











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Gemblade 1.6.7Adds the Gemblade class, a (mostly) melee psionic who focuses their energies through a gem wielded in their offhand. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Items Vault 1.6.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Possessor Bonus Class 1.6.6Donators/Buyers bonus! Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Doomelf |
Class | Doombringer |
Level / Exp | 20 / 77% |
Size | medium |
Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:22 / 112Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:30 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:08 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:21 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:34 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:45 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:58 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:10 Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:44 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:27 Killed by demonic clerk at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:14 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:57 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:07 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:39 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:50 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:09 Killed by dúathedlen at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:23 Killed by demonic clerk at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:34 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:47 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:01 Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:49 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:46 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:58 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:10 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:22 Killed by forest wight at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:58 Killed by Layyssra the elven guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:40 Killed by elven mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:58 Killed by elven mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 08:40 Killed by elven mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:05 Killed by Rhaloren Inquisitor at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:09 Killed by arcane blade at level 7 on the 7th Mirth 122nd year of Ascendancy at 12:48 Killed by Layotira the rogue at level 7 on the 2nd Flare 122nd year of Ascendancy at 13:05 Killed by Yvedath the stone troll at level 8 on the 2nd Flare 122nd year of Ascendancy at 15:37 Killed by white crystal at level 8 on the 2nd Flare 122nd year of Ascendancy at 19:19 Killed by red crystal at level 8 on the 2nd Flare 122nd year of Ascendancy at 20:06 Killed by black crystal at level 8 on the 3rd Flare 122nd year of Ascendancy at 04:25 Killed by giant venus flytrap at level 9 on the 2nd Dusk 122nd year of Ascendancy at 22:41 Killed by giant venus flytrap at level 10 on the 3rd Dusk 122nd year of Ascendancy at 22:01 Killed by Wrathroot at level 10 on the 4th Dusk 122nd year of Ascendancy at 01:55 Killed by Wrathroot at level 10 on the 4th Dusk 122nd year of Ascendancy at 02:47 Killed by netherworm mass at level 11 on the 4th Dusk 122nd year of Ascendancy at 13:08 Killed by umbral horror at level 11 on the 4th Dusk 122nd year of Ascendancy at 13:45 Killed by devourer at level 11 on the 4th Dusk 122nd year of Ascendancy at 14:19 Killed by devourer at level 11 on the 4th Dusk 122nd year of Ascendancy at 14:59 Killed by blade horror at level 11 on the 4th Dusk 122nd year of Ascendancy at 15:31 Killed by blade horror at level 11 on the 4th Dusk 122nd year of Ascendancy at 15:58 Killed by devourer at level 11 on the 4th Dusk 122nd year of Ascendancy at 16:20 Killed by blade horror at level 11 on the 4th Dusk 122nd year of Ascendancy at 16:50 Killed by netherworm mass at level 11 on the 5th Dusk 122nd year of Ascendancy at 04:26 Killed by thief at level 11 on the 66th Dusk 122nd year of Ascendancy at 21:35 Killed by minotaur at level 11 on the 67th Dusk 122nd year of Ascendancy at 03:49 Killed by bandit at level 12 on the 67th Dusk 122nd year of Ascendancy at 21:56 Killed by minotaur at level 12 on the 67th Dusk 122nd year of Ascendancy at 22:41 Killed by Tandi the thalore at level 12 on the 5th Haze 122nd year of Ascendancy at 23:25 Killed by Brodar the krog at level 12 on the 6th Haze 122nd year of Ascendancy at 00:07 Killed by thought-forged warrior at level 13 on the 32nd Haze 122nd year of Ascendancy at 05:24 Killed by ultimate gwelgoroth at level 14 on the 41st Haze 122nd year of Ascendancy at 00:09 Killed by gwelgoroth at level 14 on the 41st Haze 122nd year of Ascendancy at 00:42 Killed by gwelgoroth at level 14 on the 41st Haze 122nd year of Ascendancy at 01:12 Killed by ultimate gwelgoroth at level 14 on the 41st Haze 122nd year of Ascendancy at 03:19 Killed by umber hulk at level 14 on the 44th Haze 122nd year of Ascendancy at 09:55 