











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 33 / 84% |
| Size | small |
| Lifes / Deaths | Killed by Skirmy at level 33 on the 6th Haze 123rd year of Ascendancy at 06:49 / 1 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 71 (base 60) |
| Constitution | 28 (base 21) |
| Magic | 15 (base 10) |
| Willpower | 18 (base 11) |
| Cunning | 66 (base 60) |
Resources
| Life | 47/920 |
| Stamina | 196/316 |
| Healing Factor | 1.3356298990388 |
| Regeneration | 16.546168426969 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +44% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 42.213032150508 |
| See Invisible | 42.213032150508 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 56 |
| Crit Chance | 36% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Nature | +32% |
| Cold | +14% |
| All | +2% |
Offense: Damage Penetration
| Nature | +20% |
| Lightning | +42% |
| Cold | +15% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 35 (67.155997060385%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 18 |
| Mental Save | 34 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Cold | + 29%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 24%( 70%) |
| Temporal | + 40%( 70%) |
| Darkness | + 22%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Disarm Resistance | 67% |
| Confusion Resistance | 10% |
| Pinning Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 837% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lost defiler from death by Xymira the giant yellow ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ce'Narath the faerlhing. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Ivorenne the king cobra. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 174. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Branevor (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +2% Resistance +6% fire +5% cold Unlife -60.00 life other ------- Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of stralite shots of corruption (4/20, 54-64 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Arcane/Master Weapon Damage 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 20 On Hit: 20% Curse of Vulnerability 4 On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Fogrebel'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Physical save +3 (+2 eff.) Life +41.00 other ------- Max stamina +10.00 Light +4 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gunidig the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Resistance +3% blight +3% temporal +3% mind Unlife -60.00 life Confus Resist +10% other ------- EQ when Hit +0.70 Psi when Hit +0.90 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
| On hands | heroic rough leather gloves of the iron hand (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego++] Master While equipped: Stats +2 Str +2 Wil +2 Con defense ------ Armor +5 Mind save +6 (+3 eff.) Life +40.00 Disarm Resist +20% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 11.5 - 12.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Disarm 1 On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of mindblast 'Relgezilantir' [power 160] (18/13 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +4 Dex offense ------ Physical Power +5 (+2 eff.) Ignore Armor +3 Blast the opponent's mind dealing 163 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 15% for 2 turns. 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Shockire the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +8 Str +2 Con offense ------ Damage +12% cold Ignore resists +25% lightning defense ------ Resistance +9% lightning Life +24.00 Disarm Resist +23% Pinning Resist +24% Knockbk Resist +25% Rings make your fingers look great! |
| On fingers | savior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+4 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Life +22.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! |
| Around neck | copper amulet 'Dusksaw'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% defense ------ Armor +12 Resistance +6% fire +6% darkness +12% temporal Unlife -60.00 life Pinning Resist +24% Knockbk Resist +25% other ------- Max stamina +30.00 Amulets make your neck look great! |
| In main hand | stormbringer's reinforced leather sling of piercing4.0 Encumbrance T4 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-crit, radius 2 +5 lightning +25 cold While equipped: offense ------ Move Speed +44% Ignore resists +7% lightning +5% cold +10% all Accuracy +7 (+2 eff.) Ignore Armor +10 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Glorunne1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Con offense ------ Spellpower +2 (+2 eff.) Damage +6% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Mind save +7 (+4 eff.) Unlife -80.00 life other ------- Max stamina +30.00 A belt that goes around your waist. |
| In off hand | stralite shield of patience (0 def, 8 armour, 46-55 power, 140 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 45.5 - 54.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 While equipped: defense ------ Armor +8 Fatigue +8% Resistance +13% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 5.0 Power cost 25 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (248) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Rainravager the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str defense ------ Defense +6 (+1 eff.) Resistance +6% blight +9% cold Unlife -60.00 life Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+6 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+8 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
heroism infusion of the sneak (die at -500; dur 6; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -500 life. The duration and life will increase by 1% for every 1% life you have lost (currently 975 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; mental, magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 5; phase 16; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 843% over 10 turns; mana 42; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 843% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 99; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 17; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 4 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 208 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+8 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Earthkiller'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Con +6 Wil offense ------ Mindpower +7 (+4 eff.) Damage +3% nature Ignore resists +10% cold defense ------ Resistance +6% nature Mind save +7 (+4 eff.) Confus Resist +10% Amulets make your neck look great! |
