











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 23 / 10% |
| Size | huge |
| Lifes / Deaths | Killed by Agoak the onilug at level 23 on the 66th Haze 122nd year of Ascendancy at 19:45 / 1 |
Primary Stats
| Strength | 73 (base 50) |
| Dexterity | 24 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 42 (base 40) |
| Willpower | 8 (base 10) |
| Cunning | 21 (base 13) |
Resources
| Life | -128/763 |
| Stamina | 124/161 |
| Vim | 134/242 |
| Healing Factor | 1.3545771506546 |
| Regeneration | 21.470047837875 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 62 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +6% |
| Cold | +9% |
| All | 0% |
| Lightning | +3% |
| Light | +4% |
| Temporal | +9% |
| Physical | +3% |
| Mind | +12% |
| Darkness | +12% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +25% |
| Physical | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (35.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 12 |
| Physical Save | 42 |
| Spell Save | 29 |
| Mental Save | 11 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 28%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 42%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 91% |
| Poison Resistance | 12% |
| Disarm Resistance | 31% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 206.21 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Ivivea the pair of iron boots (10 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +3% physical ----- def ----- Armour +11 Defense +10 (+4 eff.) Fatigue +2% Resists +3% mind Max.HP +80.00 Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 80.50 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 80.50 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Cinderlash the dwarven-steel helm (5 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+5 eff.) Melee Ret 10 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +4% Resists +3% all Phys.save +8 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Winter's kiss the iron gauntlets (25 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light Apr +1 ----- def ----- Armour +1 Defense +25 (+8 eff.) Fatigue +1% Resists +6% light +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Dayhunt [power 266] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +15 (+8 eff.) ----- def ----- Resists +6% mind ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel quartz ring 0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +53.00 HP.reg +9.00 Heal.mod +14% Stun/Frz- +30% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| On fingers | Porita 0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +12% darkness +12% mind Res.pen +5% mind Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Resists +6% blight +3% mind +24% darkness +6% nature Poison- +12% Disease- +12% ---------- misc Vim/melee +3.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Islymima0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Lck +2 Dex dps ---------- Res.pen +15% blight Acc +5 (+2 eff.) Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Defense +5 (+2 eff.) Resists +14% fire +15% cold Unseen.red 10% Amulets make your neck look great! |
| In main hand | dwarven-steel battleaxe 'Ce'Nothra' (31-46 power, 2 apr) 3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 57 acid damage (1/turn) While equipped: Stats +5 Dex dps ---------- Mind.crit +2% Crit.mult +5.00% Phys.spd +10% Dmg.mod +12% acid +6% arcane Res.pen +20% acid Acc +26 (+7 eff.) ----- def ----- Defense +14 (+5 eff.) Disarm- +31% ---------- misc Max.psi +20.00 Talents +3 Corrosive Cone Massive two-handed battleaxes. |
| Around waist | monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Xeritira' (0 def, 21 armour, 33-40 power, 114.5 block) 7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +114 While equipped: Stats +9 Str +4 Dex dps ---------- Res.pen +10% physical Acc +16 (+4 eff.) ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +3 Fearscape Shift +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Skytyphoon' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +9% temporal Res.pen +10% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +11% temporal +12% darkness Def/telep +25 Res/telep +26% Dur/telep +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chillborn the cured leather armour (9 def, 4 armour) 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +9% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +7% Resists +5% physical Phys.save +17 (+5 eff.) Max.HP +30.00 HP.reg +3.60 Heal.mod +12% Stun/Frz- +61% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 578%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 447; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 80; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Eletha'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Spell.save +15 (+7 eff.) Disarm- +20% Knockbk- +10% Amulets make your neck look great! |
wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 Blind- +15% ---------- misc Stam/turn +0.30 Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
Sleetworm the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% darkness +9% cold On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +20% darkness Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+5 eff.) Confus- +20% Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
