











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Long Range Bows 1.7.6Increase range of all Bows to 11 grids. Master world 1.7.4This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy. Mod features Talents manipulation: Special training: Artifactors: Travel in world: Other: Somehow :) Disable Challenge 1.7.6Disable Pacifist and Headhunter challenges. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). Stats uncapper for Infinite Dungeon 1.7.4 Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Berserker gets thuggery 1.7.6Berserker starts with the thuggery category. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. No Talent Stat Requirements 1.7.6Removes talent stat requirements Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Battleborn |
Class | White Monk (Way of the Flying Arrow) |
Level / Exp | 112 / 93% |
Size | big |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:35 / 55Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:03 Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:42 Killed by Forest Troll Hedge-Wizard at level 3 on the 74th Pyre 122nd year of Ascendancy at 18:07 Killed by Forest Troll Hedge-Wizard at level 3 on the 74th Pyre 122nd year of Ascendancy at 19:28 Killed by Forest Troll Hedge-Wizard at level 3 on the 74th Pyre 122nd year of Ascendancy at 19:43 Killed by Forest Troll Hedge-Wizard at level 3 on the 74th Pyre 122nd year of Ascendancy at 20:19 Killed by ritch flamespitter at level 14 on the 79th Pyre 122nd year of Ascendancy at 16:08 Killed by Cyradassra the skeleton warrior at level 20 on the 5th Mirth 122nd year of Ascendancy at 00:43 Killed by legolas3 at level 20 on the 5th Mirth 122nd year of Ascendancy at 01:20 Killed by Aeroseda the skeleton warrior at level 20 on the 5th Mirth 122nd year of Ascendancy at 01:53 Killed by Elilrarianor the skeleton warrior at level 22 on the 5th Mirth 122nd year of Ascendancy at 11:15 Killed by Lisarin the skeleton warrior at level 23 on the 5th Mirth 122nd year of Ascendancy at 13:13 Killed by Voramina the elven blood mage at level 29 on the 3rd Summertide 122nd year of Ascendancy at 13:01 Killed by Paand the wretchling at level 29 on the 3rd Summertide 122nd year of Ascendancy at 14:11 Killed by Paand the wretchling at level 29 on the 3rd Summertide 122nd year of Ascendancy at 14:43 Killed by Paand the wretchling at level 29 on the 3rd Summertide 122nd year of Ascendancy at 15:01 Killed by Yvida the elven guard at level 29 on the 3rd Summertide 122nd year of Ascendancy at 16:43 Killed by elven mage at level 29 on the 3rd Summertide 122nd year of Ascendancy at 16:46 Killed by elven blood mage at level 29 on the 3rd Summertide 122nd year of Ascendancy at 16:55 Killed by elven blood mage at level 29 on the 3rd Summertide 122nd year of Ascendancy at 17:18 Killed by Eilinutta the elven elite warrior at level 29 on the 3rd Summertide 122nd year of Ascendancy at 17:25 Killed by Yvida the elven guard at level 29 on the 3rd Summertide 122nd year of Ascendancy at 17:37 Killed by Liseda the elven cultist at level 30 on the 3rd Summertide 122nd year of Ascendancy at 17:55 Killed by elven blood mage at level 30 on the 3rd Summertide 122nd year of Ascendancy at 18:30 Killed by Liseda the elven cultist at level 30 on the 3rd Summertide 122nd year of Ascendancy at 18:35 Killed by Liseda the elven cultist at level 30 on the 3rd Summertide 122nd year of Ascendancy at 18:44 Killed by Zubikira the mean looking elven guard at level 30 on the 3rd Summertide 122nd year of Ascendancy at 19:15 Killed by elven blood mage at level 30 on the 3rd Summertide 122nd year of Ascendancy at 19:40 Killed by elven cultist at level 31 on the 3rd Summertide 122nd year of Ascendancy at 20:21 Killed by Porisevena the elven blood mage at level 31 on the 3rd Summertide 122nd year of Ascendancy at 20:34 Killed by elven cultist at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:08 Killed by elven cultist at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:12 Killed by Xurariavena the elven guard at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:18 Killed by elven cultist at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:21 Killed by Xurariavena the elven guard at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:30 Killed by ogre rune-spinner at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:40 Killed