











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Long Range Bows 1.7.6Increase range of all Bows to 11 grids. Master world 1.7.4This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy. Mod features Talents manipulation: Special training: Artifactors: Travel in world: Other: Somehow :) Disable Challenge 1.7.6Disable Pacifist and Headhunter challenges. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Stats uncapper for Infinite Dungeon 1.7.4 Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Berserker gets thuggery 1.7.6Berserker starts with the thuggery category. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. No Talent Stat Requirements 1.7.6Removes talent stat requirements Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Battleborn |
Class | White Monk (Way of the Flying Arrow) |
Level / Exp | 49 / 34% |
Size | big |
Lifes / Deaths | Killed by giant grey rat at level 5 on the 76th Pyre 122nd year of Ascendancy at 21:29 / 92Killed by elven cultist at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:07 Killed by elven cultist at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:14 Killed by elven guard at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:31 Killed by elven cultist at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:37 Killed by elven cultist at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:51 Killed by ogre pounder at level 25 on the 7th Mirth 122nd year of Ascendancy at 21:56 Killed by elven cultist at level 25 on the 7th Mirth 122nd year of Ascendancy at 22:03 Killed by Gloryth the ogre guard at level 25 on the 7th Mirth 122nd year of Ascendancy at 22:09 Killed by Gloryth the ogre guard at level 25 on the 7th Mirth 122nd year of Ascendancy at 22:30 Killed by ogre pounder at level 25 on the 7th Mirth 122nd year of Ascendancy at 22:56 Killed by Gloryth the ogre guard at level 25 on the 7th Mirth 122nd year of Ascendancy at 23:42 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 00:05 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 00:31 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 00:56 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 01:29 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 01:50 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 02:15 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 02:19 Killed by ogre pounder at level 25 on the 8th Mirth 122nd year of Ascendancy at 02:39 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 03:05 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 03:31 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 03:54 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 04:20 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 04:58 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 05:15 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 05:36 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 05:59 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 06:22 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 06:50 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 07:13 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 07:37 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 08:10 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 08:32 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 08:59 Killed by elven guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:03 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:07 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:16 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:25 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:29 Killed by elven cultist at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:31 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:40 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:42 Killed by Gloryth the ogre guard at level 25 on the 8th Mirth 122nd year of Ascendancy at 09:53 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 10:05 Killed by elven cultist at level 25 on the 8th Mirth 122nd year of Ascendancy at 10:11 Killed by Voroyabeth the elven corruptor at level 25 on the 8th Mirth 122nd year of Ascendancy at 10:16 Killed by elven cultist at level 25 on the 8th Mirth 122nd year of Ascendancy at 10:19 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 10:27 Killed by Gloryth the ogre guard at level 26 on the 8th Mirth 122nd year of Ascendancy at 10:37 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 10:41 Killed by Gloryth the ogre guard at level 26 on the 8th Mirth 122nd year of Ascendancy at 11:25 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 11:28 Killed by Gloryth the ogre guard at level 26 on the 8th Mirth 122nd year of Ascendancy at 11:31 Killed by elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 11:48 Killed by Gloryth the ogre guard at level 26 on the 8th Mirth 122nd year of Ascendancy at 12:14 Killed by ogre rune-spinner at level 26 on the 8th Mirth 122nd year of Ascendancy at 12:16 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 12:46 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 13:06 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 13:29 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 13:38 Killed by ogre rune-spinner at level 26 on the 8th Mirth 122nd year of Ascendancy at 13:56 Killed by Gloryth the ogre guard at level 26 on the 8th Mirth 122nd year of Ascendancy at 14:24 Killed by Voroyabeth the elven corruptor at level 26 on the 8th Mirth 122nd year of Ascendancy at 14:47 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 15:18 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 15:41 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 16:10 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 16:30 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 16:56 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 17:17 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 17:46 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 18:09 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 18:38 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 19:09 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 19:30 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 19:33 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 19:58 Killed by Gloryth the ogre guard at level 27 on the 8th Mirth 122nd year of Ascendancy at 20:31 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 21:08 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 21:19 Killed by Voroyabeth the elven corruptor at level 27 on the 8th Mirth 122nd year of Ascendancy at 21:25 Killed by elven blood mage at level 28 on the 8th Mirth 122nd year of Ascendancy at 23:29 Killed by elven blood mage at level 28 on the 8th Mirth 122nd year of Ascendancy at 23:53 Killed by Vorylethra the elven cultist at level 29 on the 9th Mirth 122nd year of Ascendancy at 01:14 Killed by elven cultist at level 29 on the 9th Mirth 122nd year of Ascendancy at 01:38 Killed by Vorylethra the elven cultist at level 29 on the 9th Mirth 122nd year of Ascendancy at 01:49 Killed by Vorylethra the elven cultist at level 29 on the 9th Mirth 122nd year of Ascendancy at 02:07 Killed by Xumida the elven guard at level 29 on the 9th Mirth 122nd year of Ascendancy at 02:31 Killed by Xumida the elven guard at level 29 on the 9th Mirth 122nd year of Ascendancy at 02:35 Killed by Cyrowyn the ogre mauler at level 29 on the 9th Mirth 122nd year of Ascendancy at 02:58 Killed by Cyrowyn the ogre mauler at level 29 on the 9th Mirth 122nd year of Ascendancy at 03:09 Killed by Vorylethra the elven cultist at level 29 on the 9th Mirth 122nd year of Ascendancy at 04:10 |