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 10:16 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 10:26 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 10:39 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 10:51 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 11:04 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 11:35 Killed by Barmad the thalore at level 15 on the 59th Haze 122nd year of Ascendancy at 02:05 Killed by Beluwe at level 15 on the 59th Haze 122nd year of Ascendancy at 18:01 Killed by Yvoldakira the yellow ooze at level 15 on the 59th Haze 122nd year of Ascendancy at 20:36 Killed by Beluwe at level 15 on the 60th Haze 122nd year of Ascendancy at 07:21 Killed by Beluwe at level 15 on the 60th Haze 122nd year of Ascendancy at 22:12 Killed by Poretta the sandworm at level 15 on the 61st Haze 122nd year of Ascendancy at 01:26 Killed by Beluwe at level 15 on the 61st Haze 122nd year of Ascendancy at 04:51 Killed by giant venus flytrap at level 16 on the 68th Haze 122nd year of Ascendancy at 14:19 Killed by Betatta the chitinous spider at level 16 on the 68th Haze 122nd year of Ascendancy at 14:50 Killed by Betatta the chitinous spider at level 16 on the 68th Haze 122nd year of Ascendancy at 15:09 Killed by Neriwen the Guardian at level 16 on the 68th Haze 122nd year of Ascendancy at 16:52 Killed by Iviba the large white snake at level 16 on the 68th Haze 122nd year of Ascendancy at 20:20 Killed by Emenor the Guardian at level 16 on the 68th Haze 122nd year of Ascendancy at 21:21 Killed by orc cryomancer at level 16 on the 69th Haze 122nd year of Ascendancy at 01:18 Killed by Nerybreda the Guardian at level 16 on the 69th Haze 122nd year of Ascendancy at 02:37 Killed by multi-hued drake hatchling at level 16 on the 69th Haze 122nd year of Ascendancy at 04:03 Killed by shadow at level 16 on the 69th Haze 122nd year of Ascendancy at 08:07 Killed by Nereselaith the Guardian at level 16 on the 69th Haze 122nd year of Ascendancy at 10:41 Killed by Yvylle the bone giant at level 17 on the 8th Decay 122nd year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 17 on the 8th Decay 122nd year of Ascendancy at 20:55 Killed by Eluba the master vampire at level 17 on the 8th Decay 122nd year of Ascendancy at 21:38 Killed by Emeloma the master vampire at level 17 on the 8th Decay 122nd year of Ascendancy at 22:44 Killed by Layytira the eternal bone giant at level 17 on the 8th Decay 122nd year of Ascendancy at 23:15 Killed by Layytira the eternal bone giant at level 17 on the 8th Decay 122nd year of Ascendancy at 23:36 Killed by Layytira the eternal bone giant at level 17 on the 9th Decay 122nd year of Ascendancy at 00:07 Killed by Layytira the eternal bone giant at level 17 on the 9th Decay 122nd year of Ascendancy at 00:55 Killed by fire drake hatchling at level 17 on the 6th Regrowth 123rd year of Ascendancy at 18:52 Killed by faeros at level 17 on the 6th Regrowth 123rd year of Ascendancy at 22:33 Killed by fire drake hatchling at level 17 on the 7th Regrowth 123rd year of Ascendancy at 00:03 Killed by netherworm mass at level 17 on the 7th Regrowth 123rd year of Ascendancy at 07:17 Killed by minotaur at level 17 on the 7th Regrowth 123rd year of Ascendancy at 08:29 Killed by multi-hued drake hatchling at level 17 on the 7th Regrowth 123rd year of Ascendancy at 09:21 Killed by faeros at level 17 on the 7th Regrowth 123rd year of Ascendancy at 11:26 Killed by faeros at level 17 on the 7th Regrowth 123rd year of Ascendancy at 13:10 Killed by faeros at level 17 on the 7th Regrowth 123rd year of Ascendancy at 14:15 Killed by Varsha the Writhing at level 17 on the 7th Regrowth 123rd year of Ascendancy at 16:49 Killed by Varsha the Writhing at level 17 on the 7th Regrowth 123rd year of Ascendancy at 17:23 Killed by Simimri the halfling at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 15:31 Killed by Daeomon the krog at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 16:49 Killed by fire imp at level 19 on the 69th Regrowth 123rd year of Ascendancy at 01:30 Killed by Hazonez the quasit at level 19 on the 69th Regrowth 123rd year of Ascendancy at 05:04 Killed by Hazonez the quasit at level 19 on the 69th Regrowth 123rd year of Ascendancy at 05:21 Killed by Hazonez the quasit at level 19 on the 69th Regrowth 123rd year of Ascendancy at 05:51 Killed by wretchling at level 20 on the 69th Regrowth 123rd year of Ascendancy at 23:06 |
Primary Stats
Strength | 66 (base 48) |
Dexterity | 20 (base 13) |
Constitution | 29 (base 26) |
Magic | 37 (base 29) |
Willpower | 22 (base 14) |
Cunning | 18 (base 14) |
Resources
Life | -4/584 |
Steam | 0/100 |
Stamina | 186/186 |
Vim | 206/206 |
Healing Factor | 1.3525 |
Regeneration | 8.3855 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 26.793158136509 |
See Invisible | 26.793158136509 |
Offense: Mainhand
Damage | 84 |
Accuracy | 41 |
Crit Chance | 62% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Arcane | +3% |
Fire | +5% |
Temporal | +3% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | -3.1237700013596 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 8 |
Physical Save | 44 |
Spell Save | 35 |
