Spell / Void | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 24
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a beam of void energy, doing 1654.54 darkness and 1654.54 temporal damage.
The damage will increase with your Spellpower. Disintegrate
| 5/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Existence ends where you begin. All you touch turns to less than dust.
You ignore 1% of your target's darkness and temporal resistances.
Everything in a radius 1 around you takes 17.68 darkness and 17.68 temporal damage every turn.
However it also drains your light radius and life regeneration by 1, and sometimes nearby walls just turn to dust.
Damage will scale with your Spellpower. Void Avatar
| 0/5 |
Corruption / Bone | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 13
Range: 10
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a spear of bones, doing 2616.04 physical damage to all targets in line, and inflicting bleeding for another 1308.02 damage over 5 turns.
The damage will increase with your Spellpower. Bone Spear
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 28
Range: 9
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 23 turns.
The bone will also deal 1946.99 physical damage, inflicting bleeding for another 973.50 damage over 5 turns.
The damage will increase with your Spellpower. Bone Grab
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 20 for 2487.62 physical damage, and inflicting bleeding for another 1243.81 damage over 5 turns.
The damage will increase with your Spellpower. Bone Nova
| 5/5 |
| 5/5 |
Corruption / Plague | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 8
Range: 5
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fires a bolt of pure filth, diseasing your target with a disease doing 764.72 blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 293. The three diseases can stack.
Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
The effect will increase with your Spellpower. Virulent Disease
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 18
Range: 8
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Make your target's diseases burst, doing 952.91 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 11.
The damage will increase with your Spellpower. Cyst Burst
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 20
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: All your foes within a radius 9 ball infected with a disease enter a cataleptic state, stunning them for 12 turns and dealing 537% of all remaining disease damage instantly. Catalepsy
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 20
Range: 8
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Infects the target with a very contagious disease, doing 778.68 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
The chance to spread increases with the blight damage dealt and is 100% if it is at least 7% of the target's maximum life.
Creatures suffering from that disease will also suffer healing reduction (136%) and diseases immunity reduction (92%).
Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. Epidemic
| 5/5 |
Psionic / Charged mastery | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: For 23 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by 124% and your Lightning resistance penetration by 49%.
In addition:
The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset.
Charged Aura effects will have their radius increased by 1.
Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Brainstorm will also inflict blindness.
Charge Leech will also inflict confusion (48% effect).
Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Electrokinesis
| 5/5 |
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Psi cost: 32
Range: 8
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Cast a net of static electricity in a radius of 7 for 11 turns.
Enemies standing in the net will take 656.9 Lightning damage and be slowed by 45%.
When you move through the net, a static charge will accumulate on your weapon which will add 323.4 additional Lightning damage to your next attack for each turn you spend within its area.
These effects scale with your Mindpower. Static Net
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to 39 negative health for 0 turns.
The negative health limit scales with your Mindpower and maxium life. Heartstart
| 0/5 |
Psionic / Focus | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: 13
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 1697 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 13 squares at the molecular level, setting them ablaze. This does 5735.8 fire damage over six turns. Pyrokinesis
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 15
Range: 12
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 3136.6 Lightning damage within radius 6.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 5/5 |
| 5/5 |
Cursed / Fears | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 8
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 60% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 167%.
Fear effects improve with your Mindpower. Instill Fear
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains in a radius of 21 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.
You gain 2 new fears: The Terrified effect causes talents and attacks to fail 50% of the time. The Distressed effect reduces all saves by 124.
Fear effects improve with your Mindpower. Heighten Fear
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 49 against foes who attempt to resist your fears.
You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 248 mind damage. The Tormented effect causes 7 apparitions to manifest and attack the target, inflicting 248 mind damage each before disappearing.
Fear effects improve with your Mindpower. Tyrant
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 281% weapon damage.
If your mainhand weapon hits, you will also stun the target for 21 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 109% of your Willpower and Cunning, respectively.
Strength increased by 165
Dexterity increased by 269 Augmentation
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 186% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 51% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 5/5 |
| 5/5 |
Spell / Arcane elements | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 22
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A wave of aetherial cold emanates from you with a radius of 21, knocking back anything caught inside, causing 1165.08 cold and 1085.28 arcane damage.
Affected creatures will also be wet for 4 turns.
The damage will increase with your Spellpower. Aetherial Wave
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Protect yourself with magical armour, granting a 239% reduction to critical hits chances against you.
Also increases your physical and magical saves by 235.
These bonuses will increase with your Spellpower, and physical and arcane damage bonuses. Mage Armour
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Become like the Wind, increasing your movement and spell casting speed by 96% and increasing your defense by 615.
Defence bonus scales with your Spellpower, and lightning and arcane damage bonuses. Mage Wind
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with an aura of light, increasing your light radius by 0, and reducing self-inflicted arcane damage by 0%.
Each turn there is a 0% chance of blinding adjacent enemies for 4 turns.
Values scale with your fire and arcane damage bonuses. Bright Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Tap into mysterious deep arcane reserves to increase your maximum mana capacity by 21 and your life regeneration by 0.8 per turn.
Values scale with your Spellpower, and cold and arcane damage bonuses. Arcane Depths
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Glare balefully at your enemies. All creatures in a cone of radius of 0 will be struck with 56.91 arcane and 65.70 physical damage, and are petrified for 1 turns.
The damage will increase with your Spellpower. Medusa Gaze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: -50
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Rupture reality to draw mana directly from the aether, triggering a dangerous cascade of magical energies.
Each turn for 2 turns, a random explosion will occur within a radius of 4 around you.
Each explosion does 33.63 arcane and 59.66 lightning damage in radius 2.
The damage will increase with your Spellpower. Arc Rift
| 0/5 |
Spell / Meta | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Removes up to 10 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself or friends. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 713 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Wrath | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 24
Vim cost: 24
Range: 3
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 504% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 60.
This attack can not miss. Obliterating Smash
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 24
Vim cost: 18
Range: 27
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Launch yourself toward a target. If the target is reached you get a free attack doing 495% weapon damage.
If the attack hits you release a massive burst of fire in radius 16, knocking away all enemies except your target and dealing 1513 damage.
You must charge from at least 2 tiles away. Detonating Charge
| 5/5 |
Effective talent level: 20.2
Use mode: Passive
Cooldown: 4
Description: Your blade drinks in death. Whenever you score a kill with this talent off cooldown, your next 8 melee attacks within 6 turns will always critically strike, and you gain 70% critical multiplier for the duration.
