










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.7.0Donators/Buyers bonus! High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Doomelf |
Class | Cultist of Entropy |
Level / Exp | 33 / 8% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:52 / 174Killed by Ivimivea the skeleton archer at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:31 Killed by The Shade at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:20 Killed by bandit at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:28 Killed by worm that walks at level 14 on the 6th Dusk 122nd year of Ascendancy at 22:24 Killed by worm that walks at level 14 on the 6th Dusk 122nd year of Ascendancy at 23:22 Killed by Isuda the ravenous horror at level 14 on the 8th Dusk 122nd year of Ascendancy at 06:03 Killed by Unbidden at level 14 on the 8th Dusk 122nd year of Ascendancy at 08:41 Killed by temporal hound at level 15 on the 8th Dusk 122nd year of Ascendancy at 12:47 Killed by Isarenn the boiling horror at level 15 on the 8th Dusk 122nd year of Ascendancy at 12:58 Killed by Mayomiwe the swarming horror's temporal clone at level 15 on the 8th Dusk 122nd year of Ascendancy at 13:13 Killed by naga myrmidon at level 15 on the 8th Dusk 122nd year of Ascendancy at 18:10 Killed by naga myrmidon at level 15 on the 8th Dusk 122nd year of Ascendancy at 18:54 Killed by naga myrmidon at level 15 on the 8th Dusk 122nd year of Ascendancy at 19:22 Killed by boiling horror at level 15 on the 8th Dusk 122nd year of Ascendancy at 21:03 Killed by entrenched horror at level 15 on the 8th Dusk 122nd year of Ascendancy at 21:39 Killed by naga myrmidon at level 15 on the 8th Dusk 122nd year of Ascendancy at 22:06 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 06:19 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 08:02 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 10:02 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 12:01 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 13:37 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 13:58 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 15:47 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 16:14 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 18:12 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 19:41 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 21:29 Killed by Weirdling Beast at level 15 on the 9th Dusk 122nd year of Ascendancy at 22:07 Killed by Weirdling Beast at level 15 on the 10th Dusk 122nd year of Ascendancy at 00:37 Killed by shadow at level 15 on the 10th Dusk 122nd year of Ascendancy at 01:13 Killed by Weirdling Beast at level 15 on the 10th Dusk 122nd year of Ascendancy at 01:25 Killed by Weirdling Beast at level 15 on the 10th Dusk 122nd year of Ascendancy at 01:33 Killed by Emelama the bandit at level 15 on the 11st Dusk 122nd year of Ascendancy at 17:04 Killed by decaying devourer at level 15 on the 11st Dusk 122nd year of Ascendancy at 17:16 Killed by Betovea the bandit at level 16 on the 12nd Dusk 122nd year of Ascendancy at 17:30 Killed by Vorosetha the rogue at level 16 on the 13rd Dusk 122nd year of Ascendancy at 18:37 Killed by Horned Horror at level 17 on the 14th Dusk 122nd year of Ascendancy at 17:47 Killed by Zubomivea the dremling at level 18 on the 15th Dusk 122nd year of Ascendancy at 07:11 Killed by Zubomivea the dremling at level 18 on the 15th Dusk 122nd year of Ascendancy at 07:26 Killed by greater gwelgoroth at level 18 on the 25th Dusk 122nd year of Ascendancy at 10:55 Killed by enthralled slave at level 18 on the 29th Dusk 122nd year of Ascendancy at 04:09 Killed by Aerulralralaith the slaver at level 18 on the 29th Dusk 122nd year of Ascendancy at 08:24 Killed by Betyma the skeleton warrior at level 18 on the 40th Dusk 122nd year of Ascendancy at 02:40 Killed by Director Hompalan at level 19 on the 40th Dusk 122nd year of Ascendancy at 07:18 Killed by Emelussra the skeleton warrior at level 19 on the 40th Dusk 122nd year of Ascendancy at 22:43 Killed by skeleton mage at level 19 on the 40th Dusk 122nd year of Ascendancy at 22:54 Killed by Emelussra the skeleton warrior at level 19 on the 40th Dusk 122nd year of Ascendancy at 23:05 Killed