









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 34 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nivea the sandworm at level 22 on the 58th Haze 122nd year of Ascendancy at 09:32 0 / 8Killed by Glyra the sandworm destroyer at level 23 on the 58th Haze 122nd year of Ascendancy at 21:37 Killed by Emelodann the corrupted protosentient globula at level 30 on the 61st Regrowth 123rd year of Ascendancy at 12:35 Killed by Emelodann the corrupted protosentient globula at level 30 on the 61st Regrowth 123rd year of Ascendancy at 13:21 Killed by Emelodann the corrupted protosentient globula at level 30 on the 61st Regrowth 123rd year of Ascendancy at 14:18 Killed by Emelodann the corrupted protosentient globula at level 30 on the 61st Regrowth 123rd year of Ascendancy at 15:50 Killed by Gloruwyn the corrupted plasmic disruptor at level 30 on the 61st Regrowth 123rd year of Ascendancy at 16:28 Killed by forest wight at level 34 on the 26th Pyre 123rd year of Ascendancy at 20:40 |
Primary Stats
| Strength | 132 (base 59) |
| Dexterity | 76 (base 52) |
| Constitution | 48 (base 28) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 15) |
| Cunning | 25 (base 14) |
Resources
| Life | -103/1243 |
| Stamina | 154/290 |
| Healing Factor | 1.4278383355186 |
| Regeneration | 20.942885861046 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 24.108545491274 |
| See Invisible | 32.108545491274 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Acid | +15% |
| Nature | +15% |
| Temporal | +3% |
| Cold | +15% |
| Physical | +15% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Physical | +35% |
| Arcane | +15% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59 (60%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 48 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 45%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 31%( 70%) |
| Lightning | + 65%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 500 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Salovena the giant army ant. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the injured seer from death by Cyrinn the bandit lord. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Neramina the brown bear. Escort: lost tinker (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Emelissra the netherworm mass. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Yvomina the orc archer. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 371. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sleetmaim (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Cun +7 Con offense ------ Damage +15% cold Ignore resists +15% arcane +5% cold When Hit 8 cold defense ------ Armor +5 Fatigue +4% Resistance +6% cold Physical save +15 (+4 eff.) Mind save +20 (+7 eff.) Life Regen +7.00 Healmod +16% Rush: Puts all charms on 22 turn cooldown Effective talent level: 3.9 Power cost 22 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bregitorin the Cracklevice1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+5 eff.) Damage +3% lightning defense ------ Resistance +15% lightning +6% temporal +10% darkness +10% blight +12% nature Spell save +12 (+4 eff.) Unlife -80.00 life other ------- Light +4 Infravision +5 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 turn cooldown Effective talent level: 1.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 34 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Cloudmonster' (6 def, 7 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con offense ------ Ignore resists +10% lightning When Hit 6 arcane defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +3% Resistance +3% lightning +13% darkness +13% light +5% arcane +4% all Physical save +15 (+4 eff.) Mind save +10 (+4 eff.) Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.6 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | powerful steel torque of clear mind [power 2] (19/22 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Runidan the Splendourbiter0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex +2 Cun +2 Con offense ------ Critical power +20.00% Ignore Armor +3 defense ------ Armor +4 Life Regen +4.00 Stun Resist +26% other ------- Light +1 Infravision +3 Rings make your fingers look great! |
| On fingers | NOTE: Disengage steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+3 eff.) Ignore Armor +9 defense ------ Defense +8 (+3 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | NOTE: 20% STUN res, 11% lightning resgrounding copper amulet of willpower (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | Breguyayon (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +13 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 9 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Ignore resists +15% physical Accuracy +9 (+3 eff.) Ignore Armor +11 defense ------ Armor +10 Defense +5 (+2 eff.) Resistance +6% cold +1% physical Sharp, long, and deadly. |