by Xurariavena the elven guard at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:46 Killed by Xurariavena the elven guard at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:51 Killed by Xurariavena the elven guard at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:57 Killed by Xurariavena the elven guard at level 33 on the 1st Flare 122nd year of Ascendancy at 00:11 Killed by elven cultist at level 33 on the 1st Flare 122nd year of Ascendancy at 00:28 Killed by elven cultist at level 33 on the 1st Flare 122nd year of Ascendancy at 00:46 Killed by Aeralravena the mean looking elven guard at level 33 on the 1st Flare 122nd year of Ascendancy at 02:28 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 05:17 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 06:05 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 06:23 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 06:49 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 07:48 Killed by Aeralravena the mean looking elven guard at level 34 on the 1st Flare 122nd year of Ascendancy at 08:35 Killed by Emelothra the elven elite warrior at level 34 on the 1st Flare 122nd year of Ascendancy at 12:32 Killed by ogre guard at level 34 on the 1st Flare 122nd year of Ascendancy at 12:36 Killed by elven cultist at level 34 on the 1st Flare 122nd year of Ascendancy at 12:49 Killed by Emelothra the elven elite warrior at level 34 on the 1st Flare 122nd year of Ascendancy at 13:03 Killed by Emelothra the elven elite warrior at level 35 on the 1st Flare 122nd year of Ascendancy at 13:17 |
Primary Stats
Strength | 460 (base 121) |
Dexterity | 249 (base 121) |
Constitution | 533 (base 121) |
Magic | 145 (base 121) |
Willpower | 142 (base 121) |
Cunning | 172 (base 121) |
Resources
Mana | 1426/1426 |
Equilibrium | 0 |
Life | 8515/8515 |
Paradox | 300 |
Stamina | 564/564 |
Hate | 55/116 |
Healing Factor | 2.5 |
Regeneration | 228.50656879898 |
Speed
Mental | +167.11513794651% |
Attack | -12% |
Movement | +209.29755702267% |
Spell | -12% |
Global | +162.32628483972% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 15.434283176858 |
See Stealth | 22.254444114666 |
See Invisible | 51.254444114666 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 1172 |
Accuracy | 166 |
Crit Chance | 346% |
APR | 260 |
Speed | 0.37 |
Offense: Barehand
Damage | 1029 |
Accuracy | 166 |
Crit Chance | 336% |
APR | 247 |
Speed | 0.30 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 100% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 126 |
Crit Chance | 100% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Lightning | +89% |
Acid | +63% |
Cold | +91% |
Temporal | +57% |
Mind | +116% |
Physical | +69% |
Fire | +117% |
All | +39% |
Offense: Damage Penetration
Lightning | +35% |
Fire | +18% |
Temporal | -5% |
Cold | +39% |
Physical | +243% |
Mind | +50% |
All | -20% |
Defense: Base
Armour (hardiness) | 236.30437514858 (50%) |
Defense | 151 |
Ranged Defense | 151 |
Fatigue | 0 |
Physical Save | 151 |
Spell Save | 150 |
Mental Save | 115 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +195%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Pinning Resistance | 100% |
Knockback Resistance | 77% |
Confusion Resistance | 100% |
Fear Resistance | 78% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 825 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery - bows | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Munitions | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Martial Arts | 7.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Superiority | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Combat veteran | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cunning / Tactical | 1.30 |
| 9/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cursed / Rampage | 2.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Wild-gift / Sand drake aspect | 3.40 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Reflexes | 7.00 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Chronomancy / Bow Threading | 3.80 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Mending | 7.30 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Rending | 7.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Archery excellence | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Archery prowess | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Pugilism | 7.00 |
