













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Midnight 1.6.6Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.6.7Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 20 / 34% |
Size | big |
Lifes / Deaths | Killed by Saletta the snow giant chieftain at level 12 on the 1st Flare 122nd year of Ascendancy at 09:50 0 / 6Killed by netherworm mass at level 19 on the 11st Dusk 122nd year of Ascendancy at 15:42 Killed by netherworm mass at level 19 on the 11st Dusk 122nd year of Ascendancy at 18:00 Killed by ravaging entropic rip at level 19 on the 12nd Dusk 122nd year of Ascendancy at 14:54 Killed by Weirdling Beast at level 19 on the 13rd Dusk 122nd year of Ascendancy at 04:13 Killed by Kyless at level 20 on the 19th Dusk 122nd year of Ascendancy at 22:19 |
Antimagic | Follower |
Primary Stats
Strength | 52 (base 47) |
Dexterity | 10 (base 10) |
Constitution | 39 (base 32) |
Magic | 8 (base 10) |
Willpower | 36 (base 20) |
Cunning | 23 (base 10) |
Resources
Life | -62/618 |
Hate | 50/100 |
Equilibrium | 0 |
Healing Factor | 1.0808143819944 |
Regeneration | -18.890712769325 |
Speed
Mental | +58.563068433501% |
Attack | +58.563068433501% |
Movement | +366.67430576071% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Invisible | 3 |
Offense: Mainhand
Damage | 64 |
Accuracy | 47 |
Crit Chance | 8% |
APR | 10 |
Speed | 0.63 |
Offense: Offhand
Damage | 31 |
Accuracy | 47 |
Crit Chance | 5% |
APR | 9 |
Speed | 0.63 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 7% |
Speed | 0.63066388023349 |
Offense: Damage Bonus
Acid | +8% |
Temporal | +2% |
Lightning | +3% |
Physical | +5% |
Mind | -7% |
All | -10% |
Offense: Damage Penetration
Mind | +10% |
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 50.723073231957 (93.924050632911%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 28 |
Physical Save | 34 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 42%( 70%) |
All | + 7%( 70%) |
Lightning | + 48%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 15%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 21%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 10/132). Resonance Field |
beneficial effect | The target is wide awake and has 8% resistance to sleep effects. Insomnia |
beneficial effect | The target is rampaging! (+367% movement speed, +59% attack speed, +59% mind speed, +15% physical damage, +7 physical save, +7 mental save, 43/43 damage shrugged off this turn) Rampaging |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Akaisren is fed upon by Kyless. Fed Upon |
beneficial effect | You gain 22% resistance against lightning. Resolve |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the repented thief from death by white jelly. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex +3 Wil +3 Con ----- def ----- Armour +9 Fatigue +3% Crit.dmg- 15.00% ---------- misc Infravis +2 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 7% ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +3% Phys.save +10 (+5 eff.) Die.at -60.00 life HP.reg +2.00 A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 lightning Dmg.mod +3% lightning Acc +5 (+2 eff.) Apr +6 Melee Ret 4 acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Resists +6% lightning +6% fire +3% temporal +8% blight Spell.save +10 (+5 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Wil +5 Cun dps ---------- Dmg.mod +10% lightning +3% acid ----- def ----- Resists +20% lightning ---------- misc Light +1 Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +6% lightning +12% blight +15% fire +5% arcane +14% cold Spell.save +6 (+3 eff.) Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +8 nature On Crit.r2 +16 mind While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +10% mind Acc +8 (+3 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +8 (+7 eff.) Disarm- +30% One-handed war axes. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +5% light ----- def ----- Armour +4 Resists +6% acid +3% nature Crit.dmg- 15.00% HP.reg +1.10 Heal.mod +12% A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mace 1H weapon [Rare] Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% temporal +9% cold +5% arcane +9% darkness Blunt and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +15% acid +3% mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +17% cold ---------- misc Equi/ret +0.08 Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +10% blight +15% cold +12% nature A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 99 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
surging dwarven-steel sceptre of cold (19-26.6 power, 4 apr) surging dwarven-steel sceptre of cold (19-26.6 power, 4 apr)3.0 T3 sceptre 1H weapon Reqs Mag 20 [Ego] Arcane Power 19.0 - 26.6 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +16 cold While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+3 eff.) S.pwr/crit +5 Dmg.mod +12% cold Blunt and deadly. |
![]() 1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Resists +6% lightning +7% temporal Stealth +7 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Akaisren the Krog Cursed level 19
13rd Dusk 122nd year of Ascendancy at 08:24 see stats
By Akaisren the Krog Cursed level 18
9th Dusk 122nd year of Ascendancy at 14:12 see stats
By Akaisren the Krog Cursed level 19
13rd Dusk 122nd year of Ascendancy at 07:59 see stats
By Akaisren the Krog Cursed level 10
4th Mirth 122nd year of Ascendancy at 23:27 see stats
By Akaisren the Krog Cursed level 20
18th Dusk 122nd year of Ascendancy at 08:03 see stats
By Akaisren the Krog Cursed level 19
13rd Dusk 122nd year of Ascendancy at 08:24 see stats
By Akaisren the Krog Cursed level 19
12nd Dusk 122nd year of Ascendancy at 14:53 see stats
By Akaisren the Krog Cursed level 9
3rd Mirth 122nd year of Ascendancy at 07:37 see stats
By Akaisren the Krog Cursed level 17
8th Dusk 122nd year of Ascendancy at 17:54 see stats
By Akaisren the Krog Cursed level 16
2nd Dusk 122nd year of Ascendancy at 20:04 see stats
Log
Akaisren has been put to sleep.
Kyless no longer has a cursed wound.
You are asleep and unable to move!
Poison ivy misses Akaisren.
Kyless uses Willful Strike.
Your hatred grows even as your life fades! (+4 hate)
Akaisren begins rampaging!
Akaisren was smashed!
Kyless hits Akaisren for (82 resonance), 82 physical, 0 physical (82 total damage).
Akaisren is no longer sleeping.
Akaisren has been put to sleep.
Kyless stops regenerating health quickly.
Akaisren has shrugged off 23 damage and is ready for more.
Talent Slam is ready to use.
You are asleep and unable to move!
Melee retaliation hits Poison ivy for 4 acid, 11 nature (15 total damage).
Kyless uses Creeping Darkness.
Kyless's mind surges with critical power!
Akaisren feels pain again.
You are asleep and unable to move!
Kyless's creeping dark hits Akaisren for (2 resonance), 2 darkness (2 total damage).
Akaisren the level 20 krog cursed was darkened to death by Kyless and fed to his corrupted dogs on level 6 of Tranquil Meadow.
Akaisren is no longer sleeping.
Akaisren is no longer suffering from insomnia.
Akaisren is no longer attuned.
Akaisren is no longer rampaging.
The psychic field around Akaisren crumbles.