Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Discordant class (and friends) -updated 7v- 1.6.7----------- Original from Vectorinox DescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Hunted |
Level / Exp | 3 / 11% |
Size | 较小 |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 12 (base 14) |
Cunning | 17 (base 14) |
Resources
Life | 176/176 |
Equilibrium | 5 |
Healing Factor | 0.50971620758462 |
Regeneration | 0.12742905189616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 3 |
Stealth | 19.18953531705 |
Offense: Barehand
Damage | 20 |
Accuracy | 24 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 7 |
Physical Save | 8 |
Spell Save | 8 |
Mental Save | 11 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:1.0 纹身:移动使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 430% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的力量属性提升。 |
Class Talents
诅咒 / 冲突 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / 无尽狩猎 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / Prowl | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / 猎杀 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / Werebeast | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
诅咒 / Primal | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
诅咒 / 诅咒形态 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / 诅咒光环 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 自然召唤 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
种族技能 / 半身人 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Claws of the Beast |
talent | Prowl |
Quests
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
在手上 | 铁臂铠 (0 闪避, 1 护甲) 铁臂铠 (0 闪避, 1 护甲)1.5 T1 手部 护甲 Reqs 重甲训练 [Normal] While equipped: ----- def ----- 护甲值 +1 Fatigue +1% Unarmed combat: Power 10.5 - 14.7 物理 Uses 40%灵巧, 40%敏捷, 40%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +3 Crit +2.0% Atk.spd 100% 臂铠保护你的手至前臂的中间部分。 |
斗篷 | 恢复之亚麻斗篷 (1 闪避, 0 护甲) 恢复之亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
主护甲 | 粗制皮甲 (3 闪避, 2 护甲) 粗制皮甲 (3 闪避, 2 护甲)9.0 T1 光系 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 Defense +3 (+3 eff.) Fatigue +6% 一套用皮革制成的皮甲。 |
光源 | 黄铜灯笼 黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
(尸体)铁质狼牙棒 (14-19 伤害, 2 护甲穿透) (尸体)铁质狼牙棒 (14-19 伤害, 2 护甲穿透)3.0 T1 锤子 武器 Reqs Str 11 [Normal] Power 14.0 - 19.6 物理 Uses 100%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +0.5% Atk.spd 100% 尸体诅咒 钝而致命。 |
粗制手套 (0 闪避, 1 护甲) 粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Normal] While equipped: ----- def ----- 护甲值 +1 Unarmed combat: Power 7.0 - 7.7 物理 Uses 40%灵巧, 40%敏捷, 40%力量 Acc+ +0.2% 暴击率(最大25%) Apr +1 Crit +1.0% Atk.spd 125% 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
鉴定水晶球 鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
指引之戒 指引之戒0.0 戒指 杂项 [史诗级物品] Unknown While carried: ---------- misc Steam/turn +0.50 Mana/turn +0.30 与戒指中的灵魂交谈. Uses 1 power out of 1/1 戒指中好像囚禁了一个古老的灵魂。 |
转化之盒 转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
黄水晶 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
锆石 锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
0]Zehao受到来自诅咒之体的6 治疗。
1]Zehao击中黑熊造成20 物理, 8 暗影, 8 精神 (37合计伤害).
0]Zehao受到来自诅咒之体的1 治疗。
1]Zehao击中黑熊造成18 物理, 8 暗影, 8 精神 (36合计伤害).
3]黑熊击中Zehao造成18 物理伤害。
1]Zehao击中黑熊造成21 物理, 8 暗影, 8 精神 (38合计伤害).
1]Zehao击中黑熊造成21 物理, 8 暗影, 4 精神 (34合计伤害).
4]黑熊未命中Zehao。
1]Zehao击中黑熊造成21 物理, 8 暗影, 8 精神 (38合计伤害).
0]你搜集了一个新的材料:熊爪(1).
1]Zehao击中黑熊造成25 物理伤害。
2]Zehao击杀了黑熊!
0]Zehao受到来自诅咒之体的6 治疗。
0]Zehao受到来自诅咒之体的1 治疗。
0]休息开始了...
0]技能 Prowl 已经可以使用。
0]Zehao启用了Prowl。
0]休息了36回合 (停止原因:所有资源和生命值已恢复满)。
9]巨大白耗子 发现了你的踪迹!
0]自动探索了2回合(中断原因:在北面有敌对目标(巨大白耗子))