












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Demonologist |
| Level / Exp | 23 / 25% |
| Size | big |
| Lifes / Deaths | Killed by Betylera the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:26 1 / 4Killed by Pinchzee the quasit squad leader at level 23 on the 74th Haze 122nd year of Ascendancy at 08:02 Killed by Nesloc the dúathedlen at level 23 on the 74th Haze 122nd year of Ascendancy at 12:48 Killed by Lexera the wretchling's Fugue Clone at level 23 on the 74th Haze 122nd year of Ascendancy at 14:40 |
Primary Stats
| Strength | 60 (base 53) |
| Dexterity | 39 (base 25) |
| Constitution | 31 (base 12) |
| Magic | 38 (base 31) |
| Willpower | 27 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 707/707 |
| Stamina | 220/220 |
| Vim | 102/102 |
| Healing Factor | 1.1567164179105 |
| Regeneration | 7.2294776119406 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +115.51107702265% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 20.155423598945 |
| See Invisible | 29.155423598945 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 53 |
| Crit Chance | 15% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Mind | +9% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.097971998324 (45%) |
| Defense | 35 |
| Ranged Defense | 39 |
| Fatigue | 12 |
| Physical Save | 38 |
| Spell Save | 26 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 37%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Vengeance |
| talent | Hardened Core |
| talent | Overkill |
| talent | Chant of Fortress |
| talent | Bleak Outcome |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Heart of the Gloom. Escort: lost tinker (level 2 of Heart of the Gloom)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Charwing the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2(-) Str +2(-) Dex +2(-) Cun dps ---------- Phys.crit +6.0% (-) Dmg.mod +9%(-) fire Res.pen +20%(-) fire Melee Ret 4(-) lightning ----- def ----- Armour +3 (-) Phys.save +6 (+3 eff.) (-) Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Cuthynarigrim' (Light source)]brass lantern 'Cuthynarigrim' 2.0 T1 lite [Rare] Nature While equipped: Stats +5(-) Dex ----- def ----- Resists +6%(-) blight +3%(-) nature Max.HP +40.00 (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) ---------- misc Max.stam +10.00 (-) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Broduraleg the Jetstake (15 def, 8 armour) 3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Acc +30 (+10 eff.) (-) ----- def ----- Armour +8 (-) Defense +15 (+8 eff.) (-) Fatigue +4% (-) Resists +6%(-) darkness +3%(-) temporal ---------- misc Stam/turn +3.00 (-) Stam/ret +1.80 (-) Equi/ret +0.90 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Elydhemithra (0 def, 2 armour) (On hands)]Elydhemithra (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +10 (+4 eff.) (-) ----- def ----- Armour +2 (-) Resists +6%(-) acid +9%(-) temporal +6%(-) blight Die.at -40.00 life (-) HP.reg +4.00 (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Light +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. It Which Writhes (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3(-) Str +3(-) Dex +3(-) Mag -3(-) Wil +3(-) Con 8 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 8/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | [vs. Glywen the Morningvice (On fingers, 1 of 2)]Glywen the Morningvice 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9%(-) light +3%(-) temporal Max.HP +21.00 (-) Disarm- +22% (-) Pinning- +22% (-) Knockbk- +21% (-) ---------- misc Vim/ret +0.00 (-) Vim/melee +3.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Glywen the Morningvice (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +0%(-3%) temporal +25% cold +10% nature +0%(-9%) light Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Pinning- +0% (-22%) Knockbk- +0% (-21%) ---------- misc Vim/ret +0.00 (-) Vim/melee +0.00 (-3.00) Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.90 cold and 11.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's copper amulet (Around neck)]wanderer's copper amulet 0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3(-) Dex +3(-) Cun +4(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.40 (-) Amulets can have magical properties. |
| In main hand | [vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 2)]Morrigor (161% power, 12 apr) 3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit: * deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% (-) Spell.pwr +24 (+8 eff.) (-) ---------- misc Talents +1.00(-) Soul Purge Smokescreen: Level 3.0 Pwr.cost 15 out of 15/15. Range 6 Travel.spd instantaneous Description: Throw a vial of volatile liquid that explodes in a radius 2 cloud of smoke lasting 5 turns. The smoke blocks line of sight, and enemies within will have their vision range reduced by 3. Use of this talent will not break stealth, and creatures affected by the smokes can never prevent you from activating stealth, even if their proximity would normally forbid it. Prepared with: not prepared This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Tap to cycle through comparison choices |
