











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Marauder |
Level / Exp | 9 / 5% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:16 / 1 |
Primary Stats
Strength | 26 (base 21) |
Dexterity | 28 (base 23) |
Constitution | 14 (base 11) |
Magic | 9 (base 10) |
Willpower | 11 (base 10) |
Cunning | 23 (base 22) |
Resources
Life | -6/249 |
Stamina | 94/126 |
Healing Factor | 1.1372895330003 |
Regeneration | 0.28432238325008 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 36.402973447325 |
See Invisible | 39.402973447325 |
Offense: Mainhand
Damage | 38 |
Accuracy | 49 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 49 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Lightning | +3% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 7 (57.155997060385%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 7 |
Mental Save | 23 |
Defense: Resistances
Nature | + 3%( 70%) |
Mind | + 6%( 70%) |
Light | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 45% |
Pinning Resistance | 22% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of iron boots 'Prismbliss' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Str ----- def ----- Armour +3 (-) Fatigue -2% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +22 (-) Infravis +3 (-) See.Invis +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() rough leather cap of strength (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Str ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
Tool | ![]() Mayaseba the Galekin [power 100] (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% (-) Crit.mult +10.00% (-) Dmg.mod +3%(-) lightning ---------- misc Hate/m.crit +1.00 (-) Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +24.00 (-) Disarm- +20% (-) Pinning- +22% (-) Knockbk- +20% (-) Rings make your fingers look great! |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+4 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() acidic iron dagger of massacre (17-22 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. Tap to cycle through comparison choices |
On hands | ![]() steady rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Acc +19 (+6 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+3 eff.) (-) Mind.save +5 (+2 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() arcing iron dagger of massacre (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 15.0 - 19.5(-2.0 - -2.6) Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Undeathdash the linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10%(-) nature Melee Ret 6(-) mind ----- def ----- Defense +6 (+3 eff.) (-) Resists +3%(-) nature Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Aduwe the rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Psionic While equipped: Stats +1(-) Mag +1(-) Cun +2(-) Con ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +6%(-) mind Crit.chn- 15.00% (-) Mind.save +11 (+7 eff.) (-) A suit of armour made of leather. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 90 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() cruel ash magestaff of illumination (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0(-2.0 - -4.1) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-2) Crit +3.0% (-1.0%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 38.49 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() balanced iron longsword of erosion (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Nature/Master Power 12.0 - 16.8(-5.0 - -5.3) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +6 nature On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +23% Sharp, long, and deadly. |
![]() iron dagger 'Sunbiter' (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Disrupt Power 10.0 - 13.0(-7.0 - -9.1) Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Against +6% Unnatural On Hit: * 20% chance to slow global speed by 39% On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% light ----- def ----- Phys.save +3 (+1 eff.) Max.HP +20.00 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() mighty rough leather sling of lightning 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +6 Ranged+ +5 lightning On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% lightning Slings are used to hurl stones or metal shots at your foes. |
![]() Duathelmaim (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +0(-1) Mag +0(-1) Cun +0(-2) Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +0% (-6%) Resists +6% acid +10% physical +6% darkness +3% light +9% cold +0%(-6%) mind +7% all Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-11 (-7 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() impenetrable steel plate armour of lightning resistance (0 def, 16 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: Stats +0(-1) Mag +0(-1) Cun +0(-2) Con ----- def ----- Armour +16 (+14) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +22% (+16%) Resists +16% lightning +0%(-6%) mind Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-11 (-7 eff.)) A suit of armour made of metal plates. |
![]() Morbusshear (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% lightning +6% nature +3% mind Res.pen +20%(+10%) nature Melee Ret 0(-6) mind ----- def ----- Defense +1 (+1 eff.) (-5 (-2 eff.)) Resists +0%(-3%) nature Phys.save +0 (+0 eff.) (-5 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +0(-1) Str ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +6% lightning +5% temporal Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-22) Stam/turn +0.30 Max.stam +13.00 Infravis +0 (-3) See.Invis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() steady rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Acc +17 (+5 eff.) (-2 (-1 eff.)) ----- def ----- Armour +1 (-) Phys.save +6 (+3 eff.) (+1 (+0 eff.)) Mind.save +5 (+2 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() restful iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Str +0(-2) Dex dps ---------- Phys.pwr +5 (+2 eff.) Acc +0 (+0 eff.) (-19 (-6 eff.)) ----- def ----- Armour +1 (-) Fatigue +1% Phys.save +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) HP.reg +2.00 Disarm- +0% (-20%) ---------- misc Stam/turn +0.80 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() stabilizing linen wizard hat of nature (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +0(-2) Str +3 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +16% nature Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str dps ---------- Mind.crit +0% (-2%) Crit.mult +0.00% (-10.00%) Dmg.mod +0%(-3%) lightning ---------- misc Hate/m.crit +0.00 (-1.00) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Elnore the Thalore Marauder level 8
3rd Mirth 122nd year of Ascendancy at 12:21 see stats
Log
Elnore uses Dual Strike.
Arcane crystal is not dazed anymore.
Arcane crystal is stunned!
Arcane crystal resists the vile poison!
Arcane crystal misses Elnore.
Skeleton magus casts Flame.
Arcane crystal casts Elemental Bolt!
Elnore hits Arcane crystal for 29 physical, 5 mind, 16 light, 15 lightning, 48 physical, 5 mind, 16 light (134 total damage).
Elnore is on fire!
Skeleton magus's Flame hits Elnore for 64 fire damage.
Burning from Skeleton magus hits Elnore for 21 fire damage.
Skeleton magus misses Elnore.
Skeleton magus resists the vile poison!
Skeleton magus counters the attack!
Skeleton magus casts Manathrust.
Elnore hits Skeleton magus for 31 physical, 5 mind, 14 light, 25 physical, 2 mind, 14 light, 15 lightning (106 total damage).
Elnore hits Arcane crystal for 16 light, 16 light, 15 lightning (47 total damage).
Elnore is recovering from the damage!
Skeleton magus's Manathrust hits Elnore for 87 arcane damage.
Burning from Skeleton magus hits Elnore for 21 fire damage.
Burning from Skeleton magus hits Elnore for 21 fire damage.
Skeleton magus casts Flame.
Arcane crystal is not stunned anymore.
Skeleton magus's Flame hits Elnore for 67 fire damage.
Burning from Skeleton magus hits Elnore for 33 fire damage.
Elnore the level 9 thalore marauder was roasted to death by a skeleton magus on level 1 of collapsed tower.