













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Yeek |
Class | Possessor |
Level / Exp | 28 / 58% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:12 / 93Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:53 Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 12:48 Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:15 Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:32 Killed by Ivomina the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 23:34 Killed by Ivomina the skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:30 Killed by Isossra the ghoulking at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:51 Killed by Red Outcast at level 10 on the 5th Mirth 122nd year of Ascendancy at 04:55 Killed by Isossra the ghoulking at level 10 on the 5th Mirth 122nd year of Ascendancy at 05:06 Killed by Voroseth the ghast at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:15 Killed by ghoul at level 10 on the 5th Mirth 122nd year of Ascendancy at 09:17 Killed by Lisenn the degenerated skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:59 Killed by Lisenn the degenerated skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:23 Killed by skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 08:19 Killed by skeleton magus at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:59 Killed by Mayimina the skeleton warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 23:54 Killed by armoured skeleton warrior at level 12 on the 9th Mirth 122nd year of Ascendancy at 05:36 Killed by Cyreba the armoured skeleton warrior at level 12 on the 9th Mirth 122nd year of Ascendancy at 17:58 Killed by rattlesnake at level 13 on the 4th Flare 122nd year of Ascendancy at 07:41 Killed by Bill the Stone Troll at level 14 on the 7th Flare 122nd year of Ascendancy at 06:52 Killed by Velenne the green jelly at level 16 on the 4th Dusk 122nd year of Ascendancy at 12:37 Killed by Ivadanne the green ooze at level 16 on the 4th Dusk 122nd year of Ascendancy at 19:15 Killed by Eluth the thief at level 16 on the 4th Dusk 122nd year of Ascendancy at 19:22 Killed by Bethodatta the umber hulk at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:14 Killed by Bethodatta the umber hulk at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:32 Killed by Bethodatta the umber hulk at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:43 Killed by Cyreritira the brecklorn at level 17 on the 5th Dusk 122nd year of Ascendancy at 06:23 Killed by corrupted black jelly at level 17 on the 5th Dusk 122nd year of Ascendancy at 09:31 Killed by corrupted black jelly at level 17 on the 5th Dusk 122nd year of Ascendancy at 09:39 Killed by worm that walks (servant of Voroseth the ghast (Psionic Minion)) at level 17 on the 5th Dusk 122nd year of Ascendancy at 10:24 Killed by thief at level 17 on the 5th Dusk 122nd year of Ascendancy at 12:23 Killed by Islurawyn the shadowblade at level 17 on the 5th Dusk 122nd year of Ascendancy at 16:36 Killed by Xama the umber hulk at level 17 on the 5th Dusk 122nd year of Ascendancy at 19:45 Killed by Horned Horror at level 17 on the 6th Dusk 122nd year of Ascendancy at 08:49 Killed by Horned Horror at level 17 on the 6th Dusk 122nd year of Ascendancy at 09:19 Killed by Horned Horror at level 17 on the 6th Dusk 122nd year of Ascendancy at 10:19 Killed by Horned Horror at level 18 on the 6th Dusk 122nd year of Ascendancy at 11:00 Killed by Layaletira the void horror at level 18 on the 6th Dusk 122nd year of Ascendancy at 16:59 Killed by cold drake hatchling at level 18 on the 6th Dusk 122nd year of Ascendancy at 20:06 Killed by Gloromina the cutpurse at level 18 on the 6th Dusk 122nd year of Ascendancy at 21:26 Killed by temporal stalker at level 18 on the 7th Dusk 122nd year of Ascendancy at 07:22 Killed by Cyrykira the drem master at level 19 on the 7th Dusk 122nd year of Ascendancy at 10:50 Killed by Cyrykira the drem master at level 19 on the 7th Dusk 122nd year of Ascendancy at 12:02 Killed by Red Outcast at level 19 on the 10th Dusk 122nd year of Ascendancy at 02:12 Killed by cutpurse at level 19 on the 54th Dusk 122nd year of Ascendancy at 00:53 Killed by Wlkon the krog at level 19 on the 73rd Dusk 122nd year of Ascendancy at 03:38 Killed by Lisoth the sandworm at level 20 on the 31st Haze 122nd year of Ascendancy at 13:28 Killed by Xerybreta the blue jelly at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:12 Killed by Xerybreta the blue jelly at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:22 Killed by Glorenn the gigantic corrosive tunneler at level 20 on the 32nd Haze 122nd year of Ascendancy at 01:32 Killed by Glorenn the gigantic corrosive tunneler at level 20 on the 32nd Haze 122nd year of Ascendancy at 01:39 Killed by Eliba the sandworm at level 20 on the 32nd Haze 122nd year of Ascendancy at 05:23 Killed by gigantic gravity worm at level 20 on the 32nd