









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Brawler |
Level / Exp | 11 / 37% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 21 (base 13) |
Dexterity | 36 (base 25) |
Constitution | 20 (base 10) |
Magic | 8 (base 10) |
Willpower | 23 (base 13) |
Cunning | 31 (base 31) |
Resources
Life | 393/393 |
Stamina | 162/162 |
Healing Factor | 1.0870588855781 |
Regeneration | 3.5329413781289 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.878701826468 |
See Invisible | 26.878701826468 |
Offense: Barehand
Damage | 39 |
Accuracy | 36 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +6% |
Physical | +9% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Physical | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 17 |
Mental Save | 28 |
Defense: Resistances
Acid | + 24%( 70%) |
Nature | + 10%( 70%) |
Temporal | + 13%( 70%) |
Cold | + 17%( 70%) |
Lightning | + 20%( 70%) |
Fire | + 59%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Teleport Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | Increases defense by 10. Mobile Defense |
Quests
You successfully escorted the lost soldier to the recall portal on level 3 of Trollmire. Escort: lost soldier (level 3 of Trollmire)As a reward you improved Dexterity by +8. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() insulating pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) fire +5%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Yvayavena (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 6(-) fire Dmg.mod +3%(-) physical +4%(-) fire Res.pen +10%(-) acid Apr +1 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) fire Unarmed combat: Power 99% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) On Crit.r2 +5(-) fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Xerayalle (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +3(-) Dex dps ---------- Phys.crit +1.0% (-) Dmg.mod +11%(-) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +18%(-) acid +16%(-) fire Phys.save +3 (+2 eff.) (-) A pointy cloth hat, very wizardly... |
Tool | ![]() Glarefame [power 105] (13 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3(-) Wil dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +6%(-) light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ---------- misc Psi/ret +0.04 (-) Hate/m.crit +2.00 (-) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Wil ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+5 eff.) Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Isota the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% (-) Melee+ 0(-10) item nature slow Dmg.mod +3%(-) physical On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +5%(-) lightning +6%(-) temporal +6%(-) cold A belt that goes around your waist. |
Main armor | ![]() linen robe 'Skyhunter' (2 def, 5 armour) 2.0 T1 cloth armor [Rare] Master While equipped: Stats +1(-) Dex dps ---------- Dmg.mod +9%(-) lightning +3%(-) physical Res.pen +15%(-) physical Apr +1 (-) ----- def ----- Armour +5 (-) Defense +2 (+1 eff.) (-) Resists +7%(-) all Phys.save +15 (+8 eff.) (-) Die.at -60.00 life (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Borovor the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1(-) Str +2(-) Wil +1(-) Con dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Defense +1 (+0 eff.) (-) Resists +9%(-) lightning Mind.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Undeathquencher the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +15%(-) nature On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +3%(-) nature Max.HP +44.00 (-) Teleport- +20% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() movement infusion of the duelist (speed 678%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the duelist (res 22%; physical; dur 4; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the sneak (res 22%; mental, magical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Beliletha the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +0(-1) Dex dps ---------- Dmg.mod +0%(-9%) lightning +11% cold +0%(-3%) physical Res.pen +0%(-15%) physical Apr +0 (-1) ----- def ----- Armour +0 (-5) Defense +0 (+0 eff.) (-2 (-1 eff.)) Resists +1% physical +19% cold +6% nature +7%(-) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Die.at +0.00 life (+60.00 life) Disease- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-1) Dex dps ---------- Dmg.mod +0%(-9%) lightning +0%(-3%) physical Res.pen +0%(-15%) physical Apr +0 (-1) ----- def ----- Armour +2 (-3) Defense +3 (+2 eff.) (+1 (+1 eff.)) Fatigue +6% Resists +0%(-7%) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Die.at +0.00 life (+60.00 life) A suit of armour made of leather. |
![]() cleansing iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: Stats +0(-1) Dex dps ---------- Dmg.mod +0%(-9%) lightning +0%(-3%) physical Res.pen +0%(-15%) physical Apr +0 (-1) ----- def ----- Armour +4 (-1) Defense +2 (+1 eff.) (-) Fatigue +12% Resists +11% blight +16% cold +11% nature +0%(-7%) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Die.at +0.00 life (+60.00 life) A suit of armour made of mail. |
![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Melee+ 0(-10) item nature slow Dmg.mod +0%(-3%) physical ----- def ----- Armour +4 Fatigue -10% Resists +0%(-5%) lightning +0%(-6%) temporal +0%(-6%) cold Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-6) fire Dmg.mod +0%(-3%) physical +0%(-4%) fire Res.pen +0%(-10%) acid Apr +0 (-1) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-5%) fire Unarmed combat: Power 90% (-8%) Range: 1.1x (-0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-1.0%) Atk.spd 125% (+25%) On Crit.r2 +0(-5) fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() cinder iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 6(-) fire Dmg.mod +0%(-3%) physical +4%(-) fire Res.pen +0%(-10%) acid Apr +0 (-1) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(+1%) fire Unarmed combat: Power 107% (+8%) Range: 1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) On Crit.r2 +6(+1) fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-6) fire Dmg.mod +0%(-3%) physical +0%(-4%) fire Res.pen +0%(-10%) acid Apr +0 (-1) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-5%) fire Unarmed combat: Power 100% (+1%) Range: 1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) On Crit.r2 +0(-5) fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Halyrek (1 def, 0 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Cun +0(-3) Dex dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-11%) fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) (-) Resists +8% blight +0%(-16%) fire +6% nature +0%(-18%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Psi/ret +0.04 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +0%(-15%) nature ----- def ----- Resists +0%(-3%) nature Max.HP +0.00 (-44.00) Teleport- +0% (-20%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cayo the Krog Brawler level 10
10th Flare 122nd year of Ascendancy at 05:31 see stats
By Cayo the Krog Brawler level 8
1st Mirth 122nd year of Ascendancy at 14:26 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 24 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 0.77 gold from the transmogrification of nightruned rough leather belt of transcendence.
You gain 3.35 gold from the transmogrification of troll-hide rough leather armour (3 def, 2 armour).
You gain 0.62 gold from the transmogrification of shocking iron shield (0 def, 2 armour, 100% power, 21.5 block).
You gain 2.95 gold from the transmogrification of iron shield of shrapnel (0 def, 2 armour, 97% power, 18 block).
You gain 6.72 gold from the transmogrification of Cloudwedge.
You gain 8.70 gold from the transmogrification of Singegore the elm longbow.
You gain 6.88 gold from the transmogrification of Aerossra (75% power, 12 apr, mind damage).
You gain 0.75 gold from the transmogrification of arcing iron greatsword (113% power, 1 apr).
You gain 10.21 gold from the transmogrification of Rimeonslaught (100% power, 2 apr, temporal element).
You gain 1.72 gold from the transmogrification of acid wave rune of the sneak (damage 113; dur 4; cd 16).
There is a way to the previous level here (press '' or right click to use).