










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 41 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Neruwen the degenerated skeleton warrior at level 12 on the 33rd Haze 122nd year of Ascendancy at 20:28 0 / 7Killed by Ce'Nawe the warg at level 22 on the 2nd Haze 123rd year of Ascendancy at 14:27 Killed by Mayytha the midge swarm at level 26 on the 10th Decay 123rd year of Ascendancy at 01:25 Killed by Ivota the warg at level 26 on the 10th Decay 123rd year of Ascendancy at 03:07 Killed by Yvyretha the patchwork troll at level 33 on the 19th Dusk 124th year of Ascendancy at 05:44 Killed by ghast at level 36 on the 57th Dusk 124th year of Ascendancy at 17:55 Killed by Yvikira the spitting spider at level 41 on the 51st Haze 124th year of Ascendancy at 18:38 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 18 (base 10) |
| Constitution | 59 (base 59) |
| Magic | 122 (base 60) |
| Willpower | 59 (base 13) |
| Cunning | 68 (base 46) |
Resources
| Life | 1132/1132 |
| Vim | 61/173 |
| Healing Factor | 1.5851133323991 |
| Regeneration | 30.196408982203 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.74110863059% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 7 |
| See Stealth | 58.711063046311 |
| See Invisible | 68.711063046311 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 26 |
| Crit Chance | 18% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +44% |
| Lightning | +40% |
| Darkness | +44% |
| Cold | +60% |
| Blight | +43% |
| Arcane | +88% |
| Fire | +40% |
| All | +15% |
Offense: Damage Penetration
| Lightning | +25% |
| Blight | +35% |
| Arcane | +40% |
| Fire | +25% |
| Cold | +60% |
Defense: Base
| Armour (hardiness) | 4 (48.304188961773%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 47 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 51%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 54%( 80%) |
| Temporal | + 51%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Pinning Resistance | 67% |
| Disarm Resistance | 47% |
| Knockback Resistance | 21% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 752 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Bone | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Bone Shield |
| beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Athen. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Gerianne the giant army ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Athen. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You failed to protect the temporal explorer from death by Zuborenor the ghast. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 26 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+4 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Wil +5 Mag offense ------ Spell Crit +1% Damage +8% blight +10% arcane +9% darkness Ignore resists +20% blight When Hit 10 vim draining blight On-Hit (Melee): * 10% chance to reduce damage dealt by 23% defense ------ Resistance +7% blight +8% darkness +3% nature Spell save +11 (+4 eff.) Mind save +8 (+4 eff.) other ------- Max vim +25.00 Vimsense: Effective talent level: 4.5 Power cost 13 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 7 turns, in a radius of 10. The evil touch will reduce their blight resistance by 25% and all saves by 41, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Zeruromidil the dwarven-steel torque of mindblast [power 245] (8 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Critical power +20.00% Mindpower +5 (+2 eff.) Damage +6% arcane other ------- Psi when Hit +0.08 Max psi +20.00 Blast the opponent's mind dealing 282 mind damage and silencing them for 4 turns Puts all charms on 8 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | voratun ring 'Frozencast'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +19% arcane Ignore resists +25% cold When Hit 4 cold defense ------ Resistance +19% arcane +15% cold Life +97.00 Life Regen +13.00 Healmod +16% Disarm Resist +37% Pinning Resist +47% Knockbk Resist +21% Rings make your fingers look great! |
| Around waist | Amyruikhad the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +7 Wil offense ------ Against +29% Summoned defense ------ Defense +18 (+8 eff.) Resistance +8% acid +6% temporal +3% blight +8% fire +8% cold +8% lightning Resist Against +34% Summoned Stealth +9 Life +20.00 Life Regen +4.00 Silence Resist +20% A belt that goes around your waist. |