Haze 122nd year of Ascendancy at 08:21 Killed by Sandworm Queen at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:23 Killed by Jonah the halfling at level 21 on the 32nd Haze 122nd year of Ascendancy at 16:21 Killed by Behan the human at level 21 on the 32nd Haze 122nd year of Ascendancy at 17:17 Killed by Polomina the golem at level 21 on the 36th Haze 122nd year of Ascendancy at 10:17 Killed by golem at level 21 on the 36th Haze 122nd year of Ascendancy at 10:41 Killed by Polomina the golem at level 21 on the 36th Haze 122nd year of Ascendancy at 11:14 Killed by Polomina the golem at level 21 on the 36th Haze 122nd year of Ascendancy at 11:54 Killed by Mayema the alchemist golem at level 21 on the 36th Haze 122nd year of Ascendancy at 15:33 Killed by Mayema the alchemist golem at level 21 on the 36th Haze 122nd year of Ascendancy at 16:08 Killed by Fianowl the thalore at level 21 on the 40th Haze 122nd year of Ascendancy at 01:46 Killed by Siekon the krog at level 21 on the 40th Haze 122nd year of Ascendancy at 02:35 Killed by Isumina the Guardian at level 21 on the 75th Haze 122nd year of Ascendancy at 22:22 Killed by Isumina the Guardian at level 21 on the 75th Haze 122nd year of Ascendancy at 23:01 Killed by Xanyldawen the Guardian at level 21 on the 76th Haze 122nd year of Ascendancy at 05:43 Killed by Eilinuvena the Guardian at level 21 on the 76th Haze 122nd year of Ascendancy at 10:13 Killed by luminous horror at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 08:40 Killed by Cyravea the luminous horror at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 09:20 Killed by Xanuganne the Guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 14:43 Killed by Glessra the Thug at level 24 on the 5th Regrowth 123rd year of Ascendancy at 18:21 Killed by Polulaith the Guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 19:07 Killed by Bandit Leader Beliwe at level 24 on the 6th Regrowth 123rd year of Ascendancy at 04:42 Killed by Yvowe the squid at level 24 on the 6th Regrowth 123rd year of Ascendancy at 21:35 Killed by Adavena the giant eel at level 25 on the 7th Regrowth 123rd year of Ascendancy at 06:39 Killed by Ce'Nodhemira the water imp at level 25 on the 7th Regrowth 123rd year of Ascendancy at 09:16 Killed by Arerinne the giant eel at level 25 on the 7th Regrowth 123rd year of Ascendancy at 18:24 Killed by Islurawe the ravenous horror at level 25 on the 7th Regrowth 123rd year of Ascendancy at 21:11 Killed by Islurawe the ravenous horror at level 25 on the 7th Regrowth 123rd year of Ascendancy at 22:19 Killed by Islurawe the ravenous horror at level 25 on the 7th Regrowth 123rd year of Ascendancy at 22:31 Killed by Isusevea the ancient dragon turtle at level 25 on the 7th Regrowth 123rd year of Ascendancy at 23:33 Killed by Isusevea the ancient dragon turtle at level 25 on the 8th Regrowth 123rd year of Ascendancy at 00:31 Killed by Polerin the elven guard at level 26 on the 16th Regrowth 123rd year of Ascendancy at 17:55 Killed by Polerin the elven guard at level 26 on the 16th Regrowth 123rd year of Ascendancy at 18:12 Killed by Xyna the ogre rune-spinner at level 26 on the 16th Regrowth 123rd year of Ascendancy at 22:16 Killed by Gyriatta the mean looking elven guard at level 26 on the 17th Regrowth 123rd year of Ascendancy at 11:02 Killed by elven cultist at level 26 on the 17th Regrowth 123rd year of Ascendancy at 18:53 Killed by armoured skeleton warrior at level 28 on the 18th Regrowth 123rd year of Ascendancy at 14:25 Killed by armoured skeleton warrior at level 28 on the 18th Regrowth 123rd year of Ascendancy at 15:44 Killed by armoured skeleton warrior at level 28 on the 18th Regrowth 123rd year of Ascendancy at 17:14 Killed by war hound at level 28 on the 51st Regrowth 123rd year of Ascendancy at 06:21 |
Primary Stats
Strength | 27 (base 25) |
Dexterity | 24 (base 12) |
Constitution | 25 (base 21) |
Magic | 14 (base 10) |
Willpower | 62 (base 55) |
Cunning | 62.000000000001 (base 30) |
Resources
Life | 314/314 |
Psi | 332/332 |
Healing Factor | 1.874517824337 |
Regeneration | 45.457057240172 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115.47948690376% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 29 |
Accuracy | 52 |
Crit Chance | 28% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 52 |
Crit Chance | 32% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Nature | +10% |
Darkness | +10% |
Lightning | +7% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Lightning | +4% |
Defense: Base
Armour (hardiness) | 35.52442471581 (76.944513586642%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 12 |
Physical Save | 26 |
Spell Save | 33 |
Mental Save | 42 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 51%( 70%) |
Cold | + 23%( 70%) |
All | + 3%( 70%) |
Lightning | + 41%( 70%) |
Light | 0%( 70%) |
Temporal | + 12%( 70%) |
Mind | -7%( 70%) |
Darkness | + 55%( 70%) |