by Khemut the quasit squad leader at level 20 on the 45th Dusk 122nd year of Ascendancy at 21:23 Killed by fire imp at level 20 on the 46th Dusk 122nd year of Ascendancy at 12:26 Killed by Uroot the onilug at level 20 on the 46th Dusk 122nd year of Ascendancy at 15:14 Killed by Daelto the onilug at level 21 on the 46th Dusk 122nd year of Ascendancy at 23:24 Killed by Rogroth, Eater of Souls at level 21 on the 47th Dusk 122nd year of Ascendancy at 22:25 Killed by Rogroth, Eater of Souls at level 21 on the 47th Dusk 122nd year of Ascendancy at 22:40 Killed by steamgun turret (demonic husk) at level 21 on the 47th Dusk 122nd year of Ascendancy at 22:57 Killed by ogre rune-spinner at level 22 on the 57th Dusk 122nd year of Ascendancy at 00:39 Killed by ogre rune-spinner at level 22 on the 58th Dusk 122nd year of Ascendancy at 05:58 Killed by ogric abomination at level 22 on the 58th Dusk 122nd year of Ascendancy at 06:35 Killed by ogric abomination at level 23 on the 58th Dusk 122nd year of Ascendancy at 17:59 Killed by ogre rune-spinner at level 23 on the 58th Dusk 122nd year of Ascendancy at 21:51 Killed by ogre rune-spinner at level 23 on the 59th Dusk 122nd year of Ascendancy at 17:01 Killed by slimy ooze at level 24 on the 60th Dusk 122nd year of Ascendancy at 04:32 Killed by Eilinowyn the red jelly at level 24 on the 60th Dusk 122nd year of Ascendancy at 06:23 Killed by Yvywyn the golem at level 24 on the 6th Haze 122nd year of Ascendancy at 15:58 Killed by Yvywyn the golem at level 24 on the 6th Haze 122nd year of Ascendancy at 17:46 Killed by Zubevea the alchemist golem at level 24 on the 6th Haze 122nd year of Ascendancy at 19:14 Killed by Assassin Lord at level 24 on the 9th Haze 122nd year of Ascendancy at 20:46 Killed by Assassin Lord at level 24 on the 9th Haze 122nd year of Ascendancy at 21:22 Killed by Gatta the grave wight at level 25 on the 17th Haze 122nd year of Ascendancy at 18:50 Killed by umbral horror at level 25 on the 17th Haze 122nd year of Ascendancy at 19:30 Killed by fire wyrm at level 25 on the 18th Haze 122nd year of Ascendancy at 08:00 Killed by fire wyrm at level 25 on the 18th Haze 122nd year of Ascendancy at 09:28 Killed by ghoul at level 25 on the 19th Haze 122nd year of Ascendancy at 02:48 Killed by nightshade trap at level 25 on the 19th Haze 122nd year of Ascendancy at 04:03 Killed by Mayiyara the ghoul at level 25 on the 19th Haze 122nd year of Ascendancy at 11:42 Killed by eldritch eye at level 25 on the 20th Haze 122nd year of Ascendancy at 02:45 Killed by eldritch eye at level 25 on the 20th Haze 122nd year of Ascendancy at 02:52 Killed by skeleton warrior at level 26 on the 20th Haze 122nd year of Ascendancy at 20:33 Killed by Mayymira the vampire at level 26 on the 20th Haze 122nd year of Ascendancy at 20:39 Killed by skeleton master archer at level 26 on the 20th Haze 122nd year of Ascendancy at 21:02 Killed by skeleton magus at level 26 on the 20th Haze 122nd year of Ascendancy at 21:24 Killed by orc corruptor at level 26 on the 21st Haze 122nd year of Ascendancy at 12:10 Killed by dread at level 26 on the 21st Haze 122nd year of Ascendancy at 18:58 Killed by skeleton assassin at level 26 on the 21st Haze 122nd year of Ascendancy at 23:51 Killed by Betera the bloated horror at level 26 on the 22nd Haze 122nd year of Ascendancy at 05:32 Killed by master vampire at level 26 on the 22nd Haze 122nd year of Ascendancy at 06:55 Killed by armoured skeleton warrior at level 26 on the 22nd Haze 122nd year of Ascendancy at 08:26 Killed by orc blood mage at level 26 on the 22nd Haze 122nd year of Ascendancy at 17:06 Killed by orc necromancer at level 26 on the 22nd Haze 122nd year of Ascendancy at 17:31 Killed by orc necromancer at level 26 on the 22nd Haze 122nd year of Ascendancy at 18:58 Killed by orc necromancer at level 26 on the 22nd Haze 122nd year of Ascendancy at 20:15 Killed by orc soldier at level 26 on the 22nd Haze 122nd year of Ascendancy at 20:25 Killed by orc blood mage at level 26 on the 22nd Haze 122nd year of Ascendancy at 20:37 Killed by ghoulking at level 27 on the 22nd Haze 122nd year of Ascendancy at 22:30 Killed by ghast at level 27 on the 22nd Haze 122nd year of Ascendancy at 22:43 Killed