| Around waist | NOTE: +61 stam, +50 HPravager's drakeskin leather belt of containment 1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: offense ------ Damage +15% physical Ignore resists +20% physical defense ------ Anomaly Control +16 Life +50.00 other ------- Max mana +41.00 Max stamina +61.00 Max hate +15.00 Max psi +25.00 Max vim +36.00 Max positive +27.00 Max negative +28.00 A belt that goes around your waist. |
| In off hand | Arcbreaker (0 def, 10 armour, 186% power, 190.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +190 On-Hit, radius 1 +8 mind On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +18.0% Physical Power +11 (+3 eff.) Damage +12% lightning +3% mind When Hit 4 mind defense ------ Armor +10 Fatigue +8% Resistance +9% acid +16% light +17% darkness +10% fire +9% cold +21% lightning other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Lightdream (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) Damage +3% temporal defense ------ Defense +2 (+1 eff.) Fatigue -3% Resistance +3% temporal Spell save +6 (+2 eff.) Mind save +8 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion (die at -439; dur 8; cd 29)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -439 life. The duration and life will increase by 1% for every 1% life you have lost (currently 915 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 245.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; cold, physical, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 cold, 4 physical, 5 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 210; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 209.99 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 163; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 162.61 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 18; resist 24%; move 37%; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 37% faster, and you are invisible (power 18). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 20; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
NOTE: 20% CONFUS resIsiba the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +14% mind +1% physical Confus Resist +22% Teleport Resist +20% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
NOTE: lots of armour/phys resDaneth's Neckguard 2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
NOTE: lots of good stats Tidemortal 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +30 (+8 eff.) Ignore resists +25% physical Ignore Armor +1 When Hit 6 cold defense ------ Armor +5 Defense +16 (+6 eff.) Resistance +1% physical Max Resistance +3% all Physical save +12 (+3 eff.) Unlife -20.00 life Amulets make your neck look great! |
NOTE: +4 CUN, +5 CONwanderer's gold amulet of manastreaming 0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +2 Mag +4 Cun +5 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.60 Mana/turn +0.13 Max mana +33.00 Amulets make your neck look great! |
clarifying voratun amulet of healing0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +21% mind Healmod +18% Cut Resist +60% Confus Resist +35% Heal: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
NOTE: +3 CONtitan's copper ring of fire (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +10% fire defense ------ Resistance +20% fire Physical save +6 (+2 eff.) Rings make your fingers look great! |
NOTE: +4 CUNCarrionsteel the steel ring 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ Mindpower +15 (+8 eff.) Damage +12% nature defense ------ Life +26.00 Disarm Resist +22% Pinning Resist +28% Knockbk Resist +27% other ------- Hate-on-crit +1.00 Max hate +6.00 Rings make your fingers look great! |
NOTE: +2 CUNHurabers the Shadowmoon 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +2 Wil offense ------ Spell Crit +2% Critical power +10.00% Damage +34% darkness Ignore resists +20% darkness defense ------ Resistance +26% darkness other ------- Light +2 Rings make your fingers look great! |
NOTE: +6 CUN, +8 CONEilinerissra 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Cun +8 Con offense ------ Physical Power +8 (+2 eff.) Damage +6% mind +13% cold Ignore resists +5% mind Accuracy +5 (+2 eff.) defense ------ Resistance +26% cold other ------- Light +1 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NOTE: +7 CUNPolarin the Burnwalker 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil +7 Cun +4 Con offense ------ Damage +15% acid +15% fire defense ------ Resistance +30% acid +6% fire other ------- Infravision +3 Rings make your fingers look great! |
NOTE: +6 CUN, see Invisrogue's voratun ring of sensing 0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun defense ------ Defense +12 (+4 eff.) Blind Resist +36% other ------- Infravision +5 See Stealth +16 See Invisibility +20 Rings make your fingers look great! |