| In main hand | Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 150% Mag Damage Darkness Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +20 (+5 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | Mayara (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +17 Mag +18 Wil offense ------ Spell Crit +3% Spellpower +25 (+6 eff.) On-Hit 25 arcane Damage +13% arcane Ignore resists +15% arcane +15% blight Accuracy +20 (+10 eff.) defense ------ Armor +3 Fatigue +5% Resistance +13% arcane other ------- Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | woollen robe 'Glacierbore' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Mag +9 Wil offense ------ Damage +9% acid Ignore resists +10% cold When Hit 6 acid defense ------ Resistance +6% blight +9% all Life +44.00 Life Regen +1.80 Healmod +10% other ------- Mana/turn +0.25 Psi/turn +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Xanonn the Scorchsin (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +2 Cun offense ------ When Hit 4 fire defense ------ Defense +2 (+1 eff.) Resistance +3% cold +20% temporal +21% darkness +5% arcane Spell save +9 (+3 eff.) Disarm Resist +10% Pinning Resist +20% Out-of-Phase Defense +16 Out-of-Phase Resistance +11% Out-of-Phase Resilience +14% other ------- Max mana +49.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 31 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
movement infusion (speed 503%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 503% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 480; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 24; cd 10)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 81; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 157; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Mihell0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Dex +2 Wil +2 Cun +3 Con offense ------ Mindpower +6 (+2 eff.) defense ------ Crit Resistance 10.00% Mind save +7 (+3 eff.) Confus Resist +11% other ------- See Invis +21 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+5 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
steel amulet0.1 Encumbrance T2 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet 'Zikalthomnir'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Mind Crit +2% Mindpower +20 (+7 eff.) Ignore resists +15% temporal defense ------ Resistance +5% physical Crit Resistance 15.00% Life Regen +4.00 Healmod +19% Cut Resist +90% Heal: Puts all charms on 18 turn cooldown Effective talent level: 3.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 310 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
warrior's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +11.00% Accuracy +8 (+4 eff.) Ignore Armor +16 defense ------ Resistance +6% physical other ------- Stamina/turn +0.60 Amulets make your neck look great! |
copper amethyst ring0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Physical Power +6 (+3 eff.) Damage +4% all defense ------ Life +46.00 Life Regen +5.00 Healmod +12% Rings make your fingers look great! |
copper ametrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Physical Power +6 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +12 (+4 eff.) Damage +11% darkness +2% all Ignore resists +25% darkness defense ------ Resistance +22% darkness +6% cold Rings make your fingers look great! |
copper ametrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Accuracy +7 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper emerald ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +8 Mag +5 Wil offense ------ Spellpower +6 (+1 eff.) Spellpower/crit +4 On-Hit 12 light On-Ranged-Hit 12 light Damage +11% light Accuracy +6 (+3 eff.) defense ------ Armor +3 Resistance +5% arcane +3% all Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.20 Mana-on-crit +1.00 Rings make your fingers look great! |
copper garnet ring0.1 Encumbrance T1 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +5 Wil offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Spellpower +6 (+1 eff.) On-Hit 12 light On-Ranged-Hit 12 light Damage +11% light +6% all Rings make your fingers look great! |
copper garnet ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all defense ------ Resistance +13% acid +11% fire +12% lightning +11% cold Rings make your fingers look great! |
copper lapis lazuli ring0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Defense +6 (+3 eff.) Resistance +6% nature +6% blight Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Poison Resist +11% Disease Resist +12% Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Chargetickler0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil offense ------ Damage +27% acid +12% lightning defense ------ Resistance +54% acid +6% nature +9% lightning Mind save +10 (+4 eff.) Rings make your fingers look great! |
stralite amber ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Mindpower +11 (+4 eff.) Damage +8% all Rings make your fingers look great! |
stralite amber ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all defense ------ Life +68.00 Life Regen +6.00 Healmod +13% Rings make your fingers look great! |
