Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Doomelf |
Class | Skirmisher |
Level / Exp | 50 / 2115% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 33 (base 9) |
Dexterity | 91 (base 66) |
Constitution | 35 (base 29) |
Magic | 86 (base 66) |
Willpower | 33 (base 14) |
Cunning | 78 (base 64) |
Resources
Life | 1103/1103 |
Mana | 389/389 |
Stamina | 270/270 |
Positive | 177/177 |
Healing Factor | 1.3616660017319 |
Regeneration | 42.642381004597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21% |
Spell | 0% |
Global | +104.97705321814% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 5 |
See Stealth | 45.123448791434 |
See Invisible | 45.123448791434 |
Offense: Mainhand
Damage | 255 |
Accuracy | 84 |
Crit Chance | 103% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 69 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +36% |
Light | +56% |
Mind | +42% |
Cold | +33% |
Physical | +106% |
Fire | +37% |
All | +27% |
Offense: Damage Penetration
Light | +25% |
Physical | +65% |
Fire | +54% |
Arcane | +76% |
Mind | +45% |
All | +15% |
Defense: Base
Armour (hardiness) | 62 (82.155997060385%) |
Defense | 100 |
Ranged Defense | 103 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 47 |
Mental Save | 44 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 49%( 70%) |
All | + 22%( 70%) |
Lightning | + 37%( 70%) |
Light | + 70%( 70%) |
Temporal | + 27%( 70%) |
Physical | + 34%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 44%( 70%) |
Mind | + 36%( 70%) |
Defense: Immunities
Teleport Resistance | 31% |
Disarm Resistance | 21% |
Silence Resistance | 61% |
Confusion Resistance | 82% |
Stun Resistance | 100% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 4 times. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 107.73 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 899% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cunning / Poisons | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Trained Reactions |
talent | Bombardment |
talent | Chant of Resistance |
talent | Pace Yourself |
talent | Counter Shot |
talent | Corruption of the Doomed |
talent | Apply Poison |
talent | Premonition |
talent | Numbing Poison |
talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Ce'Nagariada the giant lightning ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by Betedawyn the elder vampire. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by The Fragmented Essence of Harkor'Zun. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2822. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Betulemira the pair of drakeskin leather boots (31 def, 5 armour) Betulemira the pair of drakeskin leather boots (31 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +26% arcane ----- def ----- Armour +5 Defense +31 (+5 eff.) Resists +6% blight Phys.save +19 (+6 eff.) Disease- +21% Silence- +41% Disarm- +21% Confus- +47% Pinning- +21% Stun/Frz- +52% A pair of boots made of leather. |
Quiver | Yvymina the Loamwar (23/23, 178% power, 6 apr) Yvymina the Loamwar (23/23, 178% power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 179% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +33.0% Capacity 23 Rld cld 6 Ranged+ +17 mind +20 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 64% * 32% chance to reduce all saves and defense by 36 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Tideclamor the dwarven lantern Tideclamor the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Dmg.mod +6% cold Res.pen +25% arcane Melee Ret 4 cold ----- def ----- Resists +16% cold +5% arcane +7% temporal Def/telep +17 Res/telep +16% Dur/telep +23% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Siloyatha (34 def, 0 armour) Siloyatha (34 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Defense +34 (+6 eff.) Resists +36% light +3% physical Crit.dmg- 15.66% Die.at -83.52 life Max.HP +104.40 HP.reg +4.18 Stun/Frz- +21% Teleport- +21% A pointy cloth hat, very wizardly... |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | dwarven-steel pickaxe 'Adulemina' (dig speed 28 turns) dwarven-steel pickaxe 'Adulemina' (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +24% physical Res.pen +20% mind +25% physical Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +21% Dmg.mod +10% all Acc +13 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Blinding Speed: Puts all charms on 33 cooldown Level 4.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Max.HP +77.00 HP.reg +17.00 Heal.mod +17% Rings make your fingers look great! |
Around neck | Isilevea the Abysssnake Isilevea the Abysssnake0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Phys.pwr +20 (+3 eff.) Res.pen +10% fire +25% physical Acc +22 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +6% mind Die.at -80.00 life Silence- +20% Amulets make your neck look great! |
