1nmr the level 6 Halfling Skirmisher by mase

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity26 (base 14)
Constitution20 (base 16)
Magic13 (base 10)
Willpower12 (base 11)
Cunning29 (base 20)

Resources

Life243/243
Stamina120/120
Healing Factor1.1870588855781
Regeneration2.7895883811086

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage31
Accuracy30
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+19%
Lightning+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)8 (48.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save18
Spell Save9
Mental Save15

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 30%( 70%)
Fire+ 3%( 70%)
Cold+ 10%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
5/5
2/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Kill Shot is ready to use.
Talent Kneecapper is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


1nmr picks up (e.):
iron greatmaul (115% power, 1 apr).
1nmr picks up (g.):
iron mace (104% power, 2 apr).
1nmr picks up (a.):
movement infusion (speed 400%; cd 11).
Lore found:
research journal part 1
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


1nmr wears:
pair of rough leather boots 'Sootsquall' (0 def, 1 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron mace (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (115% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (114% power, 1 apr).
You gain 5.04 gold from the transmogrification of
Porolle (100% power, 2 apr, fire element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 11).
There is a ladder to the previous level here (press '' or right click to use).