Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.3.3Reworks the Rogue class. Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Deathknight 1.4.1Adds the Deathknight class. See forum thread for details. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Shadowblade |
| Level / Exp | 60 / 77% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 31 (base 18) |
| Dexterity | 96 (base 60) |
| Constitution | 50 (base 32) |
| Magic | 73 (base 60) |
| Willpower | 50 (base 19) |
| Cunning | 103 (base 70) |
Resources
| Life | 1630/1630 |
| Mana | 354/354 |
| Stamina | 311/311 |
| Healing Factor | 1.27 |
| Regeneration | 3.4925 |
Speed
| Mental | +13.730253703435% |
| Attack | 0% |
| Movement | +10% |
| Spell | +13.730253703435% |
| Global | +160% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 14 |
| See Stealth | 40.178118198676 |
| See Invisible | 58.178118198676 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 66 |
| Crit Chance | 56% |
| APR | 33 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 30 |
| Speed | 0.79 |
Offense: Spell
| Spellpower | 60.147818928715 |
| Crit Chance | 37% |
| Speed | 0.87927351556571 |
Offense: Mind
| Mindpower | 47.066666666667 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 45.5 |
| Ranged Defense | 46.833333333333 |
| Fatigue | 0 |
| Physical Save | 42.8 |
| Spell Save | 57.033333333333 |
| Mental Save | 73.65 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 100% |
| Blind Resistance | 25% |
| Silence Resistance | 60% |
| Bleed Resistance | 10% |
| Pinning Resistance | 58% |
| Disarm Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 503 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 6/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duellist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Deadly Strikes |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Essence of Speed |
| talent | Premonition |
| detrimental effect | On death will restore to the source up to 3 times the vim's worth. Bleak Outcome |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots 'Samutozor' (0 def, 1 armour) pair of rough leather boots 'Samutozor' (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +1 Fatigue: -5% Changes stats: +3 Str / +1 Dex / +3 Con Changes damage: +12% physical Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -40.00 life It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Festerblow FesterblowPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Damage when hit (Melee): 8 nature Changes stats: +2 Str / +2 Mag / +3 Cun Changes resistances: +7% light / +7% darkness Changes resistances penetration: +5% nature Changes damage: +7% darkness / +6% light Damage affinity(heal): +5% darkness / +5% light Physical save: +10 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +12 (+3 eff.) Light radius: +9 Infravision radius: +3 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 48.30 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zolelin (0 def, 7 armour) Zolelin (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +6 Dex / +5 Wil Changes resistances: +10% blight / +11% cold / +16% darkness / +2% physical Changes resistances penetration: +15% blight Allows you to breathe in: water Mental save: +7 (+2 eff.) Blindness immunity: +10% Disease immunity: +15% Cut immunity: +10% Stun/Freeze immunity: +15% Infravision radius: +7 A cap made of leather. |
| On hands | Nulatharin (0 def, 5 armour) Nulatharin (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Damage (Melee): 5 acid Changes stats: +2 Str / +3 Dex / +1 Con Changes resistances: +7% acid Changes damage: +5% acid Mental save: +7 (+2 eff.) Maximum life: +46.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Blindcast BlindcastInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +6 Str / +4 Wil / +11 Con Changes damage: +3% physical Critical mult.: +9.00% Maximum encumbrance: +30 Physical save: +8 (+3 eff.) Mental save: +16 (+4 eff.) Confusion immunity: +30% Life regen: +0.20 Stamina each turn: +0.40 Only die when reaching: -20.00 life Healing mod.: +10% Rings can have magical properties. |
| On fingers | Cindersin the copper ring Cindersin the copper ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +1 Str / +6 Dex / +1 Mag / +5 Cun / +1 Con Changes resistances: +13% acid / +19% fire / +13% lightning / +13% cold Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Mental save: +7 (+2 eff.) Disarm immunity: +24% Confusion immunity: +24% Pinning immunity: +23% Knockback immunity: +25% Maximum life: +24.00 See invisible: +6 Rings can have magical properties. |
| Around neck | Sunstinger the gold amulet Sunstinger the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -7% Changes stats: +6 Dex / +11 Cun / +6 Con Changes resistances: +9% acid / +3% cold / +19% temporal Changes resistances penetration: +5% fire Physical save: +15 (+5 eff.) Spell save: +18 (+5 eff.) Mental save: +19 (+5 eff.) Blindness immunity: +15% Disease immunity: +10% Confusion immunity: +10% Pinning immunity: +35% Stun/Freeze immunity: +10% Knockback immunity: +26% Life regen: +0.90 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
| In main hand | acidic stralite dagger of massacre (138% power, 9 apr) acidic stralite dagger of massacre (138% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 139% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid Sharp, short and deadly. |
| Around waist | Betywe the rough leather belt Betywe the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Mag / +1 Wil / +4 Cun / +6 Lck Changes resistances: +7% fire / +7% cold Changes damage: +3% blight Trap disarming bonus: +9 Stealth bonus: +7 Maximum encumbrance: +28 Spell save: +25 (+7 eff.) Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +25.00 Spell crit. chance: +1% Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Betewen the steel dagger (117% power, 6 apr) Betewen the steel dagger (117% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 117% Range: 1.3x Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Blight Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +7.0% Defense: +7 (+2 eff.) Changes stats: +4 Dex Changes resistances: +5% arcane Disarm immunity: +21% Sharp, short and deadly. |
