Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 50 / 43% |
| Size | huge |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 24 on the 11st Dusk 123rd year of Ascendancy at 19:16 0 / 8Killed by Belolekira the forest troll at level 33 on the 35th Haze 123rd year of Ascendancy at 04:51 Killed by Isluna the orc mage-hunter at level 36 on the 50th Regrowth 124th year of Ascendancy at 00:26 Killed by Elirimina the runed bone giant at level 37 on the 55th Regrowth 124th year of Ascendancy at 17:17 Killed by Velinne the large brown snake at level 44 on the 64th Pyre 124th year of Ascendancy at 18:15 Killed by orc necromancer at level 48 on the 12nd Dusk 124th year of Ascendancy at 00:40 Killed by Islelaith the ghoul at level 49 on the 13rd Dusk 124th year of Ascendancy at 05:58 Killed by Elekira the fiery orc wyrmic at level 50 on the 18th Dusk 124th year of Ascendancy at 09:31 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 42 (base 37) |
| Constitution | 64 (base 64) |
| Magic | 26 (base 9) |
| Willpower | 15 (base 10) |
| Cunning | 72 (base 54) |
Resources
| Life | 1923/1923 |
| Stamina | 10/229 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 0.3373491263456 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4.1606961258554 |
| Infravision | 5 |
| See Stealth | 39.286009934143 |
| See Invisible | 39.286009934143 |
Offense: Barehand
| Damage | 38 |
| Accuracy | 51 |
| Crit Chance | 38% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Light | +52% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 27 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 40%( 70%) |
| Light | + 40%( 80%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -960 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 960 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 8 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Never Stop Running |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom. Escort: lost tinker (level 1 of Heart of the Gloom)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Islysessra the mountain troll thunderer. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by sick giant white rat. Escort: temporal explorer (level 2 of Heart of the Gloom) | failed |
You failed to protect the temporal explorer from death by Elamira the wolf. Escort: temporal explorer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1593. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. * You've found the needed ritch stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed green worm. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed giant spider spinneret. * You've found the needed skeleton mage skull. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Blazestreak the dragonbone totem of healing [power 524] (9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +31% acid +27% light Res.pen +15% acid Melee Ret 10 acid 6 light ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 9 cooldown Increase 3 buffs' duration by 3. Natural totems are made by powerful wilders to store nature power. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+9 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+8 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
| Around waist | noble's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +3 (+1 eff.) Against +35% Summoned ----- def ----- D.Red.from +43% Summoned A belt that goes around your waist. |
Inventory
healing infusion of the warrior (heal 378; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 378 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 366; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 366 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -793; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -793 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 793 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -661; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -661 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 661 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 630%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1061%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1061% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 870%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 870% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 712; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 712 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 623; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 534; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 534 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 26%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 35%; magical, physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 36%; mental, physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 8; phase 23; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 21; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 269 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the warrior (damage 582; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 582.15 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 521; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 521.61 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 33; resist 38%; move 43%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 38% all resistance, you move 43% faster, and you are invisible (power 33). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 36; resist 40%; move 59%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 40% all resistance, you move 59% faster, and you are invisible (power 36). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 14; resist 22%; move 32%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 32% faster, and you are invisible (power 14). