Defense76
Fatigue17.069540600185
Physical Save41
Spell Save47
Mental Save70

Defense: Resistances

Acid+ 36%( 70%)
Blight+ 36%( 70%)
Arcane+ 70%( 70%)
Cold+ 51%( 70%)
All+ 24%( 70%)
Darkness+ 60%( 70%)
Light+ 36%( 70%)
Temporal+ 43%( 70%)
Physical+ 32%( 70%)
Lightning+ 36%( 70%)
Fire+ 36%( 70%)
Nature+ 51%( 70%)

Defense: Immunities

Stun Resistance51%
Confusion Resistance40%
Poison Resistance100%
Disarm Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Silence Resistance90%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Implants
Implants
Runes
Implants
Runes

Class Talents

Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
1/5
5/5
3/5
5/5
Spell / Arcane1.50
1/5
5/5
5/5
5/5
Spell / Phantasm1.30
1/5
3/5
0/5
0/5
Spell / Aether1.40
1/5
4/5
5/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
3/5
5/5
0/5
0/5
Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
1/5
0/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Whitehooves1.20
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Velomira the Whitehoof Archmage level 48
14th Dearth 124th year of Ascendancy at 18:36
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Velomira the Whitehoof Archmage level 13
21st Retaking 124th year of Ascendancy at 09:59
see stats
Blood on the Moon (Nightmare (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By Velomira the Whitehoof Archmage level 29
3rd Revenge 124th year of Ascendancy at 21:01
see stats
Catch that Plumpkin! (Nightmare (Adventure) difficulty) Finish the Plumpkin event.
By Velomira the Whitehoof Archmage level 36
11st Pain 124th year of Ascendancy at 03:57
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Velomira the Whitehoof Archmage level 33
25th Revenge 124th year of Ascendancy at 07:46
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Velomira the Whitehoof Archmage level 50
35th Dearth 124th year of Ascendancy at 01:26
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Velomira the Whitehoof Archmage level 10
15th Retaking 124th year of Ascendancy at 20:07
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Velomira the Whitehoof Archmage level 20
34th Retaking 124th year of Ascendancy at 00:34
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Velomira the Whitehoof Archmage level 30
11st Revenge 124th year of Ascendancy at 06:15
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Velomira the Whitehoof Archmage level 40
34th Pain 124th year of Ascendancy at 17:49
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Velomira the Whitehoof Archmage level 50
27th Dearth 124th year of Ascendancy at 21:05
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Velomira the Whitehoof Archmage level 50
29th Dearth 124th year of Ascendancy at 12:46
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Velomira the Whitehoof Archmage level 33
26th Revenge 124th year of Ascendancy at 02:47
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Velomira the Whitehoof Archmage level 40
35th Pain 124th year of Ascendancy at 12:15
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Velomira the Whitehoof Archmage level 25
37th Retaking 124th year of Ascendancy at 18:04
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Velomira the Whitehoof Archmage level 50
34th Dearth 124th year of Ascendancy at 18:53
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Velomira the Whitehoof Archmage level 39
34th Pain 124th year of Ascendancy at 17:49
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Velomira the Whitehoof Archmage level 43
43rd Pain 124th year of Ascendancy at 19:08
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Velomira the Whitehoof Archmage level 17
32nd Retaking 124th year of Ascendancy at 13:26
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Velomira the Whitehoof Archmage level 37
33rd Pain 124th year of Ascendancy at 05:35
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Velomira the Whitehoof Archmage level 28
2nd Revenge 124th year of Ascendancy at 22:39
see stats

Log

Sold: schematic: Voltaic Shell for 8.00 gold.
Sold: 2
schematic: White Light Emitter for 16.00 gold.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


There is a Huge door to Kaltor's Shop here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Today is the 36th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:45.


There is a Kruk Pride (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 37th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:03.


Saving done.


There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


The furious lightning storm around Velomira calms down and disappears.
Galen's Flowing Robe activates and resets Velomira's Metaphasic Spin cooldown!
Galen's Flowing Robe activates and resets Velomira's Arcane Shield cooldown!
Galen's Flowing Robe activates and resets Velomira's Keen Senses cooldown!
Galen's Flowing Robe activates and resets Velomira's Arcane Power cooldown!