











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Sun Paladin |
Level / Exp | 13 / 37% |
Size | medium |
Lifes / Deaths | Killed by elven tempest at level 13 on the 1st Summertide 122nd year of Ascendancy at 13:46 / 1 |
Primary Stats
Strength | 44 (base 38) |
Dexterity | 20 (base 10) |
Constitution | 12 (base 10) |
Magic | 38 (base 33) |
Willpower | 14 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -27/373 |
Positive | 46/46 |
Stamina | 174/186 |
Healing Factor | 0.91915261712573 |
Regeneration | 19.531993113922 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 48 |
Accuracy | 36 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 31 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Arcane | +3% |
Fire | +10% |
Nature | +3% |
Offense: Damage Penetration
Temporal | +10% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 49.413408721348 (65.897138898113%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 22 |
Physical Save | 27 |
Spell Save | 18 |
Mental Save | 22 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | -7%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Lightning | + 11%( 70%) |
Light | + 31%( 70%) |
Temporal | + 23%( 70%) |
Fire | + 23%( 70%) |
Physical | + 1%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The target is poisoned, taking 16.24 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: Random Artifact: Obsidianfear (5-7 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Torasus the pair of iron boots (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Cun ----- def ----- Armour +5 (-) Fatigue +2% (-) Resists +6%(-) temporal ---------- misc Infravis +2 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Hathodugar the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item temporal energize Res.pen +15%(-) arcane +10%(-) temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +6 (+3 eff.) (-) Heal.mod +10% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Elayatta the iron helm (5 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 (-) Defense +5 (+0 eff.) (-) Fatigue +5% (-) Resists +5%(-) lightning +6%(-) temporal +6%(-) light Crit.chn- 10.00% (-) Stun/Frz- +20% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() voratun gauntlets of magic (+4) (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +4(-) Mag dps ---------- Dmg.mod +3%(-) arcane ----- def ----- Armour +3 (-) Fatigue +5% (-) Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 (-) Crit +10.0% (-) Atk.spd 83% (-) Melee+ +8(-) arcane On Crit.r2 +5(-) arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() iron pickaxe 'Eilinulerewe' (dig speed 39 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2(-) Str +1(-) Dex dps ---------- Phys.crit +1.0% (-) ----- def ----- Armour +4 (-) Fatigue -5% (-) Phys.save +9 (+5 eff.) (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() marksman's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Dex dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +6 (+3 eff.) (-) Acc +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() marksman's copper ring of fire (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +10% fire Acc +6 (+3 eff.) (-) ----- def ----- Resists +20% fire Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Emewen 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3(-) Mag +3(-) Wil ----- def ----- Defense +15 (+0 eff.) (-) Fatigue -5% (-) Resists +1%(-) physical HP.reg +1.00 (-) ---------- misc Max.stam +10.00 (-) Amulets make your neck look great! |
In main hand | ![]() Amolen the Scorpiontreason (18-25 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +6(-) temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% (-) Dmg.mod +3%(-) nature ----- def ----- Resists +5%(-) temporal ---------- misc Max.stam +30.00 (-) One-handed war axes. |
Around waist | ![]() Yvybreba 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+7 eff.) (-) ----- def ----- Armour +6 (-) Resists +6%(-) lightning +6%(-) temporal +3%(-) fire ---------- misc Max.hate +4.00 (-) A belt that goes around your waist. |
In off hand | ![]() reinforced dwarven-steel shield of cold resistance (+18%) (0 def, 9 armour, 31-37 power, 120.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Master When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% (-) Block +120 (-) While equipped: ----- def ----- Armour +9 (-) Fatigue +8% (-) Resists +18%(-) cold ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() Ravenstake (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Con ----- def ----- Defense +1 (+0 eff.) (-) Resists +3%(-) blight +5%(-) arcane +3%(-) acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() impenetrable stralite mail armour of acid resistance (4 def, 13 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Master While equipped: ----- def ----- Armour +13 (-) Defense +4 (+0 eff.) (-) Fatigue +12% (-) Resists +21%(-) acid A suit of armour made of mail. |
Inventory
![]() savior's steel ring of frost (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +11% cold Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Resists +22% cold Phys.save +7 (+3 eff.) Spell.save +8 (+5 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-8.0 - -13.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% lightning +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() arcing iron battleaxe of massacre (22-34 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 22.5 - 33.8(+4.5 - +8.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +4.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Hit: + 25% chance for lightning to strike from the target to a second target dealing 53 damage On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Massive two-handed battleaxes. |
![]() steel greatmaul (28-41 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Normal] Power 27.5 - 41.2(+9.5 - +16.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +1.0% (-3.0%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Massive two-handed mauls. |