by ghoul at level 27 on the 22nd Haze 122nd year of Ascendancy at 22:51 Killed by Emodhemina the skeleton master archer at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:57 Killed by Emodhemina the skeleton master archer at level 27 on the 23rd Haze 122nd year of Ascendancy at 08:03 Killed by Emodhemina the skeleton master archer at level 27 on the 23rd Haze 122nd year of Ascendancy at 08:14 Killed by Unbidden at level 27 on the 24th Haze 122nd year of Ascendancy at 00:53 Killed by Aletta Soultorn at level 28 on the 24th Haze 122nd year of Ascendancy at 07:14 Killed by Unbidden at level 28 on the 24th Haze 122nd year of Ascendancy at 21:58 Killed by orc corruptor at level 28 on the 24th Haze 122nd year of Ascendancy at 23:05 Killed by orc corruptor at level 28 on the 24th Haze 122nd year of Ascendancy at 23:16 Killed by Adedhemina the master vampire at level 28 on the 25th Haze 122nd year of Ascendancy at 17:11 Killed by ghoul at level 28 on the 26th Haze 122nd year of Ascendancy at 22:01 Killed by skeleton magus at level 28 on the 26th Haze 122nd year of Ascendancy at 22:07 Killed by ghoulking at level 29 on the 26th Haze 122nd year of Ascendancy at 22:21 Killed by Ak'Gishil at level 29 on the 27th Haze 122nd year of Ascendancy at 09:50 Killed by Betelebreba the shadowblade at level 29 on the 27th Haze 122nd year of Ascendancy at 12:13 Killed by Betelebreba the shadowblade at level 29 on the 27th Haze 122nd year of Ascendancy at 12:21 Killed by Nereth the skeleton magus at level 29 on the 27th Haze 122nd year of Ascendancy at 14:35 Killed by armoured skeleton warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 18:42 Killed by elder vampire at level 29 on the 27th Haze 122nd year of Ascendancy at 19:52 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 20:07 Killed by Lord of Skulls (warrior) at level 29 on the 27th Haze 122nd year of Ascendancy at 20:15 Killed by armoured skeleton warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 20:29 Killed by armoured skeleton warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 20:37 Killed by Unbidden at level 29 on the 27th Haze 122nd year of Ascendancy at 20:46 Killed by Guwyn the skeleton master archer at level 30 on the 28th Haze 122nd year of Ascendancy at 08:03 Killed by Layoriawe the vampire at level 30 on the 28th Haze 122nd year of Ascendancy at 09:37 Killed by Unbidden at level 30 on the 28th Haze 122nd year of Ascendancy at 21:56 Killed by nethergate at level 30 on the 28th Haze 122nd year of Ascendancy at 22:06 Killed by orc high pyromancer at level 30 on the 28th Haze 122nd year of Ascendancy at 23:34 Killed by orc high pyromancer at level 30 on the 29th Haze 122nd year of Ascendancy at 00:45 Killed by orc high pyromancer at level 30 on the 29th Haze 122nd year of Ascendancy at 00:51 Killed by orc high pyromancer at level 30 on the 29th Haze 122nd year of Ascendancy at 00:59 Killed by emperor wight at level 30 on the 29th Haze 122nd year of Ascendancy at 02:25 Killed by giant netherworm at level 30 on the 29th Haze 122nd year of Ascendancy at 11:33 Killed by orc high cryomancer at level 30 on the 29th Haze 122nd year of Ascendancy at 13:40 Killed by thief at level 30 on the 29th Haze 122nd year of Ascendancy at 14:15 Killed by Unbidden at level 30 on the 29th Haze 122nd year of Ascendancy at 15:50 Killed by wretch titan at level 30 on the 29th Haze 122nd year of Ascendancy at 16:56 Killed by naga tide huntress at level 30 on the 29th Haze 122nd year of Ascendancy at 18:11 Killed by Arussra the master vampire at level 31 on the 32nd Haze 122nd year of Ascendancy at 10:13 Killed by Arussra the master vampire at level 31 on the 32nd Haze 122nd year of Ascendancy at 10:27 Killed by Poryrin the archlich at level 31 on the 32nd Haze 122nd year of Ascendancy at 13:42 Killed by shadow at level 31 on the 32nd Haze 122nd year of Ascendancy at 15:02 Killed by Poryrin the archlich at level 31 on the 32nd Haze 122nd year of Ascendancy at 16:33 Killed by armoured skeleton warrior at level 31 on the 32nd Haze 122nd year of Ascendancy at 20:49 Killed by Celia at level 31 on the 32nd Haze 122nd year of Ascendancy at 21:06 Killed by ghoulking at level 31 on the 32nd Haze 122nd year