NOTE: +6 CUNAdilratha the Forestwasp (110% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Nature Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +16 lightning While equipped: Stats +5 Str +4 Dex +6 Mag +6 Wil +6 Cun +6 Con offense ------ When Hit 4 nature defense ------ Resistance +9% nature other ------- Infravision +1 Sharp, long, and deadly. |
NOTE: +9 CONtruestriking stralite mace of enduring (144% power, 5 apr) 3.0 Encumbrance T4 mace 1H weapon [Ego++] Nature/Master Weapon Damage 145% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +9 Con +9 Wil offense ------ Ignore resists +7% physical Accuracy +9 (+3 eff.) Ignore Armor +10 defense ------ Life +68.00 Blunt and deadly. |
NOTE: healing reductionEluma the dwarven-steel waraxe (137% power, 4 apr) 3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 arcane On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +8 (+2 eff.) Damage +9% temporal Ignore resists +8% all Accuracy +15 (+5 eff.) Ignore Armor +8 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane One-handed war axes. |
NOTE: +3 CUNcorrosive steel shield of the stars (0 def, 4 armour, 118% power, 44 block) 7.0 Encumbrance T2 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 118% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +44 On-hit +12 acid +12 light +13 darkness While equipped: Stats +3 Mag +3 Cun +2 Con offense ------ Damage +12% light +11% darkness When Hit: * 12% chance to reduce armor by 19% defense ------ Armor +4 Fatigue +8% Resistance +11% acid +10% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
NOTE: Second Wind (74 stam)prismatic cured leather armour of the wind (12 def, 4 armour) 9.0 Encumbrance T2 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Ignore Armor +5 defense ------ Armor +4 Defense +12 (+4 eff.) Fatigue +7% Resistance +12% light +12% darkness other ------- Stamina/turn +0.60 Second Wind: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 171 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
NOTE: +8 CUNStormwill (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Rare] Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Damage +6% lightning Ignore resists +25% lightning When Hit 6 light defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Mind save +14 (+5 eff.) A suit of armour made of mail. |
NOTE: +8 CUNnoble's rough leather belt of burglary 1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +6 Lck offense ------ Against +15% Summoned defense ------ Resist Against +15% Summoned Stealth +5 other ------- Disarm Traps +7 Infravision +3 A belt that goes around your waist. |
NOTE: +4 CONrough leather belt 'Boryndur' 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Dex +4 Con offense ------ Spellpower +3 (+3 eff.) Spellpower/crit +8 Damage +6% blight defense ------ Crit Resistance 10.00% Mind save +6 (+3 eff.) other ------- Max vim +40.00 A belt that goes around your waist. |
NOTE: +20% healmodrough leather belt 'Murkrace' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Defense +8 (+3 eff.) Stealth +6 Healmod +20% other ------- Light +1 A belt that goes around your waist. |
NOTE: +4 CUNLightningfame (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +11 Wil +4 Cun offense ------ Spell Crit +10% Mind Crit +5% Damage +6% lightning Ignore resists +10% lightning defense ------ Defense +2 (+1 eff.) Resistance +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
NOTE: +4 CUNFrost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
NOTE: +9 CONgrounding pair of drakeskin leather boots of massiveness (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: Stats +6 Str +9 Con offense ------ Damage +7% physical defense ------ Armor +5 Resistance +10% lightning +9% temporal other ------- Size +1 A pair of boots made of leather. |
Loregar (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Critical power +20.00% Move Speed +10% Damage +3% physical Ignore resists +20% mind Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Armor +4 Fatigue -4% Physical save +15 (+4 eff.) Life +39.00 other ------- Stamina/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +4 Fatigue +3% Silence Resist +20% Confus Resist +32% Stun Resist +29% Blink to a nearby random location (rad 11) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
NOTE: +2 CUNFlamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
NOTE: +7 CONstone warden's dwarven-steel gauntlets (0 def, 7 armour) 1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +7 Con defense ------ Armor +7 Hardiness +6% Fatigue +3% Resistance +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
NOTE: +6 CUNEye of the Forest (8 def, 0 armour) 2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+5 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