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 208; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 208 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 602; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 602 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 722; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 722 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 563; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 563 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 60; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 47; blocks 5; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Torchquill the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) ----- def ----- Resists +11% mind +12% fire Mind.save +3 (+2 eff.) Confus- +20% ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Vorovea0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% fire +10% cold Amulets make your neck look great! |
Duskseam0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness ----- def ----- Resists +9% nature +9% acid Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
restful steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
restful steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Wil ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Adirin the Boltrot0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning +15% arcane ----- def ----- Resists +6% lightning +34% light +33% darkness Phys.save +10 (+3 eff.) Max.HP +60.00 HP.reg +6.00 Blind- +57% Amulets make your neck look great! |
Iveravea the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+8 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +30 (+14 eff.) Spell.save +18 (+9 eff.) Heal.mod +22% Cut- +70% Confus- +20% Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Neretira0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Dex ----- def ----- Fatigue -5% Resists +5% arcane +6% temporal Crit.dmg- 5.00% HP.reg +3.00 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Polumira the Chargecrypt0.1 T3 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning ----- def ----- Resists +16% blight +18% cold +20% nature +15% lightning Poison- +33% Disease- +34% Amulets make your neck look great! |
Pureblight0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +11 Cun +6 Con dps ---------- Mind.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +6% lightning Melee Ret 6 mind On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Fatigue -7% Mind.save +6 (+3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
gold amulet 'Betuwyn'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +8 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +29% lightning HP.reg +3.00 Stun/Frz- +46% ---------- misc Stam/turn +1.10 Infravis +3 See.Invis +6 Amulets make your neck look great! |
gold amulet 'Emelirialle'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Wil ---------- misc Stam/turn +1.00 Equi/ret +0.16 Max.psi +30.00 Masteries +0.23 Technique/Combat techniques Amulets make your neck look great! |
grounding gold amulet of magic (+5)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +5 Mag ----- def ----- Resists +15% lightning Stun/Frz- +34% Amulets make your neck look great! |
enraging stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Blind- +19% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
stralite amulet 'Curemalice'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Res.pen +15% nature Acc +8 (+2 eff.) Apr +14 Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce armor by 28% ----- def ----- Resists +6% nature +10% physical Heal.mod +18% Cut- +50% ---------- misc Stam/turn +0.40 Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
vitalizing stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+3 eff.) Max.HP +53.00 HP.reg +6.00 Amulets make your neck look great! |
vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +17.00% Acc +7 (+2 eff.) Apr +17 ----- def ----- Phys.save +13 (+4 eff.) Max.HP +57.00 HP.reg +6.00 Amulets make your neck look great! |
wanderer's voratun amulet of willpower (+7)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +6 Wil +9 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chillgash0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +15% cold Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Aeryldama the Ashvein0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +13% lightning Melee Ret 8 physical ----- def ----- Resists +26% lightning +12% fire +6% temporal Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Tulakhad the Hazenull0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Spell.pwr +15 (+7 eff.) Melee Ret 8 blight 6 cold ----- def ----- Max.HP +25.00 Disarm- +24% Pinning- +26% Knockbk- +28% ---------- misc Max.mana +80.00 Rings make your fingers look great! |
Turithel the Scorpionobsidian0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% blight +12% cold +9% nature Res.pen +20% blight Melee Ret 8 nature ----- def ----- Resists +24% cold Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 8.80 cold and 8.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's steel ring of arcana (+0.20/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.20 Rings make your fingers look great! |
marksman's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% cold Acc +6 (+2 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +5 (+3 eff.) Confus- +20% ---------- misc Max.enc +20 Rings make your fingers look great! |
psionicist's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
savage's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Con dps ---------- Melee+ 12 light Ranged+ 14 light Dmg.mod +12% light ----- def ----- Spell.save +11 (+5 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