| Cloak | Xanuseta the linen cloak (1 def, 0 armour) Xanuseta the linen cloak (1 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +1 (+0 eff.) Fatigue: -6% Changes stats: +2 Str / +8 Dex / +6 Mag / +5 Wil / +2 Cun / +1 Con Changes resistances: +3% blight Reduces incoming crit damage: 5.00% Spell save: +7 (+2 eff.) Maximum life: +47.00 Maximum mana: +45.00 Maximum stamina: +14.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Mayevena' (2 def, 11 armour) cured leather armour 'Mayevena' (2 def, 11 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes stats: +4 Cun / +5 Wil Changes resistances: +9% temporal / +13% fire / +15% cold / +17% physical Grants telepathy: Demon/Minor Demon/Major Mental save: +15 (+4 eff.) Disarm immunity: +15% Life regen: +1.40 Maximum life: +94.00 See invisible: +12 Healing mod.: +17% A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 371 over 5 turns) regeneration infusion of the psychic (heal 371 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 465 for 5 turns) Rune of Reflection (absorb and reflect 465 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 465 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level. savior's steel ringsavior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. earthen ash magestaff of might (111% power, 3 apr, arcane element)earthen ash magestaff of might (111% power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +2% Changes damage: +15% arcane Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious steel mace of erosion (110% power, 3 apr)insidious steel mace of erosion (110% power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 110% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 insidious poison / +5 temporal / +6 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Mardodan the Radiancemire (135% power, 3 apr)Mardodan the Radiancemire (135% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 136% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to blind On weapon crit: * splashes the target with acid Damage (Melee): +10 acid When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +2 Defense: +8 (+3 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +1% physical Disarm immunity: +30% Life regen: +0.40 Maximum life: +10.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming iron shield of cold resistance (+16%) (4 def, 2 armour, 17 block)flaming iron shield of cold resistance (+16%) (4 def, 2 armour, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. woollen robe of the mind (+12%) (0 def, 0 armour)woollen robe of the mind (+12%) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Getuharagas the CobravortexGetuharagas the Cobravortex Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Changes resistances: +6% nature / +7% fire / +6% mind / +7% cold Changes resistances penetration: +20% mind Changes damage: +3% nature / +3% mind Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +13 (+4 eff.) Mindpower: +3 (+1 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating rough leather belt of carryinginsulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +5% cold Maximum encumbrance: +20 A belt that goes around your waist. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (107 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Sahnic the Yeek Shadowblade level 32
5th Dusk 122nd year of Ascendancy at 09:24 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Sahnic the Yeek Shadowblade level 25
2nd Flare 122nd year of Ascendancy at 03:32 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By Sahnic the Yeek Shadowblade level 30
7th Flare 122nd year of Ascendancy at 22:51 see stats
Level 10 (Uniques)
Got a character to level 10.By Sahnic the Yeek Shadowblade level 10
78th Pyre 122nd year of Ascendancy at 01:10 see stats
Level 20 (Uniques)
Got a character to level 20.By Sahnic the Yeek Shadowblade level 20
10th Mirth 122nd year of Ascendancy at 03:28 see stats
Level 30 (Uniques)
Got a character to level 30.By Sahnic the Yeek Shadowblade level 30
5th Flare 122nd year of Ascendancy at 17:27 see stats
Level 40 (Uniques)
Got a character to level 40.By Sahnic the Yeek Shadowblade level 40
6th Dusk 122nd year of Ascendancy at 17:49 see stats
Level 50 (Uniques)
Got a character to level 50.By Sahnic the Yeek Shadowblade level 50
6th Dusk 122nd year of Ascendancy at 19:19 see stats
Shasshhiy'Kaish (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sahnic the Yeek Shadowblade level 30
9th Flare 122nd year of Ascendancy at 23:49 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Sahnic the Yeek Shadowblade level 57
6th Dusk 122nd year of Ascendancy at 23:03 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Sahnic the Yeek Shadowblade level 30
6th Flare 122nd year of Ascendancy at 08:09 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Sahnic the Yeek Shadowblade level 25
1st Flare 122nd year of Ascendancy at 08:26 see stats
Log
Resting starts...
Talent Shadowstep is ready to use.
The protective shield of Sahnic disappears.
Talent Stealth is ready to use.
Sahnic activates Stealth.
The fabric of time around Sahnic stabilizes to normal.
The powerful time-altering energies generate a restoration field on Sahnic.
The fabric of time around Sahnic returns to normal.
Talent Time Shield is ready to use.
Talent Shadow Ambush is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Sahnic deactivates Deadly Strikes.
Sahnic deactivates Stealth.
Sahnic activates Deadly Strikes.
Sahnic deactivates Shadow Feed.
Sahnic activates Shadow Feed.
Sahnic deactivates Shadow Combat.
Sahnic activates Shadow Combat.
Sahnic deactivates Essence of Speed.
Sahnic activates Essence of Speed.
Sahnic deactivates Premonition.
Sahnic activates Premonition.
Sahnic deactivates Shadow Feed.
Sahnic deactivates Deadly Strikes.
Sahnic deactivates Essence of Speed.
Sahnic deactivates Premonition.
Sahnic deactivates Shadow Combat.
