
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dark Faerie |
Class | Necromancer |
Level / Exp | 64 / 76% |
Size | small |
Lifes / Deaths | Killed by elven tempest at level 19 on the 4th Flare 122nd year of Ascendancy at 16:34 0 / 9Killed by Veluwyn the ogre guard at level 28 on the 14th Dusk 122nd year of Ascendancy at 22:09 Killed by Veluwyn the ogre guard at level 28 on the 15th Dusk 122nd year of Ascendancy at 00:36 Killed by Bethutta the elven cultist at level 37 on the 15th Dusk 122nd year of Ascendancy at 16:10 Killed by Bethutta the elven cultist at level 37 on the 15th Dusk 122nd year of Ascendancy at 18:28 Killed by Agmo the human at level 40 on the 23rd Dusk 122nd year of Ascendancy at 19:44 Killed by Islina the dragon turtle at level 64 on the 36th Dusk 122nd year of Ascendancy at 07:57 Killed by Poliredhethra the ink squid at level 64 on the 36th Dusk 122nd year of Ascendancy at 11:03 Killed by Poliredhethra the ink squid at level 64 on the 36th Dusk 122nd year of Ascendancy at 11:14 |
Primary Stats
Strength | 27 (base 10) |
Dexterity | 43 (base 10) |
Constitution | 69 (base 34) |
Magic | 126 (base 73) |
Willpower | 119 (base 60) |
Cunning | 133 (base 55) |
Resources
Life | -1383/928 |
Mana | 1273/1273 |
Positive | 272/273 |
Souls | 19/19 |
Healing Factor | 1.9102928870293 |
Regeneration | 34.289757322176 |
Speed
Mental | +52.918295116101% |
Attack | 0% |
Movement | -73% |
Spell | +105.83659023218% |
Global | +100% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 4 |
See Stealth | 63.136874652673 |
See Invisible | 82.136874652673 |
Offense: Mainhand
Damage | 70 |
Accuracy | 3 |
Crit Chance | 88% |
APR | 11 |
Speed | 0.65 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 100% |
Speed | 0.48582227235304 |
Offense: Mind
Mindpower | 78 |
Crit Chance | 84% |
Speed | 1 |
Offense: Damage Bonus
All | +110% |
Defense: Base
Armour (hardiness) | 61 (30%) |
Defense | 55 |
Ranged Defense | 57 |
Fatigue | 6 |
Physical Save | 80 |
Spell Save | 86 |
Mental Save | 95 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 88% |
Confusion Resistance | 64% |
Blind Resistance | 33% |
Silence Resistance | 50% |
Bleed Resistance | 5% |
Pinning Resistance | 38% |
Disarm Resistance | 75% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Necrotic minions | 1.30 |
| 6/5 |
| 5/5 |
| 3/5 |
| 6/5 |
Spell / Reaper | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Spell / Vampirism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Dark-faerie | 1.00 |
| 1/5 |
| 6/5 |
| 3/5 |
| 1/5 |
Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 17.50 fire damage per turn. Burning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +106% Combat Speed: +53% All Damage: +110% |
detrimental effect | The target is disabled, reducing movement speed by 83% and accuracy by 83. Disable |
detrimental effect | This character's flames are feeding the source, healing them for 7 per turn and giving them 4 vim. Devouring flames |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
A compliation of all your achievements earnt. Heroic AchievementsYou are 61% of the way to your next Rank. You have killed: 28 Uniques 21 Bosses 13 Elite Bosses 5 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed black mamba head. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of drakeskin leather boots 'Nerimira' (28 def, 20 armour) pair of drakeskin leather boots 'Nerimira' (28 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Defense: +28 (+8 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Changes resistances: +30% lightning / +14% temporal / +13% acid / +15% fire / +14% cold / +5% arcane / +2% physical Physical save: +10 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +45 (+9 eff.) Cut immunity: +5% Silence immunity: +50% Confusion immunity: +44% Stun/Freeze immunity: +44% Hate when firing a critical mind attack: +4.00 Spellpower: +6 (+1 eff.) Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 28 cooldown : Effective talent level: 4.0 Power cost: 28 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | alchemist's lamp 'Stormqueller' alchemist's lamp 'Stormqueller'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 blight / 20 fire Changes resistances: +9% blight / +16% cold / +16% temporal / +8% fire Changes damage: +12% blight / +18% lightning Mental save: +9 (+2 eff.) Blindness immunity: +33% Confusion immunity: +20% Mindpower: +6 (+2 eff.) Mental crit. chance: +9% Light radius: +12 See stealth: +15 See invisible: +14 Defense after a teleport: +31 Resist all after a teleport: +29% New effects duration reduction after a teleport: +44% It can be used to activate talent Track, placing all other charms into a 37 cooldown : Effective talent level: 4.5 Power cost: 37 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 59 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Ragazilahek the Blazeransom (3 def, 0 armour) Ragazilahek the Blazeransom (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +21 Cun / +20 Wil Changes resistances: +3% blight / +28% nature / +15% light / +3% lightning Changes resistances penetration: +5% light Changes damage: +19% nature / +3% light Mana each turn: +2.80 Mana when hit: +3.00 Maximum mana: +110.