








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Knight Evolution for Bulwark 1.7.4Adds a new class evolution for Bulwark, the Knight.
As a knight, you learn how to protect the Weaks and defeat the Evils.
You gain:
Spirit Horse Talent - Sustain. Gain shield and movement speed while active.
Spirit Horse Category
- Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed.
- Knight's vow: Passively increases defensive stats and regenerate stamina on blocking.
- Tactical retreat: Retreat and gain movement speed
- Hammer and Anvil: Deal massive damage if target knocked back to wall. Damage increases with movement speed.
Knight Training Category
- Grand strategy: Gain wild speed on active.
- Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor.
- Well fitted: Gain defensive stats if you wear heavy armor.
- Chivalry: More damage on counterstrike.
Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Earth Mage 1.7.2Adds the Earth Mage as a mage class that combines earth magics with wild gifts. Mana and equilibrium are their resources and their most important stat is Magic followed by Willpower and Constitution. https://github.com/Werekracken/tome-earthmage -- generic -- class Spell / Lapidary: Living Stone - Sustained Liquefaction - Activated Rejuvenation - Activated Cleansing Crystals - Activated ---Changelog v1.0.1 Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Automatic Talent Gambits 1.7.1Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 8 / 64% |
| Size | 中等 |
| Lifes / Deaths | Killed by thief at level 8 on the 29 黄昏月 122 year of Ascendancy at 03:54 / 1 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 20 (base 20) |
| Constitution | 21 (base 12) |
| Magic | 18 (base 18) |
| Willpower | 16 (base 12) |
| Cunning | 22 (base 22) |
Resources
| Life | -4/230 |
| Mana | 122/172 |
| Stamina | 108/136 |
| Soul | 10/10 |
| Healing Factor | 1.094804467222 |
| Regeneration | 0.27370111680551 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 26 |
| Accuracy | 40 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (49.007671158813%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 17 |
| Mental Save | 19 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 不会打破潜行:100% 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:移动使用模式:主动技能 使用范围:近战/单体 冷却时间:16 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 602% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的意志属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 法术 / 亡灵飞龙 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Lurk | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 疯狂 / 触手 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 灵巧 / 潜行 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 影之秘法 | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 诅咒 / 猎杀 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 飞刀 | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / Juggling | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 格斗 / 徒手训练 | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to 永久提升你3点敏捷与灵巧点数. He has given you some notes on the ingredients: * 'Needed: one warg claw. 我对原料的需求使我想到了猎杀座狼。在你回来的时候请弄一只爪子回来。' * 'Needed: one mummified bone. 那就是,经过木乃伊化的尸体身上的骨头。实际上,身体的任何部位都可以,只是从它们身上只能找到骨头了。我推荐你去找一根没有被诅咒的骨头。' * 'Needed: one minotaur nose. 你要寻找 1 个带有圆环的,最好是比较贵的那个。' Marus of Elvala needs your help making an elixir of mysticism, which can be used to 永久提升你3点魔法和意志点数. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. 它们是由纯粹的火焰组成的生物,似乎来自另一个世界。然而,由它们的火焰燃烧成的灰烬有着非凡的功效。' * 'Needed: one snow giant kidney. 我建议你不要从雪巨人的肾脏部位刺死它,否则你不得不寻找另外一个。' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus, which can be used to 获得额外2点职业技能点数. He has given you some notes on the ingredients: * 'Needed: one black mamba head. 