NOTE: 32% CONFUS reshardened leather cap 'Galetitan' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Mind Crit +5% Mindpower +25 (+13 eff.) When Hit 4 lightning defense ------ Armor +3 Fatigue +3% Resistance +19% mind Mind save +22 (+8 eff.) Confus Resist +32% A cap made of leather. |
NOTE: +4 CONprismatic drakeskin leather cap of constitution (+4) (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Armor +5 Fatigue +5% Resistance +10% light +10% darkness A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
726 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Eremonik'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Dex +1 Con offense ------ Ignore resists +10% mind defense ------ Resistance +1% physical +3% temporal Life +42.00 Healmod +5% Silence Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
NOTE: high see invisLight of Revelation 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
alchemist's lamp 'Glama'1.0 Encumbrance T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Con +5 Wil offense ------ Critical power +5.00% Damage +8% mind Accuracy +25 (+7 eff.) When Hit 13 fire defense ------ Defense +10 (+4 eff.) Resistance +8% fire Blind Resist +30% Confus Resist +16% other ------- Max stamina +10.00 Light +9 See Stealth +5 See Invisibility +14 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Manazor (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Mag offense ------ Spell Crit +5% Spellpower +5 (+5 eff.) Damage +6% nature +9% blight Ignore resists +5% mind defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
NOTE: silenceSunrend [power 160] (19/13 cooldown) 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: defense ------ Armor +2 Resistance +4% physical Life Regen +4.00 Pinning Resist +10% other ------- Light +2 Blast the opponent's mind dealing 189 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glowe the dwarven-steel torque of mindblast [power 265] (19/13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Con offense ------ Spell Crit +8% Spellpower/crit +6 Ignore resists +25% arcane Ignore Armor +4 defense ------ Spell save +9 (+3 eff.) Blast the opponent's mind dealing 313 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Grinysta the stralite torque of psionic shield [power 131] (19/22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Str offense ------ Critical power +10.00% Damage +15% physical Accuracy +30 (+9 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 defense ------ Resistance +5% arcane +15% blight Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Darkroar the elm totem of stinging [power 122] (19/13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Defense +10 (+4 eff.) Resistance +9% blight +6% physical +5% arcane Sting an enemy dealing 140 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Velerin' [power 95] (19/22 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +15.00% When Hit 6 physical defense ------ Armor +2 Resistance +9% nature +3% lightning Spell save +9 (+3 eff.) Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 208 Base Damage: 106 Armor: 3 All Resist: 2 Puts all charms on 22 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
NOTE: armor (and good stats)Singestar the ash totem of thorny skin [power 31] (19/17 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +2.0% Critical power +5.00% Damage +12% physical Ignore resists +20% physical +20% fire When Hit 4 fire defense ------ Physical save +9 (+2 eff.) other ------- Stamina/turn +1.00 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Frostbolt [power 368] (19/13 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +15% blight defense ------ Resistance +6% blight +12% cold Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Boltpain [power 116] (19/17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +25% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Defense +15 (+5 eff.) Resistance +2% physical Crit Resistance 15.00% Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
NOTE: darkness dispelsupercharged elm wand of clairvoyance [power 9] (19/17 cooldown) 2.0 Encumbrance T1 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sparkwalker the ash wand of shielding [power 194] (19/17 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +9% light +6% lightning Ignore resists +15% light +10% lightning Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By HowManyRoads the Skeleton Bulwark level 18
38th Haze 122nd year of Ascendancy at 22:17 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By HowManyRoads the Skeleton Bulwark level 30
61st Regrowth 123rd year of Ascendancy at 22:56 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By HowManyRoads the Skeleton Bulwark level 27
15th Regrowth 123rd year of Ascendancy at 09:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By HowManyRoads the Skeleton Bulwark level 21
