








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Arcane Blade |
Level / Exp | 8 / 62% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:22 / 1 |
Primary Stats
Strength | 24 (base 20) |
Dexterity | 13 (base 10) |
Constitution | 13 (base 10) |
Magic | 28 (base 30) |
Willpower | 16 (base 10) |
Cunning | 24 (base 14) |
Resources
Life | -9/223 |
Mana | 38/172 |
Stamina | 126/146 |
Healing Factor | 1.1283363011315 |
Regeneration | 0.28208407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 54.156612690121 |
See Invisible | 54.156612690121 |
Offense: Mainhand
Damage | 38 |
Accuracy | 20 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Cold | +9% |
Fire | +5% |
Light | +10% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 14.118138619369 (56.297102139833%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 10 |
Physical Save | 12 |
Spell Save | 15 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 6%( 70%) |
Light | + 30%( 70%) |
Temporal | + 6%( 70%) |
Cold | + 6%( 70%) |
Mind | + 6%( 70%) |
Fire | + 28%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning +6%(-) temporal ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
On head | ![]() rough leather cap 'Flashonslaught' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Cun +2(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) fire +6%(-) cold A cap made of leather. |
Tool | ![]() iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Fatigue -5% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() psionicist's copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +10 (+5 eff.) (-) Confus- +24% (-) Rings make your fingers look great! |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() iron greatmaul 'Brightwasp' (19-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Psionic Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +7(-) darkness Against +9% (-)Living On Crit.r2 +4(-) fire While equipped: dps ---------- Dmg.mod +9%(-) cold Res.pen +15%(-) fire Melee Ret 2(-) cold Massive two-handed mauls. |
Main armor | ![]() Belymira (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +6%(-) mind +12%(-) fire Mind.save +10 (+5 eff.) (-) A suit of armour made of mail. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() iron greatmaul of erosion (18-27 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Nature Power 18.0 - 27.0(-1.0 - -1.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +7 nature +0(-7) darkness Against +0% (-9% )Living On Crit.r2 +0(-4) fire While equipped: dps ---------- Dmg.mod +0%(-9%) cold Res.pen +0%(-15%) fire Melee Ret 0(-2) cold Massive two-handed mauls. |
![]() iron longsword (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(-8.0 - -13.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-7) darkness Against +0% (-9% )Living On Crit.r2 +0(-4) fire While equipped: dps ---------- Dmg.mod +0%(-9%) cold Res.pen +0%(-15%) fire Melee Ret 0(-2) cold Sharp, long, and deadly. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rejuvenating rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +0%(-6%) mind +0%(-12%) fire Mind.save +0 (+0 eff.) (-10 (-5 eff.)) HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +0%(-6%) mind +0%(-12%) fire Mind.save +0 (+0 eff.) (-10 (-5 eff.)) A suit of armour made of leather. |
![]() Pitchpall (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 6 acid Dmg.mod +4% acid +9% cold +0%(-5%) fire Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 41% * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +1 (-1) Fatigue +1% Resists +6% acid +0%(-10%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() naturalist's iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 6 nature Dmg.mod +4% nature +0%(-5%) fire ----- def ----- Armour +1 (-1) Fatigue +1% Resists +5% nature +0%(-10%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Elnore the Thalore Arcane Blade level 8
5th Mirth 122nd year of Ascendancy at 03:14 see stats
Log
Elnore casts Arcane Reconstruction.
Elnore receives 237 healing.
Minotaur performs a melee critical strike against Elnore!
Minotaur hits Elnore for 72 physical damage.
Melee retaliation hits Minotaur for 1 cold damage.
Minotaur is no longer out of phase.
Elnore misses Minotaur.
Minotaur hits Elnore for 43 physical damage.
Melee retaliation hits Minotaur for 1 cold damage.
Talent Chain Lightning is ready to use.
Elnore misses Minotaur.
Minotaur uses Sunder Arms.
Elnore's fighting ability is impaired!
Minotaur hits Elnore for 54 physical damage.
Melee retaliation hits Minotaur for 1 cold damage.
Minotaur hits Elnore for 31 physical damage.
Melee retaliation hits Minotaur for 1 cold damage.
Elnore uses Infusion: Wild.
Elnore's ability to fight has recovered.
Elnore is cured!
Elnore lessens the pain.
Elnore uses Infusion: Regeneration.
Elnore starts regenerating health quickly.
Minotaur hits Elnore for 33 physical damage.
Melee retaliation hits Minotaur for 1 cold damage.
Elnore the level 8 thalore arcane blade was decapitated to death by a minotaur on level 1 of Trollmire.