Ulisantir the yew magestaff (120% power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Mind Crit +2% Critical power +14.00% Spellpower +9 (+2 eff.) Damage +20% blight other ------- Mana/turn +0.26 Max mana +57.00 Infravision +2 See Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff of protection (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Spellpower/crit +6 Damage +20% darkness defense ------ Resistance +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lustrewilder the elven-wood magestaff (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +6% blight +25% fire +9% light Ignore resists +15% blight +15% arcane defense ------ Resistance +5% arcane other ------- Mana/turn +0.31 Vim-on-crit +2.00 Max mana +86.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Hazeblast' (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Rare] Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +12 (+3 eff.) Spellpower/crit +10 Damage +18% blight +24% cold +25% darkness Ignore resists +25% arcane +10% cold defense ------ Defense +11 (+6 eff.) other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 3.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 198.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Starburst (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 141% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 temporal +20 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Damage +9% temporal Ignore resists +25% temporal Accuracy +16 (+8 eff.) defense ------ Defense +14 (+7 eff.) Disarm Resist +45% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Massive two-handed battleaxes. |
Splendourpulverizer the stralite battleaxe (153% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 153% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage While equipped: Stats +8 Dex +4 Cun +4 Con offense ------ Ignore resists +25% light other ------- Infravision +3 Massive two-handed battleaxes. |
quick stralite greatmaul of ruin (166% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Master Weapon Damage 167% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Physical Crit +13.0% Critical power +23.00% Combat Speed +10% Accuracy +24 (+11 eff.) Ignore Armor +9 Massive two-handed mauls. |
stralite greatmaul (162% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Normal] Weapon Damage 162% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% Massive two-handed mauls. |
Silonn the Noonblast (161% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Rare] Nature Weapon Damage 161% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +8 acid +20 light On-Hit, radius 1 +12 acid On-crit, radius 2 +69 fire On Hit: * 20% chance to reduce armor by 43% While equipped: offense ------ Global Speed +10% Ignore resists +21% fire defense ------ Resistance +18% lightning +15% nature Healmod +15% Massive two-handed swords. |
Aerolathathad (153% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 physical On-crit, radius 2 +16 physical While equipped: offense ------ Critical power +10.00% Damage +30% acid Accuracy +30 (+13 eff.) defense ------ Unlife -60.00 life Sharp, long, and deadly. |
Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 114.68 arcane and 87.84 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+6 eff.) other ------- Talents +1 Soul Purge Drain: Effective talent level: 5.9 Power cost 3 out of 5/5. Range 10 Cooldown: 5 Travel.spd 1500% of base Is: a spell Description: Fires a bolt of blight, doing 295.47 blight damage and replenishing 20% of it as vim energy. The amount of vim regained depends on the target's rank (higher ranks give more vim). The effect will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
stralite longsword of enduring (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +9 Con +7 Wil defense ------ Life +44.00 Sharp, long, and deadly. |
Ebonyshear the stralite waraxe (148% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 darkness While equipped: defense ------ Resistance +15% blight +12% light +15% darkness +6% nature Spell save +9 (+3 eff.) other ------- Light +3 One-handed war axes. |
stralite waraxe 'Eclipseknight' (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 138% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +12 darkness On-crit, radius 2 +16 darkness While equipped: offense ------ Damage +18% darkness +6% cold Accuracy +13 (+6 eff.) When Hit 10 cold defense ------ Defense +13 (+6 eff.) Resistance +15% cold Disarm Resist +44% other ------- Light +2 One-handed war axes. |
Nightwaker the thorny mindstar (94% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +16 darkness On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +21% darkness +9% cold Ignore resists +10% darkness defense ------ Resistance +9% mind other ------- Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 92.46 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 11 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Ivovea' (93% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 lightning 6 physical 7 fire 7 acid 5 cold defense ------ Defense +25 (+10 eff.) Resistance +7% lightning +7% physical +7% cold +5% fire +7% acid Physical save +18 (+9 eff.) Healmod +20% Poison Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Murkbolt' (100% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 55% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +15% lightning +16% fire +15% cold Ignore resists +25% mind defense ------ Resistance +9% acid +21% fire Mind save +9 (+4 eff.) other ------- EQ when Hit +0.16 Max psi +40.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