of Ascendancy at 22:49 Killed by Celia at level 31 on the 32nd Haze 122nd year of Ascendancy at 23:57 Killed by Celia at level 31 on the 33rd Haze 122nd year of Ascendancy at 01:46 Killed by ghoul at level 31 on the 33rd Haze 122nd year of Ascendancy at 02:01 Killed by Risen Ghoul at level 31 on the 33rd Haze 122nd year of Ascendancy at 02:12 Killed by elven blood mage at level 31 on the 35th Haze 122nd year of Ascendancy at 16:03 Killed by elven corruptor at level 31 on the 35th Haze 122nd year of Ascendancy at 19:06 Killed by elven mage at level 31 on the 35th Haze 122nd year of Ascendancy at 20:25 Killed by elven mage at level 31 on the 35th Haze 122nd year of Ascendancy at 20:39 Killed by greater faeros at level 31 on the 35th Haze 122nd year of Ascendancy at 23:47 Killed by Grand Corruptor at level 31 on the 37th Haze 122nd year of Ascendancy at 07:59 Killed by Grand Corruptor at level 31 on the 37th Haze 122nd year of Ascendancy at 08:07 Killed by Grand Corruptor at level 31 on the 37th Haze 122nd year of Ascendancy at 08:14 Killed by Grand Corruptor at level 31 on the 37th Haze 122nd year of Ascendancy at 08:29 Killed by Grand Corruptor at level 31 on the 37th Haze 122nd year of Ascendancy at 08:40 Killed by elven cultist at level 31 on the 37th Haze 122nd year of Ascendancy at 10:10 Killed by Protector Myssil at level 31 on the 37th Haze 122nd year of Ascendancy at 11:19 Killed by Mayithra the elven cultist at level 32 on the 57th Haze 122nd year of Ascendancy at 23:51 Killed by elven blood mage at level 32 on the 58th Haze 122nd year of Ascendancy at 08:23 Killed by Emalaith the elven warrior at level 32 on the 58th Haze 122nd year of Ascendancy at 11:01 Killed by mean looking elven guard at level 32 on the 58th Haze 122nd year of Ascendancy at 11:58 Killed by elven blood mage at level 32 on the 58th Haze 122nd year of Ascendancy at 12:05 Killed by elven blood mage at level 32 on the 58th Haze 122nd year of Ascendancy at 14:16 Killed by elven corruptor at level 32 on the 58th Haze 122nd year of Ascendancy at 16:14 Killed by elven mage at level 32 on the 58th Haze 122nd year of Ascendancy at 17:27 Killed by Vorussra the elven blood mage at level 32 on the 59th Haze 122nd year of Ascendancy at 04:50 Killed by elven guard at level 32 on the 59th Haze 122nd year of Ascendancy at 05:54 Killed by Emomima the ogre guard at level 32 on the 59th Haze 122nd year of Ascendancy at 17:02 Killed by elven cultist at level 32 on the 59th Haze 122nd year of Ascendancy at 18:17 Killed by elven cultist at level 32 on the 59th Haze 122nd year of Ascendancy at 18:29 Killed by elven cultist at level 32 on the 59th Haze 122nd year of Ascendancy at 23:36 Killed by elven cultist at level 33 on the 60th Haze 122nd year of Ascendancy at 17:55 Killed by elven cultist at level 33 on the 60th Haze 122nd year of Ascendancy at 18:09 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 30 (base 24) |
Magic | 76 (base 60) |
Willpower | 52 (base 32) |
Cunning | 45 (base 32) |
Resources
Life | 436/436 |
Mana | 502/502 |
Insanity | 100/100 |
Healing Factor | 1.2792147729953 |
Regeneration | 0.31980369324885 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | -5.8508753397746E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 14 |
See Invisible | 18 |
Offense: Mainhand
Damage | 34 |
Accuracy | 5 |
Crit Chance | 12% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 22% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Physical | +20% |
Cold | +20% |
All | 0% |
Darkness | +3% |
Light | +7% |
Temporal | +10% |
Mind | +18% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 58.435874017452 (60%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 7 |
Physical Save | 26 |
Spell Save | 40 |
Mental Save | 38 |
Defense: Resistances
Fire | + 34%( 70%) |
Darkness | + 30%( 70%) |
Nature | + 57%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 18%( 70%) |
Physical | + 29%( 70%) |
Cold | + 52%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 60% |
Poison Resistance | 10% |
Blind Resistance | 48% |
Silence Resistance | 20% |
Bleed Resistance | 40% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 62.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
