Snotmancer 2.0 the level 1 Thalore Oozemancer by ElricOfMelnibone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassOozemancer
Level / Exp1 / 76%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower20 (base 17)
Cunning14 (base 14)

Resources

Life98/98
Equilibrium30
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage15
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save11
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Snotmancer 2.0 picks up (a.):
healing infusion of the psychic (heal 76; cd 11).

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Snotmancer 2.0 wears (replacing
mossy mindstar (72% power, 12 apr, nature damage)): gifted mossy mindstar of resolve (75% power, 12 apr, nature damage).

You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, nature damage).
Resting starts...

Talent Slime Spit is ready to use.
Talent Attune Mindstar is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the west (fox)).


You fail to use Slime Spit due to your equilibrium!


Snotmancer 2.0 uses
Slime Spit.

Snotmancer 2.0's Slime Spit hits Fox for
88 nature damage.
Snotmancer 2.0's Slime Spit killed Fox!

Resting starts...

Talent Slime Spit is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: hostile spotted to the east (white jelly)).