Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 14 / 11% |
Size | medium |
Lifes / Deaths | Killed by Xikira the war bear at level 14 on the 6th Flare 122nd year of Ascendancy at 14:27 5 / 1 |
Primary Stats
Strength | 23 (base 16) |
Dexterity | 34 (base 21) |
Constitution | 14 (base 12) |
Magic | 47 (base 40) |
Willpower | 23 (base 12) |
Cunning | 18 (base 10) |
Resources
Life | -93/338 |
Paradox | 326 |
Healing Factor | 0.82340929289883 |
Regeneration | 3.3348076362403 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.1300296516056E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 17.462006559679 |
See Invisible | 16.462006559679 |
Offense: Mainhand
Damage | 55 |
Accuracy | 40 |
Crit Chance | 10% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +36% |
Blight | +12% |
Physical | +3% |
Cold | +15% |
All | 0% |
Lightning | +9% |
Light | +10% |
Temporal | +7% |
Darkness | +3% |
Fire | +5% |
Mind | +9% |
Offense: Damage Penetration
Fire | +10% |
Nature | +10% |
Blight | +5% |
Physical | +5% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 29 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 14 |
Physical Save | 18 |
Spell Save | 22 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 6%( 70%) |
Light | + 29%( 70%) |
Temporal | + 3%( 70%) |
Cold | + 18%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Weapon Folding |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's has a cursed wound, reducing healing by 44%. Cursed Wound |
detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Equipment
On feet | Plaguewyrd the pair of iron boots (4 def, 3 armour) Plaguewyrd the pair of iron boots (4 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% nature ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +2% Resists +3% lightning +3% temporal +6% light Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of elm arrows of daylight (11/15, 108% power, 5 apr) quiver of elm arrows of daylight (11/15, 108% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 108% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Ranged+ +9 light Against +11% Undead Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Unlightschism' brass lantern 'Unlightschism'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +3% darkness Res.pen +10% fire Melee Ret 2 darkness ----- def ----- Resists +3% lightning +6% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Floepiety' (0 def, 3 armour) iron helm 'Floepiety' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +8 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% arcane +3% cold Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | warrior's steel ring of light (+20%) warrior's steel ring of light (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% light ----- def ----- Armour +4 Resists +20% light Rings make your fingers look great! |
On fingers | warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Around waist | rough leather belt 'Arthegoharadas' rough leather belt 'Arthegoharadas'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) ----- def ----- Crit.dmg- 5.00% Mind.save +3 (+2 eff.) HP.reg +0.80 Heal.mod +12% ---------- misc Max.hate +6.00 Infravis +1 A belt that goes around your waist. |
In main hand | Unreleg the ash longbow Unreleg the ash longbow4.0 T2 longbow 2H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 acid +11 cold On Hit.r1 +4 acid On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +27% acid +15% cold +12% blight Longbows are used to shoot arrows at your foes. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 29.86 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | Duvarek the Sunschism (10 def, 7 armour) Duvarek the Sunschism (10 def, 7 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Res.pen +5% blight Melee Ret 8 light ----- def ----- Armour +7 Defense +10 (+4 eff.) Fatigue +7% Resists +3% light +15% cold Max.HP +36.00 HP.reg +3.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of leather. |
Cloak | linen cloak 'Glamina' (7 def, 0 armour) linen cloak 'Glamina' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid +3% physical Res.pen +5% physical ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+4 eff.) Die.at -40.00 life ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Nerunn' copper amulet 'Nerunn'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Cun +1 Wil dps ---------- Res.pen +5% mind ----- def ----- Armour +4 ---------- misc Masteries +0.10 Chronomancy/Fate Weaving Amulets make your neck look great! |
Inventory
blink rune of the warrior (range 3; phase 13; cd 15) blink rune of the warrior (range 3; phase 13; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 67; cd 14) shatter afflictions rune of the wizard (absorb 67; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Isitira the Morbuspride Isitira the Morbuspride0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +11% cold Res.pen +15% nature ----- def ----- Resists +3% acid +31% cold Rings make your fingers look great! |
psionicist's copper ring of frost (+22%) psionicist's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Mind.save +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
elm magestaff 'Fularavon' (100% power, 2 apr, cold element) elm magestaff 'Fularavon' (100% power, 2 apr, cold element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex +1 Wil dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% cold ----- def ----- Resists +9% fire ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hellsmistress the steel mace (122% power, 3 apr) Hellsmistress the steel mace (122% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Disrupt/Master Power 122% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 43% While equipped: dps ---------- Res.pen +5% fire Acc +6 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +3% temporal +6% fire +6% cold Disarm- +21% Blunt and deadly. |