steel amulet 'Murkradiance'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ When Hit 6 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Resistance +18% darkness other ------- Masteries +0.21 Cunning/Poisons +0.21 Cunning/Trapping Amulets make your neck look great! |
Eilineyaba the Shockwasp0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Wil +2 Con +13 Lck offense ------ Damage +9% lightning Accuracy +8 (+3 eff.) defense ------ Defense +8 (+2 eff.) Resistance +12% darkness Spell save +6 (+4 eff.) Resist unseen 13% Amulets make your neck look great! |
Coalbreeze0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +14.00% Accuracy +6 (+2 eff.) Ignore Armor +14 On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Armor +6 Defense +8 (+2 eff.) Resistance +3% light +3% darkness Max Resistance +5% all Physical save +15 (+8 eff.) Blind Resist +22% other ------- Light +3 Infravision +5 Sight +2 See Invis +7 Amulets make your neck look great! |
Treeransom0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +5 Con offense ------ Damage +11% acid +3% lightning Ignore Armor +4 When Hit 6 nature defense ------ Resistance +22% acid Rings make your fingers look great! |
mule's copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% darkness defense ------ Fatigue -4% Resistance +22% darkness other ------- Encumbrance +23 Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
Amodur0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Critical power +5.00% Physical Power +7 (+3 eff.) Spellpower +5 (+4 eff.) Mindpower +12 (+6 eff.) Damage +12% darkness +9% mind defense ------ Resistance +24% darkness Rings make your fingers look great! |
Scorchfury the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ Critical power +20.00% Ignore resists +10% fire Ignore Shields +30% Accuracy +13 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Spell save +9 (+5 eff.) other ------- Max mana +100.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +8 (+3 eff.) Accuracy +9 (+3 eff.) Ignore Armor +7 defense ------ Defense +10 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
flaming stralite longsword of erosion (32-45 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane/Nature Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +11 nature On-Hit, radius 1 +13 fire Sharp, long, and deadly. |
truestriking voratun longsword of ruin (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +11.0% Critical power +20.00% Ignore resists +9% physical Accuracy +13 (+4 eff.) Ignore Armor +16 Sharp, long, and deadly. |
Ce'Nunne the Cloudraptor (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Psionic Weapon Damage 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 blight +8 darkness +20 lightning Damage Against +10% Living On-crit, radius 2 +20 darkness While equipped: offense ------ Ignore resists +20% blight +25% lightning Sharp, short and deadly. |
drakeskin leather sling 'Uruhell'4.0 Encumbrance T5 sling 1H weapon [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +8 arcane While equipped: Stats +4 Dex offense ------ Ignore resists +15% arcane defense ------ Resistance +15% fire Mind save +12 (+6 eff.) Silence Resist +10% Stun Resist +20% Slings are used to hurl stones or metal shots at your foes. |
corrosive stralite shield of the stars (0 def, 8 armour, 48-57 power, 142 block)7.0 Encumbrance T4 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 47.5 - 57.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +142 On-hit +12 acid +14 light +14 darkness While equipped: Stats +5 Mag +5 Cun +3 Con offense ------ Damage +14% light +16% darkness When Hit: * 16% chance to reduce armor by 20% defense ------ Armor +8 Fatigue +8% Resistance +13% acid +14% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+13 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 41 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Weepstar (36 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: offense ------ Damage +12% nature Ignore resists +15% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Defense +36 (+9 eff.) Fatigue +7% Resistance +7% mind +6% blight Mind save +19 (+8 eff.) Cut Resist +10% A suit of armour made of leather. |
drakeskin leather armour 'Neragamina' (20 def, 18 armour)9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: Stats +2 Dex offense ------ Ignore resists +15% arcane Accuracy +10 (+3 eff.) defense ------ Armor +18 Defense +20 (+5 eff.) Fatigue +8% Resistance +6% arcane Spell save +16 (+9 eff.) Unlife -60.00 life other ------- Max stamina +30.00 A suit of armour made of leather. |
prismatic stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: Stats +7 Str defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% physical +27% darkness +10% light other ------- Light +1 Track: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite mail armour 'Torchraze' (11 def, 20 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +3 Wil +5 Cun +11 Con offense ------ Damage +6% fire defense ------ Armor +20 Defense +11 (+2 eff.) Fatigue +17% Resistance +9% fire -15% light +8% darkness Crit Resistance 10.00% Physical save +20 (+10 eff.) Spell save +7 (+4 eff.) Mind save +27 (+11 eff.) A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 15 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: defense ------ Armor +15 Defense +4 (+1 eff.) Fatigue +8% Physical save +8 (+4 eff.) A suit of armour made of mail. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
pair of rough leather boots 'Weepseam' (30 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Cun +2 Con offense ------ Mind Crit +4% Ignore resists +20% mind +10% nature When Hit 4 physical defense ------ Armor +1 Defense +30 (+7 eff.) other ------- Max hate +8.00 A pair of boots made of leather. |
invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -6% Life +39.00 other ------- Stamina/turn +1.10 Max stamina +18.00 A pair of boots made of leather. |
Xanytha (20 def, 6 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ When Hit 4 acid defense ------ Armor +6 Defense +20 (+5 eff.) Fatigue +3% Resistance +9% fire +9% cold Life Regen +4.00 Silence Resist +20% Disarm Resist +20% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of spellstriking (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +7 (+5 eff.) On-Hit 7 arcane Damage +5% arcane defense ------ Armor +7 Resistance +6% arcane Mind save +8 (+4 eff.) Life +50.00 Unarmed combat: Weapon Damage 22.0 - 24.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 arcane On Hit: 10% Manathrust 3 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
