




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Stats uncapper for Infinite Dungeon 1.7.4 White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Battleborn |
Class | White Monk (Way of the Flying Arrow) |
Level / Exp | 87 / 89% |
Size | big |
Lifes / Deaths | Killed by Glitta the rattlesnake at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:48 / 28Killed by Glitta the rattlesnake at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:42 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 18:05 Killed by Xanema the white worm mass at level 14 on the 3rd Mirth 122nd year of Ascendancy at 18:43 Killed by Liseta the copperhead snake at level 14 on the 3rd Mirth 122nd year of Ascendancy at 19:08 Killed by Xanema the white worm mass at level 14 on the 3rd Mirth 122nd year of Ascendancy at 19:25 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 19:45 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 20:55 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 21:47 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 22:22 Killed by ritch flamespitter at level 14 on the 3rd Mirth 122nd year of Ascendancy at 22:58 Killed by black jelly at level 14 on the 3rd Mirth 122nd year of Ascendancy at 23:55 Killed by Bethikira the large white snake at level 15 on the 4th Mirth 122nd year of Ascendancy at 20:43 Killed by Bethikira the large white snake at level 15 on the 4th Mirth 122nd year of Ascendancy at 21:32 Killed by Bethikira the large white snake at level 15 on the 4th Mirth 122nd year of Ascendancy at 22:09 Killed by Layiyalaith the large brown snake at level 16 on the 4th Mirth 122nd year of Ascendancy at 23:38 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 01:01 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 01:21 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 01:37 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 03:04 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 04:28 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 05:50 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 06:48 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 07:02 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 08:40 Killed by Lisunor the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 09:48 Killed by ritch flamespitter at level 32 on the 4th Flare 122nd year of Ascendancy at 20:49 Killed by rimebark at level 34 on the 5th Flare 122nd year of Ascendancy at 16:06 |
Primary Stats
Strength | 148 (base 91) |
Dexterity | 103 (base 91) |
Constitution | 93 (base 91) |
Magic | 40 (base 38) |
Willpower | 62 (base 60) |
Cunning | 62 (base 60) |
Resources
Life | 4086/4086 |
Stamina | 443/443 |
Healing Factor | 1.4735279301986 |
Regeneration | 254.68112662099 |
Speed
Mental | +66.42936873394% |
Attack | 0% |
Movement | +171.55148424858% |
Spell | 0% |
Global | +146.4293737749% |
Vision
Sight | 10 |
Lite | 4.0000000000003 |
Infravision | 27 |
See Stealth | 29.96023643577 |
See Invisible | 29.96023643577 |
Offense: Barehand
Damage | 276 |
Accuracy | 150 |
Crit Chance | 134% |
APR | 92 |
Speed | 0.48 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Fire | +30% |
All | +29% |
Offense: Damage Penetration
Fire | 0% |
Physical | +299% |
Defense: Base
Armour (hardiness) | 1.9326762412675E-12 (30%) |
Defense | 163 |
Ranged Defense | 163 |
Fatigue | 0 |
Physical Save | 222 |
Spell Save | 139 |
Mental Save | 31 |
Defense: Resistances
Temporal | + 70%( 70%) |
Acid | + 70%( 70%) |
Nature | + 70%( 70%) |
All | +301%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 42% |
Fear Resistance | 77% |
Teleport Resistance | 0% |
Blind Resistance | 0% |
Disarm Resistance | 0% |
Pinning Resistance | 100% |
Silence Resistance | 77% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Tactical | 4.10 |
| 8/5 |
| 8/5 |
| 1/5 |
| 7/5 |
Technique / Combat techniques | 34.60 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Archery training | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Archery prowess | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat veteran | 35.80 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Black Belt | 34.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Martial Arts | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Technique / Mending | 34.90 |
| 7/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Rending | 34.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Agile Combatant | 34.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Reflexes | 34.90 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
Technique / Combat training | 35.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Fending | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Race / Battleborn | 2.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Conditioning | 34.90 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Mobility | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Survival | 6.60 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Aura of Protection |
talent | Measured Blows |
beneficial effect | Increases attack speed by 40%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Countering melee attacks: Has a 85% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