如果你被它咬到了,只要你坚持到把它带回来我就可以拯救你……但是如果你不能及时带回来,那么,祝你好运。' * 'Needed: one vampire lord fang. 你必须确保自己不会被它划伤。' * 'Needed: one bear paw. 你认为我可以从本地的猎户手上取得它吗?甭想了,他们没那个运气。不要被吃掉了。' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to 获得额外2点通用技能点数. He has given you some notes on the ingredients: * 'Needed: one honey tree root. 牢牢的抓住它,如果你不小心把它掉在地上,它会立刻挖地逃走。' * 'Needed: one sandworm tooth. 是的,沙虫也有牙齿。它们只是很小,藏得很好,如果你把头伸进去找它你就没法活着回来了。' * 'Needed: one wretchling eyeball. 邪恶的小恶魔,酸液树魔。你可以尽情的杀戮它们,尽管我只需要一只完整的眼球。' | 正在进行 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你未能保护迷路的战士,他被响尾蛇 地狱赢家杀死了。 护送:迷路的战士 (卡·普尔废墟的第1层) | 失败 |
你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。 林中的野兽5 个伐木工人死了。 | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在手上 | 粗制手套 (0 闪避, 1 护甲)1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 徒手伤害加成: 基础伤害:8.0-8.8 使用属性: 40%灵巧, 40%敏捷, 40%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+1 暴击率:+1.0% 攻击速度:125% 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 主护甲 | 粗制皮甲 (3 闪避, 2 护甲)装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+1有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
| 斗篷 | 亚麻斗篷 (1 闪避, 0 护甲)2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在手指上 | 救世主的铜戒指装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 物理豁免加成:+6(+3有效值) 法术豁免加成:+6(+4有效值) 精神豁免加成:+6(+3有效值) 戒指让你的手指更加美丽! |
| 在手指上 | 骡的铜戒指装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 疲劳值:-5% 负重上限加成:+21 戒指让你的手指更加美丽! |
| 光源 | 专注之明亮的黄铜灯笼装备制造者 某位大师 装备力量来源 灵能 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 属性变化:+4意志 伤害加成:+5%精神 光照范围:+5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
配方: 附着尖刺装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [可以学习] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
Angolwen Academy Training Token装备力量来源 奥术力量 0.10 负重。 [剧情物品] 类型:卷轴/书册 Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
4 玛瑙石0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
矿工的铁质鹤嘴锄 (挖掘速度30回合)装备制造者 某位大师 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 夜视范围:+1 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
4 尖晶石0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
装备力量来源 奥术力量 1.00 负重。 [史诗级物品] 类型:光照/光照 当使用或装备时: 光照范围:+3 它可以用于触发技能炼狱之门 (消耗25能量,总计25/25): 有效技能等级:2.6 能量消耗:25,总计25/25. 使用范围:6 飞行速度:瞬间 是:法术 介绍:开启通往恶魔空间的炼狱之门,踏入并传送到附近位置。 当你踏出炼狱之门时,炼狱之火随之喷发,造成 69.29 恶魔之火伤害,伤害 3 码内所有生物。地上的余烬会造成持续 4 回合的额外 69.29 恶魔之火伤害。 穿越空间增强了你的直觉,让你能够在 3 回合内觉察到 8 码内的所有敌对生物。 伤害受法术强度加成,范围随技能等级增大。 从恶魔手里拿到的奇怪的球体,它正闪耀着超现实的红光。 |
鉴定水晶球装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
便携式自动材料提取仪力量来源蒸汽科技 0.00 负重。 [剧情物品] 类型:蒸汽工具/能量 当携带时: 它可以用于立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) 激活消耗0能量,总计1000/1000。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
回归之杖 (1/1)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
4 紫黄晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
黄水晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
Alnew豁免了效果“震慑”!
Alnew被震慑!
Alnew豁免了效果“震慑”!
食尸鬼 弑神预言的双重射击击中Alnew造成11 物理, 3 自然, 3 寒冷, 4 火焰 (22合计伤害).
食尸鬼 弑神预言的双重射击击中Alnew造成11 物理, 3 自然, 3 寒冷, 4 火焰 (22合计伤害).
食尸鬼 弑神预言的双重射击击中Alnew造成11 物理, 3 自然, 4 火焰 (18合计伤害).
食尸鬼 弑神预言的双重射击击中Alnew造成12 物理, 3 自然, 4 火焰 (19合计伤害).
Alnew陷入混乱使用飞刀投掷时失败。
白狼击中Goromas, 迷路的战士造成13 物理伤害。
小偷未命中Alnew。
小偷击中Alnew造成16 物理伤害。
Goromas, 迷路的战士 死了,任务失败了!
任务“护送:迷路的战士 (卡·普尔废墟的第1层)”失败!(按下“j”查看任务日志)
响尾蛇 地狱赢家向Goromas, 迷路的战士发起一次近战暴击!
响尾蛇 地狱赢家击中Goromas, 迷路的战士造成5 自然, 2 物理 (7合计伤害).
Alnew恢复了理智。
食尸鬼 弑神预言的腐烂疫病击中Alnew造成5 枯萎伤害。
小偷的酸液飞溅击中Alnew造成4 酸性伤害。
食尸鬼 弑神预言撕咬Alnew使其中毒。
Alnew中毒了!
食尸鬼 弑神预言击中Alnew造成2 自然伤害。
Alnew未命中某物。
Alnew未命中某物。
Alnew中毒了!
夷为平地击中食尸鬼 弑神预言造成1 暗影, 1 暗影 (3合计伤害).
Alnew击中食尸鬼 弑神预言造成12 暗影, 12 暗影 (23合计伤害).
某物击中Alnew造成26 物理伤害。
玩家Alnew等级8科纳克人冒险家被压成照片而死,杀死他(她)的是一个小偷,死在第1层,卡·普尔废墟。




















































































