In main hand | drakeskin leather sling 'Silelaith' drakeskin leather sling 'Silelaith'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +56 fire While equipped: dps ---------- Phys.crit +5.0% All.spd +9% Dmg.mod +15% physical Res.pen +19% fire +15% all Acc +36 (+7 eff.) Apr +14 ----- def ----- HP.reg +4.00 Stun/Frz- +20% Teleport- +10% ---------- misc Reload +2 Slings are used to hurl stones or metal shots at your foes. |
Around waist | Urthimnir the hardened leather belt Urthimnir the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +30% physical Acc +15 (+3 eff.) ----- def ----- Armour +11 Defense +30 (+5 eff.) Resists +4% physical Create a temporary shield that absorbs 251 damage Puts all charms on 25 cooldown A belt that goes around your waist. |
In off hand | Summertide (17 def, 15 armour, 164% power, 260 block) Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 71.14 to 88.92 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | Blazeresolve the elven-silk cloak (3 def, 0 armour) Blazeresolve the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Spell.crit +5% Crit.mult +50.00% Dmg.mod +9% lightning Res.pen +10% arcane Acc +15 (+3 eff.) Apr +14 ----- def ----- Defense +3 (+1 eff.) Resists +15% blight Stealth +15 ---------- misc Mana/turn +0.16 Vim/s.crit +2.11 Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Bleaktrial' (35 def, 10 armour) drakeskin leather armour 'Bleaktrial' (35 def, 10 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+1 eff.) ----- def ----- Armour +10 Defense +35 (+6 eff.) Fatigue +8% Resists +20% darkness +9% physical +5% arcane +17% light Phys.save +19 (+6 eff.) Die.at -80.00 life A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion (res 24%; magical, physical; dur 4; cd 10) wild infusion (res 24%; magical, physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the sneak (damage 417; dur 4; cd 15) biting gale rune of the sneak (damage 417; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 417.09 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 1589% over 10 turns; mana 79; cd 17) manasurge rune (regen 1589% over 10 turns; mana 79; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (146 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 41; cd 12) shatter afflictions rune (absorb 41; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 651; dur 7; cd 17) shielding rune of the wizard (absorb 651; dur 7; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 651 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 28; blocks 4; dur 4; cd 12) stormshield rune (threshold 28; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Relgakhad the steel amulet Relgakhad the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +9 Mag +3 Wil dps ---------- Acc +25 (+5 eff.) ----- def ----- Resists +2% physical Die.at -60.00 life Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (169). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
protective voratun amulet of vision protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +8 Defense +11 (+2 eff.) Res.Cap +4% all Phys.save +22 (+7 eff.) Blind- +40% ---------- misc Infravis +5 Sight +2 See.Invis +10 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Asharc Asharc0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% fire On Hit (Melee): * 21% chance to slow global speed by 64% ----- def ----- Armour +16 Resists +30% fire Spell.save +9 (+3 eff.) Die.at -83.52 life Max.HP +104.40 Silence- +21% Pinning- +21% Stun/Frz- +21% Rings make your fingers look great! |
Cyrona the copper ring Cyrona the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +2 Wil dps ---------- Mind.crit +2% Melee Ret 8 acid ----- def ----- Resists +18% acid Mind.save +7 (+2 eff.) Confus- +26% ---------- misc Light +3 Rings make your fingers look great! |
Dagydovon Dagydovon0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +24% nature On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +7% blight +55% nature +3% light Poison- +16% Disease- +13% Rings make your fingers look great! |
Erehell the gold ring Erehell the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +25% physical Acc +25 (+5 eff.) Apr +4 ----- def ----- Resists +5% arcane +5% physical HP.reg +6.00 Stun/Frz- +38% Rings make your fingers look great! |
Flamewrest Flamewrest0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +20.00% Phys.pwr +42 (+7 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +12% fire +6% physical +7% all Res.pen +15% fire ----- def ----- Die.at -80.00 life Rings make your fingers look great! |
