Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Proper Possession 1.5.0
Frequently Asked Questions: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 12 / 83% |
Size | medium |
Lifes / Deaths | Killed by Adamina the white wolf at level 7 on the 77th Pyre 122nd year of Ascendancy at 22:43 / 14Killed by Govea the white ooze at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:53 Killed by thief at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:46 Killed by thief at level 8 on the 1st Mirth 122nd year of Ascendancy at 02:43 Killed by shivgoroth at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:05 Killed by Gleth the brown bear at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:49 Killed by Gleth the brown bear at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:30 Killed by Islubreba the rattlesnake at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:57 Killed by Nerynn the dire wolf at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:36 Killed by ritch flamespitter at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:31 Killed by Vorenor the greater shivgoroth at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:03 Killed by Betenn the lesser vampire at level 11 on the 1st Summertide 122nd year of Ascendancy at 10:12 Killed by wolf at level 11 on the 1st Summertide 122nd year of Ascendancy at 11:14 Killed by Betenn the lesser vampire at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:09 |
Primary Stats
Strength | 37 (base 36) |
Dexterity | 13 (base 10) |
Constitution | 13 (base 10) |
Magic | 14 (base 10) |
Willpower | 22 (base 22) |
Cunning | 14 (base 14) |
Resources
Life | 330/330 |
Hate | 33/100 |
Healing Factor | 0.6877703059026 |
Regeneration | 0.85971288237825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 77 |
Accuracy | 42 |
Crit Chance | 17% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
Darkness | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +19% |
Mind | +14% |
All | +9% |
Defense: Base
Armour (hardiness) | 37.08934837382 (81.030927835052%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 19 |
Physical Save | 26 |
Spell Save | 20 |
Mental Save | 15 |
Defense: Resistances
Acid | + 9%( 70%) |
Nature | + 15%( 70%) |
Darkness | + 5%( 70%) |
Fire | + 16%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 36% |
Bleed Resistance | 20% |
Confusion Resistance | 15% |
Fear Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 55% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+26% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
You failed to protect the lost defiler from death by Gyrinne the bandit. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by Adamina the white wolf. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Cystzephyr,' (Nightmares) (0 def, 3 armour) pair of iron boots 'Cystzephyr,' (Nightmares) (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% fire Res.pen +5% cold Apr +4 Melee Ret 4 nature ----- def ----- Armour +3 Fatigue +2% Resists +9% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | umbral rough leather gloves (Misfortune) (0 def, 1 armour) umbral rough leather gloves (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Sleetoozer (Nightmares) (0 def, 5 armour) Sleetoozer (Nightmares) (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +5 Fatigue +5% Resists +3% mind +9% acid ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe of quickening (dig speed 30 turns) iron pickaxe of quickening (dig speed 30 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of perseverance (Misfortune) copper ring of perseverance (Misfortune)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings can have magical properties. |
On fingers | titan's copper ring (Madness) titan's copper ring (Madness)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
Around waist | Mighty Girdle (Madness) Mighty Girdle (Madness)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | impenetrable iron plate armour of fire resistance (Misfortune) (0 def, 13 armour) impenetrable iron plate armour of fire resistance (Misfortune) (0 def, 13 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. |
In main hand | Turyhad (Misfortune) (34-54.4 power, 2 apr) Turyhad (Misfortune) (34-54.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 34.0 - 54.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil dps ---------- Phys.crit +9.0% Phys.pwr +10 (+3 eff.) Res.pen +5% mind +9% all Acc +13 (+4 eff.) Apr +7 ---------- misc Light +2 Infravis +2 Curse of Misfortune Massive two-handed swords. |
Cloak | Hettusarab the linen cloak (Shrouds) (7 def, 0 armour) Hettusarab the linen cloak (Shrouds) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Melee Ret 2 temporal ----- def ----- Defense +7 (+7 eff.) Resists +6% nature Phys.save +6 (+3 eff.) Mind.save +3 (+3 eff.) ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Islildatta the brass lantern Islildatta the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +1 Mag ----- def ----- Phys.save +3 (+1 eff.) Spell.save +9 (+5 eff.) Cut- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion of the warrior (speed 532%; cd 14) movement infusion of the warrior (speed 532%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 186; 17 cd) regeneration infusion of the warrior (heal 186; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
elm magestaff 'Searnoon' (Madness) (10-12 power, 2 apr, lightning element) elm magestaff 'Searnoon' (Madness) (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning Res.pen +15% fire +5% cold Acc +15 (+5 eff.) Apr +1 ----- def ----- Resists +2% physical ---------- misc Max.stam +10.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe (Nightmares) (11.5-17.25 power, 1 apr) iron battleaxe (Nightmares) (11.5-17.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 11.5 - 17.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Nightmares Massive two-handed battleaxes. |
iron battleaxe of erosion (Shrouds) (12.5-18.75 power, 1 apr) iron battleaxe of erosion (Shrouds) (12.5-18.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature Power 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 nature Curse of Shrouds Massive two-handed battleaxes. |
Bill's Tree Trunk (Nightmares) (30-51 power, 7 apr) Bill's Tree Trunk (Nightmares) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Nightmares Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