titan's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +8 See.Invis +6 Rings make your fingers look great! |
Dagidas the steel greatmaul (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Phasing +10% Melee+ +4 arcane While equipped: Stats +16 Con +18 Wil dps ---------- S.pwr/crit +2 Res.pen +10% physical Acc +7 (+2 eff.) Apr +9 ----- def ----- Max.HP +55.00 Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 73 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Skymark (48-72 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 light While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Acc +22 (+6 eff.) Melee Ret 4 lightning ----- def ----- Defense +10 (+4 eff.) Phys.save +12 (+4 eff.) Disarm- +42% Massive two-handed mauls. |
plaguebringer's dwarven-steel greatmaul of rage (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane/Master Power 39.5 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Acc +7 (+2 eff.) ----- def ----- Disease- +14% Massive two-handed mauls. |
hateful steel greatsword of massacre (32-52 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 darkness Against +10% Living Massive two-handed swords. |
Hanasta (50-79 power, 7 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Apr +4 Massive two-handed swords. |
Emidalaith the Boltrebel (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 blight +5 cold On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 18 While equipped: Stats +3 Mag +1 Cun +1 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% lightning Disease- +17% Disarm- +24% One-handed war axes. |
elemental steel dagger of shearing (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 57 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +5% all +8% cold Acc +5 (+2 eff.) Apr +6 Sharp, short and deadly. |
Coalbliss (15-20 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 blight +13 cold +12 darkness On Hit: * 20% chance to reduce damage dealt by 14% While equipped: dps ---------- Res.pen +10% blight ----- def ----- Resists +15% blight Sharp, short and deadly. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
reinforced steel shield of physical resistance (+11%) (0 def, 6 armour, 18-22 power, 58 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +11% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
flaming dwarven-steel shield of acid resistance (+18%) (0 def, 6 armour, 33-40 power, 74 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 On Hit.r1 +10 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 7 fire ----- def ----- Armour +6 Fatigue +8% Resists +18% acid ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield of the stars (0 def, 6 armour, 33-40 power, 84 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +14 physical +12 light +10 darkness While equipped: Stats +3 Mag +2 Wil +4 Cun dps ---------- Dmg.mod +13% light +11% darkness ----- def ----- Armour +6 Fatigue +8% Resists +12% physical +10% light +12% darkness Shield.near.proj +45 Proj.slow +13% ---------- misc Talents +1 Block Handheld deflection devices. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+7 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Breezepanic1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Cun +1 Con dps ---------- Phys.crit +1.0% Against +18% Summoned On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +2 D.Red.from +17% Summoned A belt that goes around your waist. |
Manulathadin1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +4 Dex +2 Wil ----- def ----- Phys.save +9 (+3 eff.) Mind.save +6 (+6 eff.) Max.HP +45.00 Poison- +10% ---------- misc Infravis +2 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Glowraze (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% light +3% fire ----- def ----- Armour +1 Resists +12% acid +3% fire ---------- misc Light +3 Rush: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Plagueviper (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +2 Mag dps ---------- Res.pen +15% darkness +25% nature ----- def ----- Armour +4 Fatigue +3% HP.reg +6.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arcradiance the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Dex +5 Mag +6 Wil dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +7 (+3 eff.) Melee+ 4 arcane Dmg.mod +5% arcane +9% blight Acc +12 (+3 eff.) ----- def ----- Armour +2 Resists +5% arcane ---------- misc Max.vim +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves of the starseeker (0 def, 10 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +1 Mag +3 Cun +8 Con ----- def ----- Armour +10 Hardiness +8% Resists +7% physical +7% light +7% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 52.92 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Murkstinger' (0 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Armour +9 Fatigue +5% Resists +10% darkness +3% fire Heal.mod +10% Blind- +10% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Zerisin' (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Cun +3 Dex dps ---------- Phys.pwr +20 (+5 eff.) Acc +21 (+6 eff.) Apr +7 On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +4% Resists +12% light +13% darkness Phys.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