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Mindpower: +17 (+4 eff.) Light radius: +3 It can be used to activate talent Manaflow, placing all other charms into a 37 cooldown : Effective talent level: 1.0 Power cost: 37 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Undeathbore UndeathborePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+10 eff.) Physical power: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 31% chance to blind Damage (Ranged): 50 light Changes stats: +10 Dex / +16 Mag / +16 Wil / +13 Cun Changes resistances: +3% acid Changes resistances penetration: +27% acid Changes damage: +15% acid / +9% darkness Spellpower: +42 (+8 eff.) Mindpower: +29 (+6 eff.) Rings can have magical properties. |
On fingers | Alichik AlichikPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+4 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +8 Str / +6 Mag / +7 Wil / +6 Cun / +8 Con Changes resistances: +30% darkness / +12% temporal Changes resistances penetration: +25% mind / +10% temporal Changes damage: +3% temporal / +15% darkness / +6% mind Spell save: +12 (+2 eff.) Mental save: +14 (+3 eff.) Stun/Freeze immunity: +44% Life regen: +4.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 19 cooldown : Effective talent level: 3.0 Power cost: 19 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | Blazedash the drakeskin leather belt Blazedash the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +18 (+6 eff.) Armour: +14 Changes stats: +6 Dex / +6 Cun / +6 Con Changes resistances: +6% light Changes resistances penetration: +15% lightning / +20% light Changes damage: +12% light / +9% lightning Critical mult.: +12.00% Spell save: +15 (+3 eff.) Mental save: +12 (+3 eff.) Maximum life: +124.00 Maximum mana: +77.00 Maximum stamina: +46.00 Maximum hate: +17.00 Maximum psi: +36.00 Maximum vim: +40.00 Maximum pos.energy: +34.00 Maximum neg.energy: +35.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +15% Light radius: +3 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +18 It can be used to create a temporary shield that absorbs 317 damage, putting all charms on cooldown for 28 turns. A belt that goes around your waist. |
In main hand | Nichak the Flarefury (30-36 power, 6 apr, darkness element) Nichak the Flarefury (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 arcane Burst (radius 1) on hit: +4 arcane / +12 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Damage (Melee): 35 fire Damage when hit (Melee): 8 fire Changes stats: +17 Mag / +18 Cun / +12 Con Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +15% fire Changes damage: +30% light / +30% temporal / +30% darkness / +30% physical Talent granted: +1 Command Staff Critical mult.: +100.00% Physical save: +14 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Vim when firing critical spell: +14.00 Maximum vim: +74.00 Maximum neg.energy: +76.00 Spellpower: +29 (+5 eff.) Spell crit. chance: +23% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
On hands | Nimbusfame the rough leather gloves (0 def, 1 armour) Nimbusfame the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +8.0% Armour: +1 Effects on melee hit: * 35% chance to daze at end of turn Damage (Melee): 8 darkness Damage when hit (Melee): 8 lightning Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con Changes resistances: +7% darkness Changes damage: +12% lightning / +5% darkness / +3% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +7.00% Physical save: +33 (+7 eff.) Spell save: +5 (+1 eff.) Mental save: +17 (+4 eff.) Disarm immunity: +75% Mana each turn: +0.16 Spellpower: +7 (+1 eff.) Spell crit. chance: +12% Mental crit. chance: +8% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Runiroddaldir (5 def, 8 armour) Runiroddaldir (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+3 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 7 light Changes stats: +5 Wil Changes resistances: +30% acid / +9% physical / +30% darkness / +43% blight Changes resistances penetration: +20% temporal Changes damage: +6% blight / +3% temporal Critical mult.: +20.00% Physical save: +21 (+5 eff.) Life regen: +12.90 Maximum life: +154.00 Light radius: +3 Infravision radius: +2 Healing mod.: +54% A suit of armour made of leather. |