balanced iron greatsword of massacre (Shrouds) (24.5-39.2 power, 1 apr) balanced iron greatsword of massacre (Shrouds) (24.5-39.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +29% Curse of Shrouds Massive two-handed swords. |
River's Fury (Madness) (23-32.2 power, 8 apr) River's Fury (Madness) (23-32.2 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+8 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Curse of Madness Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.72 cold damage and 4.45 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
iron longsword 'Thunderwing' (Shrouds) (10-14 power, 2 apr) iron longsword 'Thunderwing' (Shrouds) (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Mind.pwr +5 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% lightning ---------- misc Psi/ret +0.16 Curse of Shrouds Sharp, long, and deadly. |
Glethra the mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, nature damage) Glethra the mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Infravis +2 See.Invis +3 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Surefire (Madness) Surefire (Madness)4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) Curse of Madness This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
rough leather sling 'Windreeve' (Nightmares) rough leather sling 'Windreeve' (Nightmares)4.0 T1 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +3 Dex +2 Con dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) Res.pen +10% mind Melee Ret 4 nature ----- def ----- Resists +3% nature ---------- misc Equi/ret +0.12 Masteries +0.20 Wild-gift/Fungus Curse of Nightmares Regenerate 92 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Flowerreeve the linen robe (0 def, 0 armour) Flowerreeve the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% nature +11% cold Res.pen +5% darkness Acc +20 (+7 eff.) ----- def ----- Resists +16% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Splendourdeath (3 def, 2 armour) Splendourdeath (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light +6% blight Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +9% light Max.HP +27.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of leather. |
iron mail armour (Madness) (2 def, 4 armour) iron mail armour (Madness) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of resilience (Corpses) (2 def, 4 armour) iron mail armour of resilience (Corpses) (2 def, 4 armour)14.0 T1 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
hardened steel mail armour of clarity (2 def, 12 armour) hardened steel mail armour of clarity (2 def, 12 armour)14.0 T2 heavy armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +8% physical +6% lightning +6% fire +6% mind +5% cold Mind.save +14 (+9 eff.) A suit of armour made of mail. |
rough leather belt (Corpses) rough leather belt (Corpses)1.0 T1 belt armor [Normal] A belt that goes around your waist. |
linen cloak (Madness) (1 def, 0 armour) linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (Misfortune) (1 def, 0 armour) linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emenne the Tempestidol (2 def, 3 armour) Emenne the Tempestidol (2 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +3 Defense +2 (+2 eff.) Fatigue +2% Resists +9% lightning +6% cold +3% light ---------- misc Light +1 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shiverfame (Madness) (0 def, 3 armour) Shiverfame (Madness) (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane +2% physical Die.at -60.00 life Max.HP +60.00 Silence- +10% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Delolagar' (0 def, 3 armour) pair of iron boots 'Delolagar' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Resists +3% temporal +6% light +5% arcane +6% fire +3% nature +6% darkness Phys.save +7 (+3 eff.) ---------- misc Max.enc +22 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (Nightmares) (0 def, 3 armour) pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of iron boots (Shrouds) (0 def, 3 armour) undeterred pair of iron boots (Shrouds) (0 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +21% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Shrouds) (0 def, 0 armour) Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
polar iron gauntlets (Corpses) (0 def, 1 armour) polar iron gauntlets (Corpses) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +4% cold ----- def ----- Armour +1 Fatigue +1% Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Anivon the linen wizard hat (Misfortune) (1 def, 0 armour) Anivon the linen wizard hat (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +2 Mag +2 Cun dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +11% mind +3% physical Acc +5 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
shielding linen wizard hat of the mountain (+11%) (Corpses) (1 def, 0 armour) shielding linen wizard hat of the mountain (+11%) (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% physical Spell.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Manohell the Dimcrypt (Madness) (0 def, 1 armour) Manohell the Dimcrypt (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% acid +5% darkness Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 A cap made of leather. |
rough leather cap 'Blazepassion' (0 def, 1 armour) rough leather cap 'Blazepassion' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% S.pwr/crit +2 ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +40.00 Light +2 A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Large brown snake hits Cake for 3 physical damage.
Melee retaliation hits Large brown snake for 2 temporal, 4 nature (6 total damage).
Talent Frenzy is ready to use.
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Cake uses Slash.
Cake hits Large brown snake for 169 physical damage.
Cake killed Large brown snake!
Cake receives 10 healing from Unnatural Body.
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Talent Infusion: Wild is ready to use.
Cake receives 4 healing from Unnatural Body.
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Resting starts...
Talent Reckless Charge is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
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Talent Slash is ready to use.
Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).
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Cake deactivates Stalk.
Cake deactivates Gloom.