eldritch cashmere wizard hat of balance (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Psionic While equipped: offense ------ Spellpower +7 (+5 eff.) defense ------ Defense +2 (+0 eff.) other ------- Mana/turn +0.80 Mana when Hit +1.50 EQ when Hit +0.90 Psi when Hit +1.60 Hate when Hit +1.80 Max mana +67.00 Manaflow: Puts all charms on 33 turn cooldown Effective talent level: 1.0 Power cost 33 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +9% cold Physical save +18 (+9 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
187 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Wildwreath the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Mag offense ------ Mind Crit +1% Mindpower +5 (+3 eff.) Damage +12% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +11% nature Mind save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Kilnfiend [power 175] (18/13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% fire When Hit 4 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 * 10% chance to reduce armor by 20% defense ------ Resistance +9% acid +6% fire +12% mind Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 178 physical damage Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Belintir the stralite torque of psionic shield [power 107] (18/21 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +5% Damage +12% acid +6% physical defense ------ Unlife -60.00 life other ------- Hate-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 21 turn cooldown 100% to reduce fatigue by 49% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of stinging [power 146] (18/15 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Sting an enemy dealing 193 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Bregerahor the Cloudzeal [power 182] (18/13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +24% acid Ignore resists +25% lightning +10% nature +25% acid When Hit 4 nature defense ------ Resistance +6% lightning Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 turn cooldown 100% to reduce fatigue by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skirmy the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 04:26 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skirmy the Halfling Skirmisher level 18
23rd Haze 122nd year of Ascendancy at 04:20 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Skirmy the Halfling Skirmisher level 23
69th Regrowth 123rd year of Ascendancy at 08:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Skirmy the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 01:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Skirmy the Halfling Skirmisher level 29
2nd Mirth 123rd year of Ascendancy at 22:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skirmy the Halfling Skirmisher level 24
69th Regrowth 123rd year of Ascendancy at 23:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirmy the Halfling Skirmisher level 27
31st Pyre 123rd year of Ascendancy at 12:13 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Skirmy the Halfling Skirmisher level 27
29th Pyre 123rd year of Ascendancy at 15:53 see stats
Fool of a Took! (Insane (Roguelike) difficulty)
Killed oneself as a halfling.By Skirmy the Halfling Skirmisher level 33
6th Haze 123rd year of Ascendancy at 06:49 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skirmy the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 03:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skirmy the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 02:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skirmy the Halfling Skirmisher level 20
59th Haze 122nd year of Ascendancy at 20:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Skirmy the Halfling Skirmisher level 30
2nd Mirth 123rd year of Ascendancy at 22:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Skirmy the Halfling Skirmisher level 23
31st Regrowth 123rd year of Ascendancy at 14:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skirmy the Halfling Skirmisher level 32
2nd Haze 123rd year of Ascendancy at 21:26 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Skirmy the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 04:26 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Skirmy the Halfling Skirmisher level 21
3rd Allure 123rd year of Ascendancy at 06:39 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skirmy the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 16:31 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Skirmy the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 04:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skirmy the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 10:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skirmy the Halfling Skirmisher level 21
72nd Haze 122nd year of Ascendancy at 05:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skirmy the Halfling Skirmisher level 15
79th Dusk 122nd year of Ascendancy at 20:34 see stats
Log
The very fabric of space alters around Xatta the skeleton warrior.
Vulnerability Poison from Skirmy hits Iceblock for 23 arcane damage.
Skirmy hits Iceblock for 18 physical damage.
Melee retaliation hits Iceblock for 47 nature damage.
Xatta the skeleton warrior casts Frozen Ground.
Skirmy tries to evade attacks.
Skirmy is frozen to the ground!
Xatta the skeleton warrior hits Skirmy for (26 flat reduction), (0 to ice), 300 cold (300 total damage).
Vulnerability Poison from Skirmy hits Iceblock for 23 arcane damage.
Xatta the skeleton warrior casts Manathrust.
Xatta the skeleton warrior hits Skirmy for (26 flat reduction), (0 to ice), 157 arcane (157 total damage).
LIFE LOST WARNING!
Skirmy casts Rune: Shatter Afflictions.
Skirmy is free from the ice.
Skirmy speeds up.
A shield forms around Skirmy.
Skirmy uses Venomous Strike.
Skirmy's Venomous Strike performs a ranged critical strike against Xatta the skeleton warrior!
Your shield crumbles under the damage!
The shield around Skirmy crumbles.
Personal New Achievement: Fool of a Took! (Insane (Roguelike) difficulty)!
The fabric of space around Xatta the skeleton warrior stabilizes to normal.
Xatta the skeleton warrior is poisoned!
Xatta the skeleton warrior teleports some damage to Skirmy!
Skirmy's Venomous Strike hits Skirmy for (184 absorbed), 488 teleported (488 total damage).
Skirmy's Venomous Strike hits Xatta the skeleton warrior for (488 teleported), (110 to time), 0 nature, (245 to time), 0 nature, (5 to time), 0 lightning, (28 to time), 0 cold (0 total damage).
Skirmy receives 423 healing from Venomous Strike.
Skirmy the level 33 halfling skirmisher was battered to death by herself in an act of extreme incompetence on level 6 of Dreadfell.
















































































































