Durul the level 7 Drem Wanderer by ILikeMonsters1890

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceDrem
ClassWanderer
Level / Exp7 / 82%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity23 (base 19)
Constitution14 (base 12)
Magic20 (base 15)
Willpower18 (base 19)
Cunning12 (base 12)

Resources

Equilibrium100
Vim124/124
Life217/217
Positive68/68
Stamina138/138
Psi108/108
Healing Factor1.1372895330003
Regeneration0.28432238325009

Speed

Mental0%
Attack0%
Movement+30%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Mainhand

Damage29
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+4%
Fire+3%
Physical+10%

Defense: Base

Armour (hardiness)16 (35.65183292883%)
Defense27
Ranged Defense27
Fatigue0
Physical Save38
Spell Save22
Mental Save29

Defense: Resistances

Lightning+ 11%( 70%)
Temporal+ 11%( 70%)
Fire+ 16%( 70%)
Physical+ 16%( 70%)
Cold+ 38%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Mucus1.00
4/5
0/5
0/5
0/5
Celestial / Sunlight1.00
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.00
1/5
1/5
0/5
0/5
Corruption / Infernal combat1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Mobility1.00
1/5
1/5
0/5
0/5
Psionic / Dreaming1.00
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
1/5
0/5

Effects

beneficial effect
beneficial effect

Quests

failed
failed
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

The shield around Durul crumbles.

Talent Rune: Shielding is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 83 turns (stop reason: at exit).


Ran for 92 turns (stop reason: something interesting).


An object rolls from the sack!

You pickup 0.70 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 94 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
piercing elm wand of clairvoyance [power 9] (15 cooldown).
You gain 8.61 gold from the transmogrification of
Tundravice.
You gain 1.06 gold from the transmogrification of
slimey pouch of iron shots (23/23, 110% power, 1 apr).
You gain 0.60 gold from the transmogrification of
acidic pouch of iron shots (18/18, 104% power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (101% power, 11 apr).
You gain 2.62 gold from the transmogrification of
hateful iron dagger of erosion (97% power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
You gain 1.60 gold from the transmogrification of
iron mace of persecution (104% power, 2 apr).
You gain 2.31 gold from the transmogrification of
iron greatmaul of vileness (118% power, 1 apr).
Accepted quest 'Infinite Dungeon Challenge (Level 7): Pacifist'! (Press 'j' to see the quest log)