steel ring 'Zendur'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +9% blight +3% physical +26% darkness +3% mind HP.reg +4.00 Cut- +10% Silence- +10% Teleport- +20% Rings make your fingers look great! |
titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
Anerig0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +5% mind Acc +10 (+3 eff.) Apr +1 ----- def ----- Defense +33 (+15 eff.) Rings make your fingers look great! |
Delikaltholdir0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +12 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +9 (+5 eff.) Confus- +44% Stun/Frz- +20% Rings make your fingers look great! |
Duvyrondil0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Res.pen +5% physical Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +6 Phys.save +3 (+1 eff.) HP.reg +4.00 Stun/Frz- +28% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Icejam0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +20 (+10 eff.) Res.pen +20% cold Melee Ret 10 mind ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Infravis +2 See.Invis +6 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lustrewend =wear=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +9% light Spell.save +12 (+6 eff.) HP.reg +6.00 Stun/Frz- +32% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Vim/s.crit +2.00 Rings make your fingers look great! |
Snowsting the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +5 Con dps ---------- Crit.mult +15.00% Mind.pwr +15 (+8 eff.) Melee Ret 10 mind 6 cold ----- def ----- Blind- +33% ---------- misc Psi/ret +0.16 Infravis +5 See.Stealth +13 See.Invis +25 Rings make your fingers look great! |
Sunsting the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Dmg.mod +14% blight Res.pen +25% mind +20% light ----- def ----- Resists +14% blight ---------- misc Equi/ret +0.16 Light +3 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 Dmg.mod +3% arcane +13% fire +13% nature +9% temporal ----- def ----- Fatigue -6% Resists +26% nature +26% fire Spell.save +6 (+3 eff.) ---------- misc Max.enc +24 Max.vim +10.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Cracklerend'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Mag +4 Cun dps ---------- Crit.mult +15.00% Mind.pwr +25 (+12 eff.) ----- def ----- Resists +6% lightning Mind.save +10 (+5 eff.) Confus- +28% ---------- misc Light +3 Rings make your fingers look great! |
marksman's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag dps ---------- Melee+ 15 light Ranged+ 12 light Dmg.mod +16% light Acc +8 (+2 eff.) Rings make your fingers look great! |
Bleakrot the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +12% darkness +18% temporal Res.pen +10% temporal +10% darkness +5% light On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight +9% light Spell.save +18 (+9 eff.) Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cuthatir the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +5 Mag +8 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Melee+ 13 light Ranged+ 29 light Dmg.mod +16% light Acc +13 (+4 eff.) Apr +15 ----- def ----- Defense +14 (+7 eff.) Mind.save +12 (+6 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Nimbussting the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +13 (+7 eff.) Dmg.mod +9% temporal Res.pen +20% lightning ----- def ----- Resists +24% lightning +21% fire Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +9 (+4 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +5% all ----- def ----- Max.HP +63.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
rogue's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+6 eff.) Max.HP +33.00 Disarm- +35% Pinning- +35% Knockbk- +32% Rings make your fingers look great! |
savage's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +14 (+7 eff.) Max.HP +33.00 Disarm- +32% Pinning- +30% Knockbk- +28% ---------- misc Max.stam +21.00 Rings make your fingers look great! |
solipsist's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 19 light Ranged+ 24 light Dmg.mod +14% light Rings make your fingers look great! |
treant's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% nature +10% blight Max.HP +40.00 Poison- +21% Disease- +24% Disarm- +32% Pinning- +41% Knockbk- +40% Rings make your fingers look great! |
Belodama the Corruptionriver0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Str +1 Dex +13 Mag +2 Wil dps ---------- Melee+ 34 light Ranged+ 24 light Dmg.mod +35% light Melee Ret 8 light On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +36% light Blind- +48% ---------- misc Infravis +5 See.Stealth +23 See.Invis +15 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Loamsin0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Crit.mult +20.00% Dmg.mod +18% nature Res.pen +25% mind ----- def ----- Mind.save +15 (+7 eff.) Confus- +43% ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Toradorion the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun +8 Wil dps ---------- Dmg.mod +18% mind On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +16 Resists +12% light +12% lightning Spell.save +9 (+4 eff.) Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+5 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 110.16 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Woeseam the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +17 (+9 eff.) Dmg.mod +6% darkness +7% all Res.pen +10% darkness Acc +11 (+3 eff.) Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +12% darkness Max.HP +50.00 Disarm- +39% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
conjurer's voratun ring of life0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +11 (+5 eff.) ----- def ----- Max.HP +77.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
gladiator's voratun ring of corrosion (+30%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% acid ----- def ----- Resists +30% acid Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Max.HP +56.00 HP.reg +12.00 Heal.mod +16% Rings make your fingers look great! |
