SUN the level 8 Cornac Shining One by possumesque

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassShining One
Level / Exp8 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 12)
Magic34 (base 32)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life132/132
Positive51/51
Insanity0/100
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance15%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+10%
Temporal+14%
Arcane+3%
Lightning+3%
All0%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)15.5 (43.579428603723%)
Defense3
Ranged Defense3
Fatigue5
Physical Save20
Spell Save15
Mental Save10

Defense: Resistances

Light+ 41%( 70%)
Temporal+ 15%( 70%)
Fire+ 44%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Demented / Inner Power1.30
2/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
1/5
0/5
0/5
Demented / Prism1.30
4/5
1/5
1/5
0/5
Demented / Sunlight1.30
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Mantras1.30
3/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

SUN activates Coronal Shield.
SUN deactivates
Mantra of Heliocentrism.
SUN activates
Mantra of Heliocentrism.
Resting starts...

Talent Lightspeed Step is ready to use.
Talent Kaleidoscope is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: chat started).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of fire resistance (0 def, 7 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (125% power, 8 apr).
You gain 2.05 gold from the transmogrification of
hateful iron battleaxe of massacre (120% power, 1 apr).
You gain 1.68 gold from the transmogrification of
shielding rune of the warrior (absorb 91; dur 3; cd 15).
You gain 1.72 gold from the transmogrification of
shielding rune of the warrior (absorb 104; dur 4; cd 18).
You gain 0.58 gold from the transmogrification of
shatter afflictions rune (absorb 27; cd 20).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 19).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 646% over 10 turns; mana 32; cd 18).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 3; cd 13).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 46; cd 10).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.