Additionally, you gain an extra 12 vim per kill. Voracious Blade
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 38
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your body overflows with the power of the Fearscape, turning you into a powerful demon for 1 turns. This increases your stamina regen and physical power by 13, and your disarm and stun immunity by 33%.
The physical power, stamina regen, and status resistances increase with your spellpower.
Your other talents also gain a variety of bonuses:
-Draining Assault: Reduces cooldown by 1.
-Reckless Strike: Gain 10% resistance penetration for all elements for 4 turns.
-Obliterating Smash: Increases range by 1.
-Abduction: If it hits, get an additional 1 attacks at 35% weapon damage.
-Incinerating Blows: Increases chance of bonus damage to 35%.
-Fearfeast: Gain 0.4 vim per stack.
-Maw of Urh'rok: Increases cone width by 10 degrees. Destroyer
| 0/5 |
Spell / Arcane enchantments | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Cast a light armour enhancing enchantment on an item of your choice.
This increases the defense of the item by +77, the spell save by +38 and reduces the physical stat requirements by 38.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Enchant Garments
| 5/5 |
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Imbue a piece of jewelry with a gem (up to tier 2), granting it additional powers.
You can only imbue items once, and it is permanent. Enchant Jewelry
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Carve extra runes onto a staff to increase its spellpower by 4.
You can also enscribe it with a rune from your inventory, using it as an extra inscription slot.
Should the staff already have an activatable effect, the rune effect will be used at the same time as the original effect.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Runestaff
| 0/5 |
Psionic / Psionic fog | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 18
Drains steam: 1
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 27 charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.
The explosion will do 2949.49 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.
The damage will increase with your Steampower. Vaporous Step
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 153 steam and 1228 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.
The healing done will increase with your Mindpower. Inhale Vapours
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Steam cost: 30
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Using the steam of your generators you shape it into a psionic fog that lasts 22 turns. Any foes caught inside will take 486.95 damage per turn and be seared, reducing their fire resistance by 109% and and mind save by 109.
The damage will increase with your Mindpower. Psionic Fog
| 5/5 |
| 5/5 |
Cunning / Stealth | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 1264, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 1 (range 0 in an unlit grid).
Any non-instant, non-movement action will break stealth if not otherwise specified. Stealth
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: You know how to make the most out of being unseen.
When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)
Your critical multiplier against targets that cannot see you is increased by up to 84%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.)
Also, after exiting stealth for any reason, the critical multiplier persists for 4 turns (with no range limitation). Shadowstrike
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: You have a special affinity for darkness and shadows.
When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by 9.
While stealthed, your life regeneration is increased by 45.3 (based on your Cunning) and your stamina regeneration is increased by 8.4. The regeneration effects persist for 4 turns after exiting stealth, with 5 times the normal life regeneration rate. Soothing Darkness
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your mastery of stealth allows you to vanish from sight at any time.
You automatically enter stealth mode, reset its cooldown, and cause it to not break from unstealthy actions for 6 turns. If you were not already stealthed, all enemies in a direct line of sight completely lose track of you.
When your Shadow Dance ends, you must make a stealth check against targets in radius 1 (range 0 in an unlit grid) or be revealed. Shadow Dance
| 5/5 |
Cursed / Darkness | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Creeping dark slowly spreads from 11 spots in a radius of 3 around the targeted location. The dark deals 352.83 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Creeping Darkness
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 8
Range: 5
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 1751 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Dark Torrent
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 12 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 350 damage per turn.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Dark Tendrils
| 5/5 |
Spell / Frost alchemy | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Will Deactivate: Flame Infusion
Description: When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 104%.
You cannot have more than one alchemist infusion sustain active at once. Frost Infusion
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: While Frost Infusion is active, your bombs deposit a layer of ice on your golem for 55 turns when they hit it.
This ice provides your golem with 201 additional armour, melee attacks against it deal 0.0 Cold damage to the attacker, and 50% of its damage is converted to Cold.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Ice Armour
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Invoke a blast of cold all around you with a radius of 21, doing 3221.4 Cold damage and freezing creatures to the ground for 55 turns.
Affected creatures can still act, but cannot move.
The duration will increase with your Spellpower. Flash Freeze
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Turn your body into pure ice, increasing your Cold damage affinity by 44% and your physical resistance by 381%.
All direct critical hits (physical, mental, spells) against you have a 208% lower Critical multiplier (but always do at least normal damage).
The effects increase with your Spellpower. Ice Core
| 5/5 |
Spell / Temporal | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (3499) is absorbed, or the time runs out (15 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 60%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Removes the target from the flow of time for 57 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 5/5 |
| 5/5 |
Cunning / Tactical | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 95% chance to get a free, automatic melee attack against the attacker for 177% damage, up to 3.3 times per turn.
Unarmed fighters using it will also attempt to throw the target to the ground if the attack lands, dazing them for 2 turns or stunning them for 2 turns if the target is grappled.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Combat (19% of a turn)
Description: Increases Defense by 220 for 22 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 120% and reducing their saving throws by 120.
The effects will scale with your Cunning. Set Up
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (19% of a turn)
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 85%.
Exploit Weakness
| 5/5 |
Spell / Air | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of lightning, doing 2397.87 to 7193.62 damage
The damage will increase with your Spellpower. Lightning
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Invokes a forking beam of lightning doing 1774.24 to 5322.71 damage and forking to another target.
It can hit up to 13 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 939 and increasing defense against projectiles by 251.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 158% movement speed and removes 126 fatigue. Feather Wind
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 50 of your foes for 1 to 1586.99 damage in a radius of 1.
This powerful spell will drain 7.50 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 5/5 |
Technique / Buckler Training | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: Allows shields to be equipped, using Cunning instead of strength as a requirement.
When you are attacked in melee, you have a 43% chance to deflect the attack with your shield, completely evading it.
The chance to deflect increases with your Cunning. Buckler Expertise
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing 418% damage and knocking them back 3 squares. You may then follow with a deadly short-range sling attack, dealing 627% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage. Bash and Smash
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: When you are hit by a projectile, physical or otherwise, you have a 87% chance to deflect it up to 7 squares away. At talent level 5, your Bash and Smash shield hits are guaranteed criticals. Buckler Mastery
| 5/5 |
| 5/5 |
Psionic / Projection | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 263.3 Physical damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 263.3 Physical damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 2633 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Kinetic Aura
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 468.5 Fire damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 468.5 Fire damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 4685 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Thermal Aura
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 404.6 Lightning damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 404.6 Lightning damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 28 nearby targets, doing up to 4046.0 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself.