Kindlebane Kindlebane0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun +8 Con dps ---------- Res.pen +25% fire +20% physical Acc +20 (+4 eff.) ----- def ----- Armour +14 Defense +39 (+7 eff.) Resists +12% light Phys.save +18 (+6 eff.) Spell.save +18 (+6 eff.) Mind.save +14 (+5 eff.) ---------- misc Max.stam +39.00 Light +4 Rings make your fingers look great! |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Umbrapiercer the voratun ring Umbrapiercer the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +21% darkness +9% cold On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Resists +21% darkness +12% cold Max.HP +50.00 Disarm- +49% Pinning- +50% Knockbk- +43% Rings make your fingers look great! |
savage's voratun ring of pilfering savage's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +5 Con dps ---------- Acc +13 (+2 eff.) Apr +11 ----- def ----- Defense +12 (+2 eff.) Spell.save +13 (+4 eff.) ---------- misc Max.stam +18.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of speed savage's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +4 Con dps ---------- Mov.spd +18% Acc +9 (+1 eff.) ----- def ----- Defense +11 (+2 eff.) Spell.save +19 (+6 eff.) ---------- misc Max.stam +16.00 Blinding Speed: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
steel ring 'Ce'Nolaith' steel ring 'Ce'Nolaith'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +25 (+4 eff.) Dmg.mod +13% lightning ----- def ----- Resists +26% lightning +5% physical +12% blight Stun/Frz- +10% Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +3 Con dps ---------- Phys.crit +1.0% Melee+ 29 physical Ranged+ 27 physical Dmg.mod +15% lightning On Hit (Melee): * 16% chance to reduce all saves and defense by 36 On Hit (Ranged): * 14% chance to reduce all saves and defense by 36 ----- def ----- Resists +30% lightning +15% temporal +9% nature Phys.save +6 (+2 eff.) Spell.save +15 (+5 eff.) Stun/Frz- +30% ---------- misc Hate/m.crit +3.00 Max.stam +22.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring 'Falorand' voratun ring 'Falorand'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +4 Dex +4 Con dps ---------- Mind.crit +3% Crit.mult +20.00% ----- def ----- Mind.save +15 (+5 eff.) Confus- +50% ---------- misc Equi/ret +0.16 Max.hate +8.00 Light +3 Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +61.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
Dawn's Blade (161% power, 7 apr) Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 75% Mag, 80% Str Dmg Light Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 385.32 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 29 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
plaguebringer's voratun longsword (151% power, 6 apr) plaguebringer's voratun longsword (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 31 While equipped: ----- def ----- Disease- +34% Sharp, long, and deadly. |
acidic voratun mace of daylight (157% power, 6 apr) acidic voratun mace of daylight (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane Power 158% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 light Against +30% Undead On Crit: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 Blunt and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 50 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 38 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
truestriking voratun waraxe of erosion (150% power, 6 apr) truestriking voratun waraxe of erosion (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 nature While equipped: dps ---------- Res.pen +14% physical Acc +25 (+5 eff.) Apr +14 One-handed war axes. |
Bethulle Bethulle1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +6 Dex +5 Cun +1 Con dps ---------- Phys.crit +9.0% Mind.crit +8% Acc +5 (+1 eff.) ----- def ----- Armour +8 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xerebremina the rough leather belt Xerebremina the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +2 Con dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) ----- def ----- Crit.dmg- 5.00% Mind.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 62 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 50 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 230.25 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Freezeseam' (22 def, 0 armour) cashmere cloak 'Freezeseam' (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Crit.mult +10.00% Dmg.mod +15% cold Acc +37 (+7 eff.) Apr +12 ----- def ----- Defense +22 (+4 eff.) Resists +4% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak (13 def, 0 armour) enveloping elven-silk cloak (13 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: ----- def ----- Defense +13 (+2 eff.) Phys.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of alchemy (0 def, 0 armour) elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +16% acid +12% physical +25% fire +23% cold ----- def ----- Resists +17% acid +20% physical +20% fire +20% cold +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots of evasion (14 def, 5 armour) pair of voratun boots of evasion (14 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +14 (+2 eff.) Fatigue +4% Evasion: (Instant) Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots (0 def, 5 armour) undeterred pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +5 Silence- +50% Confus- +39% Stun/Frz- +50% A pair of boots made of leather. |