beneficial effect | The target has adopted a defensive posture, preparing to counter melee attacks. Defense is increased by 684 and each time the target avoids a melee blow, they will strike the attacker for 1022% damage and attempt to knock it back 3 tiles and daze it for 42 turns. Blink Counter |
beneficial effect | The target has adopted an offensive posture. Each unarmed attack they make will trigger two follow-up attacks for 559% damage each, up to once per target, per turn. These strikes will never be critical. Pummel |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 112. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 513.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+5 eff.) Physical crit. chance: +17.1% Defense: +35 (+4 eff.) Damage when hit (Melee): 12 fire Changes stats: +18 Con / +10 Wil Changes resistances: +36% lightning / +24% temporal Changes resistances penetration: +35% fire Physical save: +18 (+1 eff.) Spell save: +33 (+4 eff.) Blindness immunity: +43% Disarm immunity: +43% Maximum stamina: +64.20 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +8 Cun Changes damage: +9% physical Combat speed: +10% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 43% chance to slow global speed by 67% Changes stats: +11 Str / +9 Dex / +21 Mag / +9 Cun / +7 Con Changes resistances: +33% cold Changes resistances penetration: +30% acid / +54% darkness / +35% light Changes damage: +36% acid Disarm immunity: +35% Pinning immunity: +44% Knockback immunity: +44% Maximum life: +44.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +32% lightning / +9% fire / +9% blight Changes resistances penetration: +25% fire Changes damage: +16% lightning / +33% fire / +9% mind Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.48 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to reduce armor by 27% Changes resistances: +68% acid / +21% cold / +27% mind Changes resistances penetration: +55% light / +57% mind Changes damage: +30% acid / +45% fire / +33% light / +45% cold Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +50% Maximum life: +49.00 Light radius: +7 Rings make your fingers look great! |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 48% chance to reduce damage dealt by 31% Travel speed: +480% Damage (Ranged): +36 physical When wielded/worn: Physical power: +57 (+11 eff.) Ammo reloads per turn: +10 Changes stats: +18 Str Changes resistances: +33% temporal Changes resistances penetration: +45% cold Changes damage: +42% cold / +24% nature / +33% physical Stamina each turn: +7.21 Only die when reaching: -192.17 life Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Firing range: +11 When this weapon hits: Shoot (10% chance level 1). Travel speed: +459% Damage Shield penetration (this weapon only): +69% Damage (Ranged): +32 darkness / +36 light Damage (radius 2) on crit: +28 temporal When wielded/worn: Armour: +22 Ammo reloads per turn: +7 Effects on ranged hit: * 46% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex Changes damage: +27% physical Physical save: +41 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +35 (+4 eff.) Physical crit. chance: +7.0% Armour: +20 Defense: +76 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +7 Dex Changes resistances: +27% acid / +21% fire / +24% nature / +36% darkness Changes damage: +30% physical Physical save: +41 (+3 eff.) Mental save: +10 (+5 eff.) Blindness immunity: +49% Pinning immunity: +49% Only die when reaching: -50.00 life Maximum stamina: +73.61 Healing mod.: +49% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +19 Armour: +30 Fatigue: +4% Effects on melee hit: * 43% chance to reduce all saves and defense by 39 Changes stats: +10 Dex / +10 Wil / +10 Cun / +17 Con Changes resistances: +11% arcane Equilibrium when hit: +0.36 Maximum life: +160.00 Maximum psi: +70.00 Infravision radius: +3 Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +27 Effects on melee hit: * 45% chance to slow global speed by 67% Changes stats: +19 Mag / +7 Cun / +9 Con Changes resistances: +8% physical Changes resistances penetration: +57% mind Changes damage: +36% nature Reduces incoming crit damage: 33.94% Physical save: +30 (+2 eff.) Mental save: +27 (+12 eff.) Life regen: +8.00 Light radius: +7 Healing mod.: +20% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +55 (+6 eff.) Effects on melee hit: * 39 arcane resource burn Damage (Melee): 15 lightning Changes resistances: +10% lightning / +51% fire / +29% temporal Changes damage: +11% lightning Reduces incoming crit damage: 29.16% Spell save: +33 (+4 eff.) Blindness immunity: +39% Disease immunity: +39% Disarm immunity: +39% Confusion immunity: +39% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 5). Damage (radius 2) on crit: +15 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +39 Fatigue: +5% Effects on melee hit: * 43% chance to slow global speed by 67% * 43% chance to reduce armor by 27% Changes resistances: +9% lightning / +33% temporal / +11% arcane / +15% blight Changes resistances penetration: +50% mind Changes damage: +60% nature / +30% mind Cut immunity: +43% Stun/Freeze immunity: +43% Only die when reaching: -171.21 life Healing mod.: +25% A cap made of leather. |
