Dulma the level 7 Cornac Mindslayer by PurplepleHaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassMindslayer
Level / Exp7 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity15 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower27 (base 22)
Cunning14 (base 14)

Resources

Life168/168
Psi77/77
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible7

Offense: Mainhand

Damage27
Accuracy38
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)12 (30%)
Defense15
Ranged Defense15
Fatigue8
Physical Save10
Spell Save12
Mental Save14

Defense: Resistances

Acid+ 20%( 70%)
Cold+ 16%( 70%)
Lightning+ 10%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance0%
Disarm Resistance28%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
2/5
0/5
0/5
Psionic / Focus1.30
1/5
2/5
0/5
0/5
Psionic / Projection1.30
1/5
1/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
active

Equipment

Psionic focus
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
On feet
Light source
Main armor

Inventory

Achievements

Log

Resting starts...
Talent Telekinetic Grasp is ready to use.
Talent Mindlash is ready to use.
Talent Telekinetic Smash is ready to use.
Dulma is not stunned anymore.

Rested for 4 turns (stop reason: all resources and life at maximum).


--------------------------------

There is a way to the next level here (press '' or right click to use).
Ran for 76 turns (stop reason: at exit).


--------------------------------

Space around you starts to dissolve...


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


--------------------------------

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).


--------------------------------

Saving done.