| 10/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Throwing knives | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Agile Combatant | 7.30 |
| 4/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Marksmanship | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Unarmed training | 13.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Undead / Ghoul | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Combat training | 13.30 |
| 11/5 |
| 10/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| 23/5 |
Technique / Conditioning | 7.90 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Thuggery | 7.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Race / Dwarf | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Fending | 7.30 |
| 10/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Spell / Stone alchemy | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cursed / Dark sustenance | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Race / Battleborn | 1.80 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cunning / Scoundrel | 1.80 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Undead / Skeleton | 1.80 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cunning / Lethality | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Aura of Protection |
talent | Intuitive Shots |
talent | Blade Flurry |
talent | Intuitive Shots |
talent | Striking Stance |
talent | Measured Blows |
talent | Aim |
talent | Onslaught |
talent | Daunting Presence |
talent | Piercing Ammunition |
talent | Shattering Impact |
talent | Total Thuggery |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | Has 20 throwing knives prepared: 20 KnivesRange: 9 Net Damage: 291 - 408 Accuracy: 184 (knife) APR: 292 Crit Chance: +437% Crit mult: 561% Uses Stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun |
beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.8 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by bloated ooze. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the injured seer from death by Porelaith the minotaur. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by legolas3. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1613. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +21 Defense: +37 (+5 eff.) Fatigue: -8% Damage when hit (Melee): 8 acid Changes stats: +5 Dex / +25 Con Changes resistances: +10% darkness / +10% cold / +25% nature / +12% fire Critical mult.: +24.82% Reduces incoming crit damage: 23.00% Maximum encumbrance: +38 Physical save: +11 (+2 eff.) Maximum stamina: +37.23 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 79.0 - 110.6 Uses stats: 65% Wil, 50% Mag, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +15.0% Capacity: 20 On weapon hit: * 53% chance to slow global speed by 88% Travel speed: +536% Damage (Ranged): +53 acid Damage (radius 1) on hit: +53 acid / +21 fire / +44 arcane When wielded/worn: Ammo reloads per turn: +10 Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
On hands | ![]() |
On head | ![]() Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +35 (+4 eff.) Armour penetration: +10 Physical crit. chance: +9.0% Physical power: +50 (+4 eff.) Armour: +14 Defense: +33 (+4 eff.) Changes stats: +16 Dex / +6 Con Changes resistances: +30% lightning / +27% light Changes resistances penetration: +55% lightning / +59% cold / +35% mind Changes damage: +20% lightning / +21% physical / +24% mind Stamina each turn: +6.00 Maximum stamina: +71.44 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Tool | ![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / +12% all Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 9 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. This item has been sent to the Item's Vault. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 41% Damage when hit (Melee): 2 mind Changes stats: +18 Str / +9 Dex / +9 Wil / +2 Cun Changes resistances: +12% light / +15% temporal Changes damage: +9% physical Critical mult.: +25.00% Mental crit. chance: +9% Combat speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +11 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Travel speed: +200% Damage (radius 2) on crit: +4 temporal / +114 fire When wielded/worn: Physical power: +12 (+1 eff.) Damage when hit (Melee): 34 darkness / 8 temporal Changes stats: +4 Mag / +11 Cun / +11 Con Changes resistances penetration: +15% temporal / +38% fire Changes damage: +3% temporal / +3% mind / +9% all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.30 Wild-gift / Fungus Reduces incoming crit damage: 10.00% Psi when hit: +0.12 Maximum hate: +4.00 Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +29 Global speed: +15% Combat speed: +10% Healing mod.: +50% It can be used to regenerate 366 life over 5 turns Activation puts all charms on cooldown for 9 turns. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +6 Defense: +20 (+3 eff.) Changes stats: +1 Dex / +5 Con Changes resistances: +7% blight Life regen: +2.00 Maximum stamina: +10.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +55 (+5 eff.) Armour: +10 Defense: +73 (+9 eff.) Damage when hit (Melee): 14 lightning Changes stats: +6 Dex / +8 Con Changes resistances: +18% acid / +10% arcane / +43% nature Changes damage: +24% acid Reduces incoming crit damage: 32.31% Physical save: +15 (+2 eff.) Blindness immunity: +43% Silence immunity: +43% Maximum life: +100.00 Healing mod.: +43% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Around waist | ![]() Requires: - Level 35 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 42% chance to reduce all saves and defense by 57 * 42% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 cold Changes stats: +13 Dex / +7 Mag / +16 Cun / +10 Con / +10 Lck Changes resistances penetration: +35% mind Changes damage: +39% mind Critical mult.: +42.90% Trap disarming bonus: +30 Stealth bonus: +15 Maximum hate: +12.00 Mental crit. chance: +10% Infravision radius: +12 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Inventory
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +27 (+2 eff.) Changes stats: +8 Str / +10 Con Changes resistances: +3% nature / +9% darkness Changes damage: +3% nature Physical save: +3 (+1 eff.) Blindness immunity: +23% Cut immunity: +20% Life regen: +20.00 Only die when reaching: -20.00 life Maximum life: +100.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+2 eff.) Healing mod.: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 57 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 57 Damage (Ranged): 35 physical Changes stats: +3 Wil / +10 Cun / +6 Con Changes resistances: +3% darkness / +12% blight Changes resistances penetration: +5% fire Reduces incoming crit damage: 5.00% Spell save: +20 (+3 eff.) Mental save: +15 (+2 eff.) Disarm immunity: +20% Confusion immunity: +40% Pinning immunity: +34% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum stamina: +36.00 Maximum hate: +13.00 Mental crit. chance: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 9 cooldown : Effective talent level: 5.5 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +20 (+2 eff.) Armour: +10 Defense: +10 (+1 eff.) Changes stats: +4 Dex / +6 Wil / +6 Cun Changes resistances: +9% nature / +21% cold Changes damage: +6% fire Stamina each turn: +3.00 Mindpower: +9 (+1 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +11 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes resistances: +6% light / +6% darkness Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +32 (+4 eff.) Effects on melee hit: * 29% chance to reduce armor by 41% Changes stats: +9 Str / +7 Mag / +3 Wil Changes resistances: +5% physical / +7% arcane / +12% light Mental save: +24 (+4 eff.) Poison immunity: +29% Disease immunity: +29% Teleport immunity: +29% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 100% Wil, 50% Mag, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 7 power out of 30/30) : Effective talent level: 2.5 Power cost: 7 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 249.02 to 747.06 lightning damage (498.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +5 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +7 Str / +16 Wil Changes resistances: +15% blight / +15% physical / +6% darkness Changes resistances penetration: +5% lightning Physical save: +14 (+2 eff.) Mental save: +24 (+4 eff.) Blindness immunity: +24% Poison immunity: +20% Silence immunity: +10% Stamina when hit: +3.00 Equilibrium when hit: +3.00 Only die when reaching: -80.00 life A cap made of leather. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+3 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 65% Wil, 50% Mag, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +33 Armour Penetration: +36 Crit. chance: +27.