![]() Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +29 Defense: +35 (+4 eff.) Fatigue: +5% Changes resistances: +15% physical / +50% nature / +60% fire Changes damage: +21% lightning / +33% acid Physical save: +33 (+3 eff.) Mental save: +21 (+10 eff.) Stamina when hit: +2.50 Equilibrium when hit: +3.00 Only die when reaching: -200.00 life Maximum life: +240.00 Healing mod.: +40% A cap made of leather. This item has been sent to the Item's Vault. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +15.6% Armour: +22 Defense: +79 (+8 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes stats: +7 Str / +13 Dex Changes resistances: +10% arcane Changes resistances penetration: +49% arcane Critical mult.: +39.09% Physical save: +27 (+2 eff.) Maximum stamina: +58.63 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +46 Fatigue: +8% Changes resistances: +18% nature / +21% fire / +27% darkness / +24% cold Talent granted: +1 Block Blindness immunity: +39% Cut immunity: +39% Disarm immunity: +39% Maximum life: +195.45 Healing mod.: +39% Handheld deflection devices. |
![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 51.5 - 72.1 Uses stats: 65% Wil, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 50% chance to reduce damage dealt by 31% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Travel speed: +698% Damage (Ranged): +44 cold Damage (radius 1) on hit: +50 darkness Damage (radius 2) on crit: +50 physical When wielded/worn: Ammo reloads per turn: +10 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +4 Defense: +7 (+1 eff.) Damage when hit (Melee): 4 mind / 4 nature Changes stats: +10 Str / +13 Wil Changes resistances: +8% physical Changes damage: +9% mind Equilibrium when hit: +0.12 Psi when hit: +0.08 Mindpower: +20 (+5 eff.) Mental crit. chance: +11% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +63 (+7 eff.) Physical power: +45 (+9 eff.) Damage when hit (Melee): 21 lightning Changes stats: +3 Str / +8 Mag Changes resistances: +36% acid / +6% physical / +10% darkness / +10% fire / +30% cold Changes resistances penetration: +45% physical Changes damage: +39% cold Reduces incoming crit damage: 30.00% Stamina each turn: +6.29 Only die when reaching: -120.00 life Maximum stamina: +60.00 Light radius: +6 See invisible: +18 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +10 Defense: +16 (+2 eff.) Changes stats: +13 Str / +10 Wil Changes resistances: +20% physical / +6% light / +18% darkness Changes resistances penetration: +10% mind Spell save: +6 (+1 eff.) Confusion immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +60.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +13% Healing mod.: +25% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 25 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 42.0 - 50.4 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Capacity: 22 On weapon hit: * 22% chance to slow global speed by 67% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Travel speed: +419% Damage (radius 1) on hit: +22 mind / +22 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 88.7 - 106.4 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 Travel speed: +452% Damage (Ranged): +25 cold / +45 darkness / +45 light Damage (radius 1) on hit: +45 light Damage (radius 2) on crit: +45 darkness When wielded/worn: Ammo reloads per turn: +9 Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 0/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 4 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By thug the Battleborn White Monk level 31
4th Flare 122nd year of Ascendancy at 06:20 see stats
By thug the Battleborn White Monk level 58
6th Dusk 122nd year of Ascendancy at 14:14 see stats
By thug the Battleborn White Monk level 87
11st Dusk 122nd year of Ascendancy at 14:27 see stats
By thug the Battleborn White Monk level 53
5th Dusk 122nd year of Ascendancy at 23:35 see stats
By thug the Battleborn White Monk level 62
7th Dusk 122nd year of Ascendancy at 05:14 see stats
By thug the Battleborn White Monk level 10
78th Pyre 122nd year of Ascendancy at 04:12 see stats
By thug the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 08:00 see stats
By thug the Battleborn White Monk level 30
4th Flare 122nd year of Ascendancy at 01:21 see stats
By thug the Battleborn White Monk level 40
6th Flare 122nd year of Ascendancy at 16:42 see stats
By thug the Battleborn White Monk level 50
4th Dusk 122nd year of Ascendancy at 19:39 see stats
By thug the Battleborn White Monk level 35
5th Flare 122nd year of Ascendancy at 23:33 see stats
By thug the Battleborn White Monk level 52
5th Dusk 122nd year of Ascendancy at 09:50 see stats
By thug the Battleborn White Monk level 35
5th Flare 122nd year of Ascendancy at 23:27 see stats
By thug the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 09:52 see stats
By thug the Battleborn White Monk level 34
5th Flare 122nd year of Ascendancy at 16:56 see stats
By thug the Battleborn White Monk level 14
79th Pyre 122nd year of Ascendancy at 23:17 see stats
By thug the Battleborn White Monk level 35
5th Flare 122nd year of Ascendancy at 23:27 see stats
By thug the Battleborn White Monk level 57
6th Dusk 122nd year of Ascendancy at 10:10 see stats
By thug the Battleborn White Monk level 38
6th Flare 122nd year of Ascendancy at 12:53 see stats
By thug the Battleborn White Monk level 25
1st Summertide 122nd year of Ascendancy at 06:32 see stats
Log
Golem (servant of Silora the blade horror) resists the silence!