| Around waist | [vs. Yvuda (Around waist)]Yvuda 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2(-) Str +1(-) Mag +4(-) Wil +3(-) Cun +1(-) Con dps ---------- Phys.pwr +8 (+3 eff.) (-) Dmg.mod +3%(-) arcane ----- def ----- Resists +8%(-) acid +5%(-) fire +8%(-) lightning +7%(-) cold Spell.save +11 (+5 eff.) (-) Mind.save +11 (+8 eff.) (-) Max.HP +60.00 (-) ---------- misc Light +2 (-) See.Invis +9 (-) Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Black Mesh (8 def, 2 armour, 100% power, 120 block) (In off hand, 1 of 2)]Black Mesh (8 def, 2 armour, 100% power, 120 block) 7.0 T3 shield armor Reqs - Shield usage training Str 20 [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% (-) Block +120 (-) While equipped: Stats +5(-) Wil dps ---------- On shield block: + Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 (-) Defense +8 (+4 eff.) (-) Rng.Def +8 (+4 eff.) (-) Fatigue +6% (-) Resists +25%(-) blight +25%(-) darkness ---------- misc Talents +2.00(-) Acid Burst +1.00(-) Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. Tap to cycle through comparison choices |
| Cloak | [vs. Ragydontir the linen cloak (1 def, 0 armour) (Cloak)]Ragydontir the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) mind Melee Ret 2(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Crit.dmg- 5.00% (-) Max.HP +50.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Rogue Plight (6 def, 7 armour) (Main armor)]Rogue Plight (6 def, 7 armour) 9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5(-) Wil +4(-) Con ----- def ----- Armour +7 (-) Defense +6 (+3 eff.) (-) Fatigue +7% (-) Resists +35%(-) nature Crit.dmg- 30.00% (-) Stun/Frz- +0% (-) Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 162; 13 cd)] (on body)]regeneration infusion of the warrior (heal 269; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the duelist (absorb 39; cd 12)] (on body, 1 of 2)]shatter afflictions rune of the titan (absorb 80; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Tap to cycle through comparison choices |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 179; dur 4; cd 14)] (on body)]shielding rune of the warrior (absorb 236; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. wanderer's copper amulet (Around neck)]clarifying copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Dex +2 Wil +0(-3) Cun +0(-4) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+5%) Resists +11% mind HP.reg +0.00 (-2.00) Confus- +22% ---------- misc Stam/turn +0.00 (-0.40) Amulets can have magical properties. |
[vs. Glywen the Morningvice (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Resists +0%(-9%) light +0%(-3%) temporal Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Pinning- +0% (-22%) Knockbk- +0% (-21%) ---------- misc Vim/ret +0.00 (-) Vim/melee +0.00 (-3.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Glywen the Morningvice (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: ----- def ----- Resists +0%(-9%) light +0%(-3%) temporal Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Pinning- +0% (-22%) Knockbk- +0% (-21%) ---------- misc Vim/ret +0.00 (-) Vim/melee +0.00 (-3.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Glywen the Morningvice (On fingers, 1 of 2)]marksman's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +0%(-9%) light +0%(-3%) temporal Max.HP +0.00 (-21.00) Blind- +24% Disarm- +0% (-22%) Pinning- +0% (-22%) Knockbk- +0% (-21%) ---------- misc Vim/ret +0.00 (-) Vim/melee +0.00 (-3.00) Infravis +4 See.Stealth +8 See.Invis +7 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Glywen the Morningvice (On fingers, 1 of 2)]mule's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Resists +0%(-9%) light +0%(-3%) temporal Mind.save +5 (+2 eff.) Max.HP +0.00 (-21.00) Disarm- +0% (-22%) Confus- +22% Pinning- +0% (-22%) Knockbk- +0% (-21%) ---------- misc Max.enc +22 Vim/ret +0.00 (-) Vim/melee +0.00 (-3.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 2)]ash vilestaff 'Bethuyama' (111% power, 3 apr, blight element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% (-51%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (-9) Crit +3.0% (-4.0%) Atk.spd 100% (-) On Hit: - deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +7% (-5%) Spell.pwr +6 (+2 eff.) (-18 (-6 eff.)) Dmg.mod +15% blight Res.pen +10% mind +15% physical Acc +25 (+7 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Defense +20 (+8 eff.) Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +9 (+4 eff.) ---------- misc Stam/turn +1.00 Talents +0(+-1) Soul Purge +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 2)]Gilukalthorig the Stormrace (125% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Master Power 126% (-36%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-10) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +8 mind On Hit.r1 +4 mind On Hit: - deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +4 Cun dps ---------- Phys.crit +12.0% Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Res.pen +15% mind +20% arcane Melee Ret 2 lightning ---------- misc Hate/m.crit +3.00 Talents +0(+-1) Soul Purge Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 4)]Voratira (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Psionic Power 99% (-63%) Range: 1.3x (-0.1x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 (-7) Crit +4.0% (-3.0%) Atk.spd 