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 412 physical damage Travel speed: +514% Damage (Ranged): +58 physical When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +3 Str / +4 Wil / +6 Cun / +2 Con Changes resistances: +10% fire / +9% darkness / +12% cold Changes resistances penetration: +42% arcane Physical save: +15 (+2 eff.) Spell save: +30 (+4 eff.) Mental save: +15 (+2 eff.) Maximum life: +78.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 85 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 1086.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 11 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 0/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 13 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By legolas3 the Battleborn White Monk level 69
38th Dusk 122nd year of Ascendancy at 20:39 see stats
By legolas3 the Battleborn White Monk level 104
70th Dusk 122nd year of Ascendancy at 01:09 see stats
By legolas3 the Battleborn White Monk level 68
37th Dusk 122nd year of Ascendancy at 07:50 see stats
By legolas3 the Battleborn White Monk level 87
49th Dusk 122nd year of Ascendancy at 16:56 see stats
By legolas3 the Battleborn White Monk level 80
44th Dusk 122nd year of Ascendancy at 18:13 see stats
By legolas3 the Battleborn White Monk level 42
23rd Dusk 122nd year of Ascendancy at 21:53 see stats
By legolas3 the Battleborn White Monk level 76
42nd Dusk 122nd year of Ascendancy at 12:12 see stats
By legolas3 the Battleborn White Monk level 61
36th Dusk 122nd year of Ascendancy at 09:38 see stats
By legolas3 the Battleborn White Monk level 53
35th Dusk 122nd year of Ascendancy at 06:53 see stats
By legolas3 the Battleborn White Monk level 50
25th Dusk 122nd year of Ascendancy at 02:01 see stats
By legolas3 the Battleborn White Monk level 91
49th Dusk 122nd year of Ascendancy at 17:02 see stats
By legolas3 the Battleborn White Monk level 10
76th Pyre 122nd year of Ascendancy at 14:31 see stats
By legolas3 the Battleborn White Monk level 20
4th Mirth 122nd year of Ascendancy at 22:38 see stats
By legolas3 the Battleborn White Monk level 30
3rd Summertide 122nd year of Ascendancy at 17:41 see stats
By legolas3 the Battleborn White Monk level 40
1st Flare 122nd year of Ascendancy at 18:16 see stats
By legolas3 the Battleborn White Monk level 50
24th Dusk 122nd year of Ascendancy at 21:49 see stats
By legolas3 the Battleborn White Monk level 35
1st Flare 122nd year of Ascendancy at 13:47 see stats
By legolas3 the Battleborn White Monk level 40
1st Flare 122nd year of Ascendancy at 21:22 see stats
By legolas3 the Battleborn White Monk level 25
6th Mirth 122nd year of Ascendancy at 09:26 see stats
By legolas3 the Battleborn White Monk level 20
4th Mirth 122nd year of Ascendancy at 23:38 see stats
By legolas3 the Battleborn White Monk level 77
42nd Dusk 122nd year of Ascendancy at 13:00 see stats
By legolas3 the Battleborn White Monk level 35
1st Flare 122nd year of Ascendancy at 13:47 see stats
By legolas3 the Battleborn White Monk level 95
66th Dusk 122nd year of Ascendancy at 11:56 see stats
By legolas3 the Battleborn White Monk level 40
1st Flare 122nd year of Ascendancy at 21:22 see stats
By legolas3 the Battleborn White Monk level 25
5th Mirth 122nd year of Ascendancy at 23:44 see stats
By legolas3 the Battleborn White Monk level 65
36th Dusk 122nd year of Ascendancy at 23:16 see stats
Log
Today is the 6th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:18.
Automatic use of talent Air Render skipped: cooldown too low (1).
Automatic use of talent Air Render skipped: cooldown too low (1).
Automatic use of talent Air Render skipped: cooldown too low (1).
Automatic use of talent Air Render skipped: cooldown too low (1).
You transfer Cracklebraze the drakeskin leather armour (33 def, 17 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Automatic use of talent Air Render skipped: cooldown too low (1).
You transfer Ring of the War Master to the online item's vault.
Saving done.
Saving game...
Saving done.
Automatic use of talent Air Render skipped: cooldown too low (1).
Automatic use of talent Air Render skipped: cooldown too low (1).
You transfer Ring of the War Master to the online item's vault.
Saving done.
Saving game...
Saving done.
Automatic use of talent Air Render skipped: cooldown too low (1).