Silora the blade horror shrugs off the effect 'Silenced'!
Silora the blade horror resists the wave!
Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:18.
Silora the blade horror HEALS from light damage!
Ce'Nathra the orc cryomancer's ice storm area effect hits Golem (servant of Silora the blade horror) for 261 cold damage.
Ce'Nathra the orc cryomancer's ice storm area effect hits Silora the blade horror for 149 cold damage.
Ce'Nathra the orc cryomancer's ice storm area effect hits Golem (servant of Silora the blade horror) for (104 to ice), 156 cold (156 total damage).
Ce'Nathra the orc cryomancer's ice storm area effect hits Silora the blade horror for 149 cold damage.
Ce'Nathra the orc cryomancer's sanctity area effect hits Golem (servant of Silora the blade horror) for (65 to ice), 97 light (97 total damage).
Ce'Nathra the orc cryomancer's sanctity area effect hits Silora the blade horror for 128 light, 162 healing (128 total damage) [162 healing].
Ce'Nathra the orc cryomancer's cold repulsion area effect hits Silora the blade horror for 55 cold, (22 to psi shield), 33 physical (88 total damage).
Ce'Nathra the orc cryomancer's prismatic repulsion area effect hits Golem (servant of Silora the blade horror) for (36 to ice), 54 light, (90 to ice), 135 darkness (189 total damage).
Ce'Nathra the orc cryomancer's prismatic repulsion area effect hits Silora the blade horror for 71 light, 90 healing, 178 darkness (249 total damage) [90 healing].
Ce'Nathra the orc cryomancer's defensive darkness area effect hits Golem (servant of Silora the blade horror) for (140 to ice), 211 darkness (211 total damage).
Ce'Nathra the orc cryomancer's defensive darkness area effect hits Silora the blade horror for 277 darkness damage.
Ce'Nathra the orc cryomancer's darkness area effect hits Silora the blade horror for 691 darkness damage.
Ce'Nathra the orc cryomancer's darkness area effect hits Golem (servant of Silora the blade horror) for (293 to ice), 439 darkness (439 total damage).
Ce'Nathra the orc cryomancer's darkness area effect hits Silora the blade horror for 579 darkness damage.
Silora the blade horror's physical bleed area effect hits Golem (servant of Silora the blade horror) for (115 to ice), 173 physical (173 total damage).
Something hits Silora the blade horror for 5151 darkness damage.
Silora the blade horror HEALS from light damage!
Ce'Nathra the orc cryomancer's Corona hits Silora the blade horror for 498 darkness damage.
Ce'Nathra the orc cryomancer's Corona hits Silora the blade horror for 498 darkness damage.
Ce'Nathra the orc cryomancer's Corona hits Silora the blade horror for 212 light, 269 healing (212 total damage) [269 healing].
Ce'Nathra the orc cryomancer's Corona hits Silora the blade horror for 212 light, 269 healing (212 total damage) [269 healing].
Silora the blade horror casts Bathe in Light.
Automatic use of talent Air Render skipped: cooldown too low (1).
Automatic use of talent Rush skipped: cooldown too low (0).