100% (-) Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 16 - deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +6 Dex +1 Wil +2 Cun +1 Con dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Res.pen +5% acid ---------- misc Talents +0(+-1) Soul Purge Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 4)]Haragohek the steel dagger (105% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master Power 106% (-56%) Range: 1.3x (-0.1x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 (-6) Crit +5.0% (-2.0%) Atk.spd 100% (-) On Hit: - deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Phys.crit +6.0% Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Res.pen +6% all Acc +13 (+4 eff.) Apr +6 ----- def ----- Defense +12 (+5 eff.) Resists +3% lightning Cut- +20% Disarm- +23% ---------- misc Mana/turn +0.00 Talents +0(+-1) Soul Purge Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Morrigor (161% power, 12 apr) (In main hand, 1 of 4)]Umbral Razor (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% (-33%) Range: 1.3x (-0.1x) Uses 45% Dex, 10% Mag, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 (-2) Crit +9.0% (+2.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - deal 19.57 arcane and 19.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 ---------- misc Talents +0(+-1) Soul Purge Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 136.47 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. Rogue Plight (6 def, 7 armour) (Main armor)]Bethessra the steel mail armour (2 def, 8 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats +0(-5) Wil +0(-4) Con ----- def ----- Armour +8 (+1) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +12% (+5%) Resists +5% acid +6% physical +0%(-35%) nature +3% lightning +7% cold +28% fire +5% arcane +3% temporal Crit.dmg- 0.00% (-30.00%) Phys.save +12 (+5 eff.) Stun/Frz- +0% (-) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Rogue Plight (6 def, 7 armour) (Main armor)]Isamira (2 def, 6 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Arcane/Nature/Psionic While equipped: Stats +0(-5) Wil +0(-4) Con dps ---------- Res.pen +5% blight Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +6 (-1) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +12% (+5%) Resists +6% blight +0%(-35%) nature +6% mind +6% arcane Crit.dmg- 0.00% (-30.00%) Spell.save +13 (+7 eff.) Mind.save +14 (+7 eff.) Max.HP +28.00 HP.reg +2.00 Heal.mod +11% Stun/Frz- +0% (-) A suit of armour made of mail. |
[vs. Rogue Plight (6 def, 7 armour) (Main armor)]Ravenire (0 def, 28 armour) 17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +5 Str +6(+1) Wil +5(+1) Con dps ---------- Dmg.mod +9% lightning +3% darkness ----- def ----- Armour +28 (+21) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +22% (+15%) Resists +23% blight +0%(-35%) nature +42% darkness +6% lightning Crit.dmg- 0.00% (-30.00%) Max.HP +41.00 Stun/Frz- +0% (-) ---------- misc Light +2 A suit of armour made of metal plates. |
[vs. Yvuda (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-2) Str +0(-1) Mag +0(-4) Wil +0(-3) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +0%(-3%) arcane ----- def ----- Armour +4 Fatigue -10% Resists +0%(-8%) acid +0%(-5%) fire +0%(-8%) lightning +0%(-7%) cold Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-8 eff.)) Max.HP +40.00 (-20.00) Knockbk- +40% ---------- misc Max.enc +70 Light +0 (-2) See.Invis +0 (-9) Size +0 (-1) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Yvuda (Around waist)]rough leather belt 'Dawnonslaught' 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +0(-2) Str +3(+2) Mag +0(-4) Wil +0(-3) Cun +2(+1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +3 (+1 eff.) Dmg.mod +3% light +0%(-3%) arcane ----- def ----- Resists +0%(-8%) acid +0%(-5%) fire +0%(-8%) lightning +0%(-7%) cold Crit.dmg- 15.00% Phys.save +6 (+3 eff.) Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-8 eff.)) Max.HP +0.00 (-60.00) ---------- misc Light +0 (-2) Infravis +1 See.Invis +0 (-9) Size +0 (-1) A belt that goes around your waist. |
[vs. Yvuda (Around waist)]rough leather belt 'Turikhad' 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-2) Str +0(-1) Mag +0(-4) Wil +0(-3) Cun +3(+2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +0%(-3%) arcane +3% physical Phasing +20% ----- def ----- Defense +9 (+4 eff.) Resists +0%(-8%) acid +0%(-5%) fire +0%(-8%) lightning +0%(-7%) cold Spell.save +3 (+1 eff.) (-8 (-4 eff.)) Mind.save +0 (+0 eff.) (-11 (-8 eff.)) Stealth +6 Max.HP +0.00 (-60.00) ---------- misc Light +0 (-2) See.Invis +0 (-9) Size +0 (-1) A belt that goes around your waist. |
[vs. Yvuda (Around waist)]Urathad the Winterbrace 1.0 T3 belt armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-1) Mag +0(-4) Wil +0(-3) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +0%(-3%) arcane +9% cold Apr +4 ----- def ----- Resists +0%(-8%) acid +2% physical +0%(-7%) cold +0%(-8%) lightning +0%(-5%) fire Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-8 eff.)) Die.at -40.00 life Max.HP +40.00 (-20.00) ---------- misc Stam/turn +3.00 Light +0 (-2) See.Invis +0 (-9) Size +0 (-1) A belt that goes around your waist. |
