












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Skeletal Lichform 1.6.0Makes Lichform turn you into a skeleton and not a baconman. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 27 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Islewe the blue ooze at level 16 on the 8th Wealth 122nd year of Ascendancy at 04:00 0 / 8Killed by Polythra the rogue sapper at level 19 on the 27th Wealth 122nd year of Ascendancy at 07:36 Killed by Wrathroot at level 22 on the 4th Dearth 122nd year of Ascendancy at 17:25 Killed by Layuth the green jelly at level 24 on the 34th Dearth 122nd year of Ascendancy at 09:29 Killed by Mayann the gigantic corrosive tunneler at level 24 on the 34th Dearth 122nd year of Ascendancy at 12:21 Killed by Bethyselaith the ghoul at level 26 on the 25th Shortage 122nd year of Ascendancy at 11:19 Killed by Emuralaith the wolf at level 26 on the 26th Shortage 122nd year of Ascendancy at 02:16 Killed by Elutha the skeleton warrior at level 27 on the 11st Iron 123rd year of Ascendancy at 09:21 |
Primary Stats
| Strength | 46 (base 19) |
| Dexterity | 25 (base 12) |
| Constitution | 42 (base 34) |
| Magic | 89 (base 58) |
| Willpower | 35 (base 10) |
| Cunning | 40 (base 20) |
Resources
| Life | -134/1016 |
| Mana | 381/381 |
| Insanity | 68/100 |
| Positive | 91/128 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 5.2444490132895 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 34.182604915697 |
| See Invisible | 34.182604915697 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 52 |
| Crit Chance | 16% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +23% |
| Blight | +20% |
| Fire | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +11% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 32.551211628464 (73.607947236566%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 19 |
| Physical Save | 41 |
| Spell Save | 37 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 23%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 12%( 70%) |
| Lightning | + 21%( 70%) |
| Physical | + 9%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Confusion Resistance | 20% |
| Poison Resistance | 40% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Pinning Resistance | 32% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 69% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 5 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Aduth the slimy ooze. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the repented thief from death by Adegarin the treant. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed bear paw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Xebeth'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str +3 Wil +2 Con offense ------ When Hit 2 mind defense ------ Life +46.00 other ------- Max hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Branidan' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +3 Wil +2 Cun defense ------ Armor +3 Fatigue +3% Crit Resistance 5.00% Blind Resist +20% Silence Resist +20% other ------- Max psi +40.00 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 148.0 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Chiderain [power 218] (13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Resistance +6% fire +15% mind +9% light Life +40.00 Life Regen +4.00 Poison Resist +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Puts all charms on 13 turn cooldown 100% to heal for 58. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +10% blight Life +32.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +29% Rings make your fingers look great! It was hardened by the digestive sack. |
| On fingers | Silimiba the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +11 Wil +6 Cun offense ------ Spellpower +7 (+2 eff.) Mindpower +7 (+4 eff.) On-Hit 26 light On-Ranged-Hit 10 light Damage +14% light +6% blight other ------- Mana/turn +0.12 Vim-on-crit +2.00 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | caustic stralite longsword of massacre (43-60 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +5 acid +25 nature While equipped: offense ------ Ignore resists +10% acid +11% nature Ignore Armor +8 Sharp, long, and deadly. |
| On hands | hardened leather gloves 'Flashbliss' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Dex +3 Cun offense ------ On-Hit 13 darkness Damage +6% darkness Accuracy +14 (+4 eff.) defense ------ Armor +2 Resistance +10% darkness +18% lightning Physical save +9 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 Ignore Armor +3 Critical Rate +16.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: 10% Set Up level 3 On Hit: * 10% chance to reduce damage dealt by 18% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Layedadhemira the Shadowsun (15 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Crit +1.0% defense ------ Armor +11 Defense +15 (+7 eff.) Fatigue +22% Resistance +24% darkness +6% physical Physical save +12 (+4 eff.) other ------- Light +2 Track: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Elolle the Blindpassion (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +2 (+0 eff.) Damage +9% light defense ------ Defense +16 (+8 eff.) Fatigue -3% Resistance +9% fire Physical save +12 (+4 eff.) Life +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Neribrelaith the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +11.00% Spellpower +5 (+2 eff.) Damage +5% blight +5% fire On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Resistance +5% arcane +3% mind Spell save +12 (+5 eff.) Poison Resist +20% Pinning Resist +10% Amulets make your neck look great! |
Inventory
grounding copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
