












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.6.7Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 1600 / 91% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 330 (base 275) |
| Dexterity | 102 (base 86) |
| Constitution | 111 (base 106) |
| Magic | 46 (base 40) |
| Willpower | 578.44044356398 (base 275) |
| Cunning | 195.14681452133 (base 81) |
Resources
| Life | 646553/646553 |
| Psi | 658/658 |
| Stamina | 6288/6288 |
| Equilibrium | 28 |
| Healing Factor | 2.2891459074733 |
| Regeneration | 3015.7644878744 |
Speed
| Mental | +1770.4861699402% |
| Attack | +1780.4861699402% |
| Movement | +17029.615204824% |
| Spell | 0% |
| Global | +292.12595212077% |
Vision
| Sight | 10 |
| Lite | -4.4408920985006E-16 |
| Infravision | 196 |
| See Stealth | 624.18254619111 |
| See Invisible | 624.18254619111 |
Offense: Mainhand
| Damage | 44176 |
| Accuracy | 327 |
| Crit Chance | 1748% |
| APR | 1728 |
| Speed | 0.05 |
Offense: Offhand
| Damage | 45084 |
| Accuracy | 327 |
| Crit Chance | 1744% |
| APR | 1659 |
| Speed | 0.05 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 253 |
| Crit Chance | 100% |
| Speed | 0.053177737543894 |
Offense: Damage Bonus
| Acid | +83% |
| Blight | +65% |
| Physical | +70% |
| Cold | +124% |
| All | 0% |
| Lightning | +62% |
| Light | +20% |
| Temporal | +60% |
| Mind | +51% |
| Darkness | +76% |
| Fire | +85% |
| Nature | +184% |
Offense: Damage Penetration
| Acid | +140% |
| Blight | +85% |
| Physical | +50% |
| Cold | +125% |
| All | 0% |
| Lightning | +126% |
| Light | +50% |
| Temporal | +40% |
| Mind | +136% |
| Darkness | +50% |
| Fire | +50% |
| Nature | +94% |
Defense: Base
| Armour (hardiness) | 5981.5298619896 (100%) |
| Defense | 137 |
| Ranged Defense | 137 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 90 |
| Mental Save | 120 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 70%( 70%) |
| All | + 41%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Silence Resistance | 83% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 60% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Sand drake aspect | 2001.90 |
| 18/5 |
| 6/5 |
| 6/5 |
| 62/5 |
| Technique / Two-handed assault | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 2001.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 57/5 |
| Technique / Combat techniques | 201.60 |
| 18/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Shield offense | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 2001.60 |
| 38/5 |
| 18/5 |
| 14/5 |
| 18/5 |
| Wild-gift / Cold drake aspect | 2001.90 |
| 6/5 |
| 18/5 |
| 6/5 |
| 37/5 |
| Wild-gift / Venom drake aspect | 2001.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 44/5 |
| Wild-gift / Storm drake aspect | 2001.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 46/5 |
Generic Talents
| Wild-gift / Fungus | 201.30 |
| 18/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Survival | 201.30 |
| 18/5 |
| 6/5 |
| 6/5 |
| 12/5 |
| Wild-gift / Mindstar mastery | 1001.30 |
| 18/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 201.60 |
| 11/5 |
| 11/5 |
| 3/5 |
| 14/5 |
| 25/5 |
| 0/5 |
| Wild-gift / Call of the wild | 201.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 2.50 |
| 1/5 |
| 6/5 |
| 49/5 |
| 0/5 |
| Spell / Stone alchemy | 1.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 201.90 |
| 18/5 |
| 18/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 201.30 |
| 18/5 |
| 18/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Icy Skin |
| talent | Psiblades |
| talent | Precise Strikes |
| talent | Skate |
| beneficial effect | Increases defense by 142. Mobile Defense |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You abandoned lost defiler to death. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 1 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Dairakalthoblek the elven-silk wizard hat (3 def, 40 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +40 Defense: +3 (+0 eff.) Effects on melee hit: * 60% chance to reduce strength, dexterity, and constitution by 11 Damage when hit (Melee): 18 arcane / 30 blight Changes resistances: +51% light / +21% blight / +42% cold / +30% nature / +30% darkness Changes resistances penetration: +35% blight / +76% mind Changes damage: +20% light Critical mult.: +60.46% Poison immunity: +60% Vim when firing critical spell: +6.05 Only die when reaching: -241.86 life Maximum life: +140.00 Spell crit. chance: +7% A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 1 power out of 24/24) : Effective talent level: 4003.8 Power cost: 1 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 13. Any target caught in the area will take 61898.18 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Winterrace [power 212] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 mind Changes stats: +3 Cun Changes resistances: +9% temporal Changes resistances penetration: +15% cold Critical mult.: +24.17% Mental save: +21 (+3 eff.) Mindpower: +30 (+2 eff.) Mental crit. chance: +9% It can be used to create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 1 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring 'Purepiety'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 35% chance to slow global speed by 123% Damage when hit (Melee): 18 acid Changes resistances: +21% acid / +24% fire / +27% cold Changes resistances penetration: +44% nature Changes damage: +36% nature / +27% cold Stun/Freeze immunity: +43% Life regen: +8.00 Rings can have magical properties. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Breezeshine the voratun amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Defense: +10 (+1 eff.) Fatigue: -10% Changes stats: +9 Dex / +8 Wil / +8 Cun / +10 Con Changes resistances: +9% nature Changes resistances penetration: +10% mind Changes damage: +15% blight / +13% fire / +6% mind / +6% acid Critical mult.: +31.00% Mental save: +15 (+2 eff.) Confusion immunity: +25% Life regen: +5.00 Stamina each turn: +1.50 Spellpower: +13 (+3 eff.) Mindpower: +15 (+1 eff.) Movement speed: +10% Amulets can have magical properties. |