[vs. Yvuda (Around waist)]hardened leather belt 'Taintreek' 1.0 T3 belt armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-1) Mag +2(-2) Wil +3(-) Cun +3(+2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-3%) arcane ----- def ----- Resists +0%(-8%) acid +0%(-8%) lightning +9%(+2%) cold +12% nature +0%(-5%) fire Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Mind.save +13 (+9 eff.) (+2 (+1 eff.)) Max.HP +0.00 (-60.00) ---------- misc Max.hate +4.00 Light +0 (-2) See.Invis +0 (-9) Size +0 (-1) A belt that goes around your waist. |
[vs. Ragydontir the linen cloak (1 def, 0 armour) (Cloak)]Poremiwe the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +2 Cun +1 Con dps ---------- Dmg.mod +0%(-9%) mind +3% physical Acc +14 (+4 eff.) Apr +4 Melee Ret 0(-2) mind On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +1 (+1 eff.) (-) Crit.dmg- 0.00% (-5.00%) Mind.save +3 (+1 eff.) Max.HP +0.00 (-50.00) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ragydontir the linen cloak (1 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-9%) mind Melee Ret 0(-2) mind ----- def ----- Defense +7 (+4 eff.) (+6 (+3 eff.)) Crit.dmg- 0.00% (-5.00%) Phys.save +5 (+2 eff.) Max.HP +0.00 (-50.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Lightningstreaker the pair of rough leather boots (0 def, 7 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +4(+2) Dex +0(-2) Cun +5 Lck dps ---------- Phys.crit +0.0% (-6.0%) Phys.pwr +10 (+3 eff.) Dmg.mod +0%(-9%) fire Res.pen +0%(-20%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +7 (+4) Resists +3% lightning +2% physical Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Stealth +5 A pair of boots made of leather. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Veloda the Sepsispulverizer (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3(+1) Str +0(-2) Dex +0(-2) Cun +2 Con dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-9%) fire Res.pen +5% nature +0%(-20%) fire Melee Ret 2(-2) lightning ----- def ----- Armour +1 (-2) Resists +6% nature +3% lightning Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Rush: Puts all charms on 25 cooldown Level 1.1 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]miner's pair of rough leather boots (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-2) Cun dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-9%) fire Res.pen +0%(-20%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +2 (-1) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Infravis +1 A pair of boots made of leather. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Festerseam (0 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-2) Dex +0(-2) Cun dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +12% acid +0%(-9%) fire Res.pen +10% nature +0%(-20%) fire Melee Ret 0(-4) lightning On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +3 (-) Fatigue +2% Resists +6% lightning +6% temporal Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Manuzilagrim the Eclipseidol (0 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-2) Dex +0(-2) Cun +4 Con dps ---------- Phys.crit +0.0% (-6.0%) Crit.mult +15.00% Dmg.mod +0%(-9%) fire Res.pen +0%(-20%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +3 (-) Fatigue +2% Resists +3% darkness Crit.dmg- 5.00% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]Phoenixhunger the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Dex +2(-) Cun +2 Con dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +6%(-3%) fire Res.pen +25% acid +10%(-10%) fire Melee Ret 0(-4) lightning 4 fire ----- def ----- Armour +3 (-) Fatigue +2% Resists +6% darkness Phys.save +11 (+5 eff.) (+5 (+2 eff.)) Mind.save +11 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Charwing the pair of hardened leather boots (0 def, 3 armour) (On feet)]pair of iron boots 'Nimbuswrither' (0 def, 4 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-2) Cun dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-9%) fire +3% cold Res.pen +0%(-20%) fire Melee Ret 0(-4) lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Armour +4 (+1) Fatigue +2% Resists +15% lightning Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Elydhemithra (0 def, 2 armour) (On hands)]iron gauntlets 'Lisariana' (20 def, 1 armour) 1.5 T1 hands armor [Rare] Nature While equipped: Stats +3(+1) Str dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Melee+ 6 cold Dmg.mod +4% cold Apr +3 ----- def ----- Armour +1 (-1) Defense +20 (+8 eff.) Fatigue +1% Resists +0%(-6%) acid +6% cold +0%(-6%) blight +0%(-9%) temporal Die.at +0.00 life (+40.00 life) HP.reg +0.00 (-4.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Light +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Singepeal the rough leather cap (0 def, 5 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% fire Acc +0 (+0 eff.) (-30 (-10 eff.)) On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +5 (-3) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +1% (-3%) Resists +3% lightning +0%(-3%) temporal +0%(-6%) darkness +6% blight ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) A cap made of leather. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]rough leather cap 'Zubimira' (5 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +1 (-7) Defense +5 (+3 eff.) (-10 (-5 eff.)) Fatigue +1% (-3%) Resists +3% acid +1% physical +3% light +0%(-3%) temporal +0%(-6%) darkness Mind.save +9 (+4 eff.) Knockbk- +20% ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) A cap made of leather. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Lisenn the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Mag +8 Wil +3 Con dps ---------- Spell.crit +2% Phys.pwr +4 (+1 eff.) Dmg.mod +11% blight +8% arcane Phasing +20% Acc +0 (+0 eff.) (-30 (-10 eff.)) Melee Ret 4 physical ----- def ----- Armour +3 (-5) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +3% (-1%) Resists +7% blight +0%(-3%) temporal +0%(-6%) darkness Mind.save +7 (+3 eff.) ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) A cap made of leather. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Loradotir (0 def, 5 armour) 3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +5 (-3) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +5% (+1%) Resists +0%(-6%) darkness +0%(-3%) temporal Mind.save +9 (+4 eff.) ---------- misc Stam/turn +2.00 (-1.00) Stam/ret +0.70 (-1.10) Equi/ret +0.70 (-0.20) Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]iron helm 'Rainqueller' (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil +2 Cun +3 Con dps ---------- Res.pen +25% arcane +5% cold Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +3 (-5) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +5% (+1%) Resists +6% cold +0%(-6%) darkness +0%(-3%) temporal Crit.dmg- 5.00% ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]iron helm 'Winterglamour' (5 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +9% cold Res.pen +10% cold Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +3 (-5) Defense +5 (+3 eff.) (-10 (-5 eff.)) Fatigue +5% (+1%) Resists +3% physical +0%(-6%) darkness +0%(-3%) temporal ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +6 (-2) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +8% (+4%) Resists +0%(-6%) darkness +0%(-3%) temporal Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. Broduraleg the Jetstake (15 def, 8 armour) (On head)]Glorabeth the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +2 Dex +1 Wil +8 Cun dps ---------- Acc +0 (+0 eff.) (-30 (-10 eff.)) ----- def ----- Armour +4 (-4) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +4% (-) Resists +0%(-6%) darkness +0%(-3%) temporal ---------- misc Stam/turn +0.00 (-3.00) Stam/ret +0.00 (-1.80) Equi/ret +0.00 (-0.90) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 350.9 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. brass lantern 'Cuthynarigrim' (Light source)]Cuthuldir 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-4) Dex dps ---------- Dmg.mod +6% physical ----- def ----- Resists +0%(-6%) blight +3% physical +0%(-3%) nature Phys.save +6 (+3 eff.) Max.HP +0.00 (-40.00) Heal.mod +11% Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +0.00 (-10.00) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Cuthynarigrim' (Light source)]Gloomhunter the brass lantern 2.0 T1 lite [Rare] Disrupt While equipped: Stats +0(-5) Dex dps ---------- Dmg.mod +3% light Res.pen +10% darkness Melee Ret 2 darkness ----- def ----- Resists +3% darkness +0%(-6%) blight +3% light +0%(-3%) nature +3% all Spell.save +6 (+3 eff.) Max.HP +0.00 (-40.00) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +0.00 (-10.00) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Cuthynarigrim' (Light source)]brass lantern 'Bleakslicer' 2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Str +0(-5) Dex +2 Mag +3 Cun ----- def ----- Resists +0%(-6%) blight +0%(-3%) nature +6% darkness +3% all Spell.save +6 (+3 eff.) Max.HP +0.00 (-40.00) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +0.00 (-10.00) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Cuthynarigrim' (Light source)]brass lantern 'Mayon' 2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +0(-5) Dex dps ---------- Phys.crit +2.0% Acc +25 (+7 eff.) ----- def ----- Resists +0%(-6%) blight +0%(-3%) nature Max.HP +0.00 (-40.00) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +20.00 (+10.00) Light +6 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. It Which Writhes (Tool)]Cut Drem Arm 2.0 T3 gross misc [Unique] Unknown While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
[vs. It Which Writhes (Tool)]Aeroth the Unlightrupture (dig speed 37 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-2) Str +1(-2) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +6% nature +18% darkness ----- def ----- Resists +11% nature +3% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]Baragas (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +5% nature ----- def ----- Defense +5 (+2 eff.) Resists +11% nature Die.at -20.00 life Max.HP +20.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. It Which Writhes (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2(-1) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. It Which Writhes (Tool)]Hettoruintir (dig speed 15 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +4(+1) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Crit.mult +10.00% Melee Ret 4 mind ----- def ----- Armour +2 Resists +3% temporal +7% fire +7% darkness +4% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [fire imp] (level 22, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 22, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 20, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 21, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 24, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +61% Demon status: alive (15% life). The seed of a demon. |
