Naralla the level 4 Shalore Sun Paladin by GrayStillPlays

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp4 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 24)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic21 (base 17)
Willpower17 (base 10)
Cunning11 (base 10)

Resources

Life174/174
Positive29/29
Stamina126/126
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage33
Accuracy19
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+5%
Darkness+11%

Defense: Base

Armour (hardiness)9.1181386193686 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue12
Physical Save11
Spell Save18
Mental Save20

Defense: Resistances

Darkness+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 1.91 gold from the transmogrification of shimmering elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Talent Dig is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


There is an exit to the worldmap here (press '' or right click to use).

There is a Gates of Morning (Town) here (press '' or right click to use).
You feel very confident walking into this place.