Demented / Madness | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Demented / Entropy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Chronophage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Void | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Demented / Doom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Race / Doomelf | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Adedhemina the master vampire. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Unbidden. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ritch stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed xorn fragment. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed orc heart. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% temporal +8% darkness +6% cold Affinity +5% light Def/telep +16 Res/telep +12% Dur/telep +16% ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 195.55 light damage. At talent level 3 you gain 35% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +12% fire +3% mind +9% nature Poison- +10% Silence- +20% ---------- misc Mana/turn +0.19 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 342 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Phys.save +9 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Blind- +48% ---------- misc Infravis +7 See.Stealth +14 See.Invis +18 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 290, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 5.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 144.01 physical (gravity) damage. Each target moved beyond the first increases the damage by 18.00 (up to a maximum of 72.01 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +5% cold ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +2% physical +8% cold Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% temporal Heal.mod +12% Cut- +40% Pinning- +26% Knockbk- +25% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 338 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -537 life. The duration and life will increase by 1% for every 1% life you have lost (currently 537 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 physical, 4 light, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 34.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 36.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 298 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness +9% fire Melee Ret 4 fire On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to reduce damage dealt by 22% ----- def ----- Fatigue -5% Resists +20% fire +13% cold HP.reg +2.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Mind.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+3 eff.) Dmg.mod +20% physical Acc +7 (+7 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 3.5 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% cold Res.pen +15% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +7 Hardiness +7% Defense +20 (+10 eff.) Resists +6% lightning +4% physical Crit.dmg- 15.00% Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) HP.reg +4.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 135.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+8 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +10 Mag +5 Wil +4 Cun dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +3% temporal +6% mind +11% all Crit.dmg- 5.00% ---------- misc Mana/turn +0.24 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind +26% physical Melee Ret 6 arcane ----- def ----- Resists +18% cold +26% physical +5% arcane +13% all Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +10% light +9% darkness A belt that goes around your waist. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 2.8 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 183.98 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil +2 Con dps ---------- S.pwr/crit +8 Dmg.mod +9% blight Melee Ret 8 blight ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +3 Cun dps ---------- Spell.crit +5% Acc +5 (+5 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 129.96 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 4.2 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 170.66 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 170.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 348 Base Damage: 155 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% acid +12% darkness On Hit (Melee): * 20% chance to reduce armor by 38% * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +3% cold Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Unbidden the Doomelf Cultist of Entropy level 31