You can only have two of these auras active at once. Charged Aura
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Overcharge your psionic focus with energy for 23 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 6 enemies per turn, also increases the radius by 6.
A mindstar will attempt to pull in all enemies within its normal range.
A gem will fire an energy bolt at a random enemy in range 6, each turn for 894.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower. Frenzied Focus
| 5/5 |
Psionic / Thermal mastery | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: For 23 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by 124% and your Fire and Cold resistance penetration by 49%.
In addition:
The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset.
Thermal Aura effects will have their radius increased by 1.
Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Pyrokinesis will inflict Flameshock.
Thermal Leech will reduce enemy damage by 91%.
Thermal Strike will have its secondary cold/freeze explode in radius 1.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Pyrokinesis
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: 13
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Quickly drain the heat from your target's brain, dealing 1985.5 Cold damage.
Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.
The damage and chance to brainlock increase with your Mindpower. Brainfreeze
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Psi cost: 35
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Within radius 7, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
Those afflicted will be dealt 319.1 Cold and 610.5 Fire damage, and be pinned (Frozen Feet) and disarmed for 20 turns.
Targets suffering both types of damage will also have have their Armour and saves reduced by 52.
The chance to apply the effects and the duration increase with your Mindpower. Heat Shift
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You seek balance between fire and cold based on your current Psi level.
You blast your foes with 105.7 Fire damage based on your current Psi, 0.0 Cold damage based on your max Psi minus your current Psi, in a radius 0 ball.
This sets your current Psi to half of your maximum Psi.
The damage scales with your Mindpower. Thermal Balance
| 0/5 |
Spell / Blight | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 10
Life cost: 10
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Twist the elements in the target, changing some of them to Blight. Causes 3454.76 Blight damage.
The damage will scale with Spellpower. Flux
| 5/5 |
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 25
Life cost: 25
Range: 6
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Invokes a furious storm of elemental chaos at the target point, doing 877.35 half blight, half random element damage, in a radius of 3 each turn for 37 turns.
Each turn the vortex will move at random, and will harm its creator.
The damage and duration will increase with your Spellpower. Chaos Vortex
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Sustain life cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You have mastered the fifth element, increasing all your blight damage by 0% and ignoring 1% blight resistance of your targets.
Also, 0% of any blight damage you do, will heal you as well. Quintessence
| 0/5 |
Spell / Elementalism | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: One doesn't survive channelling the elements long, if one doesn't learn to protect themselves.
Increases fire, cold, lightning and physical resistance by 95 and their resistance cap by 32. Endure Elements
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself in shield of elemental power for 10 turns. Any physical, fire, cold or lightning damage you take is reduced by 894.
The max damage the shield can absorb will increase with your Spellpower. Elemental Shield
| 5/5 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 5
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 19 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%. Bind Elemental
| 0/5 |
Spell / High magic | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: The Arcanist focusses on supreme control over mana, allowing them to adjust how it flows near them.
Increases mana regen by +3.2, arcane resistance by 158 and arcane resistance cap by 63. Mind Over Mana
| 5/5 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 11
Travel Speed: 300% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Unleash power similar to the original Spellblaze, but on a much smaller scale.
The primary explosion will release 0 extra uncontrolled explosions.
Each explosion will do 63.75 arcane damage and 130.94 fire damage.
The damage will increase with your Spellpower.
Spellcraft will not protect you from this spell. Spellblaze
| 0/5 |
Spell / Earth | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 10.
The beam also affect any creatures in its path, dealing 3820.03 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 185 bonus to Armour and increasing your Armour Hardiness by 185%.
Each time you are hit in melee, you have a 99% chance to reduce the cooldown of an Earth or Stone spell by 2 (this effect can only happen once per turn).
The bonus to Armour will increase with your Spellpower. Stone Skin
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures a mudslide, dealing 3464.09 physical damage in a radius of 23. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Entomb yourself in a wall of stone for 25 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 3299.36 physical damage.
Duration and damage will improve with your Spellpower. Stone Wall
| 5/5 |
Psionic / Augmented striking | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Focus thermal energy and strike an enemy for 527% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 1289.9 Cold damage and also freeze them for 22 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Focus charged energy and strike an enemy for 527% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 2131.25 lightning damage and halving their stun/daze/freeze/pin resistance for 22 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 3196.88.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 33 and allowing you to siphon excess energy from each weapon hit you land, gaining 10.9 psi per hit. Psi Tap
| 5/5 |
Psionic / Voracity | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 15 by 31% (max 40%) for four turns, draining 95.4 (max 286.3) stamina from each.
You replenish 30 (max 89) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Kinetic Leech
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 15 for 8 (max 14) turns, and deal 412.0 (max 1236.1) Cold damage.
You replenish 30 (max 89) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes and with your Mindpower. Thermal Leech
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 282.2 (max 846.7) Lightning damage to all targets around you within radius 15, and has a 81% (max 93%) chance to daze them for 3 turns.
You replenish 30 (max 89) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Charge Leech
| 5/5 |
| 5/5 |
Technique / Battle tactics | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Concentrate on your blows; for 9 turns, each strike you land on your target in melee range has a 94% chance to trigger another, similar strike.
This works for all blows, even those from other talents and from shield bashes, but you can gain no more than one extra blow with each weapon during a turn.
The chance increases with your Dexterity. Greater Weapon Focus
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: After killing a foe, you have a 100% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Stamina cost: 14
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: Lashes at the target, doing 241% weapon damage.
If the attack hits, the target will bleed for 441% weapon damage over 7 turns, and all healing will be reduced by 120%. Bleeding Edge
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: Take a defensive stance to resist the onslaught of your foes.
While wounded, you gain all damage resistance equal to 9% of your missing health.
(So if you have lost 70% of your life, you gain 6% all resistance.)
In addition, your all damage resistance cap increases -3.0% closer to 100%.
This consumes stamina rapidly the longer it is sustained (-1 stamina increasing by -0.3/turn).
The effects are refreshed at the start of each turn. True Grit
| 0/5 |
Cunning / Dirty fighting | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: You make a low blow against a sensitive point on the target, dealing 341% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 103 and their stun, blind, confusion and pin immunities to 50% of normal for 9 turns.
This effect bypasses saves. Dirty Fighting
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Your quick wit gives you a big advantage against disabled targets, increasing your damage by 34% for each disabling effect the target is under, to a maximum of 101%.
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence.
In addition, for each disabling effect the target is under, your melee attacks have a 20% (to a maximum of 61%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.