wanderer's pair of voratun boots of force (0 def, 5 armour) wanderer's pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Con dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +18 (+4 eff.) ----- def ----- Armour +5 Fatigue +4% Phys.save +22 (+7 eff.) Mind.save +23 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Cun +5 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +22 (+7 eff.) Mind.save +24 (+8 eff.) ---------- misc Stam/turn +1.30 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aronn (2 def, 6 armour) Aronn (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +12% cold Res.pen +15% physical Acc +10 (+2 eff.) ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +1% physical +18% cold ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap (8 def, 14 armour) defender's drakeskin leather cap (8 def, 14 armour)2.0 T5 head armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +7% all Phys.save +15 (+5 eff.) A cap made of leather. |
insulating drakeskin leather cap (0 def, 5 armour) insulating drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A cap made of leather. |
rough leather cap 'Fuleharagen' (0 def, 1 armour) rough leather cap 'Fuleharagen' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness Die.at -80.00 life A cap made of leather. |
rough leather cap 'Sameharanik' (0 def, 3 armour) =water= rough leather cap 'Sameharanik' (0 def, 3 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +3 Fatigue +1% Resists +6% cold +5% arcane +3% fire Max.HP +20.00 Teleport- +10% ---------- misc Breathe water A cap made of leather. |
stabilizing voratun helm of dexterity (+10) (0 def, 5 armour) stabilizing voratun helm of dexterity (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm (0 def, 5 armour) thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of might (0 def, 5 armour) warlord's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +11 Str +7 Wil +5 Con dps ---------- Phys.pwr +18 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% physical Phys.save +15 (+5 eff.) A cap made of leather. |
prismatic voratun mail armour of delving (5 def, 10 armour) prismatic voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +10 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% physical +37% darkness +20% light ---------- misc Light +2 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic voratun plate armour of spell shielding (0 def, 16 armour) prismatic voratun plate armour of spell shielding (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% arcane +20% light +19% darkness Spell.save +25 (+8 eff.) A suit of armour made of metal plates. |
searing voratun plate armour of acid resistance (0 def, 16 armour) searing voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 22 fire Melee Ret 14 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +57% acid +27% fire A suit of armour made of metal plates. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block) Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+6 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dagufast the Shadowwither (dig speed 36 turns) Dagufast the Shadowwither (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +6% nature ----- def ----- Defense +5 (+1 eff.) Resists +2% physical +11% nature +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 136% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of grasping (23/23, 162% power, 6 apr) pouch of voratun shots of grasping (23/23, 162% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature Power 162% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 On Hit: * 20% chance to create vines that bind the target to the ground dealing 241 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Lelodrakor [power 1] (21 cooldown) Lelodrakor [power 1] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +6 Resists +6% acid Confus- +20% Stun/Frz- +10% ---------- misc Mana/turn +0.04 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Xanarewen [power 131] (21 cooldown) Xanarewen [power 131] (21 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% arcane +12% temporal ----- def ----- Defense +25 (+4 eff.) Resists +20% light Mind.save +9 (+3 eff.) Die.at -80.00 life Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 21 cooldown 100% to gain a 33% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Torugorach the dragonbone totem of healing [power 446] (13 cooldown) Torugorach the dragonbone totem of healing [power 446] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% temporal Res.pen +15% temporal Acc +25 (+5 eff.) On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Die.at -83.52 life Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros the Doomelf Skirmisher level 36