51st Haze 122nd year of Ascendancy at 21:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HowManyRoads the Skeleton Bulwark level 32
5th Pyre 123rd year of Ascendancy at 14:37 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By HowManyRoads the Skeleton Bulwark level 34
26th Pyre 123rd year of Ascendancy at 05:41 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By HowManyRoads the Skeleton Bulwark level 29
24th Regrowth 123rd year of Ascendancy at 20:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By HowManyRoads the Skeleton Bulwark level 10
22nd Dusk 122nd year of Ascendancy at 13:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By HowManyRoads the Skeleton Bulwark level 20
48th Haze 122nd year of Ascendancy at 15:59 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By HowManyRoads the Skeleton Bulwark level 30
55th Regrowth 123rd year of Ascendancy at 20:17 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By HowManyRoads the Skeleton Bulwark level 24
10th Decay 122nd year of Ascendancy at 04:04 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By HowManyRoads the Skeleton Bulwark level 25
5th Allure 123rd year of Ascendancy at 06:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By HowManyRoads the Skeleton Bulwark level 10
22nd Dusk 122nd year of Ascendancy at 13:05 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HowManyRoads the Skeleton Bulwark level 24
3rd Decay 122nd year of Ascendancy at 04:41 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By HowManyRoads the Skeleton Bulwark level 5
2nd Mirth 122nd year of Ascendancy at 11:22 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By HowManyRoads the Skeleton Bulwark level 24
2nd Decay 122nd year of Ascendancy at 06:46 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By HowManyRoads the Skeleton Bulwark level 22
53rd Haze 122nd year of Ascendancy at 23:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By HowManyRoads the Skeleton Bulwark level 16
59th Dusk 122nd year of Ascendancy at 17:01 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By HowManyRoads the Skeleton Bulwark level 30
61st Regrowth 123rd year of Ascendancy at 16:28 see stats
Log
Barrow wight's glacial vapour area effect hits Rogue for 47 cold damage.
Barrow wight's glacial vapour area effect hits Xerilenn the emperor wight for (16 teleported), 0 cold (0 total damage).
Barrow wight's glacial vapour area effect hits Skeleton archer for 52 cold damage.
HowManyRoads receives 48 healing from HowManyRoads's purging blight area effect.
HowManyRoads's purging blight area effect hits Cyrinn the bandit lord for (10 flat reduction), 0 blight (0 total damage).
Forest wight receives 34 healing from HowManyRoads's purging blight area effect.
HowManyRoads's purging blight area effect hits Rogue for 13 blight damage.
HowManyRoads's purging blight area effect hits Something for 13 blight damage.
Grave wight receives 34 healing from HowManyRoads's purging blight area effect.
Barrow wight receives 34 healing from HowManyRoads's purging blight area effect.
Forest wight receives 34 healing from HowManyRoads's purging blight area effect.
HowManyRoads's purging blight area effect hits Bandit for 13 blight damage.
HowManyRoads's purging blight area effect hits Something for 11 blight damage.
HowManyRoads's purging blight area effect hits Rogue for 12 blight damage.
Xerilenn the emperor wight receives 34 healing from HowManyRoads's purging blight area effect.
Skeleton archer receives 34 healing from HowManyRoads's purging blight area effect.
Forest wight's glacial vapour area effect hits HowManyRoads for 33 cold, 18 teleported (51 total damage).
Forest wight's glacial vapour area effect hits Cyrinn the bandit lord for (24 flat reduction), 26 cold (26 total damage).
Forest wight's glacial vapour area effect hits Forest wight for 12 cold damage.
Forest wight's glacial vapour area effect hits Rogue for 60 cold damage.
Forest wight's glacial vapour area effect hits Something for 60 cold damage.
Forest wight's glacial vapour area effect hits Grave wight for 12 cold damage.
Forest wight's glacial vapour area effect hits Barrow wight for 12 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 12 cold damage.
Forest wight's glacial vapour area effect hits Bandit for 60 cold damage.
Forest wight's glacial vapour area effect hits Something for 50 cold damage.
Forest wight's glacial vapour area effect hits Rogue for 54 cold damage.
Forest wight's glacial vapour area effect hits Xerilenn the emperor wight for (18 teleported), 0 cold (0 total damage).
Forest wight's glacial vapour area effect hits Skeleton archer for 60 cold damage.
HowManyRoads the level 34 skeleton bulwark was frozen and shattered into a million little shards to death by a forest wight on level 7 of Dreadfell.



















































































