The chance to further disable the target increases with your Accuracy. Backstab
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Throw a cloud of blinding dust in a radius 8 cone. Enemies within will be blinded, as well as having their accuracy reduced by 131 and movement speed decreased by 72% for 12 turns.
The chance to inflict these effects increase with your Accuracy. Blinding Powder
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: Make a painful strike dealing 259% weapon damage that increases the duration of up to 5 negative effect(s) on the target by 7 turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it. Twist the Knife
| 5/5 |
Psionic / Nightmare | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 12 turns, rendering them unable to act. Every 199 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 287.68 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 8% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 43 turns, there's a 61% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Inflicts 183.58 darkness damage each turn for 16 turns, and has a 67% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 9%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 0/5 |
Psionic / Action at a distance | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Condensate hot steam around your foes in radius 3, burning them for 3741.97 fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. Condensate
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take 2836.61 physical damage.
Any places with no creatures will be filled with solid air, blocking the way for 10 turns.
The damage will increase with your Mindpower. Solidify Air
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Call a streak of lightning on your target, dealing 1452.86 to 4358.57 lightning damage.
If it is wet the lightning propagates to all foes in radius 3, doing the same damage to each.
All affected foes are seared for 4 turns, reducing their fire resistance by 139% and and mind save by 139.
The damage will increase with your Mindpower. Superconduction
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 50
Drains steam: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 5 times for 5 turns.
Each stack reduces their physical save by 23, defense and armour by 22.
This effect may only occur once per turn. Negative Biofeedback
| 5/5 |
Cursed / One with shadows | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You are linked to your shadows for 37 turns, diverting 178% of all damage you take to a random shadow.
Effect increases with Mindpower. Shadow Empathy
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 40
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Your shadows guard you with their lives.
When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
For the next 4 turns you only die if you reach -51 life.
Effect increases with Mindpower. Shadow Decoy
| 0/5 |
Cursed / Gloom | 10.30 |
Effective talent level: 51.5
Use mode: Sustained
Range: 3
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 39% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +121). Gloom
| 5/5 |
Effective talent level: 51.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 39% chance to be crippled by fear for 3 turns, reducing damage they inflict by -47%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +121). Weakness
| 5/5 |
Effective talent level: 51.5
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 21.9% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +121). Dismay
| 5/5 |
| 5/5 |
Psionic / Distortion | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Fire a bolt of distortion that ignores resistance and inflicts 1041.07 physical damage. This damage will distort affected targets, decreasing physical resistance by 20% and rendering them vulnerable to distortion effects for two turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 8.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
The damage will scale with your Mindpower. Distortion Bolt
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Creates a distortion wave in a radius 23 cone that deals 1041.07 physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, decreasing physical resistance by 20% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
If the target is already distorted, they'll be stunned for 11 turns as well.
The damage will scale with your Mindpower. Distortion Wave
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Ravages the target with distortion, inflicting 332.10 physical damage each turn for 24 turns.
This damage will distort affected targets, decreasing physical resistance by 20% and rendering them vulnerable to distortion effects for two turns.
If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Ravage
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 30
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Create a powerful maelstorm for 24 turns. Each turn, the maelstrom will pull in targets within a radius of 4, and inflict 332.10 physical damage.
This damage will distort affected targets, decreasing physical resistance by 20% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Maelstrom
| 5/5 |
Spell / Fire alchemy | 10.10 |
Effective talent level: 10.1
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
In addition all fire damage you do is increased by 40%.
You cannot have more than one alchemist infusion sustain active at once. Flame Infusion
| 1/5 |
Effective talent level: 10.1
Use mode: Activated
Mana cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 25 turns.
If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 9 turns.
Duration will increase with your Spellpower. Smoke Bomb
| 1/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 70
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A furious fire storm rages around the caster, doing 2951.05 fire damage in a radius of 3 each turn for 26 turns.
You closely control the firestorm, preventing it from harming your party members.
The damage and duration will increase with your Spellpower. Fire Storm
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 250
Range: 6
Cooldown: 14
Travel Speed: 240% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Turn your body into pure flame, increasing your fire resistance by 381%, burning any creatures attacking you for 206.70 fire damage, and projecting 50 random slow-moving fire bolts per turn at targets in sight, doing 572.56 fire damage with each bolt.
The projectiles safely go through your friends without harming them.
This powerful spell drains 0.50 mana while active.
The damage and resistance will increase with your Spellpower. Body of Fire
| 5/5 |
Psionic / Absorption | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 92% of any physical/acid/nature/temporal attack, up to a maximum of 430 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every -104.9 points of damage absorbed, up to a maximum 5.8 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 92% of any fire/cold/light/arcane attack, up to a maximum of 430 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every -104.9 points of damage absorbed, up to a maximum 5.8 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 92% of any lightning/blight/darkness/mind attack, up to a maximum of 430 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every -104.9 points of damage absorbed, up to a maximum 5.8 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by 78%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 5/5 |
Spell / Energy alchemy | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Will Deactivate: Flame Infusion
Description: When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 104%.
You cannot have more than one alchemist infusion sustain active at once. Lightning Infusion
| 5/5 |
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Infuse your body with lightning energy, bolstering your movement speed by +2%.
Each turn, a foe within range 0 will be struck by lightning and be dealt 42.0 Lightning damage.
In addition, damage to your health will energize you.
At the start of each turn in which you have lost at least 781 life (20% of your maximum life) since your last turn, you will gain 64% of a turn.
The effects increase with your Spellpower. Living Lightning
| 0/5 |
Corruption / Heart of Fire | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Cooldown: 2
Description: Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacant enemy at 443% power.
Additionally, Incinerating Blows will always trigger on this attack (or your next attack), dealing 623% of its normal damage to all enemies hit and stunning, ignoring the cooldown.
This can only trigger once every 5 turns. Burning Sacrifice
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Draw in the raging fires and envelop yourself in them. Remove all burns from enemies in a radius of 5 around you, and create a shield lasting 13 turns with a power of 1740, increased by 15% for each burn removed.
When the shield ends, it releases a burst of fire in a radius of 15 around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield. Fiery Aegis
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 39.66 health and 23.31 vim per turn.
Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 1528 fire damage on spreading. Devouring Flames
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Restore yourself to full health, but take damage equal to the damage healed over 24 turns. This damage is split evenly among you and all burning enemies in radius 16. Damage you take is irresistable. Damage to enemies is fire damage. Blazing Rebirth
| 5/5 |
Spell / Elemental fusion | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 3
Travel Speed: 200% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjure a molten boulder and roll it in the direction you choose, and enemies that don't get out of the way will take 3725.15 fire damage, 2093.67 physical damage and be knocked back.