Primary Stats
Strength | 216 (base 60) |
Dexterity | 110 (base 60) |
Constitution | 144 (base 60) |
Magic | 73 (base 60) |
Willpower | 79 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | 3262/3262 |
Hate | 98/110 |
Stamina | 281/281 |
Psi | 169/169 |
Healing Factor | 1.7536805697025 |
Regeneration | 31.275317138673 |
Speed
Mental | +83.13366461743% |
Attack | 0% |
Movement | +174.01053206193% |
Spell | 0% |
Global | +162.38154390578% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 10 |
See Stealth | 23.830927503014 |
See Invisible | 29.830927503014 |
Offense: Mainhand
Damage | 229 |
Accuracy | 69 |
Crit Chance | 92% |
APR | 134 |
Speed | 0.55 |
Offense: Barehand
Damage | 224 |
Accuracy | 75 |
Crit Chance | 95% |
APR | 134 |
Speed | 0.44 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 80% |
Speed | 1 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +49% |
Light | +40% |
Darkness | +34% |
Mind | +28% |
Fire | +50% |
All | +25% |
Offense: Damage Penetration
Physical | +29% |
Lightning | +25% |
Fire | 0% |
Arcane | +20% |
Defense: Base
Armour (hardiness) | 113.33337301549 (96.987013568881%) |
Defense | 92 |
Ranged Defense | 92 |
Fatigue | 0 |
Physical Save | 92 |
Spell Save | 75 |
Mental Save | 88 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 25%( 70%) |
Light | + 43%( 70%) |
Temporal | + 32%( 70%) |
Physical | + 61%( 70%) |
Lightning | + 20%( 70%) |
Mind | + 22%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 72% |
Teleport Resistance | 20% |
Blind Resistance | 31% |
Disarm Resistance | 28% |
Pinning Resistance | 100% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 70% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery - bows | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Munitions | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mending | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Rending | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Agile Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 10/5 |
Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Fending | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Battleborn | 2.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Skeleton | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Measured Blows |
talent | Shattering Impact |
talent | Onslaught |
talent | Blade Flurry |
talent | Quickdraw |
talent | Striking Stance |
beneficial effect | Reduces physical damage received by 40% and provides a 23% chance to ignore critical hits. Juggernaut |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 115 - 162 Accuracy: 86 (knife) APR: 131 Crit Chance: +114% Crit mult: 299% Uses Stats: 40% Wil, 50% Cun, 70% Dex |
beneficial effect | Countering melee attacks: Has a 45% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
You failed to protect the lost sun paladin from death by Layukira the midge swarm. Escort: lost sun paladin (level 2 of Trollmire) | failed |
Escort the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell) | active |
You failed to protect the temporal explorer from death by monkarcher. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 118. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 2.5 Power cost: 15 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 65% Wil, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * 14% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +24 cold / +15 temporal Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Light radius: +3 See stealth: +7 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +16 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes stats: +10 Str / +17 Wil / +5 Con Changes resistances: +15% blight / +15% physical / +9% darkness / +6% nature Changes damage: +3% mind / +9% darkness Physical save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Equilibrium when hit: +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Changes resistances: +3% darkness / +9% mind / +33% light Changes damage: +15% light Blindness immunity: +31% Teleport immunity: +20% Infravision radius: +3 See stealth: +9 See invisible: +17 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.5 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag Spell save: +12 (+3 eff.) Disarm immunity: +28% Pinning immunity: +25% Knockback immunity: +25% Maximum life: +24.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% arcane Maximum mana: +40.00 Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +11 Travel speed: +200% Damage (Ranged): +9 fire When wielded/worn: Changes stats: +3 Cun Changes damage: +14% fire Combat speed: +10% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +15 Armour: +9 Changes stats: +9 Cun / +9 Dex Mental save: +15 (+3 eff.) Maximum life: +80.00 When used to modify unarmed attacks: Base power: 32.5 - 35.8 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +23 Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: 11 Travel Speed: instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +17 (+4 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Dex Changes resistances: +8% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +20 (+3 eff.) Armour: +8 Defense: +1 (+0 eff.) Changes stats: +6 Str / +2 Dex / +2 Con Changes resistances: +15% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +5% arcane Changes resistances penetration: +25% lightning / +15% arcane Changes damage: +24% lightning Mental save: +9 (+2 eff.) Maximum hate: +10.00 Mindpower: +25 (+5 eff.) Amulets make your neck look great! |
Inventory
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +25 (+5 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +22 (+4 eff.) A suit of armour made of leather. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By monkarcher the Battleborn White Monk level 44
6th Flare 122nd year of Ascendancy at 07:41 see stats
By monkarcher the Battleborn White Monk level 10
77th Pyre 122nd year of Ascendancy at 05:34 see stats
By monkarcher the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 12:16 see stats
By monkarcher the Battleborn White Monk level 30
1st Flare 122nd year of Ascendancy at 08:43 see stats
By monkarcher the Battleborn White Monk level 40
5th Flare 122nd year of Ascendancy at 07:40 see stats
By monkarcher the Battleborn White Monk level 28
9th Mirth 122nd year of Ascendancy at 00:21 see stats
By monkarcher the Battleborn White Monk level 20
6th Mirth 122nd year of Ascendancy at 12:59 see stats
By monkarcher the Battleborn White Monk level 13
78th Pyre 122nd year of Ascendancy at 13:01 see stats
By monkarcher the Battleborn White Monk level 39
5th Flare 122nd year of Ascendancy at 02:37 see stats
By monkarcher the Battleborn White Monk level 39
5th Flare 122nd year of Ascendancy at 06:51 see stats
By monkarcher the Battleborn White Monk level 31
1st Flare 122nd year of Ascendancy at 19:07 see stats
Log
Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Automatic use of talent Air Render skipped: cooldown too low (1).