Cloak | Veleta the Rainwend (17 def, 10 armour) Veleta the Rainwend (17 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +17 (+5 eff.) Damage when hit (Melee): 12 nature / 8 blight Changes stats: +9 Str / +4 Dex / +11 Mag / +11 Wil / +4 Cun / +9 Con Changes resistances: +3% blight / +6% nature / +6% light Changes damage: +21% blight Physical save: +39 (+8 eff.) Spell save: +25 (+5 eff.) Mental save: +25 (+5 eff.) Maximum life: +81.00 Spell crit. chance: +14% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Brodidar' gold amulet 'Brodidar'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +7 Dex / +6 Cun / +5 Con Changes resistances: +21% temporal / +6% mind / +5% arcane Physical save: +16 (+4 eff.) Spell save: +21 (+4 eff.) Mental save: +16 (+4 eff.) Pinning immunity: +38% Knockback immunity: +26% Life regen: +0.80 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 17%; cure magical, physical, mental) Primal Infusion (affinity 17%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Salelrama SalelramaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+4 eff.) Changes stats: +8 Str / +7 Wil / +9 Con Changes resistances: +32% darkness / +2% physical Changes damage: +16% darkness Physical save: +9 (+2 eff.) Mental save: +14 (+3 eff.) Life regen: +0.40 Stamina each turn: +0.40 Maximum stamina: +15.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (43.5-65.25 power, 2 apr)dwarven-steel greatmaul (43.5-65.25 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. bloodlich's ash vilestaff of blasting (15-18 power, 3 apr, acid element)bloodlich's ash vilestaff of blasting (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Cun / +5 Con Changes damage: +15% acid Talent granted: +1 Command Staff Critical mult.: +18.00% Vim when firing critical spell: +5.00 Maximum vim: +32.00 Maximum neg.energy: +32.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +9% It can be used to unleash an elemental blastwave, dealing 101.62 to 121.94 acid damage in a radius 3 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of radiance (19 def, 2 armour, 75.5 block)deflecting dwarven-steel shield of radiance (19 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +19 (+6 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 28% chance to blind Changes stats: +6 Con / +4 Mag Changes resistances: +16% light Talent granted: +3 Block Deflect projectiles away: +11% Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate 199 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 73 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 69 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0 Dex / +0 Mag Changes resistances: +0% blight / +0% darkness Changes resistances cap: +0% blight / +0% darkness Spellpower: +0 (+0 eff.) Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Harmless the Dark Faerie Necromancer level 61
34th Dusk 122nd year of Ascendancy at 19:51 see stats
By Harmless the Dark Faerie Necromancer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Harmless the Dark Faerie Necromancer level 20
4th Flare 122nd year of Ascendancy at 18:27 see stats
By Harmless the Dark Faerie Necromancer level 30
15th Dusk 122nd year of Ascendancy at 03:16 see stats
By Harmless the Dark Faerie Necromancer level 40
21st Dusk 122nd year of Ascendancy at 14:14 see stats
By Harmless the Dark Faerie Necromancer level 50
32nd Dusk 122nd year of Ascendancy at 16:37 see stats
By Harmless the Dark Faerie Necromancer level 34
15th Dusk 122nd year of Ascendancy at 11:30 see stats
By Harmless the Dark Faerie Necromancer level 15
2nd Summertide 122nd year of Ascendancy at 14:30 see stats
By Harmless the Dark Faerie Necromancer level 26
14th Dusk 122nd year of Ascendancy at 19:52 see stats
By Harmless the Dark Faerie Necromancer level 20
2nd Dusk 122nd year of Ascendancy at 21:24 see stats
By Harmless the Dark Faerie Necromancer level 63
35th Dusk 122nd year of Ascendancy at 18:26 see stats
By Harmless the Dark Faerie Necromancer level 20
7th Dusk 122nd year of Ascendancy at 09:02 see stats
By Harmless the Dark Faerie Necromancer level 64
36th Dusk 122nd year of Ascendancy at 11:03 see stats
Log
Harmless is no longer out of phase.
Harmless's Clone is no longer out of phase.
Harmless's Clone is no longer out of phase.
Harmless's Clone casts Essence of the Dead.
Harmless's Clone casts Essence of the Dead.
Poliredhethra the ink squid uses Stunning Blow.
Poliredhethra the ink squid performs a melee critical strike against Harmless!
Harmless shrugs off the critical damage!
Harmless resists the terror!
Harmless is disabled.
Poliredhethra the ink squid's spell attains critical power!
Harmless is on fire!
Harmless's is surrounded with an all-consuming flame!
Harmless resists the stunning blow!
Harmless hits Poliredhethra the ink squid for 2 lightning, 4 light, 7 fire, 0 nature, 0 blight (13 total damage).
Poliredhethra the ink squid hits Harmless for 671 physical, 32 fire (703 total damage).
Harmless's Clone casts Surge of Undeath.
Poliredhethra the ink squid's soul is free of the reaper's mark.
Reaper's Mark from Harmless's Clone hits Poliredhethra the ink squid for 42 cold, 80 darkness (121 total damage).
Burning from Poliredhethra the ink squid hits Harmless for 11 fire damage.
Poliredhethra the ink squid uses Death Dance.
Poliredhethra the ink squid performs a melee critical strike against Runed bone giant!
Runed bone giant resists the terror!
Runed bone giant is disabled.
Runed bone giant is on fire!
Runed bone giant's is surrounded with an all-consuming flame!
Poliredhethra the ink squid performs a melee critical strike against Something!
Poliredhethra the ink squid performs a melee critical strike against Harmless!
Saving game...