Dourtaint (104% power, 2 apr) Dourtaint (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature While equipped: Stats +4 Con +1 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 15% ---------- misc Light +1 One-handed war axes. |
iron waraxe of vileness (105% power, 2 apr) iron waraxe of vileness (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 18 One-handed war axes. |
iron dagger 'Miremaim' (100% power, 5 apr) iron dagger 'Miremaim' (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 100% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Dex +4 Mag +6 Wil +2 Cun +6 Con dps ---------- Dmg.mod +9% nature ----- def ----- Crit.dmg- 10.00% Max.HP +12.00 Sharp, short and deadly. |
Cloudqueller the mossy mindstar (75% power, 12 apr, nature damage) Cloudqueller the mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 lightning While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +2 (+1 eff.) Dmg.mod +9% acid ----- def ----- Max.HP +12.00 HP.reg +0.60 ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Umbrabender (75% power, 12 apr, nature damage) Umbrabender (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +17 (+8 eff.) Dmg.mod +3% temporal +2% nature +3% darkness Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight Mind.save +9 (+5 eff.) Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amelar the Cystwinter Amelar the Cystwinter4.0 T1 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 cold While equipped: dps ---------- Dmg.mod +14% cold +3% temporal +9% mind +3% nature Res.pen +5% temporal On Hit (Ranged): * 20% chance to reduce all saves and defense by 17 Longbows are used to shoot arrows at your foes. |
linen robe 'Fogpeal' (0 def, 0 armour) linen robe 'Fogpeal' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +3% Dmg.mod +6% temporal +3% darkness +7% physical Res.pen +6% physical +6% temporal ----- def ----- Resists +3% light +7% all Anom.red +9 Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour) insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +5% cold +6% fire ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Siludhevena the pair of iron boots (0 def, 3 armour) Siludhevena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+3 eff.) S.pwr/crit +4 Res.pen +10% blight ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +24 Mana/turn +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Beryregobar the iron helm (0 def, 3 armour) Beryregobar the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire HP.reg +4.00 Confus- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Viperbearer (dig speed 40 turns) Viperbearer (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Cun dps ---------- Mind.crit +2% Melee Ret 2 mind ----- def ----- Fatigue -5% Resists +3% nature ---------- misc Max.hate +2.00 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Getogar [power 100] (15 cooldown) Getogar [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +15 (+6 eff.) Res.pen +10% physical Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 88 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Mireward the iron torque of psionic shield [power 23] (25 cooldown) Mireward the iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Resists +6% nature Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Xemina' [power 105] (15 cooldown) iron torque of mindblast 'Xemina' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +1% physical Phys.save +12 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Blast the opponent's mind dealing 97 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Porenne the Cleansewyrd [power 110] (15 cooldown) Porenne the Cleansewyrd [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +3% light +12% nature ----- def ----- Resists +3% darkness Sting an enemy dealing 94 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of conjuration [power 105] (15 cooldown) elm wand of conjuration [power 105] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 97 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elm wand of shielding [power 110] (20 cooldown) powerful elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Tempi the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 16:54 see stats
By Tempi the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 23:11 see stats
Log
Xikira the war bear resists the knockback!
Shadow is drawn in by the singularity!
Tempi hits Shadow for 69 physical damage.
Tempi hits Xikira the war bear for 83 physical damage.
Xikira the war bear uses Slash.
Xikira the war bear performs a melee critical strike against Tempi!
Tempi has a cursed wound!
Tempi shares damage with his guardian!
Melee retaliation hits Xikira the war bear for 2 darkness, 9 light (11 total damage).
Xikira the war bear hits Tempi for (21 shared), 164 physical, 9 nature (173 total damage).
Xikira the war bear hits Tempi's temporal clone for (1 shared) damage.
Elaremira the white worm mass shoves Something aside.
LIFE LOST WARNING!
Tempi casts Rune: Shielding.
A shield forms around Tempi.
Tempi casts Arrow Stitching.
Xikira the war bear uses Disarm.
Tempi is disarmed!
Tempi's Arrow Stitching hits Xikira the war bear for 33 physical, 13 acid, 8 cold, 8 light, 5 acid, 11 temporal (78 total damage).
Melee retaliation hits Xikira the war bear for 2 darkness, 9 light (11 total damage).
Xikira the war bear hits Tempi for (65 absorbed), 0 physical, (11 absorbed), 0 nature (0 total damage).
Tempi's temporal clone's Arrow Stitching hits Xikira the war bear for 44 physical, 15 acid, 9 cold, 10 light, 5 acid (83 total damage).
Tempi's temporal clone casts Invigorate.
Tempi's temporal clone is invigorated.
Tempi is lost in despair!
Temporal hound is weakened by the gloom.
Xikira the war bear uses Knockback.
Your shield crumbles under the damage!
The shield around Tempi crumbles.