icy stralite steamsaw of crippling (138% power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego+] Nature/Master/Steamtech Weapon Damage 139% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +74 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +9.0% On-Hit 17 cold When Hit 1 ice defense ------ Armor +5 Defense +8 (+4 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick voratun steamsaw of ruin (150% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego++] Master/Steamtech Weapon Damage 150% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 Uses 1.0 Steam While equipped: Stats +3 Dex offense ------ Physical Crit +9.0% Critical power +10.00% Combat Speed +10% Accuracy +13 (+6 eff.) Ignore Armor +5 defense ------ Armor +6 Defense +10 (+5 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Glittervile the yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +26 lightning +16 acid While equipped: offense ------ Damage +26% lightning +12% acid Ignore resists +25% light defense ------ Armor +14 Resistance +6% mind Physical save +12 (+6 eff.) Mind save +18 (+7 eff.) Longbows are used to shoot arrows at your foes. |
Emalema the Magmadash4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +20 cold On-Hit, radius 1 +8 fire On-crit, radius 2 +16 cold While equipped: Stats +5 Cun offense ------ Ignore resists +15% fire +8% physical When Hit 10 fire defense ------ Resistance +9% nature Slings are used to hurl stones or metal shots at your foes. |
impervious voratun shield of winter (0 def, 16 armour, 262 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con +3 Wil offense ------ On shield block: * Deals 152 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +16 Fatigue +8% Resistance +15% cold Physical save +10 (+5 eff.) other ------- Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Ulfigathel' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Critical power +5.00% Damage +12% light +3% arcane defense ------ Resistance +18% light +7% all Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Vim-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +13 (+3 eff.) Damage +11% all defense ------ Resistance +11% all other ------- Mana/turn +0.18 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +8% Spellpower +21 (+5 eff.) Damage +12% arcane defense ------ Resistance +11% all other ------- Mana/turn +0.24 Max mana +92.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unlightparry (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Random Unique] Master/Psionic While equipped: Stats +14 Cun +14 Wil offense ------ Spell Crit +1% Critical power +15.00% Spellpower +15 (+3 eff.) Damage +6% darkness When Hit 8 darkness defense ------ Armor +8 Defense +20 (+9 eff.) Fatigue +8% Resistance +29% lightning Mind save +41 (+15 eff.) other ------- Vim-on-crit +1.00 A suit of armour made of leather. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Mind save +15 (+6 eff.) Life +44.00 Life Regen +1.00 Healmod +14% A suit of armour made of mail. |
stralite mail armour 'Blazemaster' (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Arcane While equipped: offense ------ Ignore resists +25% light When Hit 2 blight defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +6% lightning +24% temporal +9% light +12% blight +2% physical Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Life +40.00 A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Mind save +17 (+7 eff.) A suit of armour made of mail. |
Unrindil the Frigidqueen (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Nature While equipped: offense ------ Damage +24% mind +21% cold When Hit 6 acid 6 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +11 Fatigue +22% Resistance +12% cold Life +46.00 Life Regen +6.00 Healmod +16% A suit of armour made of metal plates. |
Emeluseta the stralite plate armour (10 def, 21 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Rare] Master While equipped: Stats +6 Str +6 Wil +6 Con offense ------ Spellpower +30 (+7 eff.) defense ------ Armor +21 Defense +10 (+5 eff.) Fatigue +22% Resistance +12% fire Life +86.00 Blind Resist +20% Confus Resist +20% A suit of armour made of metal plates. |
stralite plate armour 'Xanora' (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Rare] Arcane While equipped: Stats +4 Dex offense ------ Critical power +10.00% Spellpower +15 (+3 eff.) Ignore resists +20% arcane +15% physical Accuracy +25 (+11 eff.) Ignore Armor +4 defense ------ Armor +13 Fatigue +22% Resistance +9% arcane Physical save +9 (+4 eff.) Spell save +19 (+7 eff.) A suit of armour made of metal plates. |