| In main hand | Oozing Heart (17-18.7 power, 1728 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 2269% Wil, 1337% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +1728 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +89 Cun / +267 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+3 eff.) Mindpower: +535 (+38 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 1 power out of 20/20) : Effective talent level: 2.6 Power cost: 1 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 389.78 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | BlazedashPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 60% chance to reduce all saves and defense by 88 * 60% chance to reduce armor by 20% Changes resistances: +33% fire / +45% temporal / +30% cold Changes resistances penetration: +76% lightning / +60% cold / +45% acid Changes damage: +45% mind Physical save: +33 (+7 eff.) Mental save: +39 (+6 eff.) Blindness immunity: +60% Only die when reaching: -180.00 life Maximum life: +300.00 Spellpower: +12 (+3 eff.) Healing mod.: +55% Defense after a teleport: +40 Resist all after a teleport: +40% New effects duration reduction after a teleport: +40% A belt that goes around your waist. |
| In off hand | Eye of the Wyrm (16-17.6 power, 1659 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 2269% Wil, 891% Str, 446% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +1659 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +446 (+32 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Lightning Breath (costing 1 power out of 30/30) : Effective talent level: 8007.6 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe lightning in a frontal cone of radius 13. Any target caught in the area will take 24039.34 to 72118.02 lightning damage (48078.68 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Cloak | Maniduchak (17 def, 18 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +18 Defense: +17 (+2 eff.) Changes stats: +9 Dex / +4 Wil / +6 Cun Changes damage: +15% temporal Mental save: +11 (+2 eff.) Life regen: +4.58 Only die when reaching: -91.56 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Splendourwar (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 60% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 24 acid / 18 temporal Changes resistances: +36% acid / +27% temporal / +60% light / +39% darkness / +13% all Changes resistances penetration: +45% acid / +40% temporal / +50% light / +50% mind Changes damage: +26% darkness / +45% temporal Critical mult.: +60.46% Equilibrium when hit: +0.32 Mental crit. chance: +20% Defense after a teleport: +45 Resist all after a teleport: +45% New effects duration reduction after a teleport: +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Galolar the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Armour: +12 Defense: +15 (+2 eff.) Changes stats: +9 Cun / +4 Con Changes damage: +9% blight / +9% fire Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Stamina each turn: +3.39 Maximum stamina: +33.94 Spellpower: +9 (+2 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 1 power out of 60/60. The evilness of undeath radiates from this amulet. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 1 power out of 36/36) : Effective talent level: 5.2 Power cost: 1 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (118). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 102.33 cold and 77.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 1 power out of 60/60. This azure ring seems to be always moist to the touch. |
iron battleaxe (13-19.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
mossy mindstar of flames (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 fire Changes resistances: +7% fire Changes resistances penetration: +7% fire Changes damage: +8% fire Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Strikereek the vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23% chance to gain 10% of a turn (3/turn limit) Damage (radius 2) on crit: +23 lightning When wielded/worn: Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 11 Damage (Melee): 8 mind / 8 darkness Changes stats: +16 Cun / +3 Con Changes resistances: +12% lightning Changes resistances penetration: +25% temporal Changes damage: +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Light radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering vined mindstar of gales (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +18 (+2 eff.) Changes damage: +9% lightning / +9% cold / +9% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Pinning immunity: +23% Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% It can be used to inflict 549.94 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Quenchnail' (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 blight / +23 temporal Damage (radius 1) on hit: +23 cold / +16 temporal Damage (radius 2) on crit: +23 blight When wielded/worn: Damage (Melee): 7 mind / 8 darkness Changes resistances penetration: +28% blight Changes damage: +6% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar of gales (8-8.8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +7% physical Changes resistances penetration: +5% physical Changes damage: +10% lightning / +10% cold / +14% physical Talent granted: +1 Attune Mindstar Pinning immunity: +26% Mindpower: +6 (+0 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+1 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+1 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 1 power out of 80/80) : Effective talent level: 6005.7 Power cost: 1 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 11311.41 fire damage in a radius of 187 each turn for 252 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening voratun mail armour of temporal resistance (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +12% Changes stats: +8 Cun / +8 Wil Changes resistances: +28% temporal Mental save: +15 (+2 eff.) A suit of armour made of mail. |
restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +20% nature / +20% blight Life regen: +11.00 Mental crit. chance: +8% Healing mod.: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowbraze the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +12.0% Armour: +2 Changes stats: +4 Dex / +5 Wil / +4 Con Changes resistances: +9% darkness / +6% physical Changes resistances penetration: +20% physical Critical mult.: +10.00% Maximum stamina: +30.00 Spell crit. chance: +14% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +11.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 1 power out of 35/35) : Effective talent level: 403.2 Power cost: 1 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 90. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 34. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
379 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Isille'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 physical Changes stats: +3 Str Changes damage: +9% mind Reduces incoming crit damage: 17.49% Spell save: +21 (+4 eff.) Mental save: +8 (+1 eff.) Teleport immunity: +23% Life regen: +4.66 Maximum life: +116.62 Maximum stamina: +34.99 Light radius: +4 See stealth: +17 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 1 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 1 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (200/200)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 2 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By SYRMIX the Yeek Wyrmic level 182
16th Dusk 122nd year of Ascendancy at 02:54 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By SYRMIX the Yeek Wyrmic level 182
7th Dusk 122nd year of Ascendancy at 23:39 see stats
Are you out of your mind?! (Madness (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SYRMIX the Yeek Wyrmic level 1600
74th Haze 122nd year of Ascendancy at 01:49 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By SYRMIX the Yeek Wyrmic level 182
22nd Haze 122nd year of Ascendancy at 10:45 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By SYRMIX the Yeek Wyrmic level 182
4th Haze 122nd year of Ascendancy at 05:13 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By SYRMIX the Yeek Wyrmic level 1600
9th Regrowth 123rd year of Ascendancy at 14:59 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By SYRMIX the Yeek Wyrmic level 1600
9th Regrowth 123rd year of Ascendancy at 11:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By SYRMIX the Yeek Wyrmic level 1600
74th Haze 122nd year of Ascendancy at 01:49 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By SYRMIX the Yeek Wyrmic level 10
76th Pyre 122nd year of Ascendancy at 06:17 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By SYRMIX the Yeek Wyrmic level 20
77th Pyre 122nd year of Ascendancy at 16:49 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By SYRMIX the Yeek Wyrmic level 30
77th Pyre 122nd year of Ascendancy at 16:49 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By SYRMIX the Yeek Wyrmic level 40
77th Pyre 122nd year of Ascendancy at 16:49 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By SYRMIX the Yeek Wyrmic level 50
77th Pyre 122nd year of Ascendancy at 16:49 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By SYRMIX the Yeek Wyrmic level 61
77th Pyre 122nd year of Ascendancy at 17:37 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By SYRMIX the Yeek Wyrmic level 14
77th Pyre 122nd year of Ascendancy at 05:33 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By SYRMIX the Yeek Wyrmic level 13
76th Pyre 122nd year of Ascendancy at 12:07 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By SYRMIX the Yeek Wyrmic level 182
4th Haze 122nd year of Ascendancy at 05:44 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By SYRMIX the Yeek Wyrmic level 61
77th Pyre 122nd year of Ascendancy at 17:34 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By SYRMIX the Yeek Wyrmic level 182
7th Dusk 122nd year of Ascendancy at 14:59 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By SYRMIX the Yeek Wyrmic level 182
7th Dusk 122nd year of Ascendancy at 03:37 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SYRMIX the Yeek Wyrmic level 182
7th Dusk 122nd year of Ascendancy at 20:59 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
You gain 25.00 gold from the transmogrification of Galewreath (40 def, 56 armour).
You gain 10.83 gold from the transmogrification of rejuvenating reinforced leather armour of Eyal (12 def, 7 armour).
You gain 6.96 gold from the transmogrification of rejuvenating rough leather armour of delving (3 def, 2 armour).
You gain 2.03 gold from the transmogrification of reinforced stralite shield of resistance (0 def, 17 armour, 41.5-49.8 power, 226.5 block).
You gain 25.00 gold from the transmogrification of Xorabrelle the Murkpierce (21/21, 52.5-63 power, 6 apr).
You gain 2.39 gold from the transmogrification of storming quiver of ash arrows of annihilation (21/21, 29-40.6 power, 16 apr).
You gain 13.37 gold from the transmogrification of enhanced elven-wood longbow of true flight.
You gain 6.83 gold from the transmogrification of caller's living mindstar of resolve (16.5-18.15 power, 40 apr, nature damage).
You gain 4.74 gold from the transmogrification of horrifying thorny mindstar of venom (10-11 power, 24 apr, mind damage).
You gain 6.61 gold from the transmogrification of warbringer's voratun dagger of corruption (37.5-48.75 power, 9 apr).
You gain 2.98 gold from the transmogrification of balanced stralite dagger (27.5-35.75 power, 9 apr).
You gain 1.10 gold from the transmogrification of regeneration infusion (heal 456; 16 cd).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Connection to online server lost, trying to reconnect.
There is a Entrance to an underwater cave here (press '' or right click to use).
Connection to online server established.
There is a Entrance to Grushnak Pride bastion here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
SYRMIX deactivates Precise Strikes.
SYRMIX deactivates Icy Skin.
SYRMIX deactivates Psiblades.
SYRMIX deactivates Skate.



















































































































