voratun ring 'Dazzlegore'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +18 Str dps ---------- Crit.mult +15.00% Phys.pwr +15 (+4 eff.) ----- def ----- Armour +24 Defense +20 (+10 eff.) Resists +9% light Rings make your fingers look great! |
voratun ring 'Scumvortex'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +15% nature Res.pen +20% fire Acc +10 (+3 eff.) Apr +6 Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 46% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
voratun ring 'Sparkgasher' =wear=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +4 Wil dps ---------- Dmg.mod +12% mind Melee Ret 6 lightning ----- def ----- Resists +6% mind +9% lightning HP.reg +8.00 Stun/Frz- +49% ---------- misc Max.hate +6.00 Rings make your fingers look great! |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+6 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 24 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.54 acid and 8.01 blight damage. If not cleared after five turns it will inflict 45.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +16 (+8 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 16.15 mind damage, 16.15 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.20 mind and 1.20 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Xivea (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Str +5 Mag +5 Wil +3 Con dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Dmg.mod +16% arcane +10% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +54.00 Infravis +3 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of fire (+11%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +11% darkness +18% fire +11% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+6 eff.) Mind.save +23 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Rimesever' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +26% mind +9% cold Res.pen +26% mind +26% temporal Melee Ret 4 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +6% temporal +6% cold +41% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenetir the Shocktickler (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +10 (+5 eff.) S.pwr/crit +10 Dmg.mod +34% arcane +30% temporal Res.pen +25% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% lightning +9% darkness +15% all ---------- misc Mana/turn +0.28 Max.mana +110.00 Max.vim +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mardygrim the Phoenixobeisance (8 def, 7 armour) =wear=2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +11 Cun +9 Mag dps ---------- Spell.crit +18% Spell.pwr +18 (+8 eff.) Dmg.mod +9% acid +9% fire +86% light +57% darkness Res.pen +5% fire Melee Ret 6 fire ----- def ----- Armour +7 Defense +8 (+4 eff.) Resists +15% light +3% fire +14% darkness +15% all Max.HP +70.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
elven-silk robe 'Skyrupture' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +21% acid +19% physical +21% darkness +6% temporal +23% cold +25% fire +12% arcane +9% lightning Res.pen +5% arcane +10% temporal ----- def ----- Resists +15% acid +10% physical +31% darkness +3% lightning +17% fire +16% cold +5% arcane +15% all ---------- misc Mana/turn +0.15 Psi/turn +0.37 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour 'Yvylrathra' (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Mag +2 Wil dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +25 (+10 eff.) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +20% acid +9% physical +35% darkness +22% blight ---------- misc Light +3 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Galuntir (51 def, 16 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Mov.spd +20% Melee+ 9 fire Ranged+ 10 fire ----- def ----- Armour +16 Defense +51 (+21 eff.) Fatigue +8% Resists +9% blight +29% physical +50% fire Poison- +10% Disarm- +20% Confus- +20% A suit of armour made of leather. |
Gloomoozer the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +26% lightning +3% darkness +9% light +9% acid Max.HP +109.00 HP.reg +11.80 Heal.mod +20% A suit of armour made of leather. |
drakeskin leather armour 'Unrayon' (31 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +5 Wil +5 Cun dps ---------- Spell.crit +6% Dmg.mod +3% blight Phasing +20% ----- def ----- Armour +17 Defense +31 (+14 eff.) Fatigue +8% Resists +23% blight +29% fire +25% darkness Mind.save +24 (+10 eff.) ---------- misc Light +2 Infravis +2 See.Invis +6 A suit of armour made of leather. |
Armytorig1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +3% lightning Phys.save +23 (+8 eff.) Spell.save +6 (+3 eff.) Disease- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Camafang the Bilenoon1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +9% blight +8% fire +5% arcane +8% cold HP.reg +4.00 Confus- +20% A belt that goes around your waist. |
Glittervengeance1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str +4 Dex +4 Mag +3 Wil +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% light ----- def ----- Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ivyda the Dimspitter1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.crit +4% Dmg.mod +21% darkness ---------- misc Infravis +3 See.Invis +12 A belt that goes around your waist. |
blurring hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +7% blight Stealth +7 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Arthedig the Morbuswreath1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +9% nature +3% mind ----- def ----- Fatigue -8% Resists +15% nature Max.HP +93.00 ---------- misc Max.enc +53 Max.mana +59.00 Max.stam +52.00 Anom.red +16 Max.hate +15.00 Max.psi +34.00 Max.vim +36.00 Max.P.En +34.00 Max.N.En +32.00 A belt that goes around your waist. |