rough leather belt 'Zuboyatha'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Mag offense ------ Mind Crit +1% Physical Power +2 (+1 eff.) Damage +6% mind defense ------ Spell save +5 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Urarek the Wretchcrypt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +5 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +5 (+3 eff.) Resistance +24% lightning Mind save +12 (+5 eff.) Unlife -40.00 life Healmod +10% Silence Resist +20% A belt that goes around your waist. |
Velarewen the Willowstun1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +8 Mag +9 Cun +7 Lck offense ------ Physical Crit +7.0% Mind Crit +11% Damage +9% darkness When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +6% nature Stealth +8 other ------- Disarm Traps +14 Mana/turn +0.24 Max mana +38.00 Infravision +4 A belt that goes around your waist. |
hardened leather belt 'Eremugrim'1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: Stats +5 Str +3 Mag defense ------ Resistance +7% acid +9% mind +8% blight other ------- Infravision +3 See Invis +6 A belt that goes around your waist. |
hardened leather belt 'Pitchbearer'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) Damage +6% blight +6% fire +6% darkness Ignore resists +15% fire When Hit 6 darkness defense ------ Resistance +15% blight +6% fire +6% darkness Physical save +11 (+5 eff.) A belt that goes around your waist. |
Gloryta the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Ignore resists +5% mind defense ------ Defense +1 (+1 eff.) Resistance +6% blight Mind save +6 (+3 eff.) other ------- Hate-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of sorcery (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +5% defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect Dissolve: Effective talent level: 3.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
cashmere cloak 'Eremodor' (27 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +7 Con offense ------ Critical power +20.00% Physical Power +20 (+10 eff.) Ignore resists +10% physical Ignore Armor +6 defense ------ Defense +27 (+11 eff.) Resistance +6% blight Physical save +10 (+5 eff.) Life +82.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Physical save +12 (+6 eff.) Mind save +12 (+5 eff.) other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Sunfurnace' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +6% light +18% blight Ignore resists +20% darkness When Hit 10 light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 defense ------ Armor +4 Fatigue +3% Resistance +20% light Silence Resist +38% Confus Resist +33% Stun Resist +36% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Fatigue +3% Life Regen +7.00 Healmod +13% other ------- Stamina/turn +0.50 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tundrabait the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +5 Cun offense ------ On-Hit 17 light Damage +10% light +30% cold Ignore resists +20% lightning When Hit 6 cold defense ------ Armor +3 Resistance +13% light +15% lightning other ------- Max psi +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +2 Cun defense ------ Armor +3 Physical save +5 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armarim the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +8 Wil +4 Cun offense ------ Spellpower +4 (+1 eff.) Mindpower +4 (+1 eff.) defense ------ Defense +2 (+1 eff.) Resistance +15% lightning +8% temporal Physical save +6 (+3 eff.) Unlife -80.00 life A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 8 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 78.13 to 234.39 lightning damage (156.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Bareharazilahad the Blazemonster (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +4 Str offense ------ Physical Crit +6.0% Physical Power +20 (+10 eff.) Damage +16% light Ignore resists +20% light defense ------ Defense +2 (+1 eff.) Resistance +24% light +9% acid Physical save +6 (+3 eff.) other ------- Stamina/turn +3.00 A pointy cloth hat, very wizardly... |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
807 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ce'Noba2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore Armor +1 On-Hit (Melee): * 10% chance to reduce armor by 43% defense ------ Resistance +9% acid Physical save +6 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Splendoursmasher the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +15% cold +10% mind +30% light When Hit 6 light defense ------ Resistance +5% arcane other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 1). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 211.68 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Smolderbrawn (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Critical power +20.00% Physical Power +7 (+4 eff.) Move Speed +10% Damage +30% blight When Hit 10 blight defense ------ Resistance +12% fire Spell save +9 (+3 eff.) other ------- Mana/turn +0.16 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 16 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 104 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Athen the Cornac Corruptor level 36