![]() balanced iron greatsword of persecution (14-22 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Disrupt/Master Power 13.5 - 21.6(-4.5 - -3.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) temporal Against +7% Unnatural On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature Acc +9 (+4 eff.) ----- def ----- Defense +7 (+0 eff.) Resists +0%(-5%) temporal Disarm- +28% ---------- misc Max.stam +0.00 (-30.00) Massive two-handed swords. |
![]() steel greatsword (24-38 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 23.5 - 37.6(+5.5 - +12.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +3.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Massive two-handed swords. |
![]() iron longsword 'Earodig' (16-23 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 16.5 - 23.1(-1.5 - -2.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Hit.r1 +4 acid On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Sharp, long, and deadly. |
![]() iron mace of amnesia (12-16 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego+] Psionic Power 11.5 - 16.1(-6.5 - -9.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Blunt and deadly. |
![]() steel waraxe of crippling (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 13.0 - 18.2(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% (-) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) One-handed war axes. |
![]() Eye of Winter (8-9 power, 18 apr, cold damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8(-10.0 - -16.4) Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+15) Crit +5.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-6) temporal On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +0.0% (-6.0%) Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +0%(-3%) nature +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists +0%(-5%) temporal -10% fire ---------- misc Max.stam +0.00 (-30.00) On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
![]() mighty cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Melee+ +0(-6) temporal On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +0.0% (-6.0%) Phys.pwr +6 (+2 eff.) Dmg.mod +0%(-3%) nature ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Slings are used to hurl stones or metal shots at your foes. |
![]() steady cured leather sling of fire 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Melee+ +0(-6) temporal Ranged+ +7 fire On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +2.0% (-4.0%) Dmg.mod +0%(-3%) nature +9% fire Acc +7 (+3 eff.) ----- def ----- Resists +0%(-5%) temporal ---------- misc Max.stam +0.00 (-30.00) Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Shots are used with slings to pummel your foes to death. |
![]() mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 (-11) Defense +5 (+0 eff.) (+1 (+0 eff.)) Fatigue +2% (-10%) Resists +0%(-21%) acid -25% fire Decaying mummy wrappings. |
![]() mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 (-11) Defense +5 (+0 eff.) (+1 (+0 eff.)) Fatigue +2% (-10%) Resists +0%(-21%) acid -25% fire Decaying mummy wrappings. |
![]() steel plate armour (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Normal] While equipped: ----- def ----- Armour +9 (-4) Defense +0 (+0 eff.) (-4 (+0 eff.)) Fatigue +22% (+10%) Resists +0%(-21%) acid A suit of armour made of metal plates. |
![]() dwarven-steel plate armour (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Normal] While equipped: ----- def ----- Armour +11 (-2) Defense +0 (+0 eff.) (-4 (+0 eff.)) Fatigue +22% (+10%) Resists +0%(-21%) acid A suit of armour made of metal plates. |
![]() pair of rough leather boots 'Bethidhenor' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Wil +0(-1) Cun +2 Con dps ---------- Res.pen +5% physical Melee Ret 2 mind ----- def ----- Armour +1 (-4) Fatigue -5% (-7%) Resists +0%(-6%) temporal Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Infravis +0 (-2) A pair of boots made of leather. |
![]() Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Armour +0 (-3) Defense +8 (+0 eff.) (+3 (+0 eff.)) Fatigue +0% (-5%) Resists +0%(-5%) lightning +0%(-6%) temporal +0%(-6%) light Crit.chn- 0.00% (-10.00%) Mind.save +12 (+6 eff.) Blind- +100% Stun/Frz- +0% (-20%) ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-1) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-1.0%) ----- def ----- Armour +0 (-4) Fatigue +0% (+5%) Phys.save +0 (+0 eff.) (-9 (-5 eff.)) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron pickaxe 'Eilinulerewe' (dig speed 39 turns) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +0(-2) Str +0(-1) Dex +3 Wil +5 Cun dps ---------- Phys.crit +0.0% (-1.0%) ----- def ----- Armour +0 (-4) Fatigue +0% (+5%) Phys.save +0 (+0 eff.) (-9 (-5 eff.)) While carried: ---------- misc Talents +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Aurajeb the Thalore Sun Paladin level 12
9th Mirth 122nd year of Ascendancy at 22:43 see stats
By Aurajeb the Thalore Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 17:08 see stats
Log
Aurajeb uses Infusion: Regeneration.
Aurajeb starts regenerating health quickly.
Thunderstorm hits Aurajeb for 19 lightning damage.
Queen Ant uses Slime Spit.
Talent Infusion: Healing is ready to use.
Aurajeb HEALS from nature damage!
Queen Ant damages herself through Martyrdom!
Aurajeb hits Queen Ant for (8 blocked), 0 nature (0 total damage).
Queen Ant's Slime Spit hits Aurajeb for 120 nature, 28 healing (120 total damage) [28 healing].
Elven tempest misses Aurajeb.
Poison ooze releases poisonous spores at Aurajeb.
Aurajeb is poisoned and cannot move!
Thunderstorm hits Aurajeb for 30 lightning damage.
You are unable to move!
Aurajeb casts Barrier.
A shield forms around Aurajeb.
Queen Ant uses Stun.
Aurajeb is stunned!
Melee retaliation hits Queen Ant for 8 light damage.
Queen Ant hits Aurajeb for (67 absorbed), 0 physical (0 total damage).
Aurajeb HEALS from nature damage!
Spydric Poison from Poison ooze hits Aurajeb for (16 absorbed), 0 nature, 4 healing (0 total damage) [4 healing].
Elven tempest speeds up.
Elven tempest's spell attains critical power!
Your shield crumbles under the damage!
The shield around Aurajeb crumbles.
Elven tempest casts Lightning.
Elven tempest's spell attains critical power!