Mental Save | 32 |
Defense: Resistances
Blight | + 20%( 70%) |
Cold | + 14%( 70%) |
All | + 8%( 70%) |
Lightning | + 13%( 70%) |
Light | + 35%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 18%( 70%) |
Fire | + 17%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 17% |
Confusion Resistance | 21% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 13% |
Pinning Resistance | 17% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.40 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Horrifying Blows |
talent | Berserker Rage |
talent | Savage Hunter |
beneficial effect | Increases critical hit chance by 34%. Berserker Rage |
beneficial effect | Hunting: Marked Prey- Mepfague the wretchling 18% Received damage reduction against: - Minor - Major |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 9% feedback damage from all damage done. Empathic Hex |
detrimental effect | The target has been splashed with acid, taking 8.92 acid damage per turn, reducing armour by 14 and attack by 12. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Cun Changes resistances: +6% lightning / +7% cold Allows you to breathe in: water Teleport immunity: +20% Life regen: +2.00 Maximum hate: +2.00 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 34. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 6 mind / 2 physical Changes resistances: +5% nature / +13% blight Critical mult.: +10.00% Poison immunity: +13% Disease immunity: +15% Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 41% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes stats: +2 Con Changes resistances: +6% nature Changes damage: +3% temporal Physical save: +4 (+1 eff.) Rings can have magical properties. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Damage (Melee): +10 temporal Damage (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +9% nature / +7% temporal Changes resistances penetration: +5% arcane Changes damage: +3% arcane Massive two-handed swords. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 32.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Critical mult.: +12.00% Life regen: +3.00 Maximum life: +36.00 Healing mod.: +11% A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Armour: +3 Defense: +7 (+3 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +11 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% mind Confusion immunity: +21% Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
6 nuummite 6 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+7 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 89.91 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 89.91 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 small geode 3 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Beluwe the Doomelf Doombringer level 13
11st Haze 122nd year of Ascendancy at 21:58 see stats
By Beluwe the Doomelf Doombringer level 15
54th Haze 122nd year of Ascendancy at 06:02 see stats
By Beluwe the Doomelf Doombringer level 5
76th Pyre 122nd year of Ascendancy at 14:29 see stats
By Beluwe the Doomelf Doombringer level 19
46th Regrowth 123rd year of Ascendancy at 15:18 see stats
By Beluwe the Doomelf Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 05:11 see stats
By Beluwe the Doomelf Doombringer level 20
69th Regrowth 123rd year of Ascendancy at 08:01 see stats
By Beluwe the Doomelf Doombringer level 5
76th Pyre 122nd year of Ascendancy at 10:34 see stats
By Beluwe the Doomelf Doombringer level 7
7th Mirth 122nd year of Ascendancy at 12:59 see stats
By Beluwe the Doomelf Doombringer level 12
68th Dusk 122nd year of Ascendancy at 11:28 see stats
By Beluwe the Doomelf Doombringer level 17
6th Regrowth 123rd year of Ascendancy at 22:51 see stats
Log
Mepfague the wretchling casts Curse of Impotence.
Beluwe shrugs off the effect 'Curse of Impotence'!
Beluwe damages herself through Martyrdom!
Wretchling hits Beluwe for 20 acid, 0 physical, 1 mind, 1 temporal (21 total damage).
Melee retaliation hits Wretchling for 2 physical, 7 mind, 7 temporal (17 total damage).
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Beluwe for 14 acid damage.
Mepfague the wretchling casts Soul Rot.
Wretchling misses Beluwe.
Wretchling's acid area effect hits Beluwe for 14 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Mepfague the wretchling's Soul Rot hits Beluwe for 158 blight damage.
Lore found: first mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Beluwe is covered in acid!
Wretchling begins to fear you.
Wretchling is on fire!
Wretchling's is surrounded with an all-consuming flame!
Beluwe damages herself through Martyrdom!
Beluwe hits Wretchling for 110 physical, 12 temporal, 19 light, 12 arcane, 14 fire (167 total damage).
Wretchling hits Beluwe for 9 physical, 1 temporal, 1 light, 1 arcane, 1 fire (13 total damage).
Acid Splash from Wretchling hits Beluwe for 8 acid damage.
Mepfague the wretchling casts Bone Spear.
Beluwe damages herself through Martyrdom!
Wretchling hits Beluwe for 0 fire damage.
Mepfague the wretchling hits Beluwe for 152 physical damage.
Burning from Beluwe hits Wretchling for 5 fire damage.
Beluwe receives 3 healing from Devouring flames from Beluwe.