68th Regrowth 123rd year of Ascendancy at 03:47 see stats
By Pyros the Doomelf Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 06:53 see stats
By Pyros the Doomelf Skirmisher level 36
66th Regrowth 123rd year of Ascendancy at 05:18 see stats
By Pyros the Doomelf Skirmisher level 41
68th Pyre 123rd year of Ascendancy at 05:24 see stats
By Pyros the Doomelf Skirmisher level 48
28th Dusk 123rd year of Ascendancy at 03:12 see stats
By Pyros the Doomelf Skirmisher level 40
47th Pyre 123rd year of Ascendancy at 16:13 see stats
By Pyros the Doomelf Skirmisher level 8
67th Dusk 122nd year of Ascendancy at 01:03 see stats
By Pyros the Doomelf Skirmisher level 39
43rd Pyre 123rd year of Ascendancy at 11:32 see stats
By Pyros the Doomelf Skirmisher level 32
44th Regrowth 123rd year of Ascendancy at 07:48 see stats
By Pyros the Doomelf Skirmisher level 31
33rd Regrowth 123rd year of Ascendancy at 20:32 see stats
By Pyros the Doomelf Skirmisher level 50
45th Haze 123rd year of Ascendancy at 19:50 see stats
By Pyros the Doomelf Skirmisher level 23
8th Decay 122nd year of Ascendancy at 18:13 see stats
By Pyros the Doomelf Skirmisher level 35
58th Regrowth 123rd year of Ascendancy at 16:27 see stats
By Pyros the Doomelf Skirmisher level 25
7th Allure 123rd year of Ascendancy at 23:21 see stats
By Pyros the Doomelf Skirmisher level 50
32nd Haze 123rd year of Ascendancy at 19:32 see stats
By Pyros the Doomelf Skirmisher level 6
77th Pyre 122nd year of Ascendancy at 17:00 see stats
By Pyros the Doomelf Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 07:18 see stats
By Pyros the Doomelf Skirmisher level 43
68th Pyre 123rd year of Ascendancy at 17:41 see stats
By Pyros the Doomelf Skirmisher level 10
76th Dusk 122nd year of Ascendancy at 04:59 see stats
By Pyros the Doomelf Skirmisher level 20
69th Haze 122nd year of Ascendancy at 09:14 see stats
By Pyros the Doomelf Skirmisher level 30
21st Regrowth 123rd year of Ascendancy at 12:46 see stats
By Pyros the Doomelf Skirmisher level 40
43rd Pyre 123rd year of Ascendancy at 14:21 see stats
By Pyros the Doomelf Skirmisher level 50
35th Dusk 123rd year of Ascendancy at 09:43 see stats
By Pyros the Doomelf Skirmisher level 28
1st Regrowth 123rd year of Ascendancy at 17:14 see stats
By Pyros the Doomelf Skirmisher level 50
31st Haze 123rd year of Ascendancy at 11:09 see stats
By Pyros the Doomelf Skirmisher level 50
53rd Dusk 123rd year of Ascendancy at 03:51 see stats
By Pyros the Doomelf Skirmisher level 36
1st Time of Balance 123rd year of Ascendancy at 08:35 see stats
By Pyros the Doomelf Skirmisher level 50
79th Dusk 123rd year of Ascendancy at 14:48 see stats
By Pyros the Doomelf Skirmisher level 28
7th Regrowth 123rd year of Ascendancy at 20:24 see stats
By Pyros the Doomelf Skirmisher level 26
9th Allure 123rd year of Ascendancy at 07:59 see stats
By Pyros the Doomelf Skirmisher level 39
43rd Pyre 123rd year of Ascendancy at 14:17 see stats
By Pyros the Doomelf Skirmisher level 50
45th Haze 123rd year of Ascendancy at 19:48 see stats
By Pyros the Doomelf Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 06:53 see stats
By Pyros the Doomelf Skirmisher level 9
72nd Dusk 122nd year of Ascendancy at 01:22 see stats
By Pyros the Doomelf Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 06:53 see stats
By Pyros the Doomelf Skirmisher level 50
45th Haze 123rd year of Ascendancy at 19:50 see stats
By Pyros the Doomelf Skirmisher level 41
67th Pyre 123rd year of Ascendancy at 11:33 see stats
By Pyros the Doomelf Skirmisher level 8
7th Mirth 122nd year of Ascendancy at 04:37 see stats
By Pyros the Doomelf Skirmisher level 44
10th Mirth 123rd year of Ascendancy at 06:22 see stats
By Pyros the Doomelf Skirmisher level 23
8th Decay 122nd year of Ascendancy at 17:45 see stats
By Pyros the Doomelf Skirmisher level 17
53rd Haze 122nd year of Ascendancy at 16:56 see stats
By Pyros the Doomelf Skirmisher level 35
65th Regrowth 123rd year of Ascendancy at 13:43 see stats
Log
Pyros picks up (d.): manasurge rune (regen 1589% over 10 turns; mana 79; cd 17).
Pyros picks up (4.): prismatic voratun plate armour of spell shielding (0 def, 16 armour).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 10 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Pyros picks up (Y.): insulating drakeskin leather cap (0 def, 5 armour).
Ran for 13 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 35 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).