76th Dusk 124th year of Ascendancy at 10:54 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Athen the Cornac Corruptor level 36
58th Dusk 124th year of Ascendancy at 13:39 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Athen the Cornac Corruptor level 34
42nd Dusk 124th year of Ascendancy at 16:58 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Athen the Cornac Corruptor level 40
41st Haze 124th year of Ascendancy at 14:08 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Athen the Cornac Corruptor level 33
31st Dusk 124th year of Ascendancy at 03:16 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Athen the Cornac Corruptor level 15
10th Regrowth 123rd year of Ascendancy at 05:04 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Athen the Cornac Corruptor level 38
24th Haze 124th year of Ascendancy at 09:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Athen the Cornac Corruptor level 38
4th Haze 124th year of Ascendancy at 16:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Athen the Cornac Corruptor level 23
3rd Haze 123rd year of Ascendancy at 08:25 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Athen the Cornac Corruptor level 20
12nd Dusk 123rd year of Ascendancy at 20:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Athen the Cornac Corruptor level 10
70th Dusk 122nd year of Ascendancy at 07:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Athen the Cornac Corruptor level 20
11st Dusk 123rd year of Ascendancy at 10:44 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Athen the Cornac Corruptor level 30
6th Regrowth 124th year of Ascendancy at 00:41 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Athen the Cornac Corruptor level 40
25th Haze 124th year of Ascendancy at 17:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Athen the Cornac Corruptor level 20
35th Dusk 123rd year of Ascendancy at 13:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Athen the Cornac Corruptor level 32
18th Dusk 124th year of Ascendancy at 01:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Athen the Cornac Corruptor level 25
66th Haze 123rd year of Ascendancy at 08:56 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Athen the Cornac Corruptor level 39
24th Haze 124th year of Ascendancy at 17:50 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Athen the Cornac Corruptor level 26
10th Decay 123rd year of Ascendancy at 03:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Athen the Cornac Corruptor level 10
14th Haze 122nd year of Ascendancy at 11:53 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Athen the Cornac Corruptor level 31
28th Regrowth 124th year of Ascendancy at 07:34 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Athen the Cornac Corruptor level 40
50th Haze 124th year of Ascendancy at 13:32 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Athen the Cornac Corruptor level 16
22nd Pyre 123rd year of Ascendancy at 12:39 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Athen the Cornac Corruptor level 27
1st Regrowth 124th year of Ascendancy at 20:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Athen the Cornac Corruptor level 15
10th Regrowth 123rd year of Ascendancy at 05:04 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Athen the Cornac Corruptor level 36
57th Dusk 124th year of Ascendancy at 17:41 see stats
Log
--------------------------------
Athen casts Soul Rot.
Athen's spell attains critical power!
Weaver young spins fate.
Athen casts Invoke Darkness.
Athen's spell attains critical power!
The wormhole absorbs the energy of the spell and explodes in a burst of nullmagic!
Weaver young spins fate.
Staff of Bones: "Destroy them all! OBEY!"
Weaver young is afflicted by a decrepitude disease!
Staff of Bones: "That one wasn't such an impressive kill..."
The wormhole absorbs the energy of the spell and explodes in a burst of nullmagic!
Overkill hits Weaver young for 63 blight damage.
Athen's Soul Rot hits Weaver young for 672 darkness damage.
Athen's Soul Rot hits Weaver young for 241 fire, 716 darkness (958 total damage).
Unstable wormhole hits Athen for (68 to bones), 0 arcane, 0 arcane (0 total damage).
Unstable wormhole hits Weaver young for 0 arcane damage.
Unstable wormhole hits Weaver young for 0 arcane damage.
Athen's Soul Rot killed Weaver young!
Athen's Soul Rot killed Weaver young!
--------------------------------
Athen casts Blood Spray.
Talent Bone Spear is ready to use.
--------------------------------
Talent Virulent Disease is ready to use.
--------------------------------
Talent Soul Rot is ready to use.
--------------------------------
Saving game...
Saving done.



















































































































































