







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cursed | 
| Level / Exp | 6 / 31% | 
| Size | medium | 
| Lifes / Deaths | Killed by thought-forged bowman at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:26/ 1 | 
Primary Stats
| Strength | 23 (base 23) | 
| Dexterity | 15 (base 10) | 
| Constitution | 10 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 24 (base 24) | 
| Cunning | 12 (base 10) | 
Resources
| Life | -2/182 | 
| Hate | 100/100 | 
| Healing Factor | 0.9965 | 
| Regeneration | 0.249125 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 31 | 
| Accuracy | 27 | 
| Crit Chance | 5% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 3.3333333333333 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +11% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9.3350939529706 (47.857809501309%) | 
| Defense | 13 | 
| Ranged Defense | 13 | 
| Fatigue | 14 | 
| Physical Save | 11 | 
| Spell Save | 20 | 
| Mental Save | 18 | 
Defense: Resistances
| Cold | + 14%( 70%) | 
| Lightning | + 28%( 70%) | 
| Nature | + 12%( 70%) | 
| Temporal | + 12%( 70%) | 
| Blight | + 12%( 70%) | 
| Acid | + 12%( 70%) | 
| Fire | + 12%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Stun Resistance | 18% | 
| Pinning Resistance | 21% | 
| Confusion Resistance | 18% | 
| Fear Resistance | 18% | 
| Disarm Resistance | 27% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 39% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
Class Talents
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Gloom | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the repented thief to the recall portal on level 3 of Trollmire.Escort: repented thief (level 3 of Trollmire) As a reward you improved Dexterity by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
Equipment
| On feet |  pair of iron boots of speed (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Around neck |  stabilizing copper amulet of willpower (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +21% Amulets make your neck look great! | 
| Main armor |  cleansing iron mail armour (Shrouds) (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +10% nature +10% blight Curse of Shrouds A suit of armour made of mail. | 
| Light source |  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  clarifying linen wizard hat of lightning (+16%) (Misfortune) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Mind save +6 (+4 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... | 
| In main hand |  balanced iron battleaxe of dampening (Misfortune) (109% power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Disrupt/Master Weapon Damage 109% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +7 (+7 eff.) Resistance +10% acid +10% lightning +12% cold +10% fire +3% all Spell save +9 (+4 eff.) Disarm Resist +27% Curse of Misfortune Massive two-handed battleaxes. | 
Inventory
|  wild infusion of the sneak (res 18%; mental; dur 2; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Filthslicer the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Con offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to slow global speed by 43% other ------- Infravision +1 Amulets make your neck look great! | 
|  iron battleaxe (Madness) (108% power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 108% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Madness Massive two-handed battleaxes. | 
|  iron greatmaul (Shrouds) (118% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Normal] Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Curse of Shrouds Massive two-handed mauls. | 
|  hateful iron mace of erosion (Misfortune) (104% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Ego] Nature/Psionic Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +5 nature +5 darkness Damage Against +5% Living Curse of Misfortune Blunt and deadly. | 
|  Zomnir (Misfortune) (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 cold While equipped: offense ------ Critical power +5.00% defense ------ Mind save +9 (+5 eff.) other ------- Max psi +10.00 Curse of Misfortune Sharp, short and deadly. | 
|  Freezeflash the mossy mindstar (Madness) (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 cold While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature defense ------ Resistance +3% blight +3% fire +6% nature Disease Resist +11% other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Nikhad the Sunwreath (Madness) (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Cun offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 mind 5 darkness Damage +2% mind +3% cold +3% darkness +9% light other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Surefire (Madness) 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+6 eff.) Curse of Madness This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. | 
|  reinforced iron shield (Madness) (0 def, 3 armour, 96% power, 37.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Master When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +37 While equipped: defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Curse of Madness Handheld deflection devices. | 
|  Treebreaker the linen robe (Nightmares) (2 def, 3 armour) 2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: defense ------ Armor +3 Defense +2 (+2 eff.) Resistance +3% acid +6% mind +7% all Physical save +16 (+12 eff.) Pinning Resist +10% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  iron mail armour (Shrouds) (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. | 
|  Blazerage the iron plate armour (Corpses) (0 def, 11 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Psionic While equipped: offense ------ Damage +3% light defense ------ Armor +11 Fatigue +22% Resistance +11% mind Mind save +11 (+6 eff.) Curse of Corpses A suit of armour made of metal plates. | 
|  rough leather belt 'Aeruretar' 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Wil offense ------ Mindpower +2 (+1 eff.) Damage +3% physical defense ------ Physical save +6 (+6 eff.) other ------- See Invisibility +9 A belt that goes around your waist. | 
|  Runiromirab (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Wil offense ------ When Hit 2 physical defense ------ Armor +1 Resistance +6% lightning +5% temporal other ------- Infravision +3 A pair of boots made of leather. | 
|  iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 103% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  rough leather cap of strength (+2) (Nightmares) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Curse of Nightmares A cap made of leather. | 
|  brass lantern 'Morningglamour' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun defense ------ Resistance +9% light Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 51.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
Log
Manenawn receives 11 healing from Unnatural Body.
Manenawn receives 5 healing from Unnatural Body.
Manenawn hits Thought-forged bowman for 4 darkness, 4 mind (9 total damage).
Thought-forged bowman shoots!
Giant rabbit misses Manenawn.
Thought-forged bowman's Shoot hits Manenawn for 53 physical damage.
Manenawn hits Giant rabbit for 41 physical damage.
Manenawn killed Giant rabbit!
Manenawn receives 11 healing from Unnatural Body.
Thought-forged bowman uses Crippling Shot.
Manenawn slows down.
Thought-forged bowman's Crippling Shot hits Manenawn for 55 physical damage.
Talent Frenzy is ready to use.
Manenawn receives 5 healing from Unnatural Body.
Thought-forged bowman hits Manenawn for 13 physical damage.
Manenawn hits Thought-forged bowman for 28 physical damage.
Thought-forged bowman is lost in despair!
Thought-forged bowman is confused and fails to use Steady Shot.
Manenawn uses Infusion: Regeneration.
Manenawn starts regenerating health quickly.
Talent Infusion: Healing is ready to use.
Thought-forged bowman uses Steady Shot.
Thought-forged bowman's Steady Shot hits Manenawn for 51 physical damage.
Manenawn the level 6 cornac cursed was squished to death by a thought-forged bowman on level 1 of Ruins of Kor'Pul.







