Arunn1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% blight +12% physical Res.pen +25% physical Acc +31 (+10 eff.) ----- def ----- Armour +14 Defense +13 (+7 eff.) Phys.save +43 (+14 eff.) A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+7 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. This item has been sent to the Item's Vault. |
Brodosathel the Lightningbender (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Res.pen +5% lightning ----- def ----- Defense +2 (+1 eff.) Resists +3% fire Phys.save +9 (+3 eff.) Max.HP +33.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brodynik the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Str +2 Cun +12 Con dps ---------- Phys.pwr +25 (+7 eff.) Mind.pwr +20 (+10 eff.) Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Phys.save +11 (+4 eff.) Max.HP +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Cracklebreaker' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +6% lightning +10% temporal +16% darkness +12% fire +6% nature Phys.save +10 (+3 eff.) Max.HP +62.00 Cut- +20% Def/telep +21 Res/telep +12% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Dagogar' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +6 Mag +4 Wil +4 Con dps ---------- Spell.crit +6% Res.pen +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +15% acid ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness +18% temporal Spell.save +9 (+4 eff.) Def/telep +13 Res/telep +11% Dur/telep +13% ---------- misc Max.mana +49.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tuliromimas the pair of hardened leather boots (0 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +13 Phys.save +12 (+4 eff.) Mind.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
Manizilablek (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% physical Apr +1 ----- def ----- Armour +5 Defense +25 (+12 eff.) HP.reg +10.00 Heal.mod +20% Silence- +28% Confus- +34% Stun/Frz- +38% ---------- misc Stam/turn +0.80 Max.stam +22.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Armyrak' (0 def, 22 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +7 Str +3 Dex dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +18% physical Res.pen +26% physical Acc +20 (+6 eff.) Apr +4 ----- def ----- Armour +21 Fatigue -10% Resists +5% arcane Phys.save +15 (+5 eff.) ---------- misc Max.enc +50 A pair of boots made of leather. |
pair of drakeskin leather boots 'Cuthadralach' (31 def, 21 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +12 Dex dps ---------- Phys.crit +4.0% ----- def ----- Armour +21 Defense +31 (+14 eff.) Die.at -83.52 life ---------- misc Stam/turn +3.13 Infravis +3 A pair of boots made of leather. |
Zuberiata (6 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Con dps ---------- Mov.spd +25% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +3% Resists +6% blight Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Teleport- +10% Rush: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Pitchdredge' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +14% darkness +15% temporal Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +3% Resists +12% cold +24% temporal +18% darkness +18% fire Teleport- +20% Def/telep +34 Res/telep +25% Dur/telep +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +9 Str +5 Cun +10 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +17 (+6 eff.) Mind.save +19 (+9 eff.) ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Voruriana the Glimmersmasher (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Dmg.mod +18% light +31% blight Res.pen +25% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +3 Resists +6% nature ---------- misc Light +3 Unarmed combat: Power 146% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +18.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Crackleresolve' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +8 Dex +10 Cun dps ---------- Dmg.mod +27% mind Res.pen +10% lightning Acc +14 (+4 eff.) Apr +10 Melee Ret 4 lightning ----- def ----- Armour +3 Resists +6% mind Phys.save +19 (+6 eff.) Mind.save +6 (+3 eff.) Disarm- +33% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 129% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +12 Crit +10.0% Atk.spd 100% On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stokeblast the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee Ret 4 darkness 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Defense +2 (+1 eff.) Resists +3% blight +30% fire A pointy cloth hat, very wizardly... |
hardened leather hat 'Prismkill' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind +21% light Res.pen +15% mind Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +3% Resists +6% light Phys.save +17 (+6 eff.) ---------- misc Light +2 A hat made of leather. Very stylish. |
elven-silk wizard hat 'Obsidianedge' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +9% acid +13% physical +27% darkness +15% temporal +28% light Res.pen +20% darkness ----- def ----- Defense +3 (+2 eff.) Resists +28% light Shield.pwr +10% HP.reg +3.90 ---------- misc Light +2 A pointy cloth hat, very wizardly... |
Bloomire (20 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +3 Cun +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% nature Apr +6 ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +3% Resists +8% blight +7% darkness Spell.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Die.at -60.00 life Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 4.8 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 17 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Fogquick the hardened leather cap (20 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Dex +7 Wil dps ---------- Res.pen +20% darkness Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +3% Mind.save +7 (+4 eff.) ---------- misc Light +2 A cap made of leather. |