31st Haze 122nd year of Ascendancy at 16:42 see stats
By Unbidden the Doomelf Cultist of Entropy level 30
30th Haze 122nd year of Ascendancy at 02:13 see stats
By Unbidden the Doomelf Cultist of Entropy level 31
37th Haze 122nd year of Ascendancy at 12:42 see stats
By Unbidden the Doomelf Cultist of Entropy level 13
6th Dusk 122nd year of Ascendancy at 07:59 see stats
By Unbidden the Doomelf Cultist of Entropy level 24
78th Dusk 122nd year of Ascendancy at 19:34 see stats
By Unbidden the Doomelf Cultist of Entropy level 20
44th Dusk 122nd year of Ascendancy at 14:52 see stats
By Unbidden the Doomelf Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 11:15 see stats
By Unbidden the Doomelf Cultist of Entropy level 10
8th Mirth 122nd year of Ascendancy at 09:28 see stats
By Unbidden the Doomelf Cultist of Entropy level 20
41st Dusk 122nd year of Ascendancy at 11:36 see stats
By Unbidden the Doomelf Cultist of Entropy level 30
28th Haze 122nd year of Ascendancy at 07:46 see stats
By Unbidden the Doomelf Cultist of Entropy level 21
48th Dusk 122nd year of Ascendancy at 07:46 see stats
By Unbidden the Doomelf Cultist of Entropy level 24
10th Haze 122nd year of Ascendancy at 00:08 see stats
By Unbidden the Doomelf Cultist of Entropy level 11
2nd Summertide 122nd year of Ascendancy at 11:15 see stats
By Unbidden the Doomelf Cultist of Entropy level 8
3rd Mirth 122nd year of Ascendancy at 09:29 see stats
By Unbidden the Doomelf Cultist of Entropy level 18
29th Dusk 122nd year of Ascendancy at 08:35 see stats
By Unbidden the Doomelf Cultist of Entropy level 26
20th Haze 122nd year of Ascendancy at 20:26 see stats
By Unbidden the Doomelf Cultist of Entropy level 16
12nd Dusk 122nd year of Ascendancy at 15:10 see stats
By Unbidden the Doomelf Cultist of Entropy level 29
27th Haze 122nd year of Ascendancy at 22:30 see stats
Log
Unbidden hits Ogre pounder for (7 flat reduction), 2 fire (2 total damage).
Unbidden loses 7 health to the entropy.
Talent Netherblast is ready to use.
Talent Jinxed Touch is ready to use.
Unbidden activates Jinxed Touch.
Weakness Disease from Elven blood mage hits Unbidden for 48 blight damage.
Rotting Disease from Elven cultist hits Unbidden for 58 blight damage.
Decrepitude Disease from Elven cultist hits Unbidden for 73 blight damage.
Ogre pounder throws two quick punches.
Ogre pounder slows down.
Ogre pounder is poisoned!
Ogre pounder hits Unbidden for 6 physical, 6 physical (12 total damage).
Melee retaliation hits Ogre pounder for (7 flat reduction), 8 nature, (2 flat reduction), 0 darkness, (7 flat reduction), 9 fire, (4 flat reduction), 0 nature, (7 flat reduction), 2 nature, (1 flat reduction), 0 darkness, (7 flat reduction), 21 fire, (2 flat reduction), 0 nature (41 total damage).
Quest 'The Sect of Kryl-Feijan' is failed! (Press 'j' to see the quest log)
Poison from Unbidden hits Ogre pounder for (7 flat reduction), 0 nature (0 total damage).
Weakness Disease from Elven cultist hits Melinda for 77 blight damage.
Unbidden drains life from Ogre pounder!
Unbidden hits Ogre pounder for (7 flat reduction), 3 fire (3 total damage).
Unbidden loses 6 health to the entropy.
Unbidden regains balance.
Melee retaliation hits Ogre pounder for (7 flat reduction), 10 nature, (1 flat reduction), 0 darkness, (7 flat reduction), 15 fire, (4 flat reduction), 0 nature (25 total damage).
Weakness Disease from Elven blood mage hits Unbidden for 48 blight damage.
Ogre pounder hits Unbidden for 5 physical damage.
Rotting Disease from Elven cultist hits Unbidden for 58 blight damage.
Decrepitude Disease from Elven cultist hits Unbidden for 81 blight damage.
Unbidden the level 33 doomelf cultist of entropy was poxed to death by an elven cultist on level 5 of Dark crypt.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Decrepitude Disease from Elven cultist killed Unbidden!