Burning Wake will leave a trail of flames behind the boulder.
The damage will increase with your Spellpower. Molten Boulder
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 3
Travel Speed: 400% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Create an eruption of steam in a radius 1 at the target location, doing 3725.15 fire damage and 1946.98 cold damage.
The steam will also linger for 4 turns doing another 745 damage per turn in a radius of 5.
Creatures hit will be Wet for 3 turns.
The damage will increase with your Spellpower. Scalding Geyser
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of plasma, doing 2009.82 lightning damage and 2327.29 fire damage.
The beam also explodes in a radius of 4 at the target doing the same damage again.
Tempest will add a daze chance to this spell.
Burning Wave will leave a trail of flames on the ground.
The damage will increase with your Spellpower. Plasma Bolt
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures an avalanche of snow, dealing 2093.67 physical damage and 1946.98 cold damage in a radius of 17. Any creatures caught inside will be be frozen to the ground for 4 turns.
The damage will increase with your Spellpower. Avalanche
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Thunder emanates from you in a circular wave with radius 16, doing 2630.23 lightning damage, 1711.79 physical damage and possibly stunning anyone affected (25% chance).
The damage will increase with your Spellpower. Thunderclap
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Invokes a forking beam of liquid lightning doing 1946.98 cold damage, 3217.00 lightning damage and forking to another target.
It can hit up to 13 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
Creatures hit will be Wet for 5 turns.
The damage will increase with your Spellpower. Liquid Lightning
| 5/5 |
Corruption / Doom shield | 11.30 |
Effective talent level: 56.5
Use mode: Sustained
Sustain stamina cost: 20
Sustain vim cost: 5
Drains vim: 3
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 49% of your shield block value (currently 5).
At level 3 if a damage dealt is at least twice as high you have 97% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
This spell disabled automatically on rest or run.
Activating the shield takes no time but de-activating it does.
The damage increases with spellpower. Osmosis Shield
| 5/5 |
Effective talent level: 56.5
Use mode: Sustained
Sustain stamina cost: 18
Sustain vim cost: 18
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
Increases total armour by 274% + 10 and spellpower by 187% of your Strength. Hardened Core
| 5/5 |
Effective talent level: 56.5
Use mode: Activated
Stamina cost: 15
Vim cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You spin around madly with your shield, bashing all those around you for 456% shield damage as darkness, confusing your foes for 7 turns.
At level 4 you also automatically block at the end. Demonic Madness
| 5/5 |
| 5/5 |
Corruption / Spellblaze | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain vim cost: 8
Drains vim: 4
Range: 4
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You unleash the fury of the Spellblaze, constantly draining your vim.
While this spell is active at most two meteors will fall near your per turn, dealing 1504.50 physical and 2676.87 fire damage in radius 2.
This spell disabled automatically on rest or run.
The effects increase with spellpower. Rain of Fire
| 5/5 |
| 5/5 |
Effective talent level: 20.2
Use mode: Sustained
Sustain vim cost: 25
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: When you block an attack the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.
While affected the creature will suffer 32% chances to fail using talents and 180 reduced physical, mental and spell saves. Shattered Mind
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You chant the destruction of Mal'Rok, the demon's homeworld.
Each time you kill a creature you send out a magical ripple in radius 0 that applies a bane of blindness or confusion for 0 turns.
Baned creatures also suffer 12.92 darkness damage per turn.
Damage increases with your spellpower. Tale of Destruction
| 0/5 |
Spell / Aether | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 1680.15 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 10 random arcane explosions in the target area.
Each explosion does 2030.93 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 12 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 0% and ignoring 1% arcane resistance of your targets.
At level 5 it allows Aegis, Force and Restoration spells to be used while in Aether Avatar form. Pure Aether
| 0/5 |
Spell / Arcane | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 2620.65 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 120 and arcane resistance by 228%. Arcane Power
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 655.84 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.15 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 3375 total damage.
While the arcane storm rages, you also get 504% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
Corruption / Torture | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Cooldown: 3
Description: The power of the Fearscape infuses your weapon: Your melee attacks will deal 872.87 fire damage, spread over 3 turns.
Additionally, every time you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 3450.99 fire damage to all enemies in radius 8 over 3 turns.
If this talent is not on cooldown, the burst of fire will instead be radius 12, and stun all targets in addition to burning them.
For the purposes of applying the stun, you have 25 bonus spellpower.
The damage will increase with your Spellpower. Incinerating Blows
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 25
Vim cost: 14
Range: 25
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Hits the target doing 181% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 211% weapon damage. Abduction
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 12
Vim cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 191% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 166%.
When Fiery Torment ends the victim will take 615 fire damage. This damage will increase by 248% of all damage taken while under torment.
The damage dealt by the effect will increase with spellpower.
Demons under fiery torment will be burned by the flames of the Fearscape. Fiery Torment
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain vim cost: 20
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (100%) chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 13 turn(s).
This can only trigger on any particular target once every 6 turns. Eternal Suffering
| 5/5 |
Technique / Combat veteran | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures 3 missile-shaped rocks that you target individually at any target or targets in range. Each missile deals 1308.02 physical damage, and an additional 218.00 bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Earthen Missiles
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by 48%.
* Grants 693% Fire Resistance, 425% Lightning Resistance, 164% Acid Resistance, and 505% Stun Resistance.
Resistances scale with your Spellpower. Body of Stone
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Causes a violent earthquake that deals 806.26 physical damage in a radius of 8 each turn for 15 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower. Earthquake
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by 0% and ignoring 1% physical resistance of your targets.
Also any time you hit an enemy with a single physical damage hit over 100, you have a 0% chance of disarming them for 6 turns. Crystalline Focus
| 0/5 |
Cunning / Poisons | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Won't Break Stealth: 100%
Description: Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a 86% chance to poison the target for 227 nature damage per turn for 18 turns. Every application of the poison stacks, up to a maximum of 906 nature damage per turn.
The damage scales with your Cunning. Apply Poison
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement:
Level 1: Numbing Poison
Level 2: Insidious Poison
Level 3: Crippling Poison
Level 4: Leeching Poison
Level 5: Volatile Poison
New poison enhancements can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 1010%. (The effect varies for each poison.)
Adjusting your weapon coating takes no time and does not break stealth.