Archunter (0 def, 7 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Str +6 Wil dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +3% lightning Res.pen +5% physical Apr +5 Melee Ret 4 nature 4 lightning ----- def ----- Armour +7 Fatigue +5% Resists +15% physical Phys.save +41 (+14 eff.) Skullcr.mult +2 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 98.6 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Quenchwinnow' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +2 Str +10 Mag +17 Wil +1 Cun dps ---------- Melee Ret 2 cold ----- def ----- Armour +5 Fatigue +5% Resists +26% blight +27% cold +11% fire Crit.dmg- 10.00% Mind.save +29 (+12 eff.) A cap made of leather. |
bladed dwarven-steel helm of strength (+10) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +4 Fatigue +4% Skullcr.mult +1 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 98.6 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isleriavena (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +30 (+14 eff.) Dmg.mod +15% acid +9% temporal ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +3.00 Equi/ret +2.32 Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glintbutcher'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +9% acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +7 (+4 eff.) Resists +15% light Phys.save +11 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+6 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Betekira the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.pwr +25 (+12 eff.) Res.pen +25% mind ---------- misc Equi/ret +0.20 Max.psi +50.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gigarin1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Res.pen +11% all Apr +8 ----- def ----- Defense +5 (+3 eff.) Resists +8% blight +6% cold +6% nature Crit.dmg- 5.00% Phys.save +10 (+3 eff.) HP.reg +9.00 Heal.mod +22% Knockbk- +10% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xanirethra the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +20.00% Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Resists +6% acid Crit.dmg- 10.00% Max.HP +54.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Adimira'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Mag +8 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +7% blight +5% arcane HP.reg +2.00 ---------- misc Light +4 See.Invis +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xuda the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Dmg.mod +5% nature Res.pen +15% physical Acc +5 (+1 eff.) ----- def ----- Resists +11% nature +3% cold Spell.save +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 352.00 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 304.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Hailwaker [power 2] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% arcane +6% cold Res.pen +10% cold ----- def ----- Resists +6% mind Max.HP +60.00 Heal.mod +10% Blind- +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 cooldown Res.pen: + 18% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zanidar [power 185] (9 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +5 Con dps ---------- Dmg.mod +9% mind Res.pen +10% physical Acc +25 (+8 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce armor by 28% ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
extending steel torque of psionic shield [power 53] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Halarak' [power 93] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% temporal Melee Ret 10 blight 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +15% temporal Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Frostpulverizer' [power 131] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +24% cold +12% blight Melee Ret 4 cold ----- def ----- Resists +20% blight +21% lightning Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 15 cooldown Cleanse 3 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Runerion the yew totem of healing [power 254] (9 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +9% mind Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 9 cooldown Increase 2 buffs' duration by 1. Cleanse 3 disease/wound/poison. Dmg.mod: + 12% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood totem of healing [power 344] (9 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 9 cooldown Increase 3 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
focusing elven-wood totem of healing [power 356] (9 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 9 cooldown Reduce 3 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
Lightningwinter [power 506] (9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Dex +4 Mag +4 Wil dps ---------- Dmg.mod +12% acid Res.pen +15% lightning ---------- misc Light +2 Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 9 cooldown Cleanse 2 disease/wound/poison. Dmg.mod: + 25% all for 2 turns. Gain 36% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Noonbrawn [power 560] (12 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% light Res.pen +25% mind +25% cold ----- def ----- Resists +15% mind Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Cleanse 3 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Rimefiend [power 554] (9 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% cold Res.pen +25% light +25% cold Melee Ret 8 light ----- def ----- Resists +12% light +18% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 110 lightning damage and will be dazed for 1 turn (554 total damage) Puts all charms on 9 cooldown Res.pen: + 30% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By CONANA the Ogre Berserker level 33
21st Haze 123rd year of Ascendancy at 00:28 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By CONANA the Ogre Berserker level 28
