Sarabande the level 9 Cornac Adventurer by Falooda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp9 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 30)
Dexterity45 (base 33)
Constitution33 (base 33)
Magic35 (base 33)
Willpower37 (base 33)
Cunning37 (base 33)

Resources

Life538/538
Psi97/97
Stamina214/214
Paradox300
Healing Factor1.115
Regeneration6.6459751852558

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage56
Accuracy44
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower38
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+11%
Mind+9%
Nature+16%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)11 (30%)
Defense40
Ranged Defense40
Fatigue0
Physical Save23
Spell Save26
Mental Save23

Defense: Resistances

Acid+ 21%( 70%)
Light+ 11%( 70%)
Nature+ 36%( 70%)
Darkness+ 11%( 70%)
Fire+ 20%( 70%)
All+ 6%( 70%)

Defense: Immunities

Disarm Resistance29%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.00
3/5
1/5
2/5
0/5
Psionic / Thought-Forms1.00
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.00
5/5
1/5
2/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Cursed / Gloom1.00
1/5
1/5
1/5
0/5
Psionic / Psi-fighting1.00
1/5
5/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
5/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
3/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
2/5
1/5
0/5
Cunning / Scoundrel1.00
2/5
2/5
2/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

active
done
active
active

Equipment

Psionic focus
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On feet
On hands
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 6 turns (stop reason: all resources and life at maximum).


Talent Warding Weapon is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).