You may only have two poison enhancements active at once; applying a third will cause one of the existing ones to be cancelled at random. Vile Poisons
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 14
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: You strike your target with your melee or ranged weapon, doing 406% weapon damage as nature and inflicting additional effects based on your active vile poisons:
Numbing Poison - Reduces global speed by 47% for 5 turns.
Insidious Poison - Applies a standard poison that deals 2173.54 nature damage over 5 turns.
Crippling Poison - Places 8 talents on cooldown for 12 turns.
Leeching Poison - Heals you for 1469.
Volatile Poison - Deals a further 1304.13 nature damage to foes in a radius 8 ball.
Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used.
Venomous Strike
| 5/5 |
Psionic / Thought-Forms | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 213, its two secondary stats by 107, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 213%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: You now gain 61% mind speed while Thought-Form: Bowman is active, 124 Mindpower while Thought-Form: Warrior is active, and 40% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 5/5 |
Psionic / Solipsism | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 91% of all damage you receive into Psi damage and 91% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 48.6% (20.0% from character level with the remainder further reduced by 35.7% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 50%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: You now substitute 100% of your Mental Save for 100% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 50%). Balance
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: For every percent that your Psi pool exceeds 16%, you gain 1% global speed (up to a maximum of +84%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 16%). Clarity
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Each time you take damage, you roll 198% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 50%). Dismissal
| 5/5 |
Psionic / Slumber | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Puts the target into a deep sleep for 13 turns, rendering it unable to act. Every 834 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 8% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by 92%, and reduces the sleep immunity of your Insomnia effects by 12%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Enter a sleeping target's dreams for 22 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 435%.
The damage bonus will improve with your Mindpower. Dreamscape
| 5/5 |
Psionic / Psychic Assault | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 2058.86 mind damage.
The damage will increase with your Mindpower. Mind Sear
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Inflicts 1334.04 mind damage and cripples the target's higher mental functions, reducing cunning by 106 and confusing (47% power) the target for 21 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower. Psychic Lobotomy
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Sends out a blast of telepathic static in a 7 radius, inflicting 1334.04 mind damage. This attack can brainlock affected targets.
The damage will increase with your Mindpower. Synaptic Static
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Cripples the target's mind, inflicting 1001.28 mind damage and reducing its Mental Save by 66 for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled.
The damage and save reduction will scale with your Mindpower. Sunder Mind
| 5/5 |
Psionic / Dream Smith | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 362% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown.
The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
Current Dream Hammer Stats
Base Power: 275.44 - 413.15
Uses Stats: 120% Wil
Damage Type: Physical
Accuracy is based on willpower for this weapon.
Accuracy Bonus: +588
Armour Penetration: +83
Physical Crit. Chance: +83 Dream Smith's Hammer
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: 25
Cooldown: 8
Travel Speed: 1000% of base
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Throw your Dream Hammer at a distant location, inflicting 259% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by 505. Hammer Toss
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Crush your enemy with your Dream Hammer, inflicting 259% weapon damage. If the attack hits, the target is stunned for 22 turns.
Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by 505 and all damage with Dream Hammer attacks by 159%.
Dream Crusher
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Strike the target with a mighty blow from the forge, inflicting 259% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 11 radius.
Learning this talent adds 159.71 mind damage and 295.45 burning damage to your Dream Hammer strikes.
The mind and fire damage will scale with your Mindpower. Forge Echoes
| 5/5 |
Steamtech / Mechstar | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 6
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Quickly aggregate particles of metal around your mindstar and focus psionic energies into it.
The metal explodes like shrapnel, knocking back (12 away) and dazing (29 duration) all foes in radius 23. Metalstar
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 22 turns.
Each turn the victims are drained for 464.60 physical damage, half of which heals you (each additional victim healing is reduced by half).
If the victim move more than twice away from the radius of Metalstar (currently 46) the effect stops.
This damage does not break daze and increases with your Steampower. Bloodstar
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Your bloodstar effect also burns part of your victim's flesh, dealing 826.65 fire damage.
The intensity of the fire generates steam which you psionically absorb through gestalt, providing 38 steam each turn (each additional victim steam generation is reduced by 66%).
This damage does not break daze and increases with your Steampower. Steamstar
| 5/5 |
| 5/5 |
Psionic / Discharge | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain feedback cost: 0
Range: 7
Cooldown: 12
Travel Speed: 1000% of base
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Unleash your subconscious on the world around you. While active, you fire up to 10 bolts each turn (one per hostile target) that deal 656.78 mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 11 excess Feedback per target), but no more then 10 extra bolts per turn.
This effect is a psionic channel, and will break if you move.
The damage will scale with your Mindpower. Mind Storm
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Activate to invert your Feedback decay for 20 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop.
The maximum Feedback gain will scale with your Mindpower. Feedback Loop
| 5/5 |
Effective talent level: 20.2
Use mode: Passive
Description: Your subconscious now retaliates when you take damage. If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 308.60, whichever is lower.
This effect can only happen once per creature per turn.
The damage will scale with your Mindpower. Backlash
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 25
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns. While this effect is active, all Discharge talents gain 6% critical power.
If the target is killed, the effect will end early.
The damage bonus will scale with your Mindpower. Focused Wrath
| 0/5 |
Technique / Superiority | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 50
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 114% and provides a 100% chance to shrug off critical damage for 20 turns. Juggernaut
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 10
Range: 9
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to 9 grids).
This consumes stamina rapidly (-1 stamina/turn). Onslaught
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: Put all of your strength into your weapon blows, creating shockwaves that deal 28% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.
Each shattering impact will drain 8 stamina. Shattering Impact
| 0/5 |
Cunning / Shadow magic | 10.10 |
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 18.60 mana per turn, and your physical and spell attack speed increases by 69.6%. Shadow Feed
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 30
Range: 25
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 533% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 5/5 |
Corruption / Demonic pact | 10.10 |
| 4/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 44 turns.
Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
If the demon dies it will not be available for summoning anymore.
As you learn to bind more easily you can also use more seeds:
At level 2 it lets you bind a seed to your first ring.
At level 3 it lets you bind a seed to your shield.
At level 4 it lets you bind a seed to your second ring.
At level 5 it lets you bind a seed to your main body armour.
Bind Demon
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 15
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 33 grids with 0 precision.
In the spot you left you will summon a random demon from your seeds for 17 turns.
If the target area is not in line of sight, there is a chance the spell will fizzle.
This spell requires an unsummoned, alive, demon seed to work.
The range will increase with your Spellpower. Twisted Portal
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: You drain the life of your foes to replinish yours and those of your demon seeds.
Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 42% life.
If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 28%. Suffuse Life
| 5/5 |
Cursed / Rampage | 10.30 |
Effective talent level: 51.5
Use mode: Activated
Hate cost: 15
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +1485% movement speed.
Rampage Bonus: +237% attack speed Rampage
| 5/5 |
| 5/5 |
Effective talent level: 51.5
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 546 damage each turn during your rampage. If you shrug off more than 2184 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 5/5 |
Effective talent level: 51.5
Use mode: Activated
Hate cost: 3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: While rampaging, you slam up to 5 adjacent opponents, stunning them for 2 turns and damaging them for between 615 and 1230 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 5/5 |
Corruption / Scourge | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Hit the target with both weapons, doing 334% damage with each hit. For each hit, the target will bleed for 337.00 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 435.11 blight damage (which also heals you for 174.04 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Strike with each of your weapons, doing 334% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 1821.88 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Hits the target with your main weapon, doing 314% darkness weapon damage. If the attack hits you attack with your second weapon, doing 314% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 5/5 |
Corruption / Blight | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 30
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Project a corrupted blast of power that deals 1286.52 blight damage and removes up to 10 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 12
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 142% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 476 acid damage in a 4 radius ball. This damage will increase by 367% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower. Corrosive Worm
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 28
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 25 turns. Each creature hit by the storm takes 376.15 blight damage and is poisoned for 1504.60 blight damage over 4 turns. The blight poison is especially virulent, and has a 97% chance to ignore poison immunity.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 110%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 139%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 42% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower. Poison Storm
| 5/5 |
Spell / Ice | 10.10 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Blast a wave of cold all around you with a radius of 21, doing 3624.34 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move.
For each affected creature that is also wet the cooldown of Shatter decreases by 2.
The damage will increase with your Spellpower. Frozen Ground
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Shatter all frozen (frozen feet counts) or stoned targets in your line of sight, doing 2639.03 cold damage.
Depending on the target's rank, there will also be an additional effect:
* Critters will be instantly killed
* +50% critical chance against Normal rank
* +25% critical chance against Elites or Bosses
All affected foes will get the wet effect.
At most, it will affect 23 foes.
The damage will increase with your Spellpower. Shatter
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with Uttercold, increasing all your cold damage by 0.0% and ignoring 1% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by 0%. Uttercold
| 0/5 |
Psionic / Kinetic mastery | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: For 23 turns your telekinesis transcends your normal limits, increasing your Physical damage by 124% and you Physical resistance penetration by 49%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 20
Range: 9
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of 9.
Upon landing, launched enemy takes 1241.9 Physical damage and is stunned for 4 turns.
All other creatures within radius 2 of the landing point take 620.9 Physical damage and are knocked away from you.
This talent ignores 86% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 1241.9 Physical damage to each.
You can break through 4 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 5/5 |
Effective talent level: 20.2
Use mode: Sustained
Sustain psi cost: 25
Range: 11
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 68% chance to instead target another spot within radius 2 and move 68% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 11 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 25.1 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
Cursed / Shadows | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While this ability is active, you will continually call up to 4 level 19 shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place.
Shadows ignore 100% of the damage dealt to them by their master. Call Shadows
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 151% extra Accuracy and 231% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 38% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 94 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 38% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 38% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 32 turns. Hostile targets will be attacked, with a 98% chance the shadows will blindside the target.
If you have less than maximum shadows available, they will automatically be summoned before focusing.
This talent has no cost. Focus Shadows
| 5/5 |
Cursed / Punishments | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 5
Range: 3
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 2234 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 6%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 12
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2089 mind damage and feed you 21 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 6.0. Every victim of the whisper has a 40% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Hate cost: 5
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 217 damage, and slowly increase to 1086 on the last turn (2159 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Every time you inflict mental damage, there is a 42% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 48%. Madness
| 5/5 |
Technique / Bloodthirst | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 12% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 36%, your life regeneration by 18.00 per turn, and your stamina regeneration by 3.60 per turn for 25 turns.
The life and stamina regeneration will stack up to five times, for a maximum of 90.01 and 18.00 each turn, respectively. Bloodbath
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 120
Range: melee/personal
Fixed Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (19% of a turn)
Description: You enter a battle frenzy for 1 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain -2% of your health per foe slain during the frenzy.
While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death. Unstoppable
| 0/5 |
Spell / Illusion | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Disrupt the target's mind, doing 4027.31 mental damage and brainlocking them for 52 turns.
The target may make a mind save against your spellpower to half the damage.
The damage will increase with your Spellpower. Mind Spike
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Wrap the target's mind in a delusion, making them think you are their friend for 53 turns.
If you damage the target it will be free from the delusion. Charm
| 5/5 |
Effective talent level: 20.2
Use mode: Activated
Mana cost: 60
Range: 8
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Cast a chaotic ray of light that bounces and hits up to 5 enemies, up to 6 grids apart.
They will be hurt for 2251.23 light damage and be confused (193 power) for 20 turns.
The damage and confusion strength will increase with your Spellpower. Prismatic Chaos
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 23
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: The caster is surrounded by a modified phantasmal shield. If hit by a projectile weapon or a spell, the shield will deal 47 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Mirror
| 0/5 |
Spell / Storm | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Lightning emanates from you in a circular wave with radius 16, doing 1092.74 to 3278.23 lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. Nova
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 8
Range: 10
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a bolt of lightning, doing 1310.49 to 3931.47 lightning damage and dazing the target for 3 turns.
If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.
The damage will increase with your Spellpower. Shock
| 5/5 |
Effective talent level: 20.2
Use mode: Sustained
Sustain mana cost: 100
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Each time one of your lightning spells dazes a target, it has a 131% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 3.
Each turn, the afflicted creature and all creatures around it will take 255.25 to 765.74 lightning damage.
The damage will increase with your Spellpower. Hurricane
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with a Tempest, increasing all your lightning damage by 0% and ignoring 1% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a 0% chance to daze, and your Thunderstorm spell gains a 0% chance to daze. Tempest
| 0/5 |
Spell / Enhancement | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 941.39 fire damage per melee or ranged attack and increasing all fire damage dealt by 113%.
Each hit will also regenerate 16.83 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 500% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 400 lightning damage with a chance to daze (25%) per melee or ranged attack and increasing all lightning damage dealt by 113%.
Each hit will also regenerate 16.83 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You concentrate on your inner self, increasing all your stats by 81.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
Technique / Magical combat | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Allows you to use melee weapons to focus your spells, granting a 98% chance per melee attack to cast an offensive spell as a free action on the target.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not already cooling down.