36th Dusk 123rd year of Ascendancy at 00:14 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By CONANA the Ogre Berserker level 37
52nd Regrowth 124th year of Ascendancy at 03:14 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By CONANA the Ogre Berserker level 42
55th Pyre 124th year of Ascendancy at 14:01 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By CONANA the Ogre Berserker level 36
65th Haze 123rd year of Ascendancy at 12:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CONANA the Ogre Berserker level 22
76th Pyre 123rd year of Ascendancy at 14:21 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By CONANA the Ogre Berserker level 34
61st Haze 123rd year of Ascendancy at 03:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By CONANA the Ogre Berserker level 33
35th Haze 123rd year of Ascendancy at 04:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By CONANA the Ogre Berserker level 17
32nd Pyre 123rd year of Ascendancy at 06:51 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By CONANA the Ogre Berserker level 26
13rd Dusk 123rd year of Ascendancy at 06:31 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By CONANA the Ogre Berserker level 31
16th Haze 123rd year of Ascendancy at 20:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CONANA the Ogre Berserker level 26
16th Dusk 123rd year of Ascendancy at 06:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By CONANA the Ogre Berserker level 10
14th Regrowth 123rd year of Ascendancy at 01:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By CONANA the Ogre Berserker level 20
43rd Pyre 123rd year of Ascendancy at 02:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By CONANA the Ogre Berserker level 30
56th Dusk 123rd year of Ascendancy at 19:08 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By CONANA the Ogre Berserker level 40
6th Pyre 124th year of Ascendancy at 07:20 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By CONANA the Ogre Berserker level 50
15th Dusk 124th year of Ascendancy at 13:43 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By CONANA the Ogre Berserker level 37
50th Regrowth 124th year of Ascendancy at 16:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By CONANA the Ogre Berserker level 31
10th Haze 123rd year of Ascendancy at 09:32 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By CONANA the Ogre Berserker level 46
76th Pyre 124th year of Ascendancy at 10:09 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By CONANA the Ogre Berserker level 27
22nd Dusk 123rd year of Ascendancy at 15:44 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By CONANA the Ogre Berserker level 17
23rd Pyre 123rd year of Ascendancy at 12:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By CONANA the Ogre Berserker level 35
61st Haze 123rd year of Ascendancy at 09:28 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By CONANA the Ogre Berserker level 33
35th Haze 123rd year of Ascendancy at 06:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By CONANA the Ogre Berserker level 10
18th Regrowth 123rd year of Ascendancy at 00:34 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By CONANA the Ogre Berserker level 45
65th Pyre 124th year of Ascendancy at 14:31 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By CONANA the Ogre Berserker level 29
56th Dusk 123rd year of Ascendancy at 06:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By CONANA the Ogre Berserker level 6
45th Haze 122nd year of Ascendancy at 04:21 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By CONANA the Ogre Berserker level 20
44th Pyre 123rd year of Ascendancy at 14:50 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By CONANA the Ogre Berserker level 39
75th Regrowth 124th year of Ascendancy at 00:58 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By CONANA the Ogre Berserker level 23
3rd Mirth 123rd year of Ascendancy at 07:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By CONANA the Ogre Berserker level 22
72nd Pyre 123rd year of Ascendancy at 03:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By CONANA the Ogre Berserker level 16
1st Pyre 123rd year of Ascendancy at 09:50 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By CONANA the Ogre Berserker level 50
18th Dusk 124th year of Ascendancy at 09:31 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By CONANA the Ogre Berserker level 32
18th Haze 123rd year of Ascendancy at 15:52 see stats
Log
There is an item here: Plate of the Blackened Mind (15 def, 40 armour)
There is an item here: Monolith Armour (40 def, 50 armour)
There is an item here: Cuirass of the Dark Lord (0 def, 30 armour)
There is an item here: Cuirass of the Thronesmen (20 def, 32 armour)
There is an item here: Tarrasca (0 def, 50 armour)
There is an item here: Whip of Urh'Rok (167% power, 0 apr)
There is an item here: Hydra's Bite (168% power, 7 apr)
There is an item here: Void Shard
There is an item here: Void Quiver (0/0, 156% power, 120 apr)
There is an item here: Quiver of Domination (20/20, 127% power, 8 apr)
There is an item here: Prox's Lucky Halfling Foot
There is an item here: Eye of the Dreaming One
There is an item here: rough leather belt 'Thunderrock'
There is an item here: Velera
There is an item here: Lightning Catcher
There is an item here: Goedalath Rock
There is an item here: supercharged dragonbone totem of healing [power 650] (12 cooldown)
There is an item here: Honeywood Chalice
There is an item here: The Guardian's Totem
There is an item here: supercharged dragonbone totem of healing [power 650] (12 cooldown)
There is an item here: Honeywood Chalice
There is an item here: The Guardian's Totem







































































































