stabilizing copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +11% temporal Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
grounding steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +18% lightning Healmod +13% Cut Resist +50% Stun Resist +24% Heal: Puts all charms on 29 turn cooldown Effective talent level: 3.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 239 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Erelekhad'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Dex +1 Mag offense ------ Physical Crit +2.0% Spellpower/crit +3 Ignore resists +15% arcane defense ------ Resistance +13% lightning Physical save +18 (+6 eff.) Spell save +15 (+6 eff.) Mind save +13 (+6 eff.) Stun Resist +20% other ------- Mana/turn +0.18 Max mana +25.00 Amulets make your neck look great! |
Crackleidol0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ When Hit 2 lightning defense ------ Defense +5 (+2 eff.) Resistance +6% temporal Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Blind Resist +21% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
Cobrapunish the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning Ignore resists +10% nature defense ------ Armor +6 Resistance +6% nature Life +60.00 Life Regen +10.00 Healmod +33% Silence Resist +20% Rings make your fingers look great! |
Urakalthochak the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Dex +4 Mag +7 Wil +6 Cun offense ------ Mindpower +8 (+4 eff.) defense ------ Spell save +8 (+4 eff.) Blind Resist +27% other ------- Light +3 Infravision +6 See Stealth +10 See Invisibility +16 Rings make your fingers look great! |
Radiancespike (20-24 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +9 (+3 eff.) Damage +20% lightning +9% temporal +12% arcane Ignore resists +5% temporal When Hit 2 temporal defense ------ Resistance +3% temporal +5% arcane +12% light Anomaly Control +5 other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's yew magestaff of channeling (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +4 Cun +2 Con offense ------ Spell Crit +3% Critical power +17.00% Spellpower +21 (+6 eff.) Damage +20% arcane other ------- Mana/turn +0.22 Negative/turn +0.20 Vim-on-crit +3.00 Max vim +25.00 Max negative +23.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Belunn the steel waraxe (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 arcane On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Spell Crit +5% Critical power +15.00% When Hit 8 arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max vim +20.00 One-handed war axes. |
horrifying thorny mindstar of life (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 6 mind 6 darkness Damage +4% mind +2% darkness defense ------ Life +26.00 Life Regen +1.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of resolve (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Spell save +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Umbradredge (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag +6 Con offense ------ Mind Crit +3% Mindpower +7 (+4 eff.) Damage +33% physical +23% darkness +3% arcane +15% nature +7% temporal Ignore resists +10% temporal +10% darkness +15% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +5% arcane +11% all Anomaly Control +12 Poison Resist +26% Disease Resist +32% other ------- Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +5 Wil offense ------ Damage +5% lightning +6% physical +7% cold defense ------ Resistance +11% lightning +7% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of fire (+28%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature While equipped: offense ------ Damage +19% fire defense ------ Resistance +13% all +28% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arerithra the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +4 Dex +1 Con offense ------ Ignore Armor +1 When Hit 4 mind On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% lightning A suit of armour made of leather. |
Magmawinter (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Damage +9% arcane +15% blight When Hit 8 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +9% blight +18% fire +16% cold A suit of armour made of leather. |
impenetrable iron mail armour of the deep (2 def, 12 armour)14.0 Encumbrance T1 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +5% cold other ------- Breathe water A suit of armour made of mail. |
rough leather belt 'Blindonslaught'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck offense ------ Ignore resists +5% darkness defense ------ Resistance +6% acid +6% lightning +3% nature +9% blight Stealth +6 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
rough leather belt 'Zuburiadhewen'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Mind Crit +6% Critical power +10.00% Spellpower +13 (+4 eff.) Damage +6% mind Ignore resists +5% temporal defense ------ Mind save +6 (+3 eff.) other ------- Mana/turn +0.04 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Starwrack (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +6% light +12% cold Physical save +15 (+5 eff.) Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belunne the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Con offense ------ Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Defense +2 (+1 eff.) Resistance +15% acid Physical save +7 (+2 eff.) Life +45.00 other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Shinetooth' (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str +6 Dex +7 Lck offense ------ Accuracy +20 (+6 eff.) Ignore Armor +1 defense ------ Armor +3 Defense +10 (+5 eff.) Stealth +7 Unlife -80.00 life other ------- Light +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Accuracy +8 (+2 eff.) defense ------ Armor +2 Resistance +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 15.0 - 16.