You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack.
While wielding a shield, the chance is reduced by one quarter.
While dual wielding, the chance is reduced by half for both weapons.
The chance increases with your Cunning.
Allowed spells: Earthen Missiles, Flame, Lightning, Pulverizing Auger
Currently selected spell: Random Arcane Combat
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing raw Physical Power by 2.97 of your Magic (current bonus: 388).
Each time you crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 3708.90.
The bonus scales with your Spellpower and talent level.
If you are using a shield this will only occur 75% of the time.
If you are dual wielding this will only occur 50% of the time.
At level 5 the ball becomes radius 2.
Arcane Destruction
| 5/5 |
Spell / Phantasm | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 25 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 4 turns.
At level 4, it also deals 2321.87 light damage. Illuminate
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 1577 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: The caster fades from sight, granting 414 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
Corruption / Reaving combat | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 94%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 241% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 32 Spellpower per turn, 190 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 21 turns, and the bonus decreases by 4.8% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 407.27 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 278.
At level 3, it will also reduce Armour by 320 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
Corruption / Rot | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Your body has become a mass of living corruption, increasing your blight and acid resistance by 30% and blight affinity by 24%.
On taking damage greater than 15% of your maximum health, the damage will be reduced by 44% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.
You can never have more than 5 worms active from any source at a time.
When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing 798.50 blight damage each turn and healing you for 587. Infestation
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 8
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You disperse into a mass of carrion worms, reforming near the target location (0 teleport accuracy).
If used on a worm mass, you merge with it, moving to it's location, healing you for 59% of your maximum health, restoring 111 vim, and destroying the mass. Worm Walk
| 5/5 |
Effective talent level: 20.2
Use mode: Passive
Cooldown: 3
Description: You have a 81% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 7 turns. This effect has a cooldown.
At talent level 4, this affects targets in a radius 1 ball.
Your worms also have a 40% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
The chance to apply this effect will increase with your Spellpower. Pestilent Blight
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 6
Cooldown: 3
Travel Speed: 600% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.05 acid and 9.22 blight damage.
If not cleared after five turns it will inflict 52.36 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower. Worm Rot
| 0/5 |
Corruption / Blood | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 23 for 2255.66 blight damage.
Each creature hit has a 96% chance of being infected by a random disease, doing 2627.18 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 20
Range: 10
Cooldown: 2
Travel Speed: 2000% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Project a bolt of corrupted blood, doing 3501.58 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Make the blood of all creatures around you in radius 22 boil, doing 2074.78 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 110%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 243%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
Spell / Fire | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 2
Travel Speed: 2000% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 6699.93 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a cone of flame with radius 8. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 6163.47 fire damage over 7 turns.
The damage will increase with your Spellpower. Flameshock
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 3
Travel Speed: 400% of base
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 6378.38 fire damage in a radius of 6.
The damage will increase with your Spellpower. Fireflash
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Raging flames burn foes and allies alike, doing 1837.66 fire damage in a radius of 5 each turn for 25 turns.
The damage will increase with your Spellpower. Inferno
| 5/5 |
Spell / Power | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 42
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Fold your magic inwards, into a small feedback loop, increasing your spellpower by 1182 for your next spell. Yonk
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with a complex web of forcefields, increasing your stun and knockback resistance by 505%. Force Balance
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Overloads one of your active shields, causing it to explode outwards damaging all nearby hostile creatures in a radius 0.
Damage amount and type will depend on which shield is overloaded and how powerful the shield is.
Affected shields are: Damage Shield, Time Shield, Displacement Shield, Disruption Shield, Elemental Shield. Shield Overload
| 0/5 |
Spell / Water | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 12
Range: 8
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Glacial fumes rise from the ground, doing 624.02 cold damage in a radius of 3 each turn for 22 turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen.
The damage will increase with your Spellpower. Glacial Vapour
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Condenses ambient water on a target, freezing it for 22 turns and damaging it for 4531.55.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower. Freeze
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 22, doing 571.78 cold damage and 614.86 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 42 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower. Tidal Wave
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 55 turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 5, gain 100% resistance to cuts and stuns, gain 50% cold resistance, and all cold damage heals you for 150% of the damage done.
The power will increase with your Spellpower. Shivgoroth Form
| 5/5 |
Corruption / Doom covenant | 10.10 |
| 5/5 |
| 5/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: When Dread End creates pools of darkness you can focus your raging thoughts on them to make them erupt into volcanos.
Up to 0 pools in radius 7 will erupt, producing a volcano for 5 turns.
Each turn the volcano will send out fiery boulders that deal 27.28 fire and 15.33 physical damage.
The effects will improve with your Spellpower. Erupting Darkness
| 0/5 |
Spell / Wildfire | 10.10 |
Effective talent level: 50.5
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: A wave of fire emanates from you with a radius of 21, knocking back anything caught inside and setting them ablaze, doing 4028.55 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for 1276.28 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 5/5 |
Effective talent level: 20.2
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 20% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (21% of a turn)
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 0.0%, ignoring 1% fire resistance of your targets and reducing self-inflicted fire damage by 0%. Wildfire
| 0/5 |
Psionic / Gestalt | 10.10 |
Effective talent level: 50.5
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 123 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 105 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 112.
The effects increase with your Willpower. Gestalt
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Psi cost: 30
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (33% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to 18 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 190 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 19.
The effects improve with your Mindpower. Forced Gestalt
| 5/5 |
Cunning / Lethality | 10.10 |
Effective talent level: 50.5
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 16.6% greater chance to be critical hits, and your critical hits do 41.9% more damage.
Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 50.5
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for 175% damage.
For 9 turns thereafter, your attacks against that target gain 24 (effective) accuracy for each probing strike that missed, plus 151.8 (effective) bonus weapon damage and 45% additional weapon resistance penetration for each probing strike that hit.
Learning this technique allows you to permanently gain 49 armour penetration with all melee and archery attacks.
The bonuses to accuracy and damage increase with Cunning. Expose Weakness
| 5/5 |
Effective talent level: 50.5
Use mode: Sustained
Sustain stamina cost: 50
Drains stamina: 4
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Become a whirling storm of blades, increasing attack speed by 163% and causing melee attacks to strike an additional adjacent target other than your primary target for 100% weapon damage.
This talent is exhausting to use, draining 6 stamina each turn. Blade Flurry
| 5/5 |
| 5/5 |