288 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Quenchtyphoon the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +3% blight Res.pen +15% cold Phasing +10% ----- def ----- Phys.save +3 (+1 eff.) Mind.save +6 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Unlighttreason (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% mind +6% light Max.HP +40.00 Poison- +10% Confus- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Unlightbringer' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +9% arcane +6% darkness +3% mind ---------- misc Max.hate +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Betuyawyn' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% arcane +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to reduce armor by 28% ----- def ----- Resists +3% acid +15% blight Max.HP +30.00 ---------- misc Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive iron torque of mindblast [power 105] (13 cooldown)2.0 T1 torque charm [Ego+] Psionic Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Giliyahell the Thundernull [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +10% mind +10% lightning ----- def ----- Resists +3% mind Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Eluth the yew totem of healing [power 320] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +9% acid +12% temporal Cut- +20% Disarm- +20% Stun/Frz- +10% Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
demon seed [dolleg] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (19, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +14% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 21.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% blight +19% fire +19% physical Dmg.red +9 blight +9 fire +9 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid +18% darkness +18% blight Dmg.red +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +18% acid +18% physical +18% blight Res.pen +11% acid +11% physical +11% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% blight +19% fire +19% darkness Res.pen +12% blight +12% fire +12% darkness Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Etharie the Ogre Demonologist level 11
30th Dusk 122nd year of Ascendancy at 16:28 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Etharie the Ogre Demonologist level 5
79th Pyre 122nd year of Ascendancy at 03:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Etharie the Ogre Demonologist level 10
8th Flare 122nd year of Ascendancy at 12:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Etharie the Ogre Demonologist level 20
21st Haze 122nd year of Ascendancy at 23:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Etharie the Ogre Demonologist level 17
7th Haze 122nd year of Ascendancy at 14:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Etharie the Ogre Demonologist level 10
8th Flare 122nd year of Ascendancy at 12:34 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Etharie the Ogre Demonologist level 22
65th Haze 122nd year of Ascendancy at 21:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Etharie the Ogre Demonologist level 10
10th Flare 122nd year of Ascendancy at 02:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Etharie the Ogre Demonologist level 18
10th Haze 122nd year of Ascendancy at 09:51 see stats
Log
Nera the wretchling is dazed!
Etharie hits Nera the wretchling for 198 blight, 2 light, 14 acid, 62 physical, 3 light (279 total damage).
Acid Splash from Nera the wretchling hits Etharie for 1 acid damage.
Nera the wretchling uses Pin Down.
Nera the wretchling's Pin Down misses Etharie.
Etharie uses Assault.
Nera the wretchling is not dazed anymore.
Nera the wretchling's is vulnerable to attacks and effects!
Etharie performs a melee critical strike against Nera the wretchling!
You feed vim into your demon seed [dolleg] (25, mainhand), increasing its level to 25 and healing it.
You collect a new ingredient: wretchling eyeball (1).
Etharie performs a melee critical strike against Nera the wretchling!
Something receives 31 healing from Etharie.
Etharie hits Nera the wretchling for 46 physical, 4 light, 154 physical (203 total damage).
Etharie killed Nera the wretchling!
Acid Splash from Nera the wretchling hits Etharie for 2 acid damage.
Resting starts...
Acid Splash from Nera the wretchling hits Etharie for 2 acid damage.
Acid Splash from Nera the wretchling hits Etharie for 2 acid damage.
Rested for 2 turns (stop reason: hostile spotted to the southwest (Agoak the onilug's Netherblast)).
Etharie picks up (1.): dwarven-steel pickaxe 'Betuyawyn' (dig speed 15 turns).
Agoak the onilug's Netherblast hits Etharie for 98 temporal, 72 darkness (171 total damage).
Wretchling's acid area effect hits Etharie for 19 acid damage.
Acid Splash from Nera the wretchling hits Etharie for 2 acid damage.
Something hits Etharie for 325 blight damage.
Agoak the onilug's Soul Rot hits Etharie for 393 blight damage.
Etharie the level 23 ogre demonologist was infected to death by Agoak the onilug on level 1 of Anteroom of Agony.
































































































































