








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 6 / 72% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:29 / 1 |
Primary Stats
Strength | 26 (base 23) |
Dexterity | 10 (base 10) |
Constitution | 11 (base 10) |
Magic | 27 (base 24) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -25/223 |
Positive | 35/35 |
Stamina | 118/118 |
Healing Factor | 1.0597162075846 |
Regeneration | 5.5635100898193 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 31 |
Accuracy | 18 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Acid | +14% |
Mind | +3% |
Offense: Damage Penetration
Light | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 19.118138619369 (56.297102139833%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 21 |
Physical Save | 18 |
Spell Save | 13 |
Mental Save | 21 |
Defense: Resistances
Blight | + 5%( 70%) |
Acid | + 16%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Combat | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Weapon of Light |
talent | Chant of Fortitude |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | ![]() iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-) Str While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() copper ring 'Arthurablek' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2(-) Str dps ---------- Dmg.mod +3%(-) mind ----- def ----- Armour +4 (-) Phys.save +6 (+6 eff.) (-) Heal.mod +5% (-) Rings make your fingers look great! |
On hands | ![]() Ce'Nurevea the iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3(-) Mag dps ---------- Crit.mult +5.00% (-) S.pwr/crit +2 (-) Melee+ 6(-) blight Dmg.mod +3%(-) blight ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) blight Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 83% (-) On Crit.r2 +7(-) blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
In main hand | ![]() thought-forged iron mace (14-19 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +7(-) mind On Hit: * 10% chance to reduce all saves and defense by 18 While equipped: Stats +2(-) Cun +1(-) Wil Blunt and deadly. |
Main armor | ![]() iron mail armour 'Belenn' (2 def, 8 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +1(-) Con ----- def ----- Armour +8 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +17%(-) cold ---------- misc See.Invis +3 (-) A suit of armour made of mail. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Morningblood (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +14%(-) acid Res.pen +15%(-) light On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) acid A pointy cloth hat, very wizardly... |
In off hand | ![]() warded iron shield of shrapnel (0 def, 2 armour, 10-11 power, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego++] Arcane/Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +20 (-) On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- On shield block: + Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Wards +3(-) lightning +3(-) temporal +3(-) darkness +4(-) fire +3(-) nature +4(-) blight +3(-) cold +3(-) arcane +3(-) light Talents +1.00(-) Block +1.00(-) Ward Handheld deflection devices. |
Inventory
![]() iron mace (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(-1.5 - -2.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +0(-7) mind On Hit: * 0% chance to reduce all saves and defense by 18 While equipped: Stats +0(-2) Cun +0(-1) Wil Blunt and deadly. |
![]() flaming iron dagger of paradox (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 9.5 - 12.3(-4.0 - -6.5) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+3.5%) Atk.spd 100% (-) Melee+ +5 temporal +0(-7) mind On Hit.r1 +5 fire On Hit: * 0% chance to reduce all saves and defense by 18 While equipped: Stats +0(-2) Cun +0(-1) Wil ----- def ----- Resists +5% temporal Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-1) Con ----- def ----- Armour +4 (-4) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-17%) cold ---------- misc See.Invis +0 (-3) A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +6% acid +6% blight A belt that goes around your waist. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron pickaxe (dig speed 38 turns) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +0(-1) Str +3 Wil +5 Cun While carried: ---------- misc Talents +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Log
Isamina the losgoroth's spell attains critical power!
Isamina the losgoroth hits Gear for 35 darkness damage.
Gear casts Sun Ray.
Isamina the losgoroth resists the blinding light!
Ritch flamespitter resists the blinding light!
Skeleton warrior resists the blinding light!
Gear hits Isamina the losgoroth for (3 to minion: skeleton warrior), 35 light (35 total damage).
Ritch flamespitter spits flames!
Melee retaliation hits Skeleton warrior for 4 light damage.
Ritch flamespitter hits Gear for 22 fire damage.
Skeleton warrior hits Gear for 6 physical damage.
Isamina the losgoroth casts Void Blast.
Isamina the losgoroth's Void Blast hits Gear for 21 arcane damage.
Gear is not stunned anymore.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Gear for 33 fire damage.
Isamina the losgoroth summons a Jelly!
Skeleton warrior misses Gear.
black jelly oozes over the ground!!
Something hits Gear for 33 fire damage.
Isamina the losgoroth's Void Blast hits Gear for 21 arcane damage.
Black jelly's nature area effect hits Gear for 9 nature damage.
Gear casts Bathe in Light.
Talent Infusion: Healing is ready to use.
Skeleton warrior uses Stunning Blow.
Gear is stunned!