demon seed [wretch titan] (level 23, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 22.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 26, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 23.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 24, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 10, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [dolleg] (level 15, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 18, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 16, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [thaurhereg] (level 22, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 18, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 25, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 22, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 15, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [wretch titan] (level 26, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 21, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 22, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 23, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 22, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 17, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 20, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [thaurhereg] (level 20, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 2 The seed of a demon. |
demon seed [uruivellas] (level 16, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 19, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +12% darkness ----- def ----- Dmg.red +9 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% blight Dmg.red +11 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 19, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 16, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Blood Shield Demon status: alive (15% life). The seed of a demon. |
demon seed [uruivellas] (level 19, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 21, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (15% life). The seed of a demon. |
demon seed [wretch titan] (level 18, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: dead (does not provide benefits). The seed of a demon. |
demon seed [wretch titan] (level 21, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: dead (does not provide benefits). The seed of a demon. |
demon seed [quasit] (level 27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: dead (does not provide benefits). The seed of a demon. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Xilo the Doomelf Demonologist level 14
33rd Dusk 122nd year of Ascendancy at 12:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Xilo the Doomelf Demonologist level 23
73rd Haze 122nd year of Ascendancy at 21:13 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Xilo the Doomelf Demonologist level 6
78th Pyre 122nd year of Ascendancy at 19:54 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Xilo the Doomelf Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 20:57 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Xilo the Doomelf Demonologist level 20
61st Haze 122nd year of Ascendancy at 05:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Xilo the Doomelf Demonologist level 13
24th Dusk 122nd year of Ascendancy at 06:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Xilo the Doomelf Demonologist level 23
74th Haze 122nd year of Ascendancy at 10:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Xilo the Doomelf Demonologist level 13
1st Dusk 122nd year of Ascendancy at 19:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Xilo the Doomelf Demonologist level 13
9th Flare 122nd year of Ascendancy at 20:22 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Xilo the Doomelf Demonologist level 21
67th Haze 122nd year of Ascendancy at 01:56 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Xilo the Doomelf Demonologist level 16
19th Haze 122nd year of Ascendancy at 13:47 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Bleak Outcome is ready to use.
Xilo activates Bleak Outcome.
Talent Chant of Fortress is ready to use.
Xilo activates Chant of Fortress.
Talent Osmosis Shield is ready to use.
Talent Bind Demon is ready to use.
Talent Blood Vengeance is ready to use.
Talent Overkill is ready to use.
Xilo activates Blood Vengeance.
Xilo activates Overkill.
Talent Wraithform is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Hardened Core is ready to use.
Xilo activates Flame of Urh'Rok.
Xilo activates Hardened Core.
Talent Corruption of the Doomed is ready to use.
Talent Fearscape is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).
--------------------------------
Xilo deactivates Overkill.
Xilo deactivates Chant of Fortress.
Xilo deactivates Flame of Urh'Rok.
Xilo deactivates Bleak Outcome.
Xilo deactivates Hardened Core.
Xilo deactivates Blood Vengeance.






































































