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +10.0% Attack Speed 100% On-hit +16 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.6 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the verdant (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: defense ------ Armor +2 Resistance +7% blight +5% darkness +7% arcane Affinity +7% nature Spell save +13 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Crit: 20% Call of the Ooze level 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +1 Con offense ------ Spell Crit +5% Spellpower +7 (+2 eff.) defense ------ Armor +2 Physical save +16 (+5 eff.) Spell save +5 (+3 eff.) Mind save +4 (+2 eff.) Disarm Resist +26% other ------- Mana/turn +0.18 Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 arcane +4 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Elemental Bolt level 3 Juggernaut: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +12 (+5 eff.) Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 24 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 7 darkness Damage +5% arcane +5% darkness defense ------ Armor +2 Fatigue +3% Resistance +9% darkness Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +7 arcane On-crit, radius 2 +8 arcane On Hit: 20% Moonlight Ray level 3 On Hit: * 11% chance to reduce damage dealt by 18% Metal gloves protecting the hands up to the middle of the lower arm. |
Flamesteel (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Armor +3 Fatigue +5% Resistance +21% fire +6% darkness +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
121 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Woevenom the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Str +2 Dex offense ------ Physical Crit +3.0% Critical power +20.00% Damage +9% darkness defense ------ Armor +2 Mind save +7 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven-steel pickaxe 'Xerildawen' (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +15 (+5 eff.) defense ------ Armor +4 Resistance +15% darkness +1% physical Affinity +30% darkness other ------- Stamina/turn +2.00 Infravision +10 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast [power 215] (13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 215 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Writhing Drem the Drem Writhing One level 10
7th Profit 122nd year of Ascendancy at 06:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Writhing Drem the Drem Writhing One level 22
4th Dearth 122nd year of Ascendancy at 03:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Writhing Drem the Drem Writhing One level 10
22nd Voratun 122nd year of Ascendancy at 18:52 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Writhing Drem the Drem Writhing One level 20
27th Wealth 122nd year of Ascendancy at 13:15 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Writhing Drem the Drem Writhing One level 23
32nd Dearth 122nd year of Ascendancy at 04:44 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Writhing Drem the Drem Writhing One level 19
27th Wealth 122nd year of Ascendancy at 07:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Writhing Drem the Drem Writhing One level 10
22nd Voratun 122nd year of Ascendancy at 18:54 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Writhing Drem the Drem Writhing One level 10
24th Voratun 122nd year of Ascendancy at 14:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Writhing Drem the Drem Writhing One level 23
32nd Dearth 122nd year of Ascendancy at 04:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Writhing Drem the Drem Writhing One level 18
11st Wealth 122nd year of Ascendancy at 06:36 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Writhing Drem the Drem Writhing One level 26
26th Shortage 122nd year of Ascendancy at 02:16 see stats
Log
Elutha the skeleton warrior activates Call Shadows.
Elutha the skeleton warrior deactivates Shadow Decoy.
Elutha the skeleton warrior activates Shadow Decoy.
Elutha the skeleton warrior deactivates Energy Alteration.
Elutha the skeleton warrior activates Energy Alteration.
Elutha the skeleton warrior is fully armored again.
Black Blood Bleeding from Writhing Drem hits Elutha the skeleton warrior for 22 darkness damage.
Writhing Drem hits Elutha the skeleton warrior for 56 physical, 11 darkness, 26 light, 101 darkness (194 total damage).
Writhing Drem killed Elutha the skeleton warrior!
Arcane Vortex from Elutha the skeleton warrior hits Writhing Drem for 81 arcane damage.
Writhing Drem activates Chant of Fortitude.
You pickup 0.95 gold pieces.
Writhing Drem picks up (w.): hardened leather gloves of the verdant (0 def, 2 armour).
Writhing Drem picks up (y.): scouring dwarven-steel gauntlets (0 def, 2 armour).
Writhing Drem picks up (k.): horrifying thorny mindstar of life (9-10 power, 24 apr, nature damage).
Writhing Drem picks up (l.): thorny mindstar of resolve (8-9 power, 24 apr, nature damage).
Writhing Drem picks up (n.): silk robe of fire (+13%) (0 def, 0 armour).
Writhing Drem picks up (C.): umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour).
Writhing Drem picks up (n.): stormwoven cashmere robe (0 def, 0 armour).
Writhing Drem picks up (i.): Urakalthochak the gold ring.
Writhing Drem picks up (k.): bloodlich's yew magestaff of channeling (20-24 power, 4 apr, arcane element).
Writhing Drem uses Infusion: Movement.
Writhing Drem is moving at extreme speed!
Talent Lash Out is ready to use.
Arcane Vortex from Elutha the skeleton warrior hits Writhing Drem for 63 arcane damage.
Writhing Drem the level 27 drem writhing one was mana-torn to death by Elutha the skeleton warrior on level 3 of Ruined halfling complex.





































































