Fire | + 55%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 85% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 204.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 129.72 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Body snatcher | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Deep horror | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Parasite | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Red Outcast. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by Red Outcast. Escort: lost warrior (level 3 of Old Forest) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 101. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed chunk of ghoul flesh. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed naga tongue. * You've found the needed vial of greater demon bile. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +7% acid +26% fire +8% lightning +8% cold Mind.save +6 (+2 eff.) Die.at -60.00 life Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +5% blight +3% all Spell.save +6 (+3 eff.) HP.reg +3.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 89.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Dmg.mod +10% darkness +15% acid Res.pen +5% acid ----- def ----- Resists +20% darkness Die.at -60.00 life ---------- misc Equi/ret +0.08 Max.psi +10.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Max.HP +66.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +1 Mag +1 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 8 lightning Dmg.mod +7% lightning Res.pen +4% lightning ----- def ----- Resists +19% lightning +8% fire +13% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +2 Con dps ---------- Phys.crit +9.0% Mind.crit +8% ----- def ----- Armour +12 Defense +10 (+5 eff.) Resists +12% lightning A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Mind.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +10% blight Mind.save +9 (+3 eff.) HP.reg +5.00 Heal.mod +13% ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 104.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 35% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1138% for 10 turns (0 total) and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 376 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 45.07 to 56.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +14% darkness +14% mind +13% all Phys.save +16 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save +20 (+7 eff.) Max.HP +60.00 HP.reg +2.90 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(119 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 175 physical damage Puts all charms on 15 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% ----- def ----- Resists +6% darkness +1% physical Mind.save +15 (+5 eff.) ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% acid Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% * 20% chance to reduce armor by 14% ----- def ----- Defense +5 (+3 eff.) ---------- misc Stam/turn +1.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 219 Base Damage: 107 Armor: 9 All Resist: 5 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 420 Base Damage: 213 Armor: 4 All Resist: 5 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Dex +2 Wil dps ---------- Res.pen +5% mind ----- def ----- Resists +9% fire Disease- +20% ---------- misc Infravis +2 Wards +3 lightning +3 fire +3 arcane +2 temporal Talents +1 Ward Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Red Outcast the Yeek Possessor level 22
5th Regrowth 123rd year of Ascendancy at 10:56 see stats
By Red Outcast the Yeek Possessor level 28
35th Regrowth 123rd year of Ascendancy at 11:32 see stats
By Red Outcast the Yeek Possessor level 21
76th Haze 122nd year of Ascendancy at 02:21 see stats
By Red Outcast the Yeek Possessor level 25
8th Regrowth 123rd year of Ascendancy at 07:29 see stats
By Red Outcast the Yeek Possessor level 10
4th Mirth 122nd year of Ascendancy at 14:52 see stats
By Red Outcast the Yeek Possessor level 20
31st Haze 122nd year of Ascendancy at 13:09 see stats
By Red Outcast the Yeek Possessor level 19
54th Dusk 122nd year of Ascendancy at 13:37 see stats
By Red Outcast the Yeek Possessor level 28
51st Regrowth 123rd year of Ascendancy at 12:38 see stats
By Red Outcast the Yeek Possessor level 12
8th Mirth 122nd year of Ascendancy at 21:51 see stats
By Red Outcast the Yeek Possessor level 24
6th Regrowth 123rd year of Ascendancy at 07:59 see stats
By Red Outcast the Yeek Possessor level 17
6th Dusk 122nd year of Ascendancy at 07:22 see stats
Log
Today is the 2nd Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